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Guides


GameBoy Color : Lufia: The Legend Returns Reviews

Below are user reviews of Lufia: The Legend Returns and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Lufia: The Legend Returns. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.



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User Reviews (11 - 13 of 13)

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can i .....

5 Rating: 5, Useful: 0 / 12
Date: February 23, 2003
Author: Amazon User

can i order Lufia: The Legend Returns by sending chek
if ican please send me an email to tell me

egg dragon rocks my world

5 Rating: 5, Useful: 0 / 2
Date: August 06, 2004
Author: Amazon User

ok looking at this game , you may think that its just another game boy rpg that died last year but this is a lufia game the 3rd in the series. Great story and many hidden "things" remember the anicent cave? its now 200 floors and all random.........I died at 134 and bam lost everything..... its soo .....blip blip yummy that the only thing ill say is "I love the egg dragon more than EVER!!!!"

It breaks my heart, too

1 Rating: 1, Useful: 0 / 0
Date: January 05, 2008
Author: Amazon User

I've been a fan of the Lufia series ever since the first game, "Lufia and the Fortress of Doom" was first released on the Super NES in 1993. It is without a doubt one of my absolute favorite series ever, right up there with Zelda, Mana, Breath of Fire, and the early Final Fantasy titles. When I heard several years ago that they were finally planning to make a third game I was worried it might not make it to the U.S. but once I found out it was I was absolutely estatic! I could hardly wait! I bot it from a local retailer the week it came out and was filled with anticipation all the way home. As I studied the boxart and looked through the manual I thought that the game might just live up to my expectations but after a few hours of gameplay I started to feel disappointed, and the longer I played the more disappointed I got.

I really feel this game lacks the magic of the earlier titles for the Super NES. As far as the superficials go (graphics, music, etc.), they're all right, nothing especially praise worthy, but it is a Game Boy Color game after all, so I didn't let that get in the way. What disappointed me were the characters, storyline and worst of all the gameplay itself.

The storyline is loosely connected to earlier Lufia games but hardly mentions Maxim, Selan or any of the other heroes we've come to love so much in the previous games. Yes, one of them does make an appearance but his role is so incredibly limited that I felt he was wasted.

There are more playable characters in this game than any other Lufia game but they really felt underdeveloped to me. You'd get one character on your team and barely have time to learn they're backstory before another character joined, and the previous character suddenly was no longer important to the plot. This made me long for the previous games where the characters were so well developed and always played essential roles in the game's story. These characters also had very little to differentiate them between each other. They look different, and some of them have different weapons from others but that's it. Most of them can learn essentially the same skills and are just "place fillers", to fill up part of the grid in an incredibly clunky and confusing battle system that revolves around colors and columns. This is what turned me off more than anything else from the game. It just felt like such a terribly implemented idea, like a lackluster attempt at the the type of combat or skill system you'd see in a PSOne RPG. It just didn't seem to fit at all in a Lufia game, where I felt the simplicity of classic turn based system (coupled with the wide array of spells and IP to select from) had been a big part of the allure.

Capsule Monsters and IP are also completely absent from the game as are the innovative Puzzles and "Zelda-like" field items of Lufia II. Also every time you enter a dungeon (even the final dungeon) it's construced randomly this probably seemed like a good idea to the programmers, but in reality it just makes every dungeon feel the same, and worse each floor on each dungeons feels the same, since there's very little variation in terms of size or shape. The end result is that there's no real exploration in dungeons, it's just the same thing, over and over and over again.

I really wanted to love this game, I honestly did but in the end I couldn't, I could hardly even like it. I can hardly remember having been so disappointed by a sequel. However thankfully there is some good news! A few years after this they decided to make another Lufia game called Lufia: The Ruins of Lore. I was very hesitant this time, but went out and bought it anyway and was very pleasantly surprised! It plays and feels so much more like the earlier Lufia games than this game (The Legend Returns) does. I strongly recomend you check out that game instead or, if you haven't already, try Lufia II for the Super NES!


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