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PC - Windows : MechWarrior 4: Black Knight Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of MechWarrior 4: Black Knight and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for MechWarrior 4: Black Knight. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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IGN 86






User Reviews (21 - 24 of 24)

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Just as good as MW4

5 Rating: 5, Useful: 0 / 5
Date: February 06, 2002
Author: Amazon User

I have only one thing to say, excellent game microsoft. All facets of the game is well done. Peace:

Mags, Angel, Shredder...!!! HEEELLLLPPP !!!!!

2 Rating: 2, Useful: 0 / 2
Date: June 25, 2004
Author: Amazon User

Okay, there's nothing wrong with a challenge. But I'm just selfish and unsporting enough that I don't want a tie when I lock up with the enemy-- I want to bring enough force to bear on them to overwhelm them. And that is the weakness of Black Knight-- mission after mission. You can't. On most of the missions, you ought to have two lances or more, but you will have to cross your fingers and try to beat the four to one odds with your one lance and on again, off again lancemates. Perhaps Mechwarrior: Mercenaries spoiled me badly, but I was too busy cursing like a werewolf for most of the missions in Black Knight at the lousy odds and even worse mission profiles to enjoy any of it. Now, if they had let me import my gear and lances from Mercenaries to this one.... that would have been different. To #@%%% with the Legion, Spectre Lance rules.

Changes, Both Good and Bad

3 Rating: 3, Useful: 0 / 0
Date: December 09, 2007
Author: Amazon User

<> Mech 4: Black Knight made some nice changes to Vengeance in that it included some new mechs (which all look better than their predecessors), all of which are quite useful (finally, useful light mechs other than the Cougar!) On the negative side, production values for the mission briefings and voice acting (which was not anything to write home about the first time) have gone down. Also, missions vary wildly in difficulty, from being over in minutes (single digits) with hardly a shot fired to being all but impossible until you do enough trial+error runs (I though Mech Commander had the monopoly on those sorts of missions!). Also, the black market system had a lot of work that needed to be done on it, which fortunately would show up in Mercenaries, a very good sequal to MW IV. The most annoying thing Black Knight really does though is in its story. It does one of the worst carry-over jobs I've ever seen in a sequel. While Diablo II pulled off the "Hero gone bad" relatively well, this game just starts off with "All those people you worked hard to beat the previous game with, including yourself, are now psychopathic genocidal murderers. Aren't you glad you worked to beat the last game the harder, good way?" Games like KOTOR II approach sequels right, by having a storyline of its own, but allowing the player to update what occurred previously based on how they beat the first game! This does not seem too difficult, but I hardly ever see it. Pretty much, the story ruined a lot of the game for me, which is a shame because the mercenary idea and mechs seemed great.

mechwarrior4: Black Knight

4 Rating: 4, Useful: 0 / 0
Date: June 15, 2008
Author: Amazon User

it was a good game, i thought the storyline was great, not much had changed in the gameplay from the other two connected with this game.


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