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Guides


Playstation 2 : AirForce Delta Strike Reviews

Gas Gauge: 64
Gas Gauge 64
Below are user reviews of AirForce Delta Strike and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for AirForce Delta Strike. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 65
IGN 64
GameSpy 60
1UP 70






User Reviews (1 - 5 of 5)

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Its an ok good

3 Rating: 3, Useful: 3 / 6
Date: July 25, 2004
Author: Amazon User

AFDS is a challenging game and is hard. in this game you do missions. Depending on the mission there is a 1-5 star rating 1 being the esiest , you can choose through 10 different piolets. This game is an arcade dogfighting simulation there is also a story that gose along with it. It has alot of planes including WW2 prop planes to mach 3 supersonic jets! it is a good buy if you like airplane simulations.

The worst flying game I've ever played.

1 Rating: 1, Useful: 7 / 8
Date: July 28, 2005
Author: Amazon User

A while ago I rented this game and found it to be one of the worst games that I've ever played in my life.

To start things off I'll talk about the graphics. When I played the game I noticed that the screen, while in a dogfight, would start to blur somewhat or get really choppy. That can be accepted over time... Not in this case. As I kept playing it just got worse at times. While playing in the cockpit view it was hard to see what was going on around me as the control panel came up too high. While playing in the third-person perspective was where most of the graphics problems were.

The characters in the game were all annoying to listen to. I hated the voice of the main character most of all. Most (if not all) of the voice acting was pretty bad. The mission briefings and cut scenes were also dreaded because they showed (dare I say it?) the "Paper People." The characters here were all flat and had no emotion to them and only two were on the screen at once. When one of the two people was done talking they'd just scroll right on off and the next person would just scroll right on.

The planes and weapons were also quite dull. The aircraft had decent looks. That's the only good thing I can say about the entire game. That's not my gripe here though. The thing about the planes that really turned me off was the fact that they all felt the same. When you'd get into an Su-47 "Berkut" it felt the same as if it were the starting F-5 or a P-31. The missile lock-on and the missiles themselves were also quite irritating. With the lock-on it usually locked-on too slowly if it did at all. And when you'd fire a missile at a target in the air or on the ground it was just boring. The machine guns were also prety much useless all the time.

The sound was another thing that I had a problem with. The radio chatter mixed with the various sounds and music only came out to be a tool for developing a quick head ache. The music sounded more like techno out of the 80's. The sounds from the planes and everything else sounded like they came out of something that the coyote would use to try and trap the road-runner. And the radio chatter was useless and gave nothing to the game.

Though this game was released almost two years after Namco's Ace Combat 4: Shattered Skies, it is still the lesser game. Konami could have looked at AC04 and, seeing what made that such a great game in it's time, used some of that for this game. But they didn't. Since then Ace Combat 5: The Unsung War has come out and has dwarfed what AC04 was. And Konami's AirForce Delta Strike has really shown itself to be a failure.

So if you're looking for a good console flyer then check Namco's Ace Combat 5 or go and play Ace Combat 4. Just don't touch this one.

Not Up to Modern Standards

2 Rating: 2, Useful: 1 / 1
Date: December 31, 2006
Author: Amazon User

We love air combat style games, especially the Ace Combat series. We were really keen on trying out Airforce Delta Strike. Unfortunately, this game is rather poorly made.

First, the graphics. We have many PS2 games which blow our socks off in terms of graphics and visuals. This is NOT one of them. You get bland skies, repetitive aircraft, and cookie cutter characters.

The vocals aren't much better. The voice acting is almost computer generated, it is so lacking in emotion. Sometimes the voices come on top of other voices so you can't tell what either one is saying. They go off on endless discussions that you really wish they'd had somewhere else.

They do have a ton of aircraft available in the game, from old style fighters to modern crafts. Unfortunately, you just don't have a lot of incentive to work through the missions to play with them.

If this had come out five years ago, I might have been thrilled in what it offered, as far as dogfights and combat options. Unfortunately for the Airforce Delta Strike makers, I have a collection of Ace Combat games in my library and I can replay these endlessly if I want to enjoy involving gameplay and storyline. There just doesn't seem much reason to pull one of those out of my machine and to put this one on.

Not the best, but not the worst

3 Rating: 3, Useful: 0 / 0
Date: April 12, 2007
Author: Amazon User

I picked this game up just a few months ago, and I have to say i have mixed feelings. For me, the game had a fairly steep learning curve. The first few levles are basic fly around, kill anything that moves and are all in the open skies. the levles then turn into "Esscort this highly vulnerable, slow moving,defenceless target down an incredibly narow canyon in a super sonic jet, while taking heavy fire" This is probably due to my lack of practice with console air combat games, but i feel any game should be sucj that a novice should be able to pick it up with out too much work.

Also, i found the controls were flakey. The Novice setting is far too basic and limits one's ablity to develope skills, but the next step up is a huge jump from the previous setup, and were too sensitive.

The voice overs for the "cut scenes" were fairly well done, but the voices in the missions were far too confusing with having not only your comand center sending you info on enemy positions, important comunications from allies(e.g., "Enemy reinforcements ariving soon") but you have to contend with witless banter, dialoge that pertains to the story of the game, and the enemy's comunications.... Place all of this over the music and combat noises, and you cant really get anything out of it. Also, in dogfights, the cannons and machine guns are useless on any enemy not the size of a house.

the game also seems to have had a small budget based on how the cut scenes/dialouge was put togeather with a simple 2d, non animated sprite for the charicters. they have different facial expressions, but that's about it. i personaly enjoy this style, as gives the game an old school feel, but i can see where many would have a problem with it

all in all the game is fun for people who arent as familiar with other arcade flight combat games.

Fun, just not for everybody...

4 Rating: 4, Useful: 0 / 0
Date: July 25, 2007
Author: Amazon User

I discovered this game rummaging through the shelves of a second rate rental place, and being a fan of the Ace Combat series, I decided to give it a try. AFDS absolutely has is faults, but I am still having a blast with it.

First the bad: the user interface and the overal graphics are pretty mediocre for the time that this title came out. The UI is a series of menus coupled with the text boxes with the characters, and having to get through all those text boxes just to get the options you want can be a little frustrating.

Now the good: This game has well over a 100 flyable airframes, from WWII fighters, to experimental X-planes. The flight modeling is very diverse, with acceleration, turn rate, roll rate, and speed all coming into play for each aircraft.
The challenge of some of the missions is impressive, as well. Some of the missions can come off as impossibly frustrating at first, but they all have a method in which you can complete them - you just have to figure out the proper tactic.
Also, I found missle evasion took a bit of skill; it wasn't just hit the afterburners and start turning. You have to use your radar and time your manuever for a successful evasion.

Other opinions: Despite the criticism of this game's cookie-cutter characters, and the voice acting, I got a kick out of it. Having watched a few aviation related animés (Area 88 comes to mind), the expressions, voices, and cutscenes were rather amusing. Most of the cutscenes may only be stills, but there are dozens of them.
I also enjoyed the radio chatter of the missions. It is frequent, and often repetitive, but the over-lapping transmissions in a furious fight really can add to the feel of the game.
Lastly, the learning curve; it is steep. Whenever I have come back to playing this gaming after some time away from it, I tend to get my butt kicked a few times before I get the hang of it again. Probably not ideal for a "pick up and play" casual gamer.

Overall, I enjoyed this game enough to purchase it, and I dont' regret that decision. The missions are diverse, and there are tons of incentives to replaying the storyline, such as hidden animated cutscenes, hidden aircraft, hidden missions, and alternate endings.


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