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Playstation 2 : Bloody Roar 3 Reviews

Gas Gauge: 63
Gas Gauge 63
Below are user reviews of Bloody Roar 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Bloody Roar 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 55
Game FAQs
IGN 79
Game Revolution 55






User Reviews (1 - 11 of 25)

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A shame

2 Rating: 2, Useful: 0 / 2
Date: January 03, 2003
Author: Amazon User

I wanted to love this game like I did tekken and virtua but
it just didnt make my day. Like say that anoying song that never stops. When your fighting it depends on luck not skill. The story is so lame and all the caracters look stupid except for my favorite Gado. Gado has always had that kick that you can beat anyone with. Anyway If your looking for a good fighting game I would recomend bloody roar 1,2, Tekken 3,4, and vitua fighter 4.

Great game, but gets boring fast

2 Rating: 2, Useful: 1 / 4
Date: July 12, 2001
Author: Amazon User

Gameplay: Still the same as Bloody roar 1&2 gameplay turn into beast. The game has no slowdowns it runs at a blazing 60(fps) and has amazing lighting effects.

Control: It just a button mashing game there is no direct moves it doesnt have very many combos it always does the same moves over and over again

Sound: The sound is terrible it needed a lot of work it didn't get all the characters talk soft and you can hardily hear them This needed more work than anything in the game.

Graphics: Nice, but needs some work on the textures in the backgrounds the characters are nicely model, it just doesn't push the PS2 graphical power like it should.

Fun Factor: It just doesn't offer much I recommend you buy a different game like Gran turismo 3 A-spec or something else

Great looking, but dulls easily

3 Rating: 3, Useful: 7 / 7
Date: June 30, 2001
Author: Amazon User

I liked the first two Bloody Roars because of the ability to change into beasts in the middle of the battle, and the second one had a pretty good storyline for a 3D fighter. Truth be told, this game is one of the chief reasons I bought a Playstation 2 (that and the soon-to-be-released Final Fantasy X).

The graphics are incredible. They are so detailed that you can see the facial features on the characters, such as recessed and blinking eyes and moving mouths. They aren't like the flat polygons used in the other Bloody Roars...in fact, you'll be hard-pressed to find sharp edges anywhere on the bodies. The arenas are also composed of polygons, and they look as good as the characters. Too bad that you can only blow out a wall on the final round...I miss being able to knock the opponent out of bounds! All these graphics, and the game doesn't slow down at all. Amazing!

Unfortunately, now we get into an area that Bloody Roar 3 lacks...new ideas. There is an arcade mode, a multiplayer mode, practice mode, and a survival mode. In other words, it's like all the other 3D fighters. And all of the characters from the second Bloody Roar are back, with only one new initial character (who looks like a cross between Alucard from Castlevania and Sephiroth from FF7), and two other characters that are unlockable, for a total of fourteen characters. Sure, I like the original characters, but most of them have been around since the first Bloody Roar, and their moves have remained largely unchanged...time for something new! As for the in-battle differences, the only new things are an extra beast-drive move and a hyper-beast mode, which makes you do tremendous damage, but when ten seconds elapses, you turn back to human and you can't become a beast for the rest of the fight. Weeeee.

The gameplay, as I said before, was very fast and smooth on the Playstation 2...maybe TOO fast. Since the first BR, I've noticed an increased focus on combos. I'm not a *hardcore* 3D fighter, so my when I'm going up against an opponent that won't even let me move because he's pulling off a 10 hit combo, which tosses me in the air so that he gets off another 10 hits "juggling" me in the air, and then gets off ANOTHER 5 hits while I'm down on the ground, needless to say, I get frustrated very quickly. Sure, there is a way to block these things, but as I said, the thing moves FAST, so most of the time, I don't have a chance to pull it off. And don't bother doing combos of your own; most of the time, the CPU blocks it all in the later stages. I'm having problems on the final levels on a dificulty setting of ONE. Well, as I said, I'm not *hardcore.* After about two hours, it got rather boring.

Unfortunately, the good storyline of the second BR is gone in BR3. All you get is a slideshow at the start and the end, all of which makes no sense, unlike BR2, where there is a slideshow in between each battle, and some storylines cross each other and make SENSE. If I have to suffer five hundred gillion hit combos, then I at least want it to be WORTH something.

Being a 3D fighter, BR3 has a multiplayer mode. Well, my friend just happens to be non-*hardcore* just like me, except his temper is even shorter than mine when it comes to being juggled in the air with a multi-hit combo. (His favorite fighter is Super Smash Brothers...go figure) Needless to say, he got intensly frustrated, and trust me, it is no fun playing with someone that is ready to throw the controller through the TV.

Overall, Bloody Roar 3 is a game that looks absolutely incredible, but a lack of a good storyline and an insufficient number of new features makes BR3 a weekend-rental title, unless you are a fan of the series.

*Sigh*

3 Rating: 3, Useful: 3 / 5
Date: July 18, 2001
Author: Amazon User

I was really impressed with the first Bloody Roar. It was fast, had lots of moves, and the characters were original. Then the second one came out, better graphics, slow as hell. So now Bloody Roar 3 came out, how exciting!!! Some new characters, barely any moves, to be honest graphics weren't that great (for PS2) and finally when I put a game on the easiest skill level I expect the game to cut me some slack, but when...if you get to the last boss, Uranus, dont be to dissapointed when you have to play the whole game again because you couldn't touch or block her. Great idea big dissapointment.

Bloody Roar 3 coulda been better.....although it was good.

3 Rating: 3, Useful: 0 / 0
Date: October 11, 2002
Author: Amazon User

Bloody Roar, out of all the 3D fighters out there, was a favorite of mine(like Street Fighter EX). I'll admit, the series has always been a favorite of mine. Don't get me wrong, Bloody Roar 3 is a good game. Definitely. But, I had higher hopes for the series debut on the PS2. The graphics are lush, detailed. Gameplay is topnotch. But, it just seemed something was lacking from the game to me.
Would I recommend it for PS fans? Definitely.
For full price? Eh, I dunno. I suppose.
Just because I had higher hopes for it doesn't mean it is poor. It is a good game just not quite what I expected it to be on the PS2. One I recommend to all fighting game fans, for sure.

Repetitive Fighting

3 Rating: 3, Useful: 2 / 2
Date: January 28, 2002
Author: Amazon User

While being graphically superior to most fighting games produced to date for the PS2, the overall game play becomes repetitive. Unless you are a die hard fighting game fan, or have a great group of friends with nothing else to do than this, then i recomend just renting it on occasion.

GAME TOO STIFF

3 Rating: 3, Useful: 0 / 2
Date: September 17, 2001
Author: Amazon User

I OWN THIS GAME. THE GAME IS OK IF YOU LIKE THE BLOODY ROAR SERIES. THE ONLY PROBLEM I HAD WAS THAT THE PLAYERS DON'T HAVE A VARIETY OF MOVES. ONE PUNCH AND KICK BUTTON DOES GIVE YOU THAT MUCH OF AN OPTION IN FIGHTING GAMES. BUT ALL I HAVE TO SAY IS THAT IT HAS GOOD GRAPHICS.

More of the same

4 Rating: 4, Useful: 3 / 4
Date: July 26, 2003
Author: Amazon User

The first rank of fighting games, and the select group of developers that make them, is defined very clearly in this day and age. Ask more or less anyone, and they will tell you: there is Namco, there is AM2, there is Team Ninja, and then there is Everybody Else. Or to put it more appropriately, there is nobody else. Tekken, Soul Calibur, Virtua Fighter and Dead or Alive have captured the lion's share of the attention in the genre since the peak of the Playstation era, when DOA came out of nowhere to become a recognized contender.Which Bloody Roar never quite was. Raizing's lycanthropic fighter had two outings on the PlayStation, both localized by Sony and met respectably at the box office, but the franchise never seemed to earn the respect that Dead or Alive pried loose from the market and that Tekken and Virtua Fighter seemingly possessed by default. DOA's next-generation debut received a flurry of hype and anticipation, while the eventual arrival of Bloody Roar 3 on System 246 and PS2 barely raised eyebrows. Unfair? To a degree. Bloody Roar 3 is not the toe-to-toe equal of Soul Calibur or Tekken Tag Tournament, and it's not as ambitious as DOA2 in some ways, but it's undeniably fun as a solo or multiplayer game, and every so often it throws out a moment of serious graphical flair. It's certainly worthy of its American release, which has come thanks to Activision, and it's worth the attention of those looking for something off-beat in a fighting game.Bloody Roar's gimmick is the inclusion of monstrous alter egos for each of its characters -- the werewolf's the cover boy, but there's also the were-leopard, the were-lion, the were-tiger, the were-rhino beetle, and something called the Unborn, the definition of which has never yet been satisfactorily explained. The cast runs the gamut of visual and technical fighting styles, both in and out of their bestial forms, which they can swap between almost at will. "Almost" is the kicker, though. The game's chief strategic element involves managing the energy meter that allows the transformation, and knowing when to use the extra attacks that it enables.See, characters can fight in human form, but not nearly as effectively as when they're packing giant fangs and sharp claws (or antennae, or giant prehensile spiky things, or floppy ears and a cotton tail). Beast form enables stronger combos, and you can sacrifice your entire store of beast energy on the gamble that as a massive Beast Drive -- hit or miss, you return to human form, but it's worth it if you can land in excess of 20 hits.Offensively, then, Bloody Roar 3 has a lot of flash and a reasonable amount of depth. The combo scheme should be familiar to someone with a grasp of Dead or Alive or the more basic elements of Tekken -- characters have a decent-sized selection of attacks based on directional movements and the two attack buttons, with preset combos generally ranging from two to six hits (although a few stretch up to eight or so low-power strikes). Like DOA, though, linking attacks is generally determined by the canned strings or by staggering your opponent (which works more or less as in DOA2). There's a little less emphasis on developing original combos, although you can still devise some very clever linked attacks by studying how the stagger system works and what effect the walled arenas have on combat.It's the defensive system rather than the offensive system that feels a little less deep than some. Bloody Roar 3 includes a simple, easy-to-use sidestepping system, with up and down mapped to the lower shoulder buttons, but it's not the equal of the reversal scheme in DOA or the complex parry/reversal/sidestep system that Tekken's evolved over the years (you haven't seen real fighting sausagedom until you've seen someone chicken an attack in Tekken Tag). Defense in fighters has evolved a lot in recent years, and Bloody Roar 3 definitely feels a bit behind the curve.

Not bad but...

4 Rating: 4, Useful: 1 / 4
Date: April 07, 2005
Author: Amazon User

Hello, animals r suppose to beat each other up.so why dont u guys make a new game called 'Bloody Roar:Ultimate Beast'and make levels where you can drop opponents and chase after them.everybody's doing it(MK:Deception,Doa,u guys...well only in knock-outs).and add new characters.if u need help, i can help make the game and make it sell once again

Good arena fighting game.

4 Rating: 4, Useful: 1 / 3
Date: October 25, 2001
Author: Amazon User

I'm more of casual gamer, with interests in large scale strategic and simulator type games. But I actually enjoy playing this game.

Things I liked - Graphics are nice. fighting moves are abundant, different arenas though I don't know if they have any effect on how your characters work but a few of them have different things about them that you have to be careful when fighting.

What I also really liked was this 'practice area' that allowed you to adjust many reaction settings in the 'practice dummy' you were fighting. And you can adjust it a lot of times.. not just once and go and restart.. but you can adjust it after you've been playing to try different things out without having to go back and prepare for anything. It's a fight and pause 'adjust settings' quickly if you want kind of thing. The practice feature is really nice.

Things I did not like - I noticed a bit of load time but thats more of a hardware issue. What really bugged me, is to me it seemed to lack much fictional content in game to support the characters 'more'. Yes the game allows anyone to play an assortment of characters good or bad and it is a fighting game. BUT I think a company could do better in terms of saying..
"here you go a fighting game". They did put some text content but it felt so little and from what I saw it felt really disapointing in terms of who I would have to fight. Turns out I ended up fighting the characters that supported my characters. Turning it into 'just a fighting game'

Again I do enjoy playing this game. It is pretty fun. I love the practice area that allows you to adjust the 'practice dummy' in how it reacts.

I give it 4 stars. It's fun to play alone (especially in practice session) and with people. I give its life span enjoyment - a middle life span. (Which I think is pretty good for a fighting game) it will rise and than slowly steady with someone else's rest of the game. A good likable game. :)


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