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Xbox 360 : Def Jam: Icon Reviews

Gas Gauge: 74
Gas Gauge 74
Below are user reviews of Def Jam: Icon and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Def Jam: Icon. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 81
Game FAQs
GamesRadar 80
IGN 70
GameSpy 60
GameZone 90
Game Revolution 75
1UP 65






User Reviews (1 - 11 of 18)

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Wow...

1 Rating: 1, Useful: 7 / 11
Date: March 14, 2007
Author: Amazon User

This game is a let down. I was waiting for the next installment for a long time, (over a year). I would think any game in production for longer than a year would be, at the very least, mediocre. WRONG. This game doesn't make it past unsatisfactory, not by a long shot. As many others have stated the controls are terrible. I actually controled the game better with a banana peel, and one of those paper fortune tellers. People "give it up" for the grafix. I won't agree. They are not impressive. That might be biased on my part because, I read reviews that compared them to real life. That is my fault. The sound track. I'll leave it at that. Story you ask? Not very good, I reply. In the end this game was a waste of time. If I was the CEO of EA, I would work on hiring a full time wizard to give people the time they wasted back.

I Got This For PS3.. But I Am Sure Its Exactly The Same For XBOX360

1 Rating: 1, Useful: 2 / 12
Date: March 15, 2007
Author: Amazon User

Gross!

EA ruins another game

2 Rating: 2, Useful: 4 / 7
Date: March 14, 2007
Author: Amazon User

I had higher hopes for this game considering the fighting genre has become pretty stale as of late and the pedigree of the last Def Jam but once again EA went and screwed us like they know how to do oh so well. Four kick/punch buttons are mapped to the A,B,X and Y. Why? I have no idea since they all deliver a similar yet useless move that does almost nothing to the opposing character. Your power moves are unconviently placed on the second analog stick,which by the time you get to,you have been kicked or thrown in the exact direction of the stage hazards EVERY time. I should learn to block you say,I tried that too but proved useless like all the other moves. The newest addition,the scratch,is actually a pretty cool idea. Though,once again,is also fairly useless since the computer is quite adept at staying out of harms way. I actually found that by the middle of the game,the controller is quite useless! It doesn't respond to anything you input and by the time it does,you're dead. I love a challenge and I don't think any game should let you walk through on the first try but when its just poor execution,that's unforgivable.
Moving on to a lighter note. The graphics are really pretty,the music and characters they are based from play and look excellently. Especially with the addition of custom soundtracks. The story,while cliched,suits the mood of the game. Multiplayer fairs a little better but offers up nothing more than a little diversion or a half an hour between Wii Sports bowling matches with a few beers with buddies over.

Dissapointment

2 Rating: 2, Useful: 3 / 5
Date: March 12, 2007
Author: Amazon User

I was so looking forward to this game being a big fan of Def Jam Vendetta and Fight for NY but was so dissapointed to see this game was no where near what I expected. Why couldn't they had just mad Fight for NY but with better graphics? This game is just garbage all the way round from the slow game play to the limited controls. Complete dissapointment.

repetitive frustating and slow moving

2 Rating: 2, Useful: 1 / 1
Date: April 08, 2007
Author: Amazon User

this game have a pretty solid create a charater and the story line is somewhat interesting. i also like the way you can dress your charater in the latest fashions. The graphics look pretty cool when you first start. on the negative side is the fighting mostly this being a fighting game i dont recomened it. the amount of charaters that you have to choose from is weak the last game had alot more. your gonna hear the same couple of songs over and over if your favorite song is on the game it won't be your favorite for long. i got this game for $60 plus tax the game is'ent worth $20 I say if you dont belive me rent it hate it and take it back.

Repetition

2 Rating: 2, Useful: 2 / 5
Date: May 13, 2007
Author: Amazon User

This game is very repetitive. If you like doing virtually the same thing repeatedly while changing clothes on rare occasion, this is the game for you. Talk to your boss, go fight, talk to your boss, go fight, ... ZZzzzzzzzzzzzz

Beautiful graphics, horrible repetitive gameplay

2 Rating: 2, Useful: 1 / 1
Date: September 24, 2007
Author: Amazon User

The graphics are absolutely amazing, and the way the soundtrack interacts with the environment is unique and well-done. Everything beyond that is terrible.

For whatever reason, the developers decided to get rid of the very fun and very successful fighting engine from the previous two games. We went from a system of several different grapples, counters, and strikes that gave each character literally hundreds of moves to chose from to...a system with a punch, and very slowly animated kick, and a throw (and all you need to beat the game is the throw).

Every single character seems to have the same basic moves, fights are nothing more than throwing over and over again, loading times are terrible, and the music selection is awful. Luckily, you can add your own songs.

You will get bored of this game VERY quickly. I can only hope that the developers decide to go back to the old system, since this game could have been perfect with the old N64/AKI/THQ wrestling engine.

How to destroy a franchise

3 Rating: 3, Useful: 12 / 13
Date: March 13, 2007
Author: Amazon User

1) Take out everything that made the first two games cool

2) Add new crap that doesn't work and makes you want to punch the developer in the face.

3) Come up with the most god awful plot and unbelievable events to ever grace the 360 to date.

Controls are a nightmare. I could go in the bathroom with a notebook and take a crap and come out with a better control scheme than this. I also now have the god-like ability of making a door swing open to hit my opponent by merely making a gesture with my hand. This is crap. But worst of all, AND I MEAN WORST OF ALL, is that the cool finishing/blazing moves that I loved from the first two are nowhere to be found.

I guess it wouldn't be THAT bad of a game if I wasn't comparing it to the first two but this is retarded when a franchise of this calibur switches to better graphics on a next-gen system and comes out being not even close to the equivalent of the other two. I can smell Electronic Arts from here. And they smell like garbage.

Def Jam Weirdness

3 Rating: 3, Useful: 12 / 13
Date: April 18, 2007
Author: Amazon User

This game is retarded. Sorry that I have to start my review like that but seriously, this is one of those games where I try to explain it to people and the words fail me every time.

I'm not saying it's the worst game I've ever played. For one, the graphics are really impressive and the way the levels are affected by the music is pretty interesting. Looking at the character models, you can tell exactly who you're looking at, i.e. The Game looks like the Game, Big Boi looks exactly like Big Boi, etc. The fighting engine is okay, if limited and not overly responsive. The music is okay as far as today's hip-hop goes (sorry to say it but rap music these days is in a sorry state... that's a whole other conversation though) but luckily you can upload your own music to play with and this feature works well.

The premise of this game is what makes me scratch my head. I mean, a typical scenario in the game would go something like this:

The record label exec you work for needs you to sign an artist, but Ghostface Killah might be there to stop you, so you two have to duke it out.

As ridiculous as it sounds, that's pretty much what the game is and it also has a lot of fighting which gets repetitive fairly quickly. The game has a weak frame around it which attempts to incorporate a kind of lifestyle management aspect like what to wear, how much to spend on your girlfriends, how much to spend on artists and their records.... but it all gets boring pretty quickly, especially when you're really just having the same fights over and over.

I've played online and like with most fighting games, I found the lag times to be a bit of a pain. Sometimes I'd have a clean match and other times, my opponent would be teleporting all over the level.

I'd have to suggest a rental on this one first or at least try the demo out. Seriously, this game is just really weird in too many ways to count to make any kind of recommendation.

There's one other thing that I should mention. I find it kind of sad that this game promotes the exact same kind of violence that gets the rap industry into so much trouble all the time. While it's all handled in a tongue in cheek way (I mean, fighting Sean Paul for whatever reason is just plain silly, no matter what), the fact that this is an officially licensed product from a well known record label makes me wonder what the intended message is.

No Replay Value...

3 Rating: 3, Useful: 1 / 2
Date: May 02, 2007
Author: Amazon User

-once you beat the game in about 3 to 5 hours, theres NOTHING else to do with it.

-the story doesnt really hold weight. your fighting cops in the street..thats not something youd get away with in real life. nor does a real cop KICK IN YOUR DOOR WITH NO GUN AND CHALLENGE YOU TO A FIST FIGHT LOL. its just very retarted.

-theres really no sense of "free will" in the Build A Label mode. most of the story's problems stem from your character FIGHTING people and ending up in deeper problems than he already is in..and thats because you cant CHOOSE rather or not you want to fight. for instance, theres a situation where a rival artist is using some of your sampled music for his mixtape..and youll SAY your going to go and talk to him...but there is no talk...you just fight him. there should have been an option to talk it out or fight it out. another example: an artist wants to come to your HOME and fight you..WHY WOULD YOU EVEN LET HIM IN THE HOUSE? they dont give you the OPTION to NOT LET HIM IN...they just start u off fighting in your house. and you only have two options for girlfriends...but you cant even choose them...theyre automatically GIVEN to you rather you want them or not. neither can you choose the artists you really want to sign to your label. u have to pick between 2 random artists in most cases...and half the time, i really didnt want to sign either of them...but i had no choice.

but even with this...it all would have been fine if they had just had an on-going mode where you could release songs with your label and compete with other other labels for the charts. and occasionally one of your artists would have to fight and yada yada. kind of like a Season mode so to speak..and the choices you made would reflect and effect the things that happened around you.

graphics are nice, fight system is like Fight Night, youll get use to it..everything looks and plays great...but it just doesnt have any replay value whatsoever. rent it, youll be tired of it in 1 day..

iLL .


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