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Playstation : Silverload Reviews

Gas Gauge: 52
Gas Gauge 52
Below are user reviews of Silverload and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Silverload. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot
Game FAQs
IGN 60
Game Revolution 45






User Reviews (1 - 1 of 1)

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"The man looks scared out of his wits."

4 Rating: 4, Useful: 8 / 9
Date: July 11, 2002
Author: Amazon User

If this game was made recently, I would have given it an average rating, but....it wasn't. It was made when Playstation was new to America. You have no ability to walk on your own. Instead, you are forced to point and click with a cursor, to where you want to go, what you want to look at, what you want to pick up, and who you want to talk too. Very similar to the controlling configuration to Myst or Riven. But unlike Myst or Riven, you are able to look about your surroundings without having to click on anything and waiting for the next scene to load. I thought I should mention that first, for you stubborn people who expect advanced configuration won't waste your time reading the rest of this review.

This game's true quality has little to do with how you move your character around. It's primarily meant for gamers who enjoy to sit, relax, and think. One puzzle after another. There's even puzzles that are optional, that you don't need to solve to finish the game, but are better to solve to achieve a better and less obscure storyline.

The plot is simple. The game takes place in 17th century America, where cowboys and Indians alike, fended for themselves and family to survive. You are a Bounty Hunter, or a 'Gun for hire', that was sent to rescue a young boy who was kidnapped from a travelling horde of Settlers. They suspected that their son was taken to a town that went by the strange name of...'Silverload'. A place of very little people and provisions. An unfriendly barren of a town, that doesn't take too kindly of unwanted visitors. At the very entrance of this Silverload, hung a sign that counted the town's populace: POPULATION 1500 (crossed out) 1200 (crossed out) 293--that one, at the bottom of the list, wasn't crossed out. A plague, perhaps?

What made this game so great, was how the town was seemingly a great big tombstone. Even the people who lived there, were totally devoid of life of any kind. You tried to talk to folks, but just about everyone treated you like trash. And even the few nice folk, were reluctant to speak of the town's history. The more puzzles you solve, the more you delve into this mystery...not liking what you find one bit. It wasn't a plague, or a lack of money. It was something much worse, something that still existed, keeping the townsfolk imprisoned...or better yet, entombed there forever.

Believe me, it's a horror game, not just a puzzle solver. Some of the movie scenes and concepts this game portrayed were very morbid and gross, which I know some people can appreciate. There are times when you actually use your gun to shoot and kill people (or monsters), but this is very rare. The voice-acting was....worse than Resident Evil 1, I'm afraid to admit. The graphics were pretty good, considering the date this game was released.


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