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Nintendo DS : Magical Starsign Reviews

Gas Gauge: 68
Gas Gauge 68
Below are user reviews of Magical Starsign and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Magical Starsign. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 73
Game FAQs
GamesRadar 60
CVG 70
IGN 75
Game Revolution 65
1UP 65






User Reviews (1 - 11 of 15)

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DS fun.

3 Rating: 3, Useful: 0 / 0
Date: August 05, 2008
Author: Amazon User

Yes, I sold my copy but that doesn't mean I didn't enjoy this game because I did! The characters were all different and colorful. The story wasn't too bad and the different planets were cool.

Don't think this game was a piece of cake though because after a while it wasn't. I got confused and tripped up a few times and I almost finished it. I had everyone, the water girl joining last, and I didn't know where to go or what to do so I quit.

Using the DS's lower screen with the little stick to go through menus was fun for a while. The graphics weren't bad but could've been a little better. Controls were easy enough to manage.

3.8 stars.

this game so boring and pointless.

1 Rating: 1, Useful: 0 / 0
Date: July 31, 2008
Author: Amazon User

when I first got the game I thoght the graphic in the game were super cool. and the abilities of using magic and all..
then..

1) people just talk so damn much, and when you lose your interest to read all that useless crap and clicking it away.. and you later find out that you've missing something like- you are suppose to go look for some monster or something. then you tap on them again.. some won't repeat it instead tell you to have a nice day!

2) during battle, the game is setted in a program that everybody can only take 1 term, and 1 term only. so when the characters were attacking by the monsters, they can't run a way or defence themselves or anything at all. just stand there and get hit.
I mean... WHat the HELL?!!!!
I found myself craching the screen with my stylus hoping that might help the defenc. however, that was helpless.. eventho some carrot things rounding around told you it would.

3) some mission just so unclear!! now I am running around wood planet killing whatever monster that shows up; and don't know what the hell I was suppose to do.

don't waste you money on this game.

Eh. Not bad!!

4 Rating: 4, Useful: 0 / 0
Date: July 13, 2008
Author: Amazon User

If you are looking to be blown away by graphics, don't buy this game. Even though the game play is solid, the graphics really are horrible. Since I don't give a hoot about graphics, that doesn't bother me a bit. This game was entertaining and has a good bit of humor too! The front of the box does look a little cutesy, but don't let that deter you from purchasing this game. I spent $30 on it at GameStop and was a little disappointed to see that is was over $10 cheaper on Amazon, but I still don't feel ripped off. It starts off a tad bit too easy, but trust me. It gets harder as you progress through the game. All in all, a good solid RPG.

Simple and Kid-Oriented

3 Rating: 3, Useful: 0 / 0
Date: June 15, 2008
Author: Amazon User

This game is a very simple RPG. Very good game for a beginning or young RPG gamer. This game lacks depth in both storyline and character development. Battles are not very strategic and although the boss battles are sometimes difficult they are never impossible. Sometimes there is gap in the information as to what to do next in the game, but the game is so linear it does not take much sleuthing to discover where to go or what to do next.

a nice game

5 Rating: 5, Useful: 1 / 1
Date: June 14, 2008
Author: Amazon User

after everything that has said.

I got a lot of enjoyment and fun out of Magical Starsign and while the character design might not be for some. I didnt really find myself focusing on that. I was actually getting it to the characters and all that they were going through even though one of my pet peeves about leads in video games seems to be repeated here...no voice at all. He(she) the head guy in this thing you should hear more from them and about them...like what they are going through and what not as the adventure progresses.

But again it's not enough to keep me from enjoying the game. Where you basically start off as a student at this magical school and are waiting for class. When your teacher says that she needs to tell/show you a few things about magic casting and what not. As she promptly has to go on this very long trip and may not come back from it. This happens the students go on and the teacher doesnt come back from the trip. So they decide to "borrow" these rockets that are all over the school...i have no idea why. But we'll leave it at that.

They all go their seperate ways as the lead character and one of the female characters are able to activate this gate and get access to one of the hidden rockets and take off in search of their teacher. The other students unaware at the time do the same and end up different planets throughout the planetary system. You run across and recruit them back into your party while running down the story of what happened to your teacher and more actually interesting back stories on why she left in the first place eventually come to light.

The battle system is easy to use with the stylus and the menu can be accessed this way also. Magic is big in the game of course. You learn new spells both offensive and defensive throughout the game the come in very handy. You are also able to format your party in different lines..so your more powerful (higher hit point) characters will be in the front able to fight and use magic on a single enemy. While people in the middle can't fight but can use magic to affect enemies all at once and the same for the back row. Which i used for the characters with the least amount of hit points to not take too much damage (still happens sometimes).

The game has a very satisfying ending and i won't tell it or anything. But it's a nice send off to a game that for less than 20 dollars will occupy a good deal of your time as you from planet to planet (7 or 8) i believe.

Its a great game and can be played by people of all ages and is easily accessible and fun to boot.

The Magic of the Starsigns (by Laura)

5 Rating: 5, Useful: 3 / 4
Date: June 06, 2008
Author: Amazon User

This is a great game, but it's a game that one can easily overlook. I've encountered this game in stores several times. Most of those times, I walked away from it; because it certainly doesn't look like anything interesting on the cover. I received this game a few of days ago. My mother and I were at a Toys R Us store, so that I could receive Darkrai for my "Pokemon Diamond" and "Pokemon Pearl" games. While we were there, a sales clerk gave us a five dollar off coupon for any other Nintendo DS game. It would only last the day we were there, so mother and I looked at the DS games. I picked out the "Pokemon Mystery Dungeon Travelers of Darkness", a game I've been meaning to get my hands on (I haven't played it yet so I can't comment on it's quality). The store was out of the "Pokemon Mystery Dungeon Travelers of Time" game, however, so we feared that it may be out of the one I picked too (it wasn't the actual game, but an empty box that we picked out to take to the front desk). So, mother sent me to pick out another game in case they were out. "Magical Starsign" only popped out at me then, because it looked better than everything else on the market (which wasn't much). I was reluctant to have my mother buy it thinking it would waste her money; but when she saw it was only around fifteen bucks, she jumped at the chance to purchase it for me. After all, it's not unusual that DS games go for thirty, forty, or even fifty bucks. However, even though the price wasn't ridiculous, it made me pessimistic; normally, stores only sell games at those kind of prices as a desperate attempt to get rid of them. Well, it's no use having the game if you're not going to play it, so I took it for a spin. Here's what I found:

The Good:

1. Great characters with slight customization features. Choose to play as a boy or a girl, and select your sign light (normal difficulty with healing capabilities) or dark (hard difficulty with the ability to steal strength from your foes). Then, you become aware of the five other main characters. Who start off being Lassi, Mokka, Chai, Pico, and Sorbet; but you can change their names! I named mine Windy, Coffee, Blitz, Spyro, and Charity respectively. To avoid confusion, I'll describe them using the names given in the manual: Lassi is a rabbit with an "insatiable curiosity" who controls the wind element. Mokka is a robot that controls the earth element. Chai is the only child of a lizard family, and he controls the wood element. Pico is the "coolest hot-blooded male you'll ever meet" and he controls the fire element. Sorbet is a girl who always thinks she can do better, and controls the water element. These colorful but different personalities complement and contrast each other in the storyline.

2. The game has a good storyline. Sure, it's the old storyline of ____ goes missing and _____ has to rescue him/her; but it's the way it's performed that makes it masterful. You, Lassi, Mokka, Chai, Pico, and Sorbet are students, along with a bunch of nobodys, in a school known as Will-O-Wisp Academy. Miss Madeleine is your teacher, who is always running late. One day, Principal Biscotti asks Madeleine to perform a dangerous mission (stop a former student known as Kale from doing evil) on the planet of Puffoon. Everyone, including you, overhears this conversation, and gather around Miss Madeleine in stress; she comforts you and says it will be fine. Later, she calls you to the meditation room (I think that's what it was called) and decides to teach y'all how to defend yourselves, because "she has a feeling." This is where you learn the basics of the game. After that, she leaves the academy and disappears for three months. Then, Lassi goes missing; everyone else talks about a prank the seniors played about a rocket being in the back room. Everyone suspects that, since Madeleine is gone, Lassi went to go look for a rocket to find her. Everyone splits up and searches; Mokka decides to team up with you, in order to prevent you from doing anything "foolish." This is all I will reveal, but the story gets really good from here out.

3. Fun controls. It looks complicated at first, but Madeleine goes over the lessons thoroughly with you. In addition, there are a couple of commands you may never use (I'm referring to the repeat command). The only thing that Madeleine doesn't cover, but a radish later will, is if you tap a character at the right time when performing a spell, you get a power boost. This is a cool thing to see. Similarly, tap a character right before an attack to activate reflex guard, which reduces damage. This works especially well if you activate it during a normal guard.

4. Beautiful graphics. Somehow, among all it's cartoonish designs, the background is realistic. It sucks you in as if you are actually there.

5. Good comedy. It's basic and you have to listen carefully, but it's good. You can tell a certain designer has a dry wit. Probably the funniest, and most groan inducing, joke is the ongoing pun with Mokka. Think about it: he was built by Principal Biscotti, with parts from the Cappuccino civilization. I'm dead serious. Eek!

6. Great music. The melodies really hypnotize you, match the situations perfectly, and really enhance gameplay.

7. There is strategy involved. With each element, there's a planet and a special area it corresponds to. Get the planet in it's special zone, and allies and enemies alike, who share that element, get a big power boost. As the main character, your power relies on the time of the game's day (days rotate faster than in real life). If you choose to wield light magic, you need to fight during the day; with dark magic, you need to fight at night. Staying at various inns, for a price, can help you control the period of the day, if it's worth the money to you. Incorporating these strategies can create maximum effectiveness and simplicity, but at the same time it's not essential for winning or enjoying the game.

Conclusion:
There isn't much, if anything, that's negative in this game. Some parts players might find repetitious, but I find it an absolute delight. I don't know how it's like for multiplayer, but it's an almost perfect single player game. I recommend it and for all ages who play Nintendo DS.

magical starsign player =)

5 Rating: 5, Useful: 2 / 3
Date: September 01, 2007
Author: Amazon User

its a comical rpg kinda .It's somewhat little kiddish in it's story but it's still a great rpg imo.gameplay is fun aswell,if you tap on the person who's casting a spell it makes the spell stronger like snes's mario rpg.If your an old school rpg fan you will no doubt love this game as much as i did =)

Potential unfulfilled

2 Rating: 2, Useful: 0 / 2
Date: August 16, 2007
Author: Amazon User

This game has terrific design---it's one of the best-looking games on the DS. The colors are well-chosen, the character models are good, and the use of the dual screens, particularly during boss battles, is clever. Unfortunately, the combat is way too shallow---or at least it is during the first ten hours, and I didn't have the patience to play any further. It might be a nice "My First RPG" for very little kids, but otherwise, enjoy the screenshots and pass on the game.

It is good to touch!

4 Rating: 4, Useful: 6 / 7
Date: August 12, 2007
Author: Amazon User

Reviewed for Big Boss Games by: T.R.C.

"It is good to touch" was the slogan for the Nintendo DS system and Magical Starsign proves it. This is the first true RPG to fully use the touch screen on the DS. I found it easy to use and a joy to play with the touch screen.

The Story - 7/10
This Sci-Fi Fantasy Game has a good solid story. Just when you think it is over there is a new chapter waiting for you to discover.

Five great planets make up the Baklava Solar system. These planets include Resen - Fire Planet, Gren - Wood Planet, Puffoon - Wind Planet, Cassia - Water Planet, and Erd - Earth Planet. Each Planet features it's own unique geography and civilization.

There are other planets like Kovomaka - A magic planet home of the Will-O-Wisp academy. This is where our story starts. This story has kidnapping, betrayal, pirate otters, dwarfs and talking radishes.

The Cast:
Miss Madeleine - Teacher and kidnapped victim.
Principal Biscotti - Founding member of the Will-O-Wisp academy.
Pico/ Fire - A money and fame hungry young man.
Sorbet / Water - She is an introverted thinker. She always keeps her plans to herself.
Mokka / Earth - His deadpan humor is often misunderstood by his classmates.
Chai / Wood - He is along for the ride.
Lassi / Wind - She is the first to take action and the last one to think of the consequences.
Then there is the Hero - you have two choices to make, first will you use light or dark magic. Then you can choose if you want to be male or female. "I made a Dark/Male hero."
Master Kyle - A thorn in your side!

Gameplay - 8/10
It took me 30.5 hours to complete Magical Starsign. This is a decent length for an RPG on a handheld system. There is a day and night progression as time passes in the game. The 5 planets of the Baklava Solar system move around the sun, when the planets reach a certain point around the sun the team member will get a boost of power for a short amount of time. If you are good at timing you can get 2 great bonuses the first one is an attack bonus. The second is a defense bonus; just tap your team member just before they get hit.

Graphics - 9/10
The game was colorful and a joy to look at. This game has tons of eye candy and great cut scenes spread out through the game.

Music - 10/10
Magical Starsign was full of fantasy / sci-fi tunes to be a feast for the ears.

Overall - 8/10
This game was fun to play and a treat for the senses. Magical Starsign is for everyone into a great story and beautiful graphics.

Items of note:
Modes:
Tag mode - to send and receive data with someone that has a DS and a copy of Magical Starsign.
Amigo Dungeon - compete against your friends over a wireless connection.
Amigo List - A list of all the amigos that you have contacted.

Great RPG!

5 Rating: 5, Useful: 4 / 4
Date: June 29, 2007
Author: Amazon User

I just finished Magical Starsign and it was really a joy to play. I logged in 36 hours and I haven't played the multiplayer yet either. The last RPG I've played to end was FF7, and while this one didn't come close to its emotional depth, I thought the play was pretty similar and the fights followed the same pattern. It took me a while to really understand the role of the elements, but that might just be me being a dummy. The only detraction I could think of is the cuteness, some guys might feel a little girly playing a game with sugarstars and gummy worms. I thought it was adorable though (but I am a girl, so that might be why). I would recommend this game to anyone and everyone, if you can get past the cute factor it's a really good RPG to get into!


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