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Playstation 2 : Gauntlet: Seven Sorrows Reviews

Gas Gauge: 58
Gas Gauge 58
Below are user reviews of Gauntlet: Seven Sorrows and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Gauntlet: Seven Sorrows. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 52
Game FAQs
IGN 70
GameSpy 70
Game Revolution 35
1UP 65






User Reviews (1 - 11 of 38)

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A Death Blow to an otherwise wonderful series

1 Rating: 1, Useful: 4 / 4
Date: December 20, 2005
Author: Amazon User

Ah where to begin, so much was done wrong with this game.

1) The story line: It sucks! You are apparently an immortal hero who was betrayed by your king who attempted to steal your immortality. You are revived basically to fix everything that this king screwed up. No grand "Save the world from some horrible evil" plot line, just a fix the stupid kings mistakes by killing his advisors. Also, when you consider that these advisors are the ones who are responsible for your imprisionment you would think that this would be a good plot. Revenge is fun right, well this is one of the first times I've ever seen a revenge plot line screwed up.

2) Difficulty: The game is far to easy to beat. My brother and I rented it because the previews looked good in his gamer magnazines. It took us less then 5 hours to beat the entire game. About half way through our strategy changed from get any "cool" items (which don't exist in this game. No speed shoes, no multi-fire shot, no potions, no invisibility, no - well you get the idea.) to lets just end this level ASAP.

3) Boss Battles: The bosses are way to easy. The first one is a scare crow surrounded by flaming pots. Gee I wonder what you are susposed to do? I think I counted maybee two bosses that you actually had to fight. In all of the other boss battles you basically ran around, killed some of his minions, flipped some switches, and that killed the boss.

4) The generators. First they always look the same. The entire game through. The scenery may be completely different surrounding them, but they look almost, if not exactly the same. Second, the enemies do not come out of the generators, they teleport in around the stupid things. Even if they're's 6 generators 5 of which you have destroyed they still telleport in around the 5 destroyed generators until you destroy the sixth. If that was not annoying enough, even after you have destroyed all the generators enemies can still spawn in locations you can't get to but can see and walk towards you. The whole "I can't get to them, but they can get to me" thing gets really old and annoying quick.

5) Zoom Level - The zoom level for this game is similiar to that of Champions of Norrath: Return to Arms. Great for showing off artwork, sucks to play through though. Furthermore, it results in small levels - yet another problem the game has.

6) Camera Control - you have none. This wasn't an issue in the original Gauntlet Legends, or even Gauntlet Legends: Dark Legacy because they gave you a birds eye view of the battle field. In a game were you are zoomed in like this control of the camera would be very nice.

7) Buy Powerups - this element of the game is basically gone. Now you get to spend maybee one point - if you are lucky to improve your attack, health or mana regeneration. Sorry, but 1 point out of 20 possible translates into a 5% increase in any of these stats. That's not really enough to even bother with.
Additionally, what you buy now are different combo moves. This would be fine if any combo moves were that impressive. I played as the valkerie and the only good combo move she had was one that sucked enemies in damaged them and threw them out away from her. This move, however, also cost mana.

8) Combo's - While it is nice to rack up enough combo's to be called a demi-god or immortal, the fact that a combo basically seems to be defined by the game as hitting someone within so many seconds of hitting someonelse really brings a downer to the idea of a 40+ hit combo. Especially when you realize that the easiest way to get high combo's is just hit "x", your weak attack, a bunch of times.

9) Lets see anything else? I am sure I am missing something else I hated about the game, but I'll end this with stating what happens when you beat the game: The king states that he will forever haunt these lands to attone for his misdeeds and that it is your job now to guide the people of these lands.

In summary if you want a game that is easy to beat rent it, do not buy it. If you want a game that is fun. Get Gauntlet Legends: Dark Legacy. My sorceress is level 99 in that game. Or you can get Champions of Norrath. The only thing that might possibly help to redeam "7 sorrows" is online play. I never tried it, but then again if I wanted an online game I'd buy Final Fantasy: the chains of promethia or some other online only game.

The eighth sorrow is when you buy it

1 Rating: 1, Useful: 3 / 3
Date: December 20, 2005
Author: Amazon User

Don't do it! Save your money, and save your time. I think the other reviewer's estimate of 4 hours is overly generous - you can beat the game in two. Otherwise, I agree completely. It's a button masher with only one button needed - hit square until everyone dies. The levels are tiny, the story is non-existent, and there isn't even replay value since you've bought all the special combos before you clear the game the first time. I would have given this game zero stars, if I could.

If you think you want this game, think again. Go replay Dark Legacy, or get one of the Baldur's Gate or Champions games. You'll be glad you did.

very poor sequel

1 Rating: 1, Useful: 3 / 4
Date: December 24, 2005
Author: Amazon User

This game is a pathetic sequel to the original that was a lot of fun. There is nothing exciting about this and after the first couple levels there is nothing new to buy with all the gold you get. Zero replay; in fact you're are bored silly at the first go around. The graphics do not make up for the poor play-ability. The cost of this "old" technology is outrageous!

Don't Bother

1 Rating: 1, Useful: 3 / 5
Date: January 24, 2006
Author: Amazon User

Although the graphics were alot better than Dark Legacy, DL offered much more of a challenge and took more time to play....I, too, beat this game (with one other person) in 5 hours....Rent it, get it as a gift, find it, but by any means, DO NOT BUY IT!! Save your money and hope the next version is better!!

This Isn't Really Gauntlet -- Is It?

1 Rating: 1, Useful: 3 / 3
Date: February 28, 2007
Author: Amazon User

I've been looking for a fun 2-player game ever since my girlfriend and I romped through Baldur's Gate: Dark Alliance in June of '05. What better place to look than Gauntlet, the original dungeon crawler that spawned the entire genre?

So with that, I went out and purchased Gauntlet: Dark Legacy (hey, it got better reviews than Seven Sorrows so I started there). Although the graphics were a bit dated, I had a great time with Dark Legacy. All of the famous Gauntlet goodies were intact: keys, potions, food, barrels, levers, switches, power-ups, generators and treasure chests (some of which were booby-trapped or had Death waiting inside). Sure, it was repetitive at times, but overall Gauntlet: Dark Legacy was a fun and truly classic gaming experience.

When I turned to Seven Sorrows, I wanted that same classic gaming experience -- but with better graphics. And I got it; except for the gaming experience part. Simply put: Seven Sorrows isn't "Gauntlet." It has wonderful graphics and amazing artistic design, but the game just doesn't feel right. You no longer collect keys or potions. There are no power-ups ... no speed boost, no x-ray vision, no three-way shot ...

Probably what distinguishes Seven Sorrows the most (notice how I'm not calling it "Gauntlet"?) is that enemies can no longer be quickly dispatched with one or two ranged attacks. Nope, in Seven Sorrows, ranged attacks are significanly weaker than melee attacks and, even at that, each enemy requires a handfull of "hacks" before it will die. Generators require a dozen or so hacks too, which significantly bogs down the gameplay. If you're a fan of Golden Axe, you might enjoy this format. But if you're a fan of Gauntlet ...

It's a shame. Seven Sorrows has enough graphic and artistic pizzaz to make the Gauntlet formula really shine. Unfortunately, Midway decided that the formula -- as popular and classic as it is -- needed to change.

Bad move.

Terrible Sequel

1 Rating: 1, Useful: 2 / 4
Date: January 03, 2006
Author: Amazon User

To add to the reviews above, this game is a complete dissapointment after Gauntlet: Dark Legacy. My wife and I played G:DL for weeks and throughly enjoyed it. I found Gauntlet: Seven Sorrows for her for Christmas, and we've already lost interest. Years of waiting wasted.

It has a total length of about 4 hours....What?!? Where's the rest? The graphics are really good, as is the music, but that's all the positives. The controls are changed, and quite clunky. There are no more "figure it out" kinds of puzzles to unlock anything, in fact, there are NO unlockable anythings. Only four selectable characters, no potions (some mana magic meter in it's place), no keys, no gem collecting, no temporary power-ups...etc. And worst of all, we quit at 75% after only two hours of playing because we were too dissapointed.

I have been playing Gauntlet games since the original, and this is truly the worst of the bunch. If you haven't played Guantlet: Dark Legacy, find a copy, it's the best Gauntlet game out there. If you played it and liked it, avoid this game at all costs. It will ruin the series for you.

Disappointing and Boring

1 Rating: 1, Useful: 2 / 2
Date: January 17, 2006
Author: Amazon User

Even though I received this game for Christmas, I still feel as if I've been cheated. Talk about the dullest, unimaginable game in history. I'll admit the graphics are upgraded, but the puzzles are about as complicated as connect the dots, and the characters have slightly different play styles...and I mean SLIGHT. Their combos, seeing as hacking and slashing is all they improved on Gauntlet, are almost identical. Oh, and forget magic. Each character gets one radius spell, and a couple, silly moves. They completely eliminated elemental magic and collecting vials. Unlike any other Gauntlet game ever made, there are no secrets. NONE. There are no power ups. There's no evolution of the characters either, except minimal changes when you find golden chests. Problem is, once you find four for each armor and weapons, the changes stop. What confuses me, is how 'Legacy' could be so entertaining just holding down a button and 'Sorrows' can be so boring. Seeing as I don't have Online, I can't comment on how that is, but I doubt the game is somehow expanded. If you get this game, expect two areas per level and a boss fight, which are extremely short, instead of Legacy's five areas and a boss fight which involved finding magical relics. That gives Legacy a total of about fifty levels to Sorrows' twelve. Having waited so long for this release, I'm embarrassed to be a Gauntlet fan. Great job, guys. I'm gonna go chain myself to a tree and wait for the Apocalypse.

Shame on you, Midway!

1 Rating: 1, Useful: 1 / 1
Date: December 19, 2005
Author: Amazon User

What a piece of garbage this is! It is the shortest PS2 game I have ever seen (4 hours? maybe?) and is a major step backwards from its predecessor, Gauntlet: Dark Legacy. Sure it has new features: online play and spiffy graphics, but at the expense of gameplay and anything resembling fun. No puzzles to speak of, fewer levels, fewer character types, no secrets to find, just swarms and swarms of monster generators.

It's just button mashing - and not very good even for those who like that. The "toss enemy," "projectile" and "swing sword" buttons are under powered, so you just hit the "break guard" button over and over until the magic meter is up and call on a spell and then go back to hitting the "break guard" button some more.

Did somebody tell you it had a story? Not quite - the opening FMV tells all there is to tell, before you get to the main menu!

This game is obviously one that had a deadline that came too early, so they cobbled together what they could and slapped a "new-game" price on it in the hopes of getting some suckers to fall for it. (And it worked on me...) Instead, we get a game whose only real saving grace that keeps it from the absolute bottom of my list is that it didn't crash in the middle.

There are far better games out there to spend your holiday money on, especially for people who liked the original Gauntlet.

If you loved the older Gauntlet games, you'll HATE this one.

1 Rating: 1, Useful: 1 / 1
Date: July 08, 2006
Author: Amazon User

If you loved the older Gauntlet games, you'll HATE this one.

If you miss something on a level, you can not go back and replay the level once it is done. There are only limited upgrades to armor and weapons. You can only see what level your character is once you complete a level. You can only purchase attack combinations (and only a few at that) with your gold. We were able to complete the game in 4.5 hours. For $50 I expect a lot more game play.

A message to true gamers: DO NOT BUY

sorely missed

1 Rating: 1, Useful: 0 / 0
Date: November 16, 2006
Author: Amazon User

I bought this game thinking i was retro back to the 80s, but sadly, i finished the game in about 2-4 hrs myself. completely. i would not recommend this for those who want to have fun at a game. it was too easy


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