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PC - Windows : Falcon 4.0: Allied Force Reviews

Gas Gauge: 89
Gas Gauge 89
Below are user reviews of Falcon 4.0: Allied Force and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Falcon 4.0: Allied Force. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 89






User Reviews (1 - 11 of 74)

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Great Fun and Scalable to Varying Levels

5 Rating: 5, Useful: 105 / 109
Date: July 03, 2005
Author: Amazon User

This game/sim is great fun. It has a truly dynamic campaign, which means that your actions do impact the outcome. There isn't another game out there where there is so much going on "in the background" that, aside from playing the game, you can see and use to impact on how you play the game.

I'm no kid, so I don't have time to learn many complex features or learn how to do it on a real F-16. So, while you can have all of the true to life features/requirements of the real jet if you want, you can also scale those down to simplified avionics, etc. There are about 30 training missions with specific instructions on completing them, which cover the major aspects of handling the jet.

As for documentation, if you do want to do all of the "realism" options, you can get plenty of reading material as there is a 716 page .pdf manual).

I would recommend this highly.

World's # 1 flight sim...for a reason

5 Rating: 5, Useful: 33 / 35
Date: July 01, 2005
Author: Amazon User

This sim first appeared back in 1998, and was in development for 5 years prior to it's release in 1998.

The development continued after the 1998 release up until present day, with thousands of man hours devoted to making the ultimate, most realistic flight simulator in the world...mission accomplished!

Don't believe me?... then check out the video I made today at www.f16c.com/af1.wmv (more videos to come...see www.f16c.com)

So when you add it all up, this sim has now been in development since 1993 or 12 years!

A word of caution...you will not expereince the richness of this sim in one sitting. The learning curve is significant, however, once an accomplished pilot, you and your buddies can go into the most realistic DYNAMIC war campaigns ever created for online multiplayer ever!

Every thing you do causes the war to change dynamically to your efforts in real time. No two campaigns are ever the same as you push back enemy advances.

This is not a Quake3 type game.

The only way to describe it would be to go join the Air Force.

You take off and fly in formation to your target(hundreds of miles), drop your bombs, watch for enemy jets, refuel in mid-air, navigate your way thru enemy air defences, keep an eye on your fuel(so you can make it back to base), protect other jets flying with you, search and destroy moving targets.

The dynamic war uses NATO forces with "tens of thousands" of units - AIR, LAND, and SEA.

You will not find, or expereince, a more advanced dynamic war campaign anywhere.

The maps are real life size and time and cover thousands of square miles.

The immersion of this sim is what stands out the most. It looks and sounds so real, you will be shocked beyond beleif.

If you are tired of the point and shoot games out there, this genre of computer entertainment is sure to please anyone who takes the time to try it.

To ease the learning curve, our Wing is creating training videos that you can view for free on the internet at www.F16C.com.

Drop us an email with your comments.

_Bramage "See you in the Virtual Sky!"

The legend continues

5 Rating: 5, Useful: 27 / 28
Date: June 29, 2005
Author: Amazon User

With a "newbie" 100+ page printed manual, a 700+ page PDF manual, as well as "easy" modes for avionics and flight, this game will allow newbies to get into the hardcore flight simulation arena with ease. Training missions are provided with step-by-step instructions in the manuals that will get new users used to the feel of flying an F-16 Fighting Falcon jet. And then the training will proceed to get you fighting in an F-16.

Although this genre has, in the past, catered directly to the "button-pushers", Falcon 4: Allied Force succeeds in bringing in new gamers with a gradual learning curve, while still maintaining that high level of realism as an option. There is something satisfying in learning step-by-step, bit-by-bit, just how to fly a complex piece of machinary like the F-16. And with gradual "realism" settings, you can work up to flying as realistic as a PC simulation can get.

I'm recommending this game to all those sick of shoot em up games who are ready for a real challenge of skill and intelligence.

if you are not an f-16 pilot, prepare to spend time scaling the huge learning curve of the game

5 Rating: 5, Useful: 24 / 24
Date: June 30, 2006
Author: Amazon User

This game is NOT i repeat NOT a 'game'. it is a simulation. This simulation is not for you if you dont plan on spending hours reading the 700 pages of manual included. I do not mean to presuade you agaisnt the game, i am just warning you in advanced so you are no dissapointed.
Now, with that aside, the game. The game is, well, accurate. And when I say accurate, I mean every last button, knob, lever, swith, and warning light is included, all of which are fully functional. The radar systems are all 100% accurate (not the 'Gods eye' view of the entire battlefield as in ace combat 4 ect.) The radar and all of it's submodes are complex. I'm not going to lie. But after some practice, they will become second nature. Learning how to call up and use all of the differnt weapons is also a challenge you mujst overcome. From targeting a Maverick, to firing your rocket pod, each weapon is completey unique and accurate to the extreme. Air to Air combat is also somewhat of a challenge, and accurately delivering your Air to Ground muntions takes a steady hand and ample skill.
Now it may seem like I am degrading the game. But after a few weeks, or maybe a few months, you begin to understand how that radar sumbmode works. You begin to understand how to target your LGB's with success. You begin to understand how to re-fuel while in flight(which can be a NIGHTMARE!) Once you begin to understand all of the complex feautres on the f-16, the game becomes very enjoyable. It is very rewarding. The campaign is AWESOME. The online dogfighting is AWESOME. Nothing can replace the feeling you have after landing your damgaed Falcon with an empty fuel tank after dropping 2,000lbs worth of bombs on your enemy and destroying 2 MiG-21's in the process. It is just wondeful.
In conclusion, you must dedicate yourself to this sim. Dont become discuraged, because the learning curve here is GIGANTIC! Just take your time, review what you have learned, and in no time you will be the best pilot in the sky.

avenger 2-1 avenger 2-2...

5 Rating: 5, Useful: 21 / 21
Date: November 18, 2005
Author: Amazon User

Look guys...I'm not the one who will tell you, Buy it ASAP: it's wonderful, it's amazing, it's realistic, it's breath taking, it's worth spending the nights with (and I mean the whole night), it's you're girlfriend's worst enemy etc..etc...
No, I won't. I will simply tell you that I'm in my office working and in the back of my head there is a process planning the next BARCAP or SEAD missions, how to proceed in order to avoid the A-A-A near Pyong Yang, when to instruct the formation to turn the ECM on, while diving below 1500ft, or how to handle the two Mig-29s while have instructed my wingman to hit the runway with durandals...the moment I see that an Archer missile coming fast and furious...

I'm a flight-sim freak, from the moment my sort sight cost me a pilot's career...Thank God I have f-16 AF instead!!!!!!!!

I't's the real thing. Just that.

From the Developers, Lead Pursuit LLC

5 Rating: 5, Useful: 21 / 24
Date: July 02, 2005
Author: Amazon User

BACKGROUND INFORMATION:

Falcon 4.0: Allied Force, the successor of Falcon 4.0, is an advanced F-16 combat flight simulator for the PC. The player takes on the role of a pilot flying a multitude of missions in either the Balkans Theater of Operations or the Korean Theater of Operations in a fully dynamic, evolving war.

The simulation's features include:

* Multiple threads in the code for true Dual Core processor support
* Revamped graphics engine
* Reworked multiplayer engine
* Highly advanced artificial intelligence
* 716 page advanced .pdf manual, 110-page "new player" printed manual
* Reworked dynamic campaign engine
* Brand new theater of operations
* New high resolution models and cockpits
* Highly detailed terrain and airbases
* Intuitive User Interface

The graphics engine supports real-time terrain lighting, dynamically-shaded 3D volumetric clouds and alpha-blended scattered clouds. Fog is also implemented and combined with new high resolution textures on models and the terrain, the visuals are tremendously improved. Highly detailed and clickable cockpits for three different F-16 aircraft are included: the Block 50/52, 40/42 and MLU variants.

The multiplayer engine features a new, problem-free connection method with support for a centralized, server-system style of play for internet and Local Area Network (LAN) games. Performance and reliability have been greatly improved for both custom made missions and campaign flights.

The Dynamic Campaign Engine (DCE) is the war simulator where any event happening in any part of the theater of combat affects the war's direction throughout that theater. How you perform in your mission directly, and proportionately, determines what happens elsewhere. This is true for the tens of thousands of computer controlled entities in the game. It means that the player really feels part of a living war environment, part of something that is evolving around them in real time.

Some of the greatest changes have been to improve the interaction of computer controlled aircraft and the hundreds of ground entities in Falcon 4.0: Allied Force. Thousands of hours of work has led to remarkable improvements in artificial intelligence. During missions, computer-controlled aircraft will perform with precision. The role of the Forward Air Controller (FAC) is now implemented, allowing the player to co-operate with other flight aircraft when carrying out ground attacks. Brand new Air Traffic Control intelligently manages the flights in and out of bases.

The F-16's electronic systems simulated in Falcon 4.0: Allied Force, including the avionics, are the most realistic for the home personal computer. Numerous modes and sub-modes in air-to-air and air-to-ground radar are accurately implemented to immerse the player in the feel of operating a modern combat aircraft.

The new theater of operations is the Balkans. There are three time periods stretching from the mid-1990s to 2010, featuring appropriate aircraft, squadrons and units. Each theater period has three campaigns, making nine in total for the Balkans. Falcon 4.0: Allied Force also features a heavily revised Korean theater and associated campaigns.

AAR's are the order of the day

5 Rating: 5, Useful: 14 / 48
Date: July 11, 2005
Author: Amazon User

Pkg#: 802 Callsign: Rapier Type Msn: Sweep T/O:
0545 TOS/TOT: 0630 Land: 0820
Target: Ivangrad-Mostar
Objectives: OCA Sweep. Prevent strike package from engaging A2A

Name: Ordnance Load: Target:
Rapier 10 512 20mm PGU-28, 2x AIM-120B, 4x AIM-120C, 2x 300 gal DT, ALQ-131 OCA Sweep
Rapier 11 512 20mm PGU-28, 2x AIM-120B, 4x AIM-120C, 2x 300 gal DT, ALQ-131 OCA Sweep
Rapier 12 512 20mm PGU-28, 2x AIM-120B, 4x AIM-120C, 2x 300 gal DT, ALQ-131 OCA Sweep
Rapier 13 512 20mm PGU-28, 2x AIM-120B, 4x AIM-120C, 2x 300 gal DT, ALQ-131 OCA Sweep

C/S: Type Msn: #/Type A/C: TOT: Target:
Sting CAS F/A-18 Dubrovnik
Hornet OCA F/A-18 Podgorica
Snake CAS F-16 Tivat
Focus Alpha EW E-3 N/A

Threat Analysis:
MIG-21Mbis, MIG-23 & MIG-29 in a/o with A-50 support. SA-10 batteries around Sarajevo and Sjenica. SA-6 and SA-11 expected below FL200.

ROE: At will
Alternate Airfield: Amendola, Italy TACAN Ch: 054X
SAR Ch: 102A

AAR Follows:

The Rapier flight departed Amendola and linked up with the F/A-18 strike group. We reached the push point about 60 miles west of Tivat and Focus Alpha called out inbounds out of Mostar. #1 and #2 split north west and each launched a AIM-120B with 2x MIG-29s confirmed. Myself in the #3 position continued till feet dry between Dubrovnik and Tivat. The RWR would flash up with high altitude AA radars and search radars painting fairly regularly. Focus Alpha directed myself and #4 toward Ivangrad and a pair of MIG-21Mbis's showed. I fired inside of 15 miles with a 120B, #4 was late and the 120B went maddog as soon as it left the rails. But not before the MIG-21 got an R-60 off. It went wide but #4 still took shrapnel damage and bugged out west. Both MIG-21s had chutes.

Sting, Hornet and Snake called goal post at this time and reported high concentrations of ZSU-23 and SA-9 activity. 2 Hornets were damaged by AA and Snake had a near miss by an SA-7. Below me an SA-10 lit up, but much to my surprise and relief the missiles went west toward the strike package and ignored my flight completely. That didn't last long - an SA-6 went active about 15 west of Ivangrad. At 25K, the music was on and selected zone 5 west - occasionally beaming the radar to break the lock. I observed 4 missiles come through the clouds, but the launch warning continued long past those initial sightings. I continued to blow west for the coast when the RWR finally stopped yelling. Still, with my head on a swivel I was a bit paranoid. SA's don't stop tracking you unless they have to - and usually when they have a friendly in the area. It didn't take long, Focus called a bogie to my right side at 15 miles, which turned out to be a MIG-21Mbis by the radar. Turning toward I was slow at getting the F-16 radar into ACM mode. He was at 8 miles about 30 right of my nose when I saw the puff's of smoke from the 3 R-60's that left the rails. No choice now but to continue the turn and kick out the flares. The nose was almost dead on, I might've been too close for an AIM-120C shot, but pulled anyway. It went maddog the moment it left the rail and impacted just forward of the empenage. The R-60s reached their gimbal limits and couldnt cut the corner, this time - luckily for me. I reached the coast at about M1.5 having stripped most of my stores except the 2 remaining 120's and the ECM pod on the center. Focus Alpha gave a steer toward Palese Macchie but elected to goto Amendola with the rest of my flight. I never did hear a peep from the A-50 AWACS in the area - that was disconcerting.

Falcon 4.0 is Back and Flawless this time around!

5 Rating: 5, Useful: 32 / 32
Date: March 14, 2006
Author: Amazon User

It Took 7 Years but anyone who remembers when Falcon 4.0 came out in 1998 will have two distinct memories. One of which it being the most realistic Combat flight sim and the Buggiest.
After Numerous patches and things going from bad to worse, most people in the community gave up on the sim. Now 7 Years later not only are all the Bugs gone But graphics and gameplay is improved. Falcon 4.0:Allied Force took all the best of the previous patches and added them in to make this sim what everyone dreamed it could be. Lead Pursuit spent thousands of hours fixing tweaking and testing the Sim to make a flawless game where you can fly on the korean map or Balkans.
With photorealistic terrain and cockpits that look so real its almost hard to believe that your flying a sim. The AI Has also been improved so those hours you spent in the air in real time could end in disaster if your not too careful.
This Sim is not for those who just want a Arcade like sim to play as hey will be bored. Getting to your destination can take 30 minutes or more depending on your starting base. Waypoints must be followed, Aircraft refueled and objectives met and carried out while getting back to your base in one piece and landing. Sounds tough? It sure is and fun. Think about those military simulators the Air force have worth millions, and give it a smaller screen and much smaller price tag and you Get Falcon 4.0 :Allied Force.


Finally Falcon 4.0 as it should have been!

5 Rating: 5, Useful: 8 / 8
Date: October 02, 2005
Author: Amazon User

This is the best military flight simulator on the market, bar none. There are many aspects of this sim that are ground breaking in their own right; far too many to be explained in depth. However, a quick overview are the true-to-life avionics, the dynamic mission system, the immursion created by wingmen and live communication channels, tankers, enemy AI, NPC ai, oh my! Whats really nice is that all these variables can be adjusted to suit your skill and familiarity of the cockpit and systems. The addition of the Balkins area along with the original Korean area, really makes this game shine with unlimited replay value because of the dynamic mission system, where missions and actions you take and complete (or not complete) contribute to the overall progress of the war. This is a prestine example of how coding of sims and games in general should be performed. So much is going on in the game, you actually feel like your part of the war and not just some gamer sitting behind a monitor pointing your mouse at lemmings.

Overall the game is incredible, and once more an incredible value. If you are a flight sim type of person, you cannot go wrong with Falcon 4.0:Allied Force.

Better than the original

5 Rating: 5, Useful: 8 / 10
Date: March 27, 2006
Author: Amazon User

I've played the original since 1998 and am glad to see that they finally repackaged the game incorporating most of what the community has produced. The only thing missing that I was disappointed in was the fly any aircraft hack but other than that its near perfect.

Forwarned though, if you are mostly just a casual simmer then you should probably stay away as you will have to devote lots of time to playing this sim to become proficeint. It truly lives up to being the most accurate flight sim around.


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