Below are user reviews of Armored Core: Master of Arena and on the right are links to professionally written reviews.
The summary of review scores shows the distribution of scores given by the professional reviewers for Armored Core: Master of Arena.
Column height indicates the number of reviews with a score within the range shown at the bottom of the column. 
Higher scores (columns further towards the right) are better.
 
    
        
	
		| Summary of Review Scores | 
		|  |  |  |  |  |  |  |  |  |  | 
		| 0's | 10's | 20's | 30's | 40's | 50's | 60's | 70's | 80's | 90's | 
 
        
        
        
                
            
        
        
        
        
        
        
       
     
    User Reviews (1 - 11 of 16)
    
    Show these reviews first:
    
    
    
    
            
            The Master Returns!
            
                5
                Rating: 5, 
                Useful: 12 / 14
                Date: March 18, 2000
                Author: Amazon User
            
            The latest expansion pack for Armored Core has arrived. It features 20+ new parts and the return of Nine-Ball, the #1 Raven in the original AC.
With new missions and 150 new enemies in the Arena Disk, AC: MOA  should keep you occupied for quite a while. Highly Recommended!
        
            
Armored Core: Master Of Arena
            
                4
                Rating: 4, 
                Useful: 10 / 14
                Date: April 21, 2000
                Author: Amazon User
            
            This was actually a good game from my point of view as an experienced player at this game.  Although the load time and the difficulties of the ExArenas might have been too high for some people but that's a challenge they must face.
The good thing about this series is that computers  actually started the method that humen uses (mirrage dance, hand-gun-lock,  and air cut as some example).
And the other good thing was that it mixed  the missions and the arena together so you will have to fight and have some  experience before the big boss.
The last good thing that I thought was  that it diversed the two events which was normal senario and the extra  arena mode.
The bad thing about this game was that it would be too hard  for unexperienced starters and non-starters.  It had good challenges for  the experienced but this didn't have the training for the  unexperienced.
The other thing was that it had a real slow loading time.   That killed the fun of it sometimes.
The last bad thing was that it  didn't use joy-stick.  That is a problem.
Over-all rating is 4 stars.
        
            
Time to set the record straight....
            
                5
                Rating: 5, 
                Useful: 7 / 10
                Date: June 06, 2000
                Author: Amazon User
            
            Time to set the record straight. Armored Core: Master of Arena is so much better then everybody says it is. I don't have the first two games in the series, but I am certain it can't be worse than the first. Why does everyone hate this game?  	There is no horribly cheap AI. Sure, they  can aim somewhat well, but it's nothing a GOOD gamer cant handle.  People  you say you WILL die if you just started with a new core in  AC:MOA. That  is so false it hurts. I am new to the series, and I am now a master of this  game.  	Crappy graphics? Not a chance. Just by looking at the back of  the box of the original AC (i don't have it), i can see grainy blocky  polygons, but on AC:MOA, there are nicely textured heaps of eye-candy.   Disc changes if you choose the wrong menu item? Nope. Press X without  switching discs and it brings you back. 	 Excrutiating load times?  Yeah, right. I counted. 8 seconds to start an arena game, 3 seconds to load  the replay, and 7 seconds to go back to the Raven's Nest. 	 NOBODY BEAT  IT IN SIX HOURS. It seems that the people who write the bad reviews don't  have basic counting or math skills. If, like some people say, it takes 80  seconds to start and finish an arena game (30 seconds to start, 20 seconds  to load the replay, and 30 to go back to the menu) If there are roughly 250  ACs in the game, that is 20,000 seconds of loading time right there. Six  hours is 21,600 seconds. That leaves 26 minutes and 40 seconds to beat all  250 AC's, which would mean you must beat every AC in the game in 6 seconds  apiece. Actually, 3 seconds, because you must watch the replay again.  	 And you CAN cancel the replay. I found that out by reading the words  "X = Replay Cancel". That means  that when you press X, it cancels the replay. Maybe you people should play  until you beat level two before writing a bad review. Sheesh.  	Well,  that seems about it... . If the game's bad reviews are pulling you away,  then hopefully this one will pull you back. I loved it.      Please also  note that I am not trying directly to offend anybody, but I am just so darn  tired of all of the bad reviews of a game that I love. There have been a  lot of lies about this game, and I just wanted to set the record  straight.
							                                 SB	                                        Wisconsin
        
            
Rchangel(+)
            
                5
                Rating: 5, 
                Useful: 5 / 7
                Date: July 11, 2000
                Author: Amazon User
            
            I want this to be sort of a last word on this game.  If you have any background in mecha combat, anime, or simply good taste you will like this game.  The degree to which you will like this game varies directly with  your affinity for those things which i have mentioned.  The game itself is  good.  The graphics are on, the sound isn't spectacular, but it does the  job.  The storylie is imaginative and involving and the mechanics (menus,  loading, disc swapping) are all just fine.  If you are picking this game up  as your first in the series you will have to work hard.  Some of the  complaints i see on other reviews about battling are based on the fact that  new players are fighting Plus+ es.  As far as i know you can only become a  plus in the first game.  All that speed, boosting power, magical radar,  DEADLY laserblade that shoots stuff is earned by becoming a plus, not to  mention launching overweight, overpowered mechs which i enjoy all the time.   Spending your time in the first couple games collecting equipment and  earning special abilities comes in very handy in MOA.  I noticed in EX  Arena all of the battles in humanoid legs are pretty easy until the last.         It's like this.  If any player got my mech together (16 slot core,  heavy arms, medium humanoid legs, moonlight saber, finger machine gun,  tri-barreled lookin' back weapon, slug gun, wide fcs, dynamite generator,  best boosters(i can't bother with the exact stats)), and fought the kind of  power boosting, weapon switching, six missle dodging, machine gunning,  laserblading, smoking firestorm of a battle that i did, they wouldn't  complain.  This game rules. If you like mechs If you like anime/japanese  style combat(front mission, gundam, patlabor, votoms, voltron, zeyromer,  etc.) You will love this game.      Whiners with no experience, ambition,  and appreciation for a decent game and the whole giant robot phenomenon  need not apply.
        
            
New Armored Core game!
            
                5
                Rating: 5, 
                Useful: 5 / 7
                Date: March 31, 2000
                Author: Amazon User
            
            This hot new expansion to the famous Armored Core is the third in the Armored Core series.  You control a mech and can customize it in just about every way.  Whether it's the arm weapons you want to change or even the  paint job, this simulation is going to be an immediate success.  You are a  ruthless mercenary on a quest to control the most powerful and feared mech  in all of the Raven's nest, a group of mercenaries.  This game is  definitely worth buying!
        
            
armored core 3 ----
            
                4
                Rating: 4, 
                Useful: 5 / 7
                Date: April 01, 2000
                Author: Amazon User
            
            Armor core :masters of arena -- Great lots o fun.  There are several arenas to compete in.  The Missions are complex and fun at the same time.  This is not a game unto its self but more of a great add on pack.  My only  beef with the game is the graphics -- we saw these graphics 3 ys ago and  they havent changed.    Giant robot fans (mecha) fans will have a blast in  designing and tweeking the game.  --- MUST HAVE MEMORY CARD-- there are no  if or buts about it.
        
            
What an upsetting development in the series...
            
                2
                Rating: 2, 
                Useful: 6 / 10
                Date: April 04, 2000
                Author: Amazon User
            
            Let's get this out of the way:  I'm a huge fan of the Armored Core series.  Project Phantasma was a staple in my machine (along with Syphon Filter) for months.  I'd read the bad reviews of Master of Arena but I'd been  confident that my love of the series would overcome any gripes.
Turns out  the reviewers were right.
Forget the fact that the whole game system is  the same; I was prepared for that.  No, the problem is that while Project  Phantasma struck a great balance between the missions (the meat of the  game) and the arena (which was, appropriately, both a kind of sparring mat  and a diversion), Master of Arena reversed the roles and made the much less  interesting portion of the game, the arena, the focus.  It was a good idea  to link the arena battles to the missions by means of story threads, but to  have to fight seven arena battles to get a new mission is absolutely  dreary.
There are good things improved from the first two Armored Core  games:  The aforementioned linking of the arena and mission modes; a better  final stage and boss; nice array of new parts and weapons (lots of  different legs and -- better still -- arm weapons); more diversity in the  computer's fighting techniques, with some opponents taking a dogfight  approach.
They still don't make up for the legions of problems:
1)  An  excruciatingly slow load time -- even when you switch items in the  inventory it's slow;
2)  Terrible disc-changing system.  Select the wrong  thing in the menu and you'll end up having to switch discs twice more;
3)   Extremely cheap AI.  This problem started in Project Phantasma but peaks  here.  The way Master of Arena increases difficulty is to make your shots  miss your arena opponent even when you have a lock.  I did a test of this,  fighting an opponent equipped with the six-shot Dual Missile with that same  weapon.  His shots hit every time; mine barely scratch his paint.  That's  like saying, "You can never hit me, because this is meant to be a  tough game".
4)  Display problems.  Your AC can *still* block your  own view more often than you'd like.  You'd think that after three years on  the market, the developers would've done something about it.
5)  Low  replayability value.  Can you even remember each opponent anymore?  Do you  care?  By creating 150 opponents to fight, they exhausted the uniqueness of  each one.  I finished the game in about six hours total.  I don't think  I'll touch it again.
6)  Impossible to play as an individual game.   Unless you've played Armored Core or Armored Core:  Project Phantasma and  have an AC you can import, you will DIE.  Very quickly.
7)  If the idea  was to retain connection to Project Phantasma, then why did they so  radically change the stats of so many parts?  My signature AC, Rainbow II,  actually had to be changed because, in Master of Arena, it's now  "Overweight".  The "Finger" machine gun is now  upsettingly low on ammo count (therefore nearly useless in the arena,  though still dandy in the final mission of the game); the powerful Large  Missile now has a shorter range than a machine gun and only holds four  missiles (hello, logic? ); and the Triple Laser Cannon nearly tripled in  weight, making it a less-than-appetizing sidearm.  This means that  continuity with Project Phantasma is now also history.
Why two stars?   Call me nostalgic, since the first two games were so enjoyable to me.  But  all those nasty things in Master of Arena actually started to make me feel  as if From Software is getting more and more contemptuous towards its  customers, the players.  Well, this is the last time I buy an Armored Core  game.  I have fond memories, but Master of Arena has given me so much crap  that it bordered on being assaultive.
        
            
Armored Core Masters of Arena
            
                5
                Rating: 5, 
                Useful: 3 / 3
                Date: October 01, 2001
                Author: Amazon User
            
            Hmmm... Well, This game is the same tired formula of the two previous games mixed into one giant package.  I enjoyed this game, not because of the great missions, not because of almost endless battles, but the thing that most impressed me was the ability of ultimate customization of your mech.  (I built all the gundams and tallgeese, and the dolls!) The options are almost limitless, as you can build the aformentioned.  The site to do this is www.gamewinners.com.  just go into playstation games, and you'll find it.  eventually.  Back to the game, The graphics are somewhat mediocre, the controls are somewhat murky, and the number of missions are inexusible.  (19? please.) But, in light of all these flaws, This game is either rentable or purchaseable.  do either as soon as possible, or if you have a playstation 2, BUY armored core 2: another age.  It's just like Project Phantasma.
        
            
Armored Core Master of Garbage
            
                2
                Rating: 2, 
                Useful: 5 / 11
                Date: April 06, 2000
                Author: Amazon User
            
            First and foremost, Armored Core: Master of Arena is not a sequel.  Rather, it is an expansion pack for the original Armored Core.  This is probably the first I've ever seen two expansion pack for one game, by the way.  ACMOA is a giant edition of the first expansion pack, called Project  Phantasm, but more arenas, more weapons and more terrible voice-acting.   Don't get me wrong, I loved Armored Core for the auction and  you can mix  and match all the parts for your robot.  You can have your choice between  the two legged robot with gatling cannons and heat seeking missles, or the  hovertank with grenade launchers for arms and a fusion cannon on your  shoulder for backup. No other PSX has this much control over customizing  your vehicle (except gran tourismo, but that's just driving).
However,  ACMOA fails terrible because it is just more of the same crap.  You get  about 5 more arenas for head-to-head fighting, some missions that are  basically the same from the first two AC, a couple of weapons that do  absolutely nothing, and enemies which are nearly impossible to destroy. Is  it me, or do they never miss?  I can be armed to the teeth with missles,  rockets, laser cannons and machine guns, and I barely take 10% off their  health, and yet the computer-controlled robots can destroy in about 8  seconds, only armed with a sword and a toothpick.
Even though the first  AC came out 5 years ago, ACMOA seems to be even slower and the graphics  look like they came straight off a Sega Genesis.  Loading times are  excruciatingly slow - it takes about 30 seconds to just start an arena   game.  To make if worse, you win or lose, the game takes another 20 seconds  to automatically start showing the replay - you can't turn it off in the  option screen.  Then you have to wait another 30 seconds for the game to go  back to the main menu. Talk about your loading times!
And here's the  final straw - even though analog sticks have been available on the PSX  since 1996, ACMOA still relies on the d-pad.  You  use L1 and R1 to strafe,  and L2 and R2 to look up and down.  This game just begs for the usage of  the TWO ANALOG JOYSTICSK, but apparently the game makers are still living  in 1995.  Even this one little thing could have savalge the game.
But  nope.  With outdated graphics, terrible controls, and nothing really new to  offer, Armored Core Master of Arena is best suited for die hard AC fans.   Wait a second, I'm a die hard AC fan, and I thought the game sucked.  Let  me change that.  ACMOA is best suited for those who like to waste money and  play the same game over and over again.  If you own the first AC, buy  Project Phantasm, availabe for about $20 at most stores.  If you don't own  AC or AC Project Phantasm, DO NOT BUY this game.
        
            
Armored Core FAN!
            
                4
                Rating: 4, 
                Useful: 2 / 2
                Date: June 07, 2000
                Author: Amazon User
            
            Overall, this game is awesome.  Although there are some problems with you AC getting in the way of the camera.  And in one player mode, the arenas are all one on one.  It would be at lot better if you could choose either  to fight one two or three enemies at a time, like in a battle royal.  Every  man for himself.  It would also be cool if you could play two player on the  same team, doing missions, and such.  Another good thing to do would be to  make it so that you could hire people to help you, like MT's.  Or if you  could take on protege's.  I like this game, and once i got used to it i  started doing good.  In three days, after I got going good i made it 60%  through the game.
        
        
       
    
    
Review Page: 
    1 2 Next 
    
    
    
    
    Actions