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Xbox 360 : Elder Scrolls IV: Oblivion Reviews

Gas Gauge: 95
Gas Gauge 95
Below are user reviews of Elder Scrolls IV: Oblivion and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Elder Scrolls IV: Oblivion. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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CVG 100
1UP 90






User Reviews (31 - 41 of 206)

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YOU DONT EVEN KNOW!

5 Rating: 5, Useful: 4 / 4
Date: January 03, 2007
Author: Amazon User

This is the best Game out for the 360, if you have a 360 and dont have Oblivion, shame on you, dont ask just go buy it. Even if your not even remotely an RPG fan i guarantee youll love this game. Just go to ebay and try and find it cheaper than $40 total USED, and youll see that this game has the highest resale than any other, why? cause it is that good.

Im amazed they could fit so much information on one disc, I have been hesitating to play this for fear that my girl would get jealous and leave me, cause im spending more time on the 360 than her. Let me tell you, ive been playing for roughly 50 hours and i havent even started the main quest yet. Its a totally open world, you can go anywhere anytime, letting you choose how you want to play the game.

You start of by creating your character, everything from the race to the the shape of your chin is all customizable, just remember that each race has its strengths and weaknesses too. Heck you can even decide what sign youre born under, and once youre in the game you can decide what kind of fighter youll be too. Long range with arrows and magic, or up close with warhammers and blades. Its all up to you to decide, might as well train on them all and become the ultimate warrior!

I just bought a horse and am now roaming the countryside finding things like old forts and mines to explore. I even came upon a group of daedric(satanic) worshipers who wanted me to do something for their evil god. There are so many factions too, like right now im a member of the mages guild, the gladatorial arena, and the fighters guild. People recognize you more as your fame goes up, and you can even talk to people and con them into liking you, obviously doesnt work with all of them; some NPC's are just A**holes.
This here is the most game for your money, at least a 120 plus hour game, if your hesitating still, dont; just go get it and see what i meen, you wont be sorry.

A joy to play, even for non-gamers

5 Rating: 5, Useful: 4 / 4
Date: August 10, 2007
Author: Amazon User

Even as a 22 year-old woman, I've played my fair share of RPG and adventure games - Fable, Zelda, Knights of the Old Republic - so I'm not a completely ignorant player, despite gaming being less popular in my sex and age group.

I began Oblivion on my brother's new 360 while home for the weekend with nothing but laundry to do. I began the game as I do many of his games, just looking to fill a few hours between laundry loads. As I learned the controls and customized my character, I found myself loving that it was as story-heavy as my favorite Knights of the Old Republic game, but also combat-heavy. Being non-turn based, Oblivion required that I actually become good at fighting, like Zelda, rather than just queueing up attacks like Fable or KotoR.

I quickly learned that I wouldn't be able to pick up everything under the sun, since there was a weight limit to what I could carry... no more pooling and customizing every weapon under the sun and having them all available at a whim - I had to actually be aware of which weapons were worth carrying and which items I should leave behind. This feature eliminated my least-favorite part of KotoR, which was carrying an obscene number of weapons and objects and spending hours just organizing and customizing the items up.

Once I got out of the tutorial in the sewers, I was dropped into a beautiful world. Where should I go? I just started running. Unlike Zelda or Fable, I didn't have pre-drawn "roads" with obvious loading times... In Oblivion, I felt like the whole world was open, and that I didn't have to kill low-level bats or goblins around every single turn. The best part was that as I ran, I was discovering places not on my map. I could have transported straight to my first marker, instead of take the 8 minute run across the countryside, but the run was VERY rewarding, in terms of discovering the new locations, harvesting plants for potions, and experiencing the ABSURDLY realistic views.

THIS, I thought to myself, is what you read about or see in the movies, when the hero goes on his journey... THIS is what games today lack, is the sense of reality. Getting from here to there shouldn't mean that I meet the same 5 bad guys whenever a certain area loads, or that I'm praying for a way to transport between places so that I don't have to run anymore. Oblivion made me WANT to run, and made me WANT to experience the reality, but it also provided the quick-travel option, just in case I had to retrace my steps and knew that I had gone down a certain road before.

By the end of the day, far after my laundry was done, I found myself hardly able to put down the controller. It's been 2 weeks since I first played, and I keep finding myself wishing I was playing Oblivion. It's almost to the point where I would buy the entire 360 system and Oblivion game, just to be able to play this one game. I can't give a review on the full game, since I've only played for 10 hours and got to level 4, but judging by how much I want to play again, I know it is a 5.

Prepare to get lost in Cyrodill

5 Rating: 5, Useful: 4 / 4
Date: January 08, 2008
Author: Amazon User

I came into this series in time for Morrowind, and I got hooked. At first I couldn't get the hang of it, but I finally managed to figure it out and the end result was plenty of entertainment. The world--both in Morrowind and here in Oblivion--is huge, and there are hundreds of places to visit and explore. I especially liked the inclusion of random hamlets and houses in the wilderness. They add a touch of realism.

And the world itself it beautiful. I'll be playing and be struck by the view or a particularly tranquil-looking meadow. There's nothing quite like cresting a hill in Oblivion, too. You come up over the rise and a valley is laid out in front of you--you can see all the way across a mountain range. No backdrop palettes here. If you see a mountain off in the distance, you can climb it.

Even after you complete the main questline, you'll only have scratched the surface of the content. There are hundreds of odd jobs to be done in each of the towns, and they aren't the mindless cut-and-paste quests you get in other games. My favorite so far is one for the Dark Brotherhood where they lock you in a house with several other people, and you must assassinate them one at a time without the rest catching on and attacking you. Another fun one was tracking down a man who said he was a vampire hunter, only to learn he's little more than a thief and a murderer. Everything's heavy on story and cutscenes, which is good! You'll get sucked in. The atmosphere is quality.

Each player will have things they like to do. Some like the combat aspect, others like making their own spells and practicing sorcery, and others like to search for rare plants to put into potions. Any pursuit will give you hours and hours of gameplay. The money problem in Morrowind has been fixed (it was notoriously easy in that game so quickly earn thousands upon thousands of gold, and be able to afford anything offered). You'll make more gold as you level up, but you won't find whole suits of ebony armor worth 100,000 gold lying around on each enemy like in Morrowind. Expensive, quality items are nice and rare, and you appreciate them more because of it.

If you do build up a surplus of gold, you can always buy a house or two or five. There's one for sale in pretty much every town, and they range in price from 5,000 gold to 25,000 or so. The furnishings for these houses (many come unfurnished) are another 1,500 apiece. You really don't need to buy a house (as the game recommends repeatedly on the many loading screens), because you'll never have much use for it. The only thing in your houses that's useful is the bed, and it's almost always easier to just use an inn or fast travel to a campsite. Still, they are fun to have, and they're great later on when you need a place to store items you've saved up.

Negatives? Just two little ones. After you play for a while, the game seems to slow down, which can prove to be a headache when you need to access the menus. Sometimes it locks up completely for a minute or so. And the loading screens--lordy, the screens!--sometimes there are multiple loading screens for the interior of a house. Castles will be divided into several loading zones. Passing from indoors to out or vice-versa requires a load. So does leaving or entering a town, sewer, cave, mine, shrine, ruin, cellar, attic, tower, or in some cases, room. This can become frustrating.

Other than that, this game is virtually flawless. It can give you dozens of hours of playtime if you get into the guild quests and professions, and probably twice that if you decide you want to explore and find all the locations on the map.

This is probably the best all-around lazy Sunday game on the 360 so far, the kind of thing you could spend an afternoon messing about with and feel like you did something semi-useful when you finally save and quit.

Oblivion rules Pc and Xbox 360 scene.

5 Rating: 5, Useful: 4 / 4
Date: April 24, 2006
Author: Amazon User

I was an avid player of Morrowind, and liked that a lot... but that just doesn't compare to EDS: IV.

First of all, in Morrowind, I had a tendency to get lost a lot and not know where my quest was. The initial storyline was introduced late too. I played about 20 hours before I even reached ''Ghostfence''.

In Oblivion, the quest was hit off right from the start. As soon as I got out of the sewers, I was thrown instantly into the overrun city of Kvatch. And also, thank God, I was no longer losing myself in the amazingly huge denizens of the province of Cyrodiil.

Another point about Morrowind was that the assassins guild was not very well developped. They were not so much stealthy assassinations as they were 'march in and beat em' down' missions. Also, in Morrowind, the whole point of being an assassin was lost, because your executions were all legal. Therefore, even if you screwed up, were not stealthy at all, and killed your target in front of twenty people, it wouldn't matter. The Oblivion approach is much better. The Dark Brotherhood are inndependant contractors that are definitely illegal and a bit fanatic. There was no uniform either, and although that isn't really important, it's kinda cool.

Although there are less weapon options, each option; bow, dagger, sword, hammer, axe, hand-2-hand and your block, they are better developped. Arrows fly, fall, stick, skip and bounce realisticly. Weapons glance off shields and other weapons when the player blocks, and the enemy recoils.

The scenery is breathtaking and I choked from disbelief at the intricacy of the landscape the first time I stepped outside out of the sewer.

In short; I can't wait to play more and I highly recommend it to everyone!

A RPG home run

5 Rating: 5, Useful: 4 / 4
Date: September 14, 2006
Author: Amazon User

Pretty good game overall.

Graphics are outstanding. Really, truly, they're crazy cool. Interface is good. The rapid travel system in the game is a big improvement over previous Elder Scroll games. Character customization options are outstanding.

There's an immense amount of freedom in the game. You are basically free to follow any number of quest lines at your leisure. At times you definitely get the feeling that you're doing quests for the same of doing quests though. Example: Go to XYZ deep dungeon in a far off land and stealth past the blind order of monks guarding the sacred treasure. Bring it back to me., etc. That's cool once or twice, but I personally feel it's over-used in this particular game.

Challenge rating is decent. The game's certainly not a pushover, but it's not impossible either. There's a good play balance there. Voice acting is well above what you would expect.

If you're already a fan of the Elder Scroll series definitely pick it up. If you have a healthy interested in self-guided rpg's that favor live-style combat then you'll probably dig it too. I'd say you could easily get 60-80 hours out of the game before you exhaust all the major quest lines.

My only major complaint is the combat system. It's very basic. You hit the button to whack something and hit it again to whack it again. There's some element to blocking and dodging but you can tell those are afterthoughts. I'd like to see a more robust combat system in future installments. But, what they have works decently.

Another small issue: When you drop an item in the game it just sort of drops willy-nilly. You can't place items in specific spots very easily. When I finally bought a decent house and wanted to display some of the cooler items I found in the game it was very difficult to do that. I literally spent an hour trying to put stuff in a display case. Like I said, small but frustrating.

This really sets the bar pretty high for other RPGs on the 360.

Quite Possibly the best so far...

5 Rating: 5, Useful: 4 / 4
Date: September 23, 2006
Author: Amazon User

I have been playing this game for well over 300 hours, with a multitude of characters spanning from the frail but uber-powerful mage, to the dumb-as-a-door-nail warrior, and everything in between. Couple this with Morrowind, and I have logged more than 900 hours in the Elder Scrolls Universe. Oblivion is hands down the better game, graphically, interface wise, and even the combat system. Everything is crisper, and neater. The game is so expansive, that every time I play, I still find new things. You will ind yourself running along, trying to do a quest for some guy, and you will rise a hill, and be stopped by the amazing veiw of the landscape in front of you. You will be sidetracked by the beauty of the things around you. I myslef have, on mopre than one occasion been running along, and find myself just stopped to watch and follow a butterfly, or chase after a deer for the heck of it. It is such an immense world, and there are constantly new things happening around you, that you will never become bored with playing.

Unprecedented Complexity, Deepness, and Game-Play Satisfaction

5 Rating: 5, Useful: 4 / 5
Date: January 04, 2007
Author: Amazon User

In just my humble opinion as a gamer geek for almost 30 years, this is the single most enjoyable and fulfilling video game I have ever played. I have other good XBOX 360 games, but have collected 1" of dust since the first second I slid Oblivian's disk into the XBOX 360. Just from a RPG perspective, this title completely embarrasses every Japanese turn-based RPG out there. I just finished FF XXII on the PS2 and it was a quality epic production in it's own right, but pales in comparison. The concepts in the game aren't new if you played Elder Scrolls III, but ED IV-Oblivion builds on the ES III engine with massive improvements in most game attributes.

Pros:
· Gorgeous next-gen graphics. One of the best looking titles on XBOX 360 and easily the best looking RPG on any console system.
· Amazing musical score, environmental & ambient sounds.
· Second-to-none voice acting and an unprecedented amount of it.
· HUGE environments dwarfing Grand Theft Auto - San Andreas
· Unprecedented complex and deep character development and leveling
· Hundred and hundreds of missions, and we are talking quality here, not just quantity. Each mission is complex with multiple optional solutions, takes time to complete with multilevel/multi-step involvement. It is deeply satisfying when you have completed any mission.
· SAVE THE GAME AT ANY TIME IN ANY PLACE - even during combat!

Cons (Unfortunatelty, there a few and they are worth mentioning:
· Load times are tragically long - something that has not improved over ES III.
· There are times when the game will permanently freeze the XBOX 360 system requiring a reboot - another issue that was not fixed from ES III.
· I am not sure you can call this a con, but the official strategy guide and online help is necessary to understand and enjoy all of the complexities of the game. Though mission assistance is not required, understanding all functionalities, as well as environmental and character attributes is amplified with reference material.

The Zenith of Role Playing Games

5 Rating: 5, Useful: 4 / 5
Date: June 07, 2006
Author: Amazon User

After playing this game for over one hundred hours I believe I have an adequate amount of time spent for an accurate review. Being a fan of RPG's I would have to say I am somewhat biased, but have played hundreds of games over the course of 16 years.

Game play: Elder Scrolls IV has some of the most phenomenal action I've ever seen in an RPG. I would definitely consider it to be an action RPG. Unlike many conventional role playing games everything is real time. The new radiant AI system was used for Elder Scrolls IV in which the NPC characters lead regular lives and make their own decisions. Unfortunately this means that sometimes you can't find members of your guild or faction. I count seven different factions which I have joined so far; The Knights Errant, The Blades, The Fighters Guild, The Mages Guild, The Arena, Order of The Virtuous Blood. Each gives you the ability to advance to the top. While the game is not as interactive as I would like (i.e. the ability to cut down trees etc.) it is considerably more interactive than many other RPGs out there. Quests are quite varied in length, difficulty and aspects. There is a main quest line which has you searching for an heir to the emperor of Cyrodiil.

Setup: One of my favorite things about this game is the hot buttons where you can have eight different spells, weapons or armor of your choosing. This allows for great ease of use while in the heat of a battle. There are four sections in the menu area: character, weapons, spells and log of quests. It is a huge improvement over Morrowind in my opinion and is very organized. Each section has subdivisions to divide even further.
In the beginning of the game you are offered a choice of races and then classes to choose from much like Elder Scrolls III; after which you are able to customize the look of the heroine with an unimaginable number of facial features and skin tones as well as age and hairstyle.

Leveling up is done by increasing your major skills; each class has a set of major skills for example mine was a Breton, battle mage, the mage so a few of my skills were blade, blunt, alteration, destruction, conjuration and a few others. If you are looking to level up a great deal plan on spending hundreds of hours playing the game because after nearly 110 hours of game play my character is at level 33 out of 120. Also many people believe that the monsters/people that are fought level up with you. This is not entirely true. As you level up the actual enemies change-not their level. For example at level one the most difficult animal you will fight in Cyrodiil is a wolf while at my current level it would be an ogre.

Graphics: The artistic care that was taken to create this game is breathtaking. Every little detail adds to the overall masterpiece that is Elder Scrolls IV. It is by far the best looking game I have ever seen bar none. Much of this is due to the graphical prowess of the Xbox 360 or one's top of the line graphics card. Nonetheless, the makers of Oblivion have created a work of art. The forests are so realistic it's sometimes easy to forget it is a game. Each leaf and flower is discernable with vibrant vivacious colors and moves with the wind. The shading is the aspect that gives the most realism to the game. Unfortunately, I can only describe the landscape of the game to a certain extent. In order to truly experience it you must try it for yourself.

Music: There isn't much to say about the music. It is dreamy and fits the medieval feel of the game; as usual is in 5.1 Dolby Surround Sound.

Cons: Unfortunately there is no such thing as a perfect game so of course there are a few small downsides to Oblivion. One of the things that really bothered me is the speed of the leveling up. I wrote about this earlier on in the review. I would have expected to be much higher in level by the time I had completed all the quests for each faction. 144 quests and only at level 33-doesn't exactly seem like even trade-off. However, I'm sure there are quicker ways to achieve a higher level. Some smaller qualms I have with the game are: the voices used for NPCs in the game-from what I can tell there are only about ten different people doing voice acting, while in battles when your horse is near, the enemy most of the time goes for the weakest thing around, which is of course the horse. I lost probably three or four horses because of this. The "solution" is to pay for horse armor by downloading it on Xbox Live for like $2.00. Honest, I don't think you should have to pay for something that they messed up.

Rating:
Game play: 9.5/10

Setup: 10/10

Graphics 10/10

Music 10/10

Replay Value 8/10

If you absolutely wanted to play Elder Scrolls IV: Oblivion for the cheapest price my recommendation would be to buy an Xbox 360 core system. You ask why I would say to get an Xbox over just purchasing it for the computer; the most obvious is the graphics capability of the average game player's computer. First of all if you plan to run this game on a laptop most would need to purchase a whole new computer with a GPU to handle the game probably running anywhere from $1500 to upwards of $5000. Secondly it would be possible to upgrade a desktop computer to run Oblivion. If you plan to do it you would most likely need to have at least 1 gigabyte of free RAM, a graphics card for the game I would expect to be about $200 or more. The last thing and of course the most expensive is the processor. A hyper threading 2.8 GHZ Pentium or better is I believe minimum to get a smooth running game. I would suggest a dual core processor. In essence it would not only be cheaper for most just to buy the Xbox but a lot less of a hassle seeing as the 360 already has the capabilities to run this caliber of game.

Warning, you may lose your job over this game.

5 Rating: 5, Useful: 3 / 3
Date: March 08, 2007
Author: Amazon User

A lot of the people here have already stated how good this game is. I would agree. This is the best RPG I have ever seen. It is huge, customizeable, and easy to play. There are some graphic problems, but they are small and don't take anything away from this game. Everything about this game is great, if not perfect.

That leads to the only problem I have with this game. It is almost impossible to stop playing it. I have logged almost 200 hours of playing time. 200 hours where I could have been doing something productive, but instead I was killing ogres and vampires. But that only means that I got my money's worth. $60 a game isn't cheap, but this one is well worth it. Plus there are a ton of downloads on xbox live that add to the game. I wouldn't bother with the strategy guides though, as there are plenty of internet resources to help you with any problems. If you enjoy RPG's or even kind of like them, you really need to get this. If you don't like them, I think you still might enjoy this game. It is that good.

I never play Role Playing Games

5 Rating: 5, Useful: 3 / 3
Date: June 05, 2007
Author: Amazon User

The last time I played a role playing game was like diablo on the pc. This game though is rated so high I thought, I will give it a shot.

Man am I glad I did, this game is really a great game. First off the start is fun because you can really customize yourself, which is neat. I went for the elf look intending on using a bow and arrow.

The game itself is huge. Granted I have "only" played 20 hours but it seems to be just a massive game. Truly if you wanted to, you could spend countless hours playing things you have never done before, it is that big.

The quests themselves can seem to be repetitive, find a cave, kill the bad guys and so on. That is ok though, since you can approach it so differently. Last time I completed a quest I used sneak almost the entire time. Other times I had my longsword and shield and slices and diced my way through enemies. In terms of attacking, severel options as well

The difficulty of the game can be changed at anytime, which above anything else is convient for those of us that made some stupid mistakes. . . So I don't think people will have trouble beating the game (if I can get through it, anyone can)

It really is a remarkable game. I plan on purchasing one or two of the expansions when i finish (maybe 6 months from now?)


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