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PC - Windows : Dungeon Lords Reviews

Gas Gauge: 48
Gas Gauge 48
Below are user reviews of Dungeon Lords and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dungeon Lords. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 68
Game FAQs
CVG 56
IGN 45
GameSpy 30
GameZone 76
1UP 15






User Reviews (31 - 41 of 45)

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I'm having fun with this one

4 Rating: 4, Useful: 5 / 12
Date: November 22, 2005
Author: Amazon User

Perhaps some of the previous reviews have been for an earlier release, but I'm having fun playing the latest release (1.8). Granted, there are bugs, but most of what I have experienced were eliminated by adjusting the video/sound settings to recommended values. I still have an occasional freeze, however, that requires restarting or even rebooting. Plan to save the game frequently, just in case.

As for the game play, there is lots of combat. If you find yourself lingering in an area, mobs can and will spawn, and often they can be a bit overwhelming. When first starting the game as a new character this can be especially true. You may find yourself a bit challenged by this, but here is where your tacticts will pay off. As one of the other reviewers mentioned, the mobs tend to circle around you as you fight, and the mousing to keep them in front of your weapon is a constant hassle. I found pushing them into walls and corners to be helpful. When I got lots of mobs all at once, I found using doorways to limit their their attack to just one or two at a time was successful. There are also occasional pathing problems and you can use this to your advantage albeit somewhat of a cheat.

I found that the as you increased personal stats and skills the result were directly correlated to better outcomes. Perhaps the reviewer who questioned this was paying at a lower level. The frequency of hitting a target seems to be directly related to higher Dex and Weapon skills ... at lower levels you swing but miss a lot. When you do hit a mob, a box showing the damage done and the mob's remaining health is briefly displayed. I've seen no problems in this area and I'm almost finished with the game. I've also found no chests that didn't open as long as you got the lock-pick panel. There are chests in the game, however that do not give the lock-pick option, but I believe it is by disign, not a bug.

I also suspect that the random encounters are automatically adjusted somewhat for your current skills and levels. I can't be certain that this is true, but it seems that as I've gained levels, the number of Mobs spawning has increased, or the level of the mobs has increasd or both. In any event, the game has remained challenging.

The game seems heavly weighted toward hand-held weapons rather than magic. You must develop magic skills, but the battles are won through hand held weaponry. the throwing and bow skills are necessary but in a limited way. And it's a good thing too, because I've yet to find a decent damage wielding bow in the game.

The 1.8 download is available on the web site, so getting a "used" copy of the game shouldn't pose a problem. The maping feature in 1.8 also works just fine by the way. If you get stumped there is a good site at GameBanshee that has everything but only displays what area you click on. This is good because the site is the ultimate spoiler, leaving nothing to "discover" so be careful on what you call up.

Not as bad as you think, but could use work.

3 Rating: 3, Useful: 5 / 12
Date: December 15, 2005
Author: Amazon User

This game could be, by far, the best combat/strategy game in several years. Think Morrowind, with better graphics and class system.

HOWEVER, I agree with those people that are ticked the game was released unfinished. It is an insult, and I will think long and hard before buying a game from this company or publisher again.

Download the patch 1.3, and your game experience will improve dramatically. I am waiting hungrily for 1.4, but it keeps getting pushed back (another thing that tells me this game company is unreliable).

Combat is rather repetitive, but fun. XP is very well thought-out. Class system is excellent. This game has a LOT going for it. Game map is HUGE (it took me 5-10 hours just to complete the first quest, getting into Fargrove)

I don't agree with the 0-1 star reviews. I just wish they'd finished it before they released it. :P

to bad to describe

1 Rating: 1, Useful: 5 / 12
Date: June 12, 2005
Author: Amazon User

this one will go on the trash heap! to horrible to describe! come out with a second version quick. one with a map. this game is no fun at all.

Thanks for saving me some money

1 Rating: 1, Useful: 5 / 12
Date: August 11, 2005
Author: Amazon User

I just wanted to say that I nearly bought this game, but thanks
to a lady I talked to at EB Games and the reviews by all you folks, I have saved my money. Many thanks for taking the time to submit a review...... Charlie Spivey Richmond VA.



The old and the new

4 Rating: 4, Useful: 6 / 17
Date: June 08, 2005
Author: Amazon User

Here are my additional comments now that the 1.4 patch is available:

With the latest patch, I am certain that my final statement below would have held true; if this game would have been initially released with the 1.4 patch fixes included, it would have been the 2005 RPG game of the year hands down. Perhaps the foremost improvement with this patch is that the stability has increased tenfold, although admittedly it may be due in part to processor, RAM, and VC upgrades as well (currently a 2200+ Athlon XP w/768 MB RAM and a 128MB FX5900, previously a 1600+ w/256 MB RAM and a 64 MB Ti4200). Regardless of etiology, I haven't had the game crash at all since the new patch. Other significant improvements include character customization options becoming functional, minimap implementation, addition of quests/areas, much improved functionality of the sleep/wait system, and the ability to now keep more than one of each item that you pick up. This last fix is from my perspective the single most gratifying fix, as it was a real drag to pick up 50 goblin swords between shops and only be left with one to sell.

For those of you who don't have the specs to play Oblivion in all it's glory (I can play it but only at the lowest settings), I strongly suggest giving this game a whirl. The AI is challenging without being impossible, the spells are spectacular, and the story will keep you engrossed throughout your adventure. The graphics are fantastic for a 2005 game, and although it is a long game, once you get into it I think you'll find that to be a good thing.

(START ORIGINAL REVIEW)

I consider myself a patient gamer, but I do have to say that this game has tried my patience to a fair degree. That being said, however, I have thoroughly enjoyed the 10-12 hours I've put into this little gem.

The first true RPG I got into was Neverwinter Nights, and I was always wanting a bit more when it came to combat. The point and click method has just never done it for me. I guess that's what really drew me in to Dungeon Lords, and I have to say, I'm quite impressed with that aspect of the game. Although there could be more done with the combat, it's still miles ahead of the ol' point and click, and I like the overall feel of it. If you've ever played Gothic I/II, the combat mechanics feel somewhat similar, albeit at an accelerated pace.

In regard to the gameplay, it is somewhat a hit and miss affair. I think the developers perhaps went a bit too far with the distance between the various areas of interest, as it just makes for more repetitive murdering of monster packs and very little else. I suppose from the perspective of experience gathering, it does serve its purpose; however, I think shorter distances with harder, more experience-rewarding monsters would have been the better choice. With respect to the NPC interaction, the story is very well laid out, and I really enjoy the mannerisms of the various characters. The journal does need some serious work, as I am often left trying to recall exactly where I was told to go. Typically, the journal gives you only the barest minimum of information, and in this game, that can be quite frustrating. With some perseverance, however, the player is able to find his or her way.

On to stability, which is a problem. I have had several crashes to the desktop and it has usually occurred in the middle of a long conversation with an NPC. This is not good, as you may not know to save the game before the conversation, and then you're stuck having to retread a fair amount. This is stated with a hefty grain of salt, however, as my system specs are closer to the minimum than the maximum, and that is quite possibly a contributor to the instability of the game overall.

Usually I would include bugs with the stability section, but unfortunately it does warrant a short section unto itself. There are many and although the patch seems to get several of the show-stoppers, I do keep hoping for another patch to remedy the many that remain. Is a crude map too much to ask? I'm having to revert to the olden days of Zork and handwrite maps on pieces of old scrap paper lying around. While this may have been OK back when there were NO GRAPHICS, it is really inexcusable in this game. Also, the lack of being able to carry more than one of any given object is a bit on the cheap side. If I want to horde 10-15 short swords to sell to the next merchant, why am I limited to only one? And don't tell me it's a feature in the interest of realism, either, as none of the characters would ever be able to carry a paltry 10% of the total equipment currently allowed without being buried alive.

Finally, the graphics are quite good but the sound is very average. I have noticed some clicking sounds that are definitely not intentional, as well as some abnormal sound variations, which do detract from the overall experience.

After reading the above, you may ask why I gave the game 4 stars? It's simple. The game is really fun to play. I am enjoying it immensely. If the bugs were taken away and it ran flawlessly on my system, it would be the game of the year.

Cheers,

H

Forest Lords

2 Rating: 2, Useful: 6 / 18
Date: May 23, 2005
Author: Amazon User

There are no dungeons in "Dungeon" LOrds. Although NPS will talk about it. They haven't been implimented in yet! I was going to rate this 3 stars until I found out how rude customer support can be to people. Downright smart-elicky. Someone reported that when he called about the lack of appearence change in this game they just said. "Well that's not important to us now is it." That is a perfect example of the big company with a big head. The game it'self is fun enough but you'll be disappointed to know that you cannot solve it! The objective is missing! Not to mention all the dungeons. What you do get is a lot of skills(which is a good thing if they work) but the don't. It makes little difference if you have a 1 or a 5 in your large shield because it is just a number and nothing more. my fighter moves no faster with a 1 in everything(except wheapons) or a 5. That stinks! And so does this!

Worst RPG I've ever played

1 Rating: 1, Useful: 2 / 3
Date: October 26, 2006
Author: Amazon User

What's wrong with this game? 3 main things:
1) NO MAP. After battling your way to the first city and reaching level 14 because you get lost in the sewers on the way there and THERE'S NO AUTOMAP :-P you get your first quest. But if you don't remember it, that's it... there's not a map to mark your way (despite the fact that the manual and in-game help screen says M is map), nor can you talk to the guy again to refresh your memory, which leads me to
2) No voices. The world seems lonely without characters that speak and
3) well, this is a lost of things, really: You cannot change your character appearance on the initial character creation screen, despite the fact it indicates you can, every time I saved the game in the sewers, monsters would spawn and attack me. After finally making it to the town, I realized that the regen button had permanently ruined my character's stats and I would have to start again.

After playing this (then $50) game for 4-6 hours, then futilely attempting to install the broken patches, I did something I've never done before: I got the whois registrant of the Heuristic Park website, wrote them a letter requesting my money back and mailed it with the CD and the receipt. They didn't even have the courtesy to contact me to apologize.

Do You Like RPG's ? Then Here's a Can't Lose Game

5 Rating: 5, Useful: 6 / 20
Date: May 17, 2005
Author: Amazon User

You can listen to all the bad reviews here and not buy this game.... or you can ignore them and have one of the best RPG's games you can play for 40-60 hours. Ask yourself... how many of these types of game have been released for the PC for a single player? Morrowind, Gothic II and What?! We are lucky to see a company put out this type of game, I've waited years to have more Gothic II and this will do nicely. Yes there are some features missing, but having taken a lizard man for a character, I hardly miss giving him blond hair! I can't fix a broken shield, that's really too bad, maybe I'll just use one of the Other 20 I've found! No funiture in a room? Does that ruin your gaming experience? How shallow is that!? Quests broken? Ha! more like the person can't figure out what to do next, so they come here and claim it's broken! And if it's broken, maybe you can explain how I and many others have beat the game... and completed many guild quests to advance our characters.
The main complaint from reviewers here is no map, but did they mention you get a huge poster quality map in the box? Of course not, that would be too kind. The dungeons could use an automap, but if you feel the need for a map just go to Dreamcatcher's forums and look in the Help/Hints.
I am now starting the game for a 2nd go, how many games deserve a repeat play? Not many. This is an RPG, not a shooter, you actually have to think, and maybe that's the problem for those who post negative reviews.
I give it 5 of 5 stars based on it's ability to provide me Hours of RPG action with good character development and a vast selection of weapons, spells and magic items.
No, this is not Half-Life 2, nor is it Halo II, it's a huge dungeon crawl with tons of nasty creatures to dispatch and a decent plot. If you like this type of game, you can't lose, but if you look here for Halo II, then wait for Halo III.

The Demo is horrible!

1 Rating: 1, Useful: 7 / 25
Date: April 20, 2005
Author: Amazon User

Note: This review is based on the Alpha demo version and not the final release of this game!

Simply bad! I don't know how the final version will be but the demo of this game is horrible! Dated graphics engine, bad physics, simple A.I., poor gameplay, etc.... not good at all! They will have to do a lot of tweaking on this game to convence me to go buy this game when it comes out in a few days from now but right now as is, it's junk.

I would rather play Castle Strike than this title which is another bad game.

If you want Action/Adventure and RPG style game play with spells and powers and HL2 graphics engine get Vampire: Bloodlines it's much, much, much better than this junk! Trust me!

Fun game but patience required.

4 Rating: 4, Useful: 2 / 9
Date: June 22, 2005
Author: Amazon User

This game is a solid overall RPG but is a little buggy. I've seen some bad reviews but the game does not deserve some of the poor reviews it has received. The game is loads of fun with good character development and an interesting story line. The primary frustration comes because there are so many places where you have to accomplish certain tasks in order to proceed to a new area or new level in the game. In addition, the lack of a good map or journal in the game means you are lost a good portion of the time. The first person fighting is great and as you develop your character their are many ways to fight the numerous different types of enemies you encounter. If the developers had thrown in a few more interesting NPC's and had them explaining your path forward better, I would have given this game 5 stars. The only games that get that rating from me are Morrowind and Gothic 2. Still, this is an excellent game if you are patient as the story line develops.


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