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Guides


Nintendo Wii : Resident Evil 4 Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Resident Evil 4 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil 4. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
GamesRadar 90
GameZone 90
1UP 80






User Reviews (11 - 21 of 112)

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A great addition to the Wii!

5 Rating: 5, Useful: 4 / 4
Date: June 24, 2007
Author: Amazon User

When I bought my Wii a few months ago and I did some research on games, I was ecstatic that Resident Evil 4 would be released in just a few months. So, of course, when the game came out, I had to buy it right away. I knew this game was going to be fun but I didn't expect it to be THIS great.

I've actually never played any Resident Evil games so if you're looking for a comparison between games, I'm not the right person to ask. However, I've had this game for a few days and I've played for 4 or 5 hours each day because of how entertaining it is.

So what's to like about this game? For those who haven't played any Resident Evil games, this review is for you. First of all, the graphics. Everything looks so realistic and even the smallest details have clearly been worked hard on. The zombies are incredibly creepy in their own way (some carry pitchforks, some carry chainsaws, even the old ladies get in on the action with their knives). Second, the storyline. I love games that have storylines because they give you an understanding as to why certain things in the game are happening and it gets me even more involved in the game. The storyline in this particular game is rather interesting and every now and then the game will go into what I call "story mode" where the storyline is updated. You will also find notes hidden around the game regarding the storyline. Third, the weapons. You can go to a merchant periodically throughout the game to buy a ton of different guns and accessories (including a handgun, rifle, shotgun, grenades, and a blacktail). Furthermore, unlike a lot of shooting games, you don't have a set number of bullets. Yes, eventually you do run out but boxes of bullets are strewn everywhere throughout the game. Fourth, you don't have a set number of lives. There are a few different scenes that I have died over and over again and it's great to know that I don't have to start all over again if I die. Fifth, the price. I was amazed that this game only costs $30 rather than the usual $50 that most Wii games cost. Entertainment-wise, this game gets played more than my other games and for $20 cheaper, I can't complain.

And what's not to like? The only negative I can think of is the controls. You have to use the nunchuk in order to play this game which can be complicating to some. It took me about 15 minutes to figure it out but after that, it was a breeze. Also, there are a couple of scenes that I got stuck on but having unlimited lives helped a ton with trying to figure out exactly how to get through certain parts of the game.

If you're looking for a great shooting game with an even greater storyline, be sure to pick this game up.

Amazing

5 Rating: 5, Useful: 4 / 4
Date: June 29, 2007
Author: Amazon User

I had been starting to regret purchasing my Wii these past couple months. Don't get me wrong -- it's a lot of fun -- but I couldn't find the game that made the Wii experience live up to the hype. That was until I bought Resident Evil 4.

This game is amazing, just as this review's title dictates. The graphics, the game play, the story line, the characters, the controls ... perfection. I haven't had this much fun playing a console game since Goldeneye 64.

I'm not going to say that the game is for everyone, although any zombie-enthusiasts are going to have a great time. Unlike most games, Resident Evil 4 requires a lot of time to advance from chapter to chapter, and doesn't really "let-up" on the gamer until they have wiped out entire areas of the undead. If you don't have a fair amount of patience, or if you lack strategic thought, this game is probably not for you.

Enjoy.

It's as good as all the reviews say...

5 Rating: 5, Useful: 4 / 4
Date: July 05, 2007
Author: Amazon User

I haven't played an FPS since Doom, but I'd read such good reviews about the Wii version of this game I had to try it. Surprisingly, it lives up to the hype. The control scheme is great, it's very natural and satisfying. Gameplay is good too; not too easy, not too hard. I've never been a fan of games where you can't save whenever you want, but the combination of spots you can save manually plus automatic checkpoints as you enter places you're likely to get killed works well. I liked the atmosphere as well, it seemed immersive (i.e. scary). My first time through I was nervous and took things slowly, so it took 88 hours. My second run, keeping all the gear I had from the first, took about 18. Amazingly, it's just as fun the second time through, especially since you make enough money to upgrade all your weapons. You also unlock two new weapons at the end of the first run, which is nice, although the infinite launcher costs too much to afford for quite a while. After I made enough money to buy it I ran through a third time in about 11 hours - that was a blast, literally :)

Good points:
- Visuals and music combine for an immersive experience
- Great, natural control scheme for moving and shooting
- Wide variety of weapons, each with its own use, leaving you the fun of using the ones you prefer (though there are a couple of short sections which are much harder if you don't use a rifle with infrared scope)
- Interesting story for a first person shooter
- You get some of the feel of a role playing game in terms of leveling, since you can upgrade your max health with herbs you find and can upgrade your weapons with the cash you earn from loot and treasures. Going to the merchant and finding a new upgrade available feels just like leveling.
- Good replayability, both the original mission (which seems to get harder after the first time through) and the bonuses. The Mercenaries game is pretty much a live shooting gallery where the targets shoot back, they are fun (and hard) quickies.

Minor complaints:
- Merchants are killable. In a couple of spots I didn't notice the usual blue flame marker from my vantage point so just shot the suspicious looking character from a distance. This was annoying, making me restart from last checkpoint.
- No visual indicator when enemies approach you from outside your view. Usually you know this can happen from context (like when you're on a bridge and people start over from both sides), but I nearly had a heart attack a couple of times when someone hit me from the back or side unexpectedly.
- Rocket launcher didn't have an ammo count of 1. It says single fire, but I didn't realize that it was usable until the very end, I kept carrying it around waiting for ammo to show up.
- There are a few parts where you have to wave the remote or press selected buttons. I didn't really care for these twitch things but thankfully they're mostly easy, short and you are checkpointed right before these start so you can just replay them until you survive.

Aside from these minor nits, I found the game to be amazingly fun, well worth the money, and well suited to the Wii.

This ain't no Donkey Kong hacked up piece of evil thumb twisting!

5 Rating: 5, Useful: 4 / 4
Date: November 02, 2007
Author: Amazon User

I was a huge fan of Frogger (I know...) and then Donkey Kong and Mario were my downfall. No matter what I tried I could not keep from dying, and all because of my poor thumb/eye coordination, or so I told myself. I longed for the day when someone would create a controller that was like my hand... THEN I would rule the universe. It wasn't me - it was the stupid controller! I just knew it. And then I heard about the Wii... Maybe, just maybe I could actually enjoy a game again instead of constantly trying to get past level 2 of something (and that was on a really good day!)

Well, we got one and I thought, "What the heck, I love horror movies so let's see how long it takes me to die if I buy this game about zombies!" So I trundled out of the store with my brand spankin' new Wii system and a shiny new copy of Resident Evil 4. When I got home I hooked up the system (surprisingly easy) and popped in my new game. As soon as the first animation started I knew this was not your mama's old Donkey Kong! Heck, this was even better looking than Myst and Riven, and that's saying something... So I prepared myself to go forth and die quickly, but wait a minute... I could actually use this thing and before I knew it I was wasting zombies along with the best of them. Sure I got killed a few times along the way, but what is a little death among pixel-based adversaries? You just learn from what you did wrong and keep at it until you're mowin' 'em down left and right. In one night I got through half the game! And I suck at these games. Or at least I used to! I see many sleepless nights in my future and even more zombies in my game-crazed dreams!

See? It wasn't me, it WAS the controller. Now if I could just go back to the 80's and let that snot-nosed little kid who used to beat me at Donkey Kong all the time know I am a force to be reckoned with, all would be right with the universe! Where is Marty McFly with his Delorian so I can take my Wii back there and beat the pants off that kid (and scare him with a few zombies, to boot!) Yay Wii, and even bigger yay Resident Evil 4.

I'm an OLD school gamer from the 2600, C64, and NES days who hates FPS ... but this is the best console game I have played!

5 Rating: 5, Useful: 4 / 4
Date: February 22, 2008
Author: Amazon User

Let me start by saying that I am an infrequent, old gamer. I grew up with the simple games of the 80's, and although I've kept up with gaming, I have never felt the enjoyment that I did when firing up a game on my Commodore 64 (which probably took 2 minutes to load, assuming the disk wasn't bad!). I have really enjoyed games like the Baldur's Gate series on the PC, but console action games just haven't quite done it for me ... I have tried to play first person shooter games (FPS) on several occasions, beginning with the original Halo for Xbox, but I could only play for about 5 minutes until I became motion sick. What a baby. I haven't had any problems with racing games or with arcade games like House of the Dead, but again, those games just are fulfilling to me.

But then I played Resident Evil 4, and I rejoyced. Wow.

Quite frankly, this game is perfect. I was truly disappointed when it ended (usually I am somewhat relieved with most games, where it starts out fun but then is a chore to win). I loved the Wii controls for shooting the bad guys. The weapons upgrades were very well done. The difficulty level is perfect for me (which means there will be some sections that I die a few times and have to replay, but most of the game is relatively easy if you are careful). The story was fun. The setting were varied and creepy. You continually kept going to new areas - sometimes they didn't even have monsters, which made the game seem even more realistic (which is laughable, but you know what I mean). I loved the fact that you couldn't accidentally walk off of any cliffs. The puzzles were fun (I wouldn't have minded a few more, because they were quite clever - but not too hard). And for the very first time when playing a game, I actually did jump a few times (ok, I was "scared" for a few seconds) ... the environments and pacing is perfect, just like a finely scripted horror movie. I became addicted to this game (and remember that I am NOT a "real" gamer ... I averaged no more than a few hours per MONTH until RE4, where that went to a few hours per day!). I didn't get motion sick playing the game ... I felt a little funny for a few minutes at the very beginning, but I got used to it ... the screen movement is smooth and the perspective (sort of a 3rd person) is just right. Finally, the game length was nice - it is a fairly long game in my terms - took me 22 hours of "system" time, and since I had to reload saves, etc, it translated to almost 40 hours of pure play time. And I haven't replayed it (which I have never even considered on any other game), but I believe I will replay this one since it isn't just a matter of playing at a more difficult level ... you get to play as a whole new character and come at the game from a different angle.

In summary, RE4 gets a perfect WOW rating from me. I enjoyed it more than any console game that I have ever played, and that covers lots of games on lots of consoles. If you are like me, have a Wii, enjoy shooting zombies, exploring creepy settings, but haven't been energized for gaming since the 80's, PLEASE give this game a try!

an average game

3 Rating: 3, Useful: 6 / 10
Date: July 21, 2007
Author: Amazon User

After thoroughly playing through Resident Evil 2 and 3, I finally arrived to the overwhelmingly popular Resident Evil 4. I've read the positive reviews. I pumped myself up for all sorts of incredible mind-boggling graphics and animations to excite me like never before... and I can honestly say the previous Resident Evil games gave me a lot more satisfaction overall.

Now, the graphics are truly memorable with every twist and turn your main character Leon faces. It makes the older Resident Evil games show their age. Throughout the game, many of these twisted-looking mutants will walk up to you in an attempt to kill you. Because the game is pretty easy, and because the game is mainly focused on nonstop shooting action, taking out the bad guys hardly ever becomes a problem. Most of them will die in just one or two hits from the shotgun. There's almost no challenge at all here. You can argue that the same sort of gameplay takes place in Resident Evil 2 and 3 (where a bunch of zombies slowly walk in your direction and you have to take them out one by one) but many of those zombies require a fairly decent amount of ammo to completely kill.

In Resident Evil 2 and 3, you'd be shooting at a bunch of zombies and quite often it all became too much to handle and the zombies would eventually overpower you. Nothing like that in this game, because you can see them coming ahead of time. That really hurts the gameplay.

I hate how the dreary, quiet and almost shockingly life-like atmosphere of the previous Resident Evil games has been removed, with Capcom choosing to instead make a nonstop action shooter with loads and loads of bad guys frequently entering the picture. I admit that it looks pretty cool how you first see a shadow of a figure walking in your direction, and then it appears *right* in front of you a few seconds later. I can't complain about the graphics because they really *are* a sight to behold. But I can complain about the lack of a creepy atmosphere. It would have made the game better, in my opinion.

In Resident Evil 4, it seems like the game encourages one-hit kills, and honestly, most shooting games I've played that had one-hit kills only happened because of some cheat code I activated. In Resident Evil 4, it really *is* a simple game with Leon only needing to waste a couple bullets for each of the mutants he faces.

I also really hate how there's hardly any freedem whatsoever to the areas you explore and walk through. There's one narrow path that you mindlessly follow for pretty much the entire game. It reminds me *so much* of the old Playstation classic Dino Crisis 2. However, back then walking down a small path wasn't considered much of a problem because the PSX hardware was pretty limited in those days. With the Playstation 2 and Gamecube, there's really no excuse for a crammy environment. Improving technology was supposed to eliminate this problem. Maybe they will fix it when Resident Evil 5 finally arrives.

I also hate the little things such as the sound your shotgun makes when it fires. It has a weak, quiet sound which isn't nearly as cool as the shotgun you found in Resident Evil 2. Remember that gun? It made an exploding sound when fired. The death animations from the bad guys is pretty spectacular at first. However, after about 20 minutes you begin to see them repeating the same death sequences over and over again, and that makes the game begin to lose its impressiveness. Some of them stagger around before falling over dead, while others spin around. It gets old quick. You can also aim for the face of a mutant and their head will explode. It's not as cool as in Resident Evil 2 when their head actually blows to pieces, though.

Most of the time the enemies don't make much noise after they've been shot. They're surprisingly quiet. They mostly make a quiet "aw" sound and then fall over dead. A far cry from the unsettling moaning sounds from the zombies in the previous RE games on the Playstation.

Throwing in a money feature was a bad idea, too. You can find money in these white crates sitting on shelves (in which you have to shoot to discover the money). Also money can be found from enemies after you've killed them. Money is used to buy better weapons from a merchant who occasionally appears on screen. Now I ask you, wouldn't it have been *really* awful had the previous Resident Evil games thrown this feature into the gameplay? The Resident Evil series is supposed to be about blowing apart undead zombies and making it out alive with the limited amount of bullets you are given. Once you waste those bullets and can't find anymore lying around, it's safe to say you blew it- you have to start the game over again. This is a GOOD thing because it increases the challenge. Now, you can just buy whatever you want when the going gets tough. It just LOOKS strange collecting money in a Resident Evil game.

The music is pretty unspectacular as well. I never once got the sense I was going to die because I was too busy mindlessly shooting my way through a narrow path and killing the same enemies time and time again in order to make my way to the next area... and then blaze my way through THAT part of the game. Repeat over and *over* again. The gameplay never changed. Some of the bosses were awesome, though. Those boss fights were the high point to an otherwise overrated and challenge-free game.

The Wii version of the game is definitely the best, with the new control system and the updated graphics enhancing the experience. I just wish that during the creation of this game, Capcom had focused more on atmosphere and the "occasional" shooting instead of seemingly never-ending shooting. That way, you'd feel scared the entire way *and* you'd appreciate shooting the bad guys when the moment finally came. So much action is involved in Resident Evil 4 that you *really* stop taking notice of the fact that killing something is supposed to be a special moment in a video game when the time to do so finally arrives. You'll just be shooting your way through the game, collecting money and upgrading weapons, and repeating the same thing over and over again. Resident Evil 4 takes about 3 hours to complete, and that's what you'll be doing for the majority of the time.

Honestly, the gameplay doesn't feel much different from Medal of Honor (despite being a 3rd person shooter). I think we've finally arrived to a point when all action/shooters are starting to feel the same. When game companies update graphics, the control system and gameplay, they're actually accidentally removing some of the things that make games special in the first place. People might look at the graphics in Resident Evil 2 and complain about the muddy and grainy appearance, but at least there's nothing else like it out there (well, besides Resident Evil 3).

I say skip Resident Evil 4 and just play the old games instead. The updated graphics and enemy animations are only interesting for a little while and then the experience wears off. I've actually stopped buying new video games for over six years because I began to notice a horrible trend in that all video games are starting to blend together and feel pretty much the same. After playing Resident Evil 4, I think there's some truth to that. Graphics don't always equal long-lasting fun.

Resident Wiivil 4

5 Rating: 5, Useful: 4 / 5
Date: June 21, 2007
Author: Amazon User

When I first bought Resident Evil 4 for the Game Cube it blew me away, with it's graphics and game play. When I heard that it was headed for the Wii, I decided to buy the Wii Edition, and I have yet to regret it. The new controls are great, they make the game a little easier, but they also make it twice as fun. If you own a Wii and liked RE4 on GC, PC, or PS2, get the wii version.

The only problems are:
It's easier
Nothing new.

Aside from that this is like RE4 for the First Time...Again
5/5

A fun additive game

5 Rating: 5, Useful: 3 / 3
Date: July 02, 2007
Author: Amazon User

I got RE4 a few weeks ago and I love it. The controls are smooth and easy to use. The story line is great and flows very well. The graphics are A+ as well as the audio track. I have my Wii going into my surround system and it sounds great. This is a must have game for the Wii. It ranks right up beside Zelda Twilight Princess which I just finished.

Best Version

4 Rating: 4, Useful: 3 / 3
Date: December 26, 2007
Author: Amazon User

Alot of people complain that this version is alot easier. It is, but they fail to mention that it is so becasue it is more realistic. You can move your gun quicker becasue you point at the screen instead of moving the control stick to look around. In the real world you would be pointiong and moving your gun just like in the game, so the real complaint should be that the GC and PS2 versions were needlessly difficult by being unrealistic.

Hands down, the best RE in the series so far.

4 Rating: 4, Useful: 3 / 3
Date: December 29, 2007
Author: Amazon User

While it can be frustrating, difficult and downright scary for the younger players, I would say this is one of the best games out for the Wii, and the best game in the RE series.

I have not played the Gamecube version, but the Wii controls are intuitive and easy to figure out. The characters control quite easily, but the menu system takes a LITTLE getting used to, mainly figuring out what buttons do what in the menu. Setting up shoot-then-hand-to-hand-combat combos gets easier as you go along, and after a few hours of playing I think most people will be able to find their own creative ways to use this technique, which is a very valuable strategy in this game. I had no issues with the third-person camera, something that I find very often spoils an otherwise flawless game (see: Ninja Gaiden Black).

Replayability and value are certainly there, a trademark of the RE series. There are also no goofy hacks to easily rack up money or unlock hidden mini-games and items, so getting to all the secrets of the game is a challenging task, but never so difficult that it becomes unenjoyable. There is just the right amount of difficulty that you do not become frustrated, and are supremely satisfied when you overcome them.

In the RE series, this is the best. Among Wii games, it is most certainly in the top 3 of games offered at the moment, and can easily be #1 for most. In the list of games I've played over the years (a lot), this is also remarkably in my top 5, among which are also Ninja Gaiden: Black for the Xbox, Final Fantasy III for the Super Nintendo, Final Fantasy VII for the PC, and Gran Turismo 1 for the Playstation. FYI, Ninja Gaiden: Black is #1 on my list, and it always will be, despite the god forsaken camera.


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