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PC - Windows : Wing Commander: Prophecy Reviews

Gas Gauge: 68
Gas Gauge 68
Below are user reviews of Wing Commander: Prophecy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Wing Commander: Prophecy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 86
Game FAQs
CVG 50






User Reviews (1 - 11 of 19)

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fun game, just wrong format

4 Rating: 4, Useful: 1 / 1
Date: September 22, 2005
Author: Amazon User

I was given great instruction for this game and how to make it work for xp(being that the game sold turned out to be windows 95 compatible. and for the most part it worked great. shipping was very fast. i was pleased with this sale.

NICE

5 Rating: 5, Useful: 5 / 5
Date: April 25, 2004
Author: Amazon User

This is one of the best space simulation games I have ever played. I had borrowed this game from a friend, beat it, then bought it when I got my next paycheck. This game has incredible replay value, which is a must when I buy video games. If you fail a mission, it's not like other games where you have to redo the mission to go further in the game, instead the story goes right along and you do a mission you wouldn't have done if you didn't screw your last mission. And this is perfect for expert and newbie gamers alike. One of the best things are that there is no need for cheat codes, you can turn invincibility on or off whenever and wherever in the game, as well as change the difficulty at anytime in the game. It even has a mission database so if you are on mission 15 and your want to go back and redo a failed mission, its totally workable. A gave this game 5 stars because I have had this game for 4 years, and I still find different missions to do.

A sad ending to a great franchise...

2 Rating: 2, Useful: 6 / 8
Date: September 05, 2003
Author: Amazon User

Wing Commander Prophecy is the last in the line of this epic gaming series. Much like other epics such as Beowulf, and Star Trek, Prophecy does well in ending the Wing Commander saga plot wise, so that Chris Roberts (The games creator) can go on to make a movie on the first three games of the franchise. Prophecy does feature returning players in Mark Hamill (Star Wars, Time Runner), Tom Wilson (Back To the Future), and Ginger Allen (Formerly dated Charlie Sheen), but only Wilson gets significant video time in this poorly acted sequel.

The game picks up where WC IV kind of left off, in that the Confederation is at peace. Unlike WC IV where the missions and characters slowly lead you into the plot mission after mission, WC IV leads you right in on the first mission. From there on out the plot of the game becomes more and more like an episode of Fear Factor, in that just when you think the guys you are fighting are bad enough the movie in the game goes out and makes them even worse. This is a horrible plot device consider the insectoid like bad guys that you fight are fairly easy to kill, in large numbers at that as well. The game's plot continues to dry up even more in the games attempt to bring an end to the adventures in the WC universe. Most of WC's best plotlines from Wing Commander 2 and Wing Commander 3 were all tied up at the end of Wing Commander IV, on top of that most of the characters who made those plots work got killed off in WC IV, so you can basically throw out the window any chance that this game is going to involve anything more than a bunch of guys sitting in the Rec. Room talking about how many bugs they are going to squash on the next mission. Mark Hamill's Blair character was at his best when Blair was in constant clash with his adversary Admiral Tolwyn, but with Tolwyn gone in this game Blair becomes a lifeless stone trapped into being nothing short of a character that offers advice to other troubled characters in the game (better known as Wilson from Home Imporvement syndrome). Blair does this once in disk one, and then dissappears for disk2, afterwhich he eventually reappears in disk3 and does it again. More importantly the other characters in the game are poorly developed, there are only a handful of situations in the game where characters open up to you, after which they ususally just dissappear into the purgatory of being your "friend" and never to talk to you for the rest of the game. If you know the ending's to Beowulf and Star Trek Generations you can pretty much guess what ends up happening to Blair (who you played as for the first 4 games) at the end of this one, serving as the climax to this poor plot. The ending in itself is a big let down, and the movie within the game fails to really tie up all the loose ends of the Wing Commander universe gamers have come to love.

Gameplay is the only reason why I gave this thing an extra star than I had intended, simply put the game follows the tradition of the WC flying engine. That is pretty much where it ends as the WC engine is hurt mainly by a pathetic race of aliens who appear in large numbers and really just play to shoot you and get shot at the same time. The AI for this game really misses the point of playing a WC game which is to out-manuver your opposition much like WC's III & IV where flying skills were needed heavily in order to come even close to defeating the enemy. This game focuses more on the shooting aspect of everything which kind of shows that for the most part space combat has taken a step backwards on the evolution scale.

More insulting are the ships that you pilot, the vampire, tigershark and destroyer are all loaded with somewhat useless ordinance, and when you fly bombers (Much unlike III) you are very limited in being able to fly against any non-cap ship. Also if you have played IV you would have realized the enormous technological step backwards the Confederation has taken for being essentially a few years ahead of what happened in 4. In 4 you got cloaking devices, flash paks, and 2 torpedoes on a ship that can travel faster than any ship in Prophecy along with much better guns an Auto Aim type system and you even got to choose what ship you flew along with what ordinance you carried. In prophecy all of those options are gone along with those ships which were basically used in two guys versus the world type missions. More importantly WC IV allowed you to choose your wingman an important feature missing completely from this game. Prophecy does have one good point though in the invention of ship-to-turret missiles, unforunately they are only on 1 ship and I think you only get 6 of them for ships that have many more turrets than that. The poor gameplay continues as you are no longer able to make the Morale changing choices in between conversations. In WC III & IV this was a great part of the game where if you chose to be a jerk to everyone on board the crew responded by not listening to the orders you gave them and more importantly their fighting became substantially weaker as you kept berating them through the game. It also added flavor to the character of Blair as well as with those who he interacted with making you actually care about the characters, and not just viewing them as faceless pilots saying the same things over and over again.

To be precise, don't buy this game unless you are that desperate to find out what ends up happening in the WC universe in this last installment of the WC gaming series. It amazes me how easily Chris Roberts betrayed Wing Commander by selling it off to FOX to make a crummy movie that nobody ended up watching. Wing Commander deserved better, and with the release of this game for the Game Boy Advance, hopefully its success will relaunch WC & Origin to do it better one last time.

Space Sim Classic

5 Rating: 5, Useful: 2 / 3
Date: December 14, 2002
Author: Amazon User

Wing Commander Prophecy is a classic.
Even in 2002, it still looks pretty good concidering the screen resolution limitations. I actually first played Wingman on my PS2, and back then thought it was a better flight sim than most flight sims offered for PS2. Its just fun, and a "must have" for any simulation nutt. Its like re-visiting my roots.
I spend most of my time with other games, but getting a perfect mint condition boxed copy of Prophecy, still sealed .... from 1997 ...for 14 bucks ... wow !!

I think thats a find.

"cool beanz"
D. "FETCH" Jordan

sub par

2 Rating: 2, Useful: 1 / 5
Date: July 17, 2001
Author: Amazon User

orgin really screwed up with this one. maybe they were trying to kill the series but this was the worest wc game ever. all the numerous incarnations, wing commander 1,2,3,4 and academy were awsome. the story was so immersive that after you played you really felt it was worth your time. i play wing commander 4 still at the beginning of every summer and everytime its like watching an epic. too bad the movie didnt adopt the story of the game! would have been so much better. wing prophecy was so uninspired in story that i had no interest in the plot. i was only interested in finishing the darn thing. dont buy this game, borrow it from your friends so you can say you played it. oh and yeah they killed blair. today is a sad day for the confederation

Acceptable Plot; Awesome Gameplay, Graphics and Sound

5 Rating: 5, Useful: 7 / 8
Date: February 02, 2001
Author: Amazon User

Just to let all you Wing Commander fans that even though I have never played Wing Commander's 1-4, a great plot is something I always look for in a game (I play a lot of RPG's). So yes, I would have to state for you all that the story was certainly not one of the greatest I have ever come across, but there certainly was a plot to this game. Well, a story anyway. However, I got this game because I wanted a good space sim, and CGW rated this one the highest.

The graphics, although not top of the line today, were superb when the game was released, and its graphics still work today, for they are full of imagination and feature a solid frame rate. The alien ships were incredibly well designed, and the enemy ship textures have cool, glowing, almost glossy textures. Makes the Kilrathi fighters (who you will see) look obsolete. I loved how this game didn't use just sprites for fighters like some other games I have played. Also, I love how the closer you are to an exploding target, the more you shake from the impact of its explosion.

Also, the gameplay is pretty much the same as NOW! That's right, I don't think a single space sim has actually played noticeably better than this. The control is tight, and unlike X-Wing, you can go diagonal. You can also taunt your enemies, and if the enemy you are taunting has a live alien pilot, he will usually move to attack you. This is good when his original target is pleading for help, and you won't fight any non-live pilots until later disc 2. I also loved how some enemy fighters are whole, and after you destroy the whole, they split up into three or six additional fighters. This adds a new fun level to the game as you fight a type of opponent that has never been conceived before.

Lastly, the sound is awesome, and must be listened to loud or, at least with good base. The pilots' voices are well acted (more than the pleading cruisers you're supposed to save), the sound effects are cool, especially the boom, and the music is incredible. I would, if I could turn the music volume up to max and keep the sound effects to a lower level, for the music doesn't rattle any non-awesome speakers.

The plot, while not overly amazing, does feature some good moments and the background storyline is very epic. I loved how in the future, not just any prophecy comes true, but the prophecy of the aliens who for the past two decades was locked in total war with humanity. Simply put, the destruction of the Kilrathi home planet proved to their gods that they were not worthy of living, and so their gods began a process called "Kn'athrak" (I might not have spelled it right). This "Kn'athrak" is the brutal process of elimination of the Kilrathi, their defeaters, and all life in existence. Needless to say, this is a very bad thing to humanity, who are now more armed then ever before (it's 2681 already!) to fight the incoming menaces (a bug like species).

This game is short, and the cutscenes are really just character development OR plot. I did really like the characters, but they didn't fit into the plot except for a select few. I also didn't like how I wasn't gonna figure out who the bugs were until Wing Commander: Prophecy II, which is a project that was cancelled because Origin decided to from now on only make online games (like the Ultima Online disaster, Origin?!). It's sad, but, as long as I have this game, the future of alien menaces better watch out, for I have killed so many of you already!

Impressive, but it just ain't Wing Commander...

3 Rating: 3, Useful: 3 / 4
Date: August 13, 2000
Author: Amazon User

Wing Commander: Prophecy is a pretty damned impressive game; the ships are cool, the gameplay is great and the visuals are stunning. However, it seems to be missing something, especially compared with probably the best game of the series - Wing Commander IV, The Price of Freedom. The cutscenes are uninspired, despite the return of favourites Mark Hamill and Tom Wilson as Blair and Maniac; the other actors seem to be either grappling with the at-times cliched script or just not really doing a good job. The plot is... well, it doesn't seem to be anything we haven't seen before, and the mysterious aliens eventually turn into insectoid Kilrathi, with the usual curses across the ship-to-ship radio.

I admit, I was more into the Wimg Commander series for the cutscenes, although they were always supported by decent gameplay; space combat fans might get more out of this game than me. But I think people who got into Wing Commander for its blend of space combat and story will be somewhat disappointed.

Wing Commander, sorta....

3 Rating: 3, Useful: 0 / 3
Date: July 21, 2000
Author: Amazon User

Having grown up with many of the original (and quite excellent) Wing Commander games, I was a bit dissapointed by this one. I found the gameplay was good but the story seemed to fall apart. The expansion was pretty sad, they didn't even take time to put any film cutscenes in. It was fun but I doubt I will be going back and playing this one again soon like the other WC.

vampire

5 Rating: 5, Useful: 1 / 2
Date: July 02, 2000
Author: Amazon User

this a great game very good, great graghics though a somewhat weak story line it could bo stonger. when you fly you get a strong feeling of speed movement. the ships are cool very cool, it is just so fun to fly around with the devestater and blast ships with the plasma cannon one hit their gone everyone should try it.

Nice graphics, no story

3 Rating: 3, Useful: 0 / 2
Date: June 17, 2000
Author: Amazon User

This is a very pretty game. The graphics were top of the line when this title was released and it still looks very nice. However, the strength of the first 4 Wing Commanders was the storyline. The filmed scenes in WCIII and WCIV told interesting stories that brought you into the game. The filmed scenes in this version serve little to move the story along and are a waste (I am sure they cost quite a bit to make). Furthermore the missions are fairly repetitious - you are either in a dogfight or on a bombing run. Try Independence War if you want a challenging space sim or X-Wing Alliance or Freespace if you want a more traditional but fun space shooter.


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