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Nintendo Wii : Call of Duty 3 Reviews

Gas Gauge: 70
Gas Gauge 70
Below are user reviews of Call of Duty 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Call of Duty 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 72
Game FAQs
GamesRadar 70
CVG 80
IGN 76
GameSpy 60
GameZone 83
Game Revolution 55






User Reviews (1 - 11 of 57)

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Confusing controls really distract from the game

1 Rating: 1, Useful: 4 / 12
Date: February 25, 2007
Author: Amazon User

The melee portions of this game are very difficult to get past and are an extremely frustrating part of the game. So far I have been trying to get
past the melee part of chapter 1 and have been unable to do so, despite reading the hints I have found on the web. And the instructions in the game itself are useless. I regret buying this game, it more frustrating than fun.

IF this is Fun You don't know JACK about the game world

1 Rating: 1, Useful: 0 / 58
Date: December 02, 2006
Author: Amazon User

Yeah, I've tried Call to Doody, at the stores, and couldn't ever imagine owning it. The only people that could possibly call anything about this game as intuitive are either epilectic or of T-21 phenotype.

Mostly, I believe it is a lack of experience that is the reason any one could like this game. The other reason could only be Aseops sour grapes tale where the fox, that was unable to reach the grapes insisted that they would probably be sour if he could get them, which I tried to use until I could come clean and buy this. Should of listened to my Gut. We have the Wii and got a bunch of controllers and nunchucks, the classic controllers and 5 or 6 games.... Just under the cost of the P3... Hoping for the best in this new format, I was utterly dissapointed, you see once you've played Halo and see the most wonderful experience of whatever it is that makes a FPS game be in control of some senses remotely similar to real life. MSN has somehow done it and all the poor coders at Activision dream of figuring it out. Dream on but give me my money back for this. I"m shorting ACtivison Stock and listing this soon.
Lawson
Texas
PS.... does anyone think I just haven't given it enough time??? I thought that might be a reason but since the Halo experience on my PC is so good right outta the box, I don't care. Rather just wish someone told me before I was out the 55 bucks.

You are in a maze of twisty passages

1 Rating: 1, Useful: 2 / 5
Date: January 04, 2007
Author: Amazon User

I've played this game for about 2 hours and I don't think I'll put it in again. I'm used to PC FPS games. I didn't think this one would compare to Battlefield 2, but I thought that it would at least compare to a game like Battlefield 1942 which is several years old. This game is not even close.

See all that beautiful scenery? Well, it's just a picture and the game reminds you of that over and over again. Every objective is an invisible maze decorated with trees and walls and all kinds of detritus. Anything from a board on the ground to a brick wall has basically the same effect of being a smooth, invisible barrier. It wouldn't be so bad if the herding was done well, but in several cases I found myself hunting around for the scripted way out of a house or bunker or walled courtyard.

The cut scenes are painful in the extreme and they keep making you watch them everytime you cold start the game. This is true even if you're on the last checkpoint of a level. I think that the point might actually have been to sacrifice game play for the story.

It does serve as a reminder to never ever buy a game sight unseen. I can't believe the number of people who've recommended this game to me. Even if the gameplay were fantastic the lack of multiplayer and no skirmish mode would kill any long-term value that it had. Rent it first, you might get my copy.

Not worthy of the title "Call of Duty"

1 Rating: 1, Useful: 2 / 7
Date: January 06, 2007
Author: Amazon User

This game is nothing like the Call of Duty series that I'm a big fan of on the PC (created by a different game design studio). There is no multiplayer mode so all you have is the single player campaign which has nothing even close to the depth of Call of Duty for the PC. On top of that the graphics are poor. I found it hard to tell the difference between a brick wall and an enemy soldier. Maybe I'm spoiled from the excellent graphics of my desktop PC but if you want to play Call of Duty on a budget, do yourself a favor and grab a $40.00 AGP (Radeon 9250 or Geforce FX) 128MB video card and the original Call of Duty PC game. I promise it will be way more fun (with better graphics and exciting multiplayer game play) for around the price of this Call of Duty 3 Wii game alone. For FPS games stick to the PC but for something fun and well suited to the Wii try Rayman Raving Rabbids - it's fun and really shows off what the Wii is all about.

Terrible Play Control

1 Rating: 1, Useful: 2 / 15
Date: March 03, 2007
Author: Amazon User

This game is horrible, if you have XBox360, purchase it for that system, as you will find the Wii controls way too cumbersome. The slightest shift of your hand results in the view on screen changing completely. Don't buy this game.

Disappointing, although some appeal can be found.

2 Rating: 2, Useful: 26 / 28
Date: November 21, 2006
Author: Amazon User

I'm going to start this review by saying that I came to the Wii as a lifetime PC-only gamer. I have never felt the need to buy a console until the Wii and its fun controller system came out. The aspect I was most excited about was controlling first person shooters just as precisely and intuitively as the mouse and keyboard, together with the added entertainment of using it for other motion-activated actions within the game (rowing, throwing grenades, close combat, etc). As a result, after spending the night out in the cold to get my console, and flushed with excitement at seeing all the merchandise, I grabbed three games: Zelda (a no-brainer), Trauma Center, and Call of Duty 3. Of those three titles, I'm sorry to say that CoD 3 was the one to leave a bitter taste in my mouth.

As I have stated before, I am a PC gamer; I'm really into my hobby, and love the satisfaction of building a PC which can manage all the latest games. I played CoD 1 and 2 on the PC, and greatly enjoyed both. By far the biggest problem with the Wii version, however, especially as someone accustomed to playing on the computer, are the graphical shortcomings of the title. I literally had no idea what was going on. I could barely tell which direction the enemies were coming from and the only reason why I was going in the right direction was because of the linear construction of most of the levels. Added to this, I had no idea how to get rid of the first German to engage me in hand to hand combat (a much advertised feature, which is actually just an interactive cut-scene). I followed the instructions to wave my controllers around wildly, and although I worked myself into a frenzy (causing my dogs to panic and think something really was attacking me) that inevitable German (I tried throwing all my grenades into the room he hides in) kept clubbing me to death. Even beyond this setback, I found that the controls were often quite poorly implemented. It is also disappointing (yet speaks volumes) that the grenade 'throwing' function that involves you actually 'throwing' the nunchuck (without letting go, by the way, unless you've got a backup TV) is disabled by default; trying to use it usually gets you to miss your target/get cut down/ blow yourself up. For the record, I know that the Wii controller works. I've played many hours of other games already (as the system conveniently informs you). This just seems like a shoddy implementation of it.

I can definitely tell you that there is a lot of ambition here to convey the frenzy of war, with some obvious strong attempts at creating absorbing combat scenes. Nevertheless, it essentially boils down to being a messy soup of blurry pixels which, even to my gameplay-over-graphics mentality in buying the Wii, blocks the enjoyability of this title. To be honest, it has made me think that WW2 isn't the best-suited area for the Wii. After all, these historical titles tend to rely a great deal on cinematically portraying the visceral splendor of war, rather then pushing exciting new gameplay elements. My advice on the FPS front: wait for the Wii 'Far Cry' game and see how that turns out. In the meantime, there are countless hours of other great titles more suited to the Wii graphics waiting for your attention.

Before leaving you, I'd just like to clarify on thing: this is the perspective of someone who has very little experience with consoles. Perhaps you're reaction to the game will be very different if you come to the Wii straight from a gamecube instead of PC/high definition gaming.

Oh, and if you're still determined to buy it, keep an eye out for my used copy of the game; I'm going to need the money for 'Banana Blitz'...

Poor controls make me (a weathered PC FPS player) nauseous

2 Rating: 2, Useful: 8 / 13
Date: November 26, 2006
Author: Amazon User

I am not really into console-based FPS games but my friend told me to get this game because it would be awesome.

Well I got the game and let him try it out first. I quickly started to get dizzy watching him as his finesse was lacking. Then I gave it a try. The controls are layed out well - trigger is shoot. Reload is pulling up your nunchuk, change weapons is moving the nunchuk to the left... but implementation is poor. Looking around is done by pointing the remote. But the head doesn't track the remote quickly so it leads to a lot of "player induced oscillations" that got me dizzy to the point where I really felt like throwing up. And I am not a new FPS player... Battlefield and CounterStrike have wasted more hours of my life than I would like to admit here. So I am pretty confident when I say the gameplay/controls suck. COD2 on the PC (which I've played for a few hours) seemed better to control.

Of course the graphics here are really nice... the characters use very human gestures.I just really was not satisfied by this game. You can get shot so many times and still live. It's pretty mindless and all you're doing is blasting away, and getting frustrated at the delayed-response of the aiming apparatus.

My recommendation is that you rent this game before buying. It's not "all that."

Call of Duty Quality with Wii Controls

2 Rating: 2, Useful: 4 / 8
Date: February 13, 2007
Author: Amazon User

This game lives up to the CoD name. That alone should describe the depth of the story and the dramatic plot driven encounters. Any true CoD fan will enjoy it. That, however, is the end of the similarity.

The controls on the Wii are horrendus, not to mention tiring. To look, turn, and aim you had to point the Wiimote at the screen. I used the Wiimote to the capacity in Twilight Princess and it worked great, but that was only because it was used sparingly. In CoD 3 your are requried to keep your hand pointing there. If you prop your arm up its not to bad, but your arm will become quite fatigued.

I think what I didnt like the most was that there was very little forgiveness in the game. If I point at a guy and my hand moves or shakes, which my hands do constantly, you miss. It is near impossible to actually kill someone. I made it through the levels but it wasn't easy and it wasn't fun.

Basically, if you can hold your arms straight out for hours on in and you have hawk like percision then this game is def for you. But if you can't or you have the smallest tremor in your hands then do yourself a favor and pass it on by.

Don't even bother

2 Rating: 2, Useful: 4 / 20
Date: March 11, 2007
Author: Amazon User

I absolutely love the call of duty series, but do not buy this game for the Wii.

The graphics are pretty bad even if the Wii isn't a pwerhouse graphics console, look at Legend of Zelda, those graphics are pretty good for the Wii.

The gameplay isn't so bad, but one of the most frustrating things about this game is aiming. Aiming is clunky and if you whip around to fast to get at someone behind you, the sensor might go off screen and send you turning. It gets really annoying. I played it at a friends house and put it down after maybe 10 minutes.

Bottom Line - Do not waste your money on this game. I don't think the Wii was meant for shooters, it is for fun family and party games. That's why I have a Wii and a 360.

Underwhelming

2 Rating: 2, Useful: 3 / 4
Date: January 22, 2007
Author: Amazon User

We've all seen world war II games. Call of duty 1 and 2 were amazing. Call of duty 3 was more of the same and it just got worse with the Wii version. Here's why:
-The Wii remote has been able to make even the most medicore game a hit. examples include dragon ball z and excite truck. However that's only because the controls were able to work right. The controls on this game are frustrating. The nunchuck controler is used as your look finder and more often then not the cursor goes way off screen. So you end up spinning everywhere. What fun is a game if it doesn't control right?
-The graphics are game cube quality at best. Realistically, it's more like N64. You can see the polygons all over the screen and you don't get the feel of crispness that the 360 and PS3 offer.
-There's no online support like the other systems. I've said enough.
-On the upside, The game does have intense firefights. Sadly the poor controls and lame graphics cause this one upside to be quite underwhelming. Plus the lack of Online multiplayer causes the firefights to lose their replay value.
IF you must play the next installment of the series. Play it on one of the other systems.


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