0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


Nintendo DS : Pokemon Mystery Dungeon: Blue Rescue Team Reviews

Gas Gauge: 61
Gas Gauge 61
Below are user reviews of Pokemon Mystery Dungeon: Blue Rescue Team and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Pokemon Mystery Dungeon: Blue Rescue Team. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 52
GamesRadar 60
IGN 65
GameSpy 80
Game Revolution 25
1UP 85






User Reviews (1 - 11 of 60)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



At first it was fun, but...

1 Rating: 1, Useful: 7 / 21
Date: February 11, 2007
Author: Amazon User

When I first bought this game, I couldn't stop playing it! I really had a great time with it, and it quickly became one of my favorite games. However, a few months later, I started to realize how random this game really is. Usually, this isn't a problem with games like this, but this game is so random that you can't help but not notice it. I was on level 99 of the Buried Relic (I thought this was quite an accomplishment). I was extremely eager to see what was on the 100 level. I saw the stairs and was about to proceed a level when a Golem came and attacked my Pokemon. I forgot what attack it did (some sort of attack where it attacks numerous times in one turn), but it attacked 11 times in a row and knocked out my entire party! I was SO angry! I spent a half of a day trying to get that far! I tried doing different dungeons, but after that one expereince, I just couldn't enjoy it anymore! What's fun about a game where you play countless hours to defeat a dungeon and then lose because the game is so random? Don't waste your money on this game. It was a blast at first, but a couple of months later, I felt like I wasted my money! Now I'm going to sell it for $[...] when I bought it for $[...]! The only reason why I gave it a star was because I can't give it zero!

Pretty awful game

1 Rating: 1, Useful: 0 / 13
Date: October 30, 2006
Author: Amazon User

We bought three of these games, one each for three members of our family. We have purchased every Pokemon game that has come out in the last decade. Two of us are Pokemon maniacs and one is a casual fan. We spent $100 on three of these games . . .

All three of the games were quickly abandoned.

This game is terribly boring and repetative. All Pokemon games require you to do combat over and over but the combat is REWARDING. In this game you just wander around in dungeons fighting battles over and over and you hardly get anything for it! Ugh.

It might be useful if you have insomnia.

This game was a HUGE mis-step and should never have been released.

sTILL HAVE NOT GOT WHAT WAS ORDERED

1 Rating: 1, Useful: 0 / 7
Date: December 10, 2007
Author: Amazon User

i ORDERED THIS ON nOV 30 AND TO DATE IT HAS NOT BEEN SHIPPED I WILL CHARGE IT BACK ON MY CREDITCARD IF I DO NOT GET ANY INFO FROM SALER

Twas ok

1 Rating: 1, Useful: 0 / 4
Date: February 22, 2008
Author: Amazon User

It is pretty stupid because you cannot catch pokemon which is one of the biggest things in pokemon. The pokemon dont evolve either and my kids never play the game.

This Game Itself is a Mystery

2 Rating: 2, Useful: 119 / 140
Date: September 21, 2006
Author: Amazon User

The truth is, I really wanted to like this game. I really did. It's all because the Pokemon RPGs of the past have been good. The craze for the Red and Blue versions, and then the far superior Gold and Silver versions (arguably the best of the lot). Then Ruby and Sapphire came along. All these RPGs were simple, yet for some reason delightful to play. Now Pokemon Mystery Dungeon Red and Blue come out, and it seems I had my hopes up for this one. It's no where near as interesting, and it's even sadder that even on the Nintendo DS the game just didn't go above and beyond.

The basic premise of the story is, like every Pokemon game, rather simple. You're an aspiring trainer who one day falls asleep only to wake up as a pokemon. The pokemon you wake up as depends on how you answer the questions at the start of the new game. You'll also be able to choose a pokemon partner who will be the one that awakens you. You and your partner will find yourself in a world completely full of pokemon. Unfortunately all is not safe. You and your ally will soon discover that other pokemon are always in need of help in this new world. So it's up to you to answer ditress calls of other pokemon, go to the specified dungeon and save them. It's basic. It's simple. And throughout your journey you won't see one trainer. Ever.

Since there are no trainers, one has to wonder how to expand upon their party. Well, you still get new pokemon from the wild as you did before, but it's slightly different. When you defeat a wild pokemon they will offer to join your team. Learning moves however is almost exactly the same as previous games. By leveling and through TMs. You can also team up and perform moves as well.

All these things are really engrossing, and they've got some neat things going for it, but it doesn't separate from the things you begin to notice as you trek through the game. The first being that most of the game is just boring. The dungeon floors are randomly generated and sometimes the exit will be right next to the entrance. Although that's not such a bad thing when battling is a fairly uneventful task anyway. The AI of your allies is horrible, yet they can still hold their own in a battle against an enemy. Even bosses are easily taken down by your party.

The worst part may very well be that the true core of the gameplay doesn't come out until you've completed the main story. More abilities become available after. You're finally able to take control of other Pokemon after. Your Pokemon also won't evolve until you complete the main story.

What would a Pokemon game be without two versions? There's the Blue version which is on the Nintendo DS, and then the Red version which is on the GBA. Don't be fooled, however. They're basically the same game. Just like every other set of Pokemon games, though, each version has exclusive pokemon.

The saving grace of this set up, however, is all the connectivity features that can be done. If you insert both games into your DS at a time, you can import Pokemon from one game to another. This is an easy way to get all of them. It's also really neat that you can trade items, missions, and pokemon this way. In addition, if you get KO'd in a dungeon and your party gets wiped out, you could send out a message to your friend and he/she will have to come and rescue you. The connectivity features are very engrossing. And of course, you can hook up via wireless (for DS owners) or link cable (GBA owners) and battle with your friends.

Pokemon Mystery Dungeon doesn't really look all that great. It's no surprise, Pokemon games never look fantastic graphically. If you want to know the truth, the DS version looks exactly like the GBA version. There's hardly any difference between them. The game is certainly colorful, but there's just not enough variety in the environments and there are hardly any 3D effects brought out. For the Nintendo DS, which has to compete with far better looking games it's really hard for it to hold it's own here.

Worse than the graphics is the sound, though. A lot of the sound effects and such come directly from the normal gameboy games that are almost ten years old. The music itself isn't so bad, but it is quite repetitive. Again, however, it's no surprise because as usual, Pokemon games don't usually push a system to its limits.

It's hard to suggest Pokemon Mystery Dungeon. It's a Pokemon game, but it's a rather bland Pokemon game. It's neat that you can finally play as a Pokemon, but the game as a whole could've been presented far better than it actually was. There's little variety to it, actually, which is really sad considering how big and expansive previous Pokemon games are. It's got plenty of rescue missions, but after a while they're much more repetitive than exciting. I can't suggest one buy this. Even the most die hard of Pokemon fans will have trouble getting into this game.

On the positive side
+You actually play as the Pokemon and not the trainer
+There's plenty of connectivity stuff to be done between both versions, mastering the game as a whole will take a really long time
+There's never an end to rescue missions, even long after you've completed the story mode

On the negative side
-Battles are too easy
-The AI for your enemies and allies are bad, yet the game is still easy, and your AI controlled characters are still competent enough to get through the battle without you
-Most of the more interesting tweaks of the game are available only AFTER story mode is complete
-Graphically the game doesn't hold up
-The sound effects are absolutely terrible

Rescue Team Red and Blue -- a Don't-Duo. Hahaha.

2 Rating: 2, Useful: 8 / 14
Date: September 26, 2006
Author: Amazon User

C'mon, I tried to come up with that title pun for about five minutes.

It's been almost 17 months since a new Pokemon game came out. Pokemon Emerald, that last game, wasn't an all-new adventure but it featured a few new touches to the same old Pokemon formula, and that kept fans playing the game. So much time has passed and Pokemon fans like me were left wondering when they'd be able to feed that Pokemon craving. Nintendo, Creatures, and Game Freak let Chunsoft take the reins, and the product was the multi-platform Pokemon Mystery Dungeon series. That last statement is quite possibly the knife in the back of this year's only new Pokemon release: Pokemon Mystery Dungeon, in both the Rescue Team Red GBA version and the Rescue Team Blue DS version, is a repetitive game that lacks the life, charm, energy, and fun of the rest of the games in the ever-growing Pokemon franchise.

In Pokemon Mystery Dungeon, you assume the role of a human-turned-Pokemon. What Pokemon you are depends on your answers of a few personality-based questions at the start of the game. The "twist" here is that there are no humans in this Pokemon land, and you communicate with other Pokemon to partake in rescue missions throughout the land. Sadly, few of the Pokemon have anything interesting to say that doesn't pertain to rescue missions, so the game feels like a linear affair. Take rescue missions, beat rescue missions, and repeat the process until the game's over and you can go to some of the "secret" and more dangerous dungeons.

The dungeons themselves are extremely boring. I absolutely hated them. They're big, randomly-generated maps with freely-roaming and constantly-respawning wild Pokemon to battle. You can find items and traps throughout the dungeon as well, but that's very generic for the random-dungeon RPG genre. The random designs don't include any sort of interesting environmental attributes, so you're mostly running down hallways and looking for the stairway to the next floor of the dungeon. As the game progresses, the dungeons get bigger but never better. After a very short while, I just started looking for the exit to each floor as quickly as possible, which made leveling up a difficult thing to do.

The battle gameplay is very similar to other Pokemon games, but it's all done in a touchy real-time system. You'll run up to monsters, select an attack, and wait for the opponent to die before moving onto the next one. Unfortunately, since this game has freely-roaming enemies, it is possible to get surrounded by enemies, which makes everything even more frustrating. The battles aren't fun and with each wild Pokemon I found, I simply wanted to move on as quickly as possible. Since you can't capture Pokemon (you're not a trainer, after all), there is almost no fun to be had while battling monsters in this game. You'll get more Pokemon on your team as you go through the game, and there are specific areas where certain Pokemon can join your team, but you won't be able to catch and raise them as you please. There is some depth to developing your rescue team. For example, you can change their A.I., IQ, and battle settings. Because of this, CPU-controlled Pokemon can interact with the environment and different situations in a more intelligent fashion. This doesn't make the battle system any more interesting, though, ultimately making Pokemon Mystery Dungeon: Rescue Team a sickening dud when it comes to gameplay.

Getting to a Game Over screen has never been okay in a Pokemon game, but Pokemon Mystery Dungeon takes that frustration to a whole new level: if you die, every single item in your 20-item inventory toolbox is lost and you must restart the dungeon from the very beginning. This makes the repetitive, generic dungeons even more frustrating to get through and the dull battles even duller.

Visually, Pokemon Mystery Dungeon: Rescue Team is a GBA game at heart. DS owners will be very disappointed with the basic sprites, horribly dull environments, and lackluster attack animation. The only saving grace visually is the art, which is quite nice. The sound effects are as generic as they have been since Pokemon Blue and Red, and the music is less catchy and more annoying.

Fans of random dungeon hacks might find a little to enjoy here, since Pokemon Mystery Dungeon is a very generic random dungeon hack-and-slash RPG. But Pokemon fans should tough it out and wait for Pokemon Pearl and Pokemon Diamond to come out next year, because Pokemon Mystery Dungeon is like nothing you've played before, and it's nothing interesting, either. There are so many better GBA games out there and so many better DS games coming out that dropping $35 for either version of Pokemon Mystery Dungeon is a waste of your hard-earned cash.

This is not a Pokemon game

2 Rating: 2, Useful: 5 / 13
Date: October 06, 2006
Author: Amazon User

At its heart, the Pokemon series has always been about charm, wonder, character, and a magical sense of freedom. Mystery Dungeon isn't a Pokemon game. It's just a normal game with Pokemon in it. Don't be fooled.

ai stinks

2 Rating: 2, Useful: 3 / 7
Date: September 26, 2006
Author: Amazon User

I have read other reviews about how you can sit back and let the AI take over, unfortunatley mine rarely seem to fight, they just sit, back. Also frequently you have to lug along a really weak pokemon, to "help rescue a friend". Unfortunatley these really weak ones DO like to fight and are constantly getting into a battle and getting killed even when you just want to protect them. This is extremely frustrating. A bit more control over the rest of the party would make this game MUCH better.

Good idea, bad idea

2 Rating: 2, Useful: 0 / 0
Date: May 14, 2008
Author: Amazon User

The thing that enticed me was the cool concept of turning into a Pokemon and didn't have to be a trainer. Even though I really love the Red/Blue/Yellow/Gold/Silver/Diamond/Pearl games, I'm sorry to say that this one was too repetitive and overall boring. You wake up, you go outside to your buddy that says the same hello everyday, you get a help letter in your mailbox, you go to a maze dungeon, you go up the many flights of stairs, you talk to the pokemon, go back to the post office, they give you a prize for saving them, you get your buddy saying "we sure did well today, didn't we?" and go to sleep. It's boring. Anyway, I'll give you a list of why this one doesn't deserve the Pokemon brand name that we've come to love:

-The same sayings from the buddy pokemon, again and again every "day".

-You wake up and go to sleep before and after every mission, it gets tiring. Even if you don't complete any missions and you happen to wander into dungeon, when you come out, you still go to bed.

-Stairs in dungeons are often right there in the same room with you, no challenge to find them or reason to go through the entire maze, you can easily escape to the next level if you want. That may be a good or bad thing.

-When you meet the pokemon you are saving, you have to chase them around the screen and get them up against a wall so that your pokemon and that pokemon don't run circles around each other, just so you can click on them to talk to them. What an awful glitch, it's frustrating.

-When a pokemon joins your team in a dungeon, you have to protect over them otherwise they will get killed. Unlike the other PKMN games, if they die in this game before you reach the end of the dungeon, you lose them forever.

-When in a dungeon and your team-mates are under attack, you can't instantly move over to help them. The game demands that you wait your "turn" to move one space (that counts as an attack). This becomes a problem when you are toting a newly-joined pokemon that is lv1 who is four spaces away from you and is battling a lv15 pokemon. Your new member attacks, the cave pkmn attacks, you move 1 space. They will die by time you get there.

-You get two letters of "How To's" in your mailbox per day. You'd figure this would be cool and you'd learn everything within five days or so. Not so! They send you about 20 letters to tell you even the most basic things, some which after my 30th mission, I STILL don't know how to do. I wish they would've gave you a big lump of them in the beginning, a giant "HOW TO" that would tell you everything, instead of sporadically getting them in the mail every once in awhile. I feel I'm not playing as well as I could be. They become so backlogged too, I'm on my 20th mission and they just sent me one on "how to move your character". O_o

-The "Which Pokemon Are You" quiz was sorta cute, but I found myself often times not becoming a pokemon I liked. I ran through the quiz numerous times and gave any answer, but somehow kept getting Pikachu or Bulbasaur. I wanted to be something a little more exciting.

-So, what about the graphics? Well, the only thing that is 3D is the post office and the clouds. Big deal. The sprites are like the ones in Diamond/Pearl, and the dungeons are as graphically plain as the caves in Gold/Silver (unfortunately the sprites and dungeons are what you see the most of). Diamond/Pearl had more 3D graphics than this game did.

Overall, the dumbed-down and graphic-lacking simplicity of Mystery Dungeon appears like it was built for Game Boy Color. There is also very little of a plot to keep your interest and get you to pick up the game again. This game is a one-trick pony, when you've done one dungeon, you've done them all. If you still are interested in this game, please do yourself a favor and wait until it reaches the dollar bin at a used game store.

Not a bad game but...

3 Rating: 3, Useful: 4 / 7
Date: November 07, 2006
Author: Amazon User

I bought this game less than a week ago. It's a good game, okay graphics, and a so-so story line. The characters are appealing and cute for boys and girls, and the game is not violent, yet has good and enjoyable fighting.
The problem I had was it was easy to beat. Like I said, I barely had it a week, and probably beat it in four days. I was dissapointed, and a little angry that I spent all my money on a game that only lasted a few days.
BUT if you did (or even if you didn't) like the game, may I suggest Pokemon Ranger?


Review Page: 1 2 3 4 5 6 Next 



Actions