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Xbox 360 : Far Cry Instincts Predator Reviews

Gas Gauge: 77
Gas Gauge 77
Below are user reviews of Far Cry Instincts Predator and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Far Cry Instincts Predator. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 79
Game FAQs
GamesRadar 80
CVG 70
IGN 83
GameSpy 90
GameZone 82
1UP 55






User Reviews (21 - 22 of 22)

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Kills Any Fun It Creates

1 Rating: 1, Useful: 0 / 0
Date: December 12, 2007
Author: Amazon User

There is much to like about this game, but it's all smashed to giblets by the things it does wrong.

The good things include a fun storyline, attractive (if sub par for next-gen) graphics, and cool animalistic powers.

Now, the bad.

I got my X360 about a year ago. This game was the first I bought. I have yet to finish it, because each time I've tried to play through, I've been utterly frustrated in short order and inspired to pick up something else.

Since I began Far Cry, I have completed Halo, Halo 2, Halo 3 (all several times, on normal and hard difficulties), Dark Watch, Gun, BioShock, Red Dead Revolver, Viva Pinata, Overlord, God of War, God of War 2, The Simpsons Game, Crackdown, Prey, Dead or Alive 2, 3, and 4, Guild Wars, Half Life 2 (my second time, on hard), Conan, Kameo, James Bond Nightfire, Tomb Raider Legend, and a fair amount of World of Warcraft.

My latest attempt at Far Cry just ended, and is likely my last.

I'm playing at normal difficulty (Hunter), but the game is too hard for several reasons:

First, there is no quick save feature and the game relies on automatic save points. That in itself isn't bad (the Halos use auto-saves to good effect, for example), but in Far Cry the saves are too far apart, and there's no way of predicting where the next one will be. So if you play a while, but need to stop soon, odds are you'll need to quit before hitting the next save, and may well lose all you've accomplished in that session. Also, all too frequently, I've spent a good deal of time getting through a treacherous area, only to have a moment of bad luck which kills me and puts me right back where I started, at the last save. I've lost up to a couple hours progress to this nonsense at times.

Next, the clunky controls all by themselves can create those moments of bad luck. Maybe you accidentally throw a grenade when trying to hold your breath for a tricky sniper shot. Maybe you inadvertently leap to your feet from a stealthy crawl, in plain site of the enemy, simply because you brushed up against a weird angle in the ground. Maybe you tried to use one of the various vehicles in the game, which have the sloppiest freaking controls I've ever used for vehicles in a game, and which are usually a sure ride to your death.

As noted by many reviews, the AI is unpredictable, often stupid and not very aware, but sometimes eagle-eyed and more aware of their surroundings than is humanly possible. You're left with no true sense of what you can and can't do in approaching and dealing with the enemies, or what tactics will be effective.

Worst of all, the game CHEATS. You're presented with an illusion of choice in where you go and how you approach challenges, but in fact you're very obviously herded along on rails, straight into forced confrontations in which you are funneled by the landscape into inescapable fights with the enemy. Sure, we're all used to that, and even the best of games often play that way. But in this game, you're in a jungle, on a large island, and to be stealing along through the leafy wood only to suddenly find that there's a wall of leaves to one side that looks no different than the growth you've been moving through, mirrored by a similar leafy wall a short distance to the other side, is really destructive to immersion, becoming bluntly frustrating as both invisible walls grow closer and closer, funneling you directly into your enemies.

And don't bother scouting out where the enemies are with the binoculars and sniper scope the game gives you, or making cool tactical plans on how to approach these dangerous situations, because you'll just get annoyed when the time and effort turns out to be pointless. This is the kind of game in which you can locate all the mercs in an encampment, kill them all, and then be attacked as you move through the camp by a fresh horde of them springing from absolutely nowhere. It's like looking in a closet as you search a room, finding it empty, then suddenly being attacked by five bad guys who leap out of the closet. It's ridiculous, and it makes your strategies and tactics completely moot and a waste of time.

I wish I could play through this game. I'm intrigued by the story, and I want to play more with the feral powers. But, alas, no; life is way too short.

Far Cry Instincts Predator could have been great, as I understand its PC predecessor to be. But the developers designed it to constantly kill any sense of fun the game might manage to create. Go to a game store and throw a rock in any direction and you'll probably hit a better game.

bla

2 Rating: 2, Useful: 0 / 0
Date: August 29, 2008
Author: Amazon User

CONS: graphically not that impressive. achievements that aren't really that easy. half-life style vehicle driving, but worse. repetitive gameplay. shoot a helicopter a million times and it won't die unless the game agrees it's the helicopter's time to go. far too easy to get killed a million times by someone/something you can't even see. 2 steps to the left, the screen fills with red and you're dead instantly - why? what killed me? oh it was a sniper i can't even see in the dark, again, for the 29th time. better checkpoints could have helped that, but no luck, so you'll be repeating the same stupid thing over and over and over and over and over again. really no different than any other average shooter out there.

PROS: the disc spins in the tray. the game loads and works.


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