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Playstation 2 : Splinter Cell Double Agent Reviews

Below are user reviews of Splinter Cell Double Agent and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Splinter Cell Double Agent. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 18)

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Very fun, can play again and again

5 Rating: 5, Useful: 0 / 0
Date: March 22, 2008
Author: Amazon User

I have enjoyed playing this game over and over again just like the other SC's. I really liked having to balance your decisions to stay "neutral" with the good and bad guys. Also, since there are different endings according to how you complete your objectives it makes it fun to go back and play again.

Splinter Cell DA: an excellent addition to the SC series

4 Rating: 4, Useful: 0 / 0
Date: December 28, 2007
Author: Amazon User

Tom Clancy's Splinter Cell DA is an excellent addition to the series and compliments the previous edition, Chaos Theory, in both graphic design and gripping story line. One distinguishing characteristic not found in any other edition, however, is the ability to directly manipulate this story line within certain parameters by choosing to side with either the terrorists or 3rd Echelon. Splinter Cell fans will not be disappointed!

New level of Splinter Cell

5 Rating: 5, Useful: 0 / 0
Date: December 06, 2007
Author: Amazon User

This is the best splintercell game evr made. This time it even has co-op mode whitch is real fun. The story line is perfect and you can make your own decisions that can change the outcome of the game. Just like I always say, by the game and just play it. You will see for yourself how good it is. Buy the game!!! Play the game!!!

pretty good

4 Rating: 4, Useful: 0 / 0
Date: July 13, 2007
Author: Amazon User

Its a great game.. it gives you the adventure of a double agent.. to choose what side to help at certain times when it may or may not matter.. but i believe the story line changes very little if you side one way or the other.. if you go too rogue then you have less equipment to do the next mission with and if you go to far one side or the other.. you have to do a quick easy mission to level there suspicion and then everything is ok. and both sides trust you eaqually again.. so you can kill 2000 people if you like.. and then rust to a pc to say "oops, i had to do it for the mission" and then you not bad. lol but it still a lot of fun even with that.. cause you feel as if your in control.. and it gives you diffrent routes to take to complete the same mission. over all im glad i played it!

love it

5 Rating: 5, Useful: 0 / 0
Date: April 14, 2007
Author: Amazon User

I think this game is GREAT! Everything about is good, the graphics, sound, and the different storylines when you make different choices as a double agent. I always find it a difficult decision, support the JBA or NSA? Espesially when your on the boat in Mexico. But there are a few problems with the game, but there small problems. First, the game is really short, I think it's only 9 levels long. I got up to the last level after about 2 days of playing it. Second, what the hell happened to William Redding and Anna Grimsdottir? I liked them! Now you have Assistant Director Williams. I HATE him. All he does is give you alot of trouble(or at least I think so). If you kill Barnham in jail, you get a gun for the level which really helps. But then in the next level he won't let Lambert give you all your equipment. But overall, it's a very good game.

Sam only gets better

4 Rating: 4, Useful: 7 / 7
Date: March 17, 2007
Author: Amazon User

I have very few complaints in the Splinter Cell series, if any. Sam himself is a very complex, mysterious, solitary character and a lot of his life experiences have yet to be explored, but we do learn a lot about him and his family--especially in Splinter Cell: Double Agent. (But I won't spoil it) I know many X-box owners say PS2 games don't hold a candle to their system, as a non-X-box user, they're probably right, but I know you certainly can't discount PS2 in its quality. Many a PS2 games have been brilliant in environment, scale, sound, visuals and game play and this is no exception.

The game looks wonderful, I think it looks just as good as Chaos Theory if just a little better. Prison is where you first notice the extreme pristine of the game visuals--water sprinklers look and sound like real water, they drop on the puddles on the floor, smoke and flames actually hinder your viewing, things crinkle and break, sound is excellent.

I know that the trailers played up the Prison aspect as if he was there more than half the game, but that isn't true. A major part of the game, it's only several levels (amazing though they are) but do not get excited about Sam being in OZ for the whole game. *g*

I do miss old characters (Wilkes, Grim) but love to see regulars back.

The game does not stray from its original format, if you've played one SC you've played them all. I know that this game isn't for all gamers, I wouldn't recommend this to someone with little patience, no interest in espionage or stealth, or slow story build up. You can play it as run-and-gun, but I think sneaking is what the game is meant to be and really works best to get the most out of it. The game is really built so you can sneak and not shoot everyone in site.

That said, the AI here is a lot better--in some spots. I noticed that if I was spotted by a guard or some type of security (especially in prison) he did not seem to let up, he used a flashlight (way cool) to seek out my spot and actually came all the up to where I was hiding before I snuck off. They really did try and find you. This is played on Normal mind you. Overall though, SC enemies are not that forthcoming. Usually once they have spotted you they will be on "guard" and just walk back and forth or stand in place making it harder for you to sneak past, annoying and stupid.

Normally they have a 'walk' or 'guard' pattern that you can easily memorize and ease around, most enemies can be easily evaded or killed. However, realistically they will respond to sound and movement, get scared, search shadows if you get too noisy and team up (much like the brilliance in "Chaos Theory" (can you tell I loved CT yet? ;)

I don't think the game is bad, has mini games to keep you a little more interested. The game is pretty linear and can somewhat be easily followed. If you've been a SC fan thus far, you will continue to benefit from this next installment. I do not believe it has gotten worse.

On the note of saving, while saving any time is a complete bonus, I don't like having to 'rewrite' over my last saved game as I also had to in CT. Why can't I have save cells so if I did want to start over somewhere I can, instead of completly saving over all my progress with my new progress? I don't like that and took away a star.

Overall, SCDA tried (and did succeed) to breath new life in the series with new environments and a new disconnected and reckless Sam. If anything new (or continued) I'd like to see are:

--> Even more realistic AI among enemies
--> More relationship between Sam and Lambert
--> Grimsdottir's return
--> More new environments

Well done Ubisoft.

i wanna be a agent when i grow up

5 Rating: 5, Useful: 0 / 1
Date: March 14, 2007
Author: Amazon User

this game is full of excitement. aww the rush you get when your in a dark room with 5 guys and they all have flashlights and you have to walk really slow or they will hear you. so i throw a glass bottle and they all walk over to that spot. shhhh!!! i take em out 1 by 1. wow!!!

good

4 Rating: 4, Useful: 0 / 3
Date: February 20, 2007
Author: Amazon User

this game can be challenging, but i like the strategizing that i saw in clancy's pc games (rainbow six) MUCH BETTER.

Nothing broke, nothing to fix...

5 Rating: 5, Useful: 0 / 1
Date: February 09, 2007
Author: Amazon User

Splinter Cell was, and continues to be, one of the most entertaining games I have ever played. All previous games continue to be playable. They changed very little in the way the game is played and that is a great thing. I wish they had done that with Ghost Recon (they lost me with Ghost Recon 2).

The story remains as captivating as before. I finished it already but the ending is so shocking I am playing again to see if it changes.

needs more co-op missions

4 Rating: 4, Useful: 2 / 3
Date: January 15, 2007
Author: Amazon User

The only problem I have with these type of games is shelling out $40-$50 for a few hours of fun. What I mean is, there are not enough missions in the co-op version to make it worth the price of admission. There are only 4 missions which take about 1-2 hours each, and after you've finished them the game is pretty much over--it's not like you can play them again and pretend you don't know what you've already learned. Aside from that, I found the four missions to be alot of fun and very challenging at times...I played them with my 16-yr old son and a few times we had to consult a walk-through to advance further. I wish there was a game out there that was different each time you played it--or that the game manufacturers made a few more games that featured co-op versions...there are really only a few choices on the market now, and it seems we've played them all. As for Splinter Cell:Double Agent, I would definitely recommend it--just be aware that the co-op version isn't very long.


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