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PC - Windows : Shadow Man Reviews

Gas Gauge: 70
Gas Gauge 70
Below are user reviews of Shadow Man and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Shadow Man. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 50
Game FAQs
CVG 80
IGN 80






User Reviews (1 - 11 of 15)

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Cold Chills

4 Rating: 4, Useful: 0 / 0
Date: September 28, 2007
Author: Amazon User

I played this game when I had the nintendo 64, and owned this game. When the cut-scene where is little brother is at the aslym, that is what gave me the cold chills. This game could have been easier to play. I am looking for this game again, but I am running XP verison and can't find it.

THE MOST BIG AVENTURE THAT I EVER PLAYED!

5 Rating: 5, Useful: 0 / 2
Date: August 21, 2006
Author: Amazon User

Shadowman is definitily the most Great aventure that i ever played, maybe it not contains greats images, but i got really addicted to played it.
The reason for this addiction, is that this game contains innumerals secrets around, and if you not have a guide, you maybe be 100 hours! sit in your chair.
Well i haven't finish the game yet, but i enjoy a lot that this game be the longest aventure game around!

the best adventure game for PlayStation 1!

5 Rating: 5, Useful: 1 / 2
Date: March 21, 2006
Author: Amazon User

i picked this game up for around about $5 at a used video game store. as soon as i started playing it i was hooked i finished the game in 13 hours and 51 minutes.

i know i know the graphics are absolute crap but i liked them for some reason i mean the walls are made up of crap pixels which move when shadowman is not moving. i especially love the stupid voice overs i mean some of the lines are so sad like (jesus christ LUKE!!! he's alive, alive and in pain i i i gotta help. don't worry he's dead you know that. i know but i saw) i mean it is really crap but the story line it tries to look scary but it is just pulled off apathetically and it is boring but i love this game so much because of the dark souls. but its still shit

Creepy

4 Rating: 4, Useful: 1 / 1
Date: September 29, 2004
Author: Amazon User

This game creeped me out but it was fun and a bit different from your average game. It has a sort of "Clive Barker" look. Definitely not for kids.

From The Mouth Of A Grade 'B' Gamer

5 Rating: 5, Useful: 2 / 2
Date: July 25, 2003
Author: Amazon User

I come from the old country, arcades in the 80's, where Tempest, Joust, and Jungle Hunt reigned supreme. I purchased my N64 LOOOOONG after it was the system to have, it was cheap, I was looking for relaxing kicks. So I picked up a copy of Shadowman, discounted, vaguely remembering it when it was new on the market. Put it in, and (cliche Sound Effect) I was hooked. The game is murky as heckland. Opening cheekily with Moonlight Sonata playing underneath a 'narration' of Springheel Jack. Great cinematics, great sounds, great levels, some (the temples) are so bloody frustrating you want to whip the whole system out the door. But I kept with it, and I beat it. HA, first game since Double Dragon in the arcade, and I beat that with one bloody token. I recommend this game to non-gamers who are looking for something to dig into, with a different approach than the usual blast'em. (Gamers will say witty and snide things, scrutinizing and bla) So to hearken back to my metal roots, THIS GAME ROCKS!!! (so there)

yeah,PS 1 version is bad;but not THAT bad!!!!!!!

5 Rating: 5, Useful: 0 / 1
Date: January 07, 2002
Author: Amazon User

This is just a reply to all those who go on and on about how horrific the ps 1 version is.Yeah,I'll admit that it's bad,but not nearly as god awful as people are making it out to be.ESPECIALLY if you have not played shadowman on any other format before;like I had.If nothing else,playing it on ps1 gives you all the more reason to try the other versions and be even more suprised.Most of the people that down the ps1 version are biasd to nintendo or sega and therefore criticize anything of the ps.Let's not forget that the ps1 version still has the amazing voiceovers and while some content of the enviroments are edited out(as they are in the N64 version)they are still convincing.Let's put it this way,I'd rather play shadowman for PS1 rather than Final Fantasy 8,which had great graphics,but the gameplay and storyline sucked!And I'd much rather play shadowman ps1 version than another stupid mario game from nintendo(gamecube's Luigi's Mansion??????puh-leeze!!!!)As for the main person on amazon who reviewed this product;what's the deal with all this political correct talk about giving Carribian Americans
a bad stereotype??Hello-this game is about VOODOO LORE!Would it be better if shadowman was portrayed as some white guy named Bob?
And then the reviewer goes on to say that neither Shadowman or Nettie makes for a good role model?What?How much was that critic smoking before that review was written?The game is 17+ and I don't think that the people "who are supposed to be playing it" are looking for any role models.Esp. when the game deals with serial killers,demons and the apocolypse.But in my opinion anyone
who actually walks through the diffrent levels of hell and survives is an exceptional hero to look up to.

A work of art on the Dreamcast, PS2 version?

5 Rating: 5, Useful: 3 / 4
Date: December 24, 2001
Author: Amazon User

This game is the reason I bought my Dreamcast, it's dark themes, and superb gameplay make it one of the best games I ever played, why has no one heard of this game? A lost treasure if you ask me. If it comes out on PS2 I would buy the console just for this game.

No Gateway for Shadowman

1 Rating: 1, Useful: 0 / 3
Date: June 27, 2001
Author: Amazon User

This game continues the Acclaim tradition, begun with Re-Volt, of producing games not compatible with Gateway systems. There is no fix available, and PC Support has no comment on a due date. If you own a Gateway, save your money.

So freaky, it's good

5 Rating: 5, Useful: 1 / 2
Date: June 15, 2001
Author: Amazon User

Shadow Man is very underrated, in my own opinion. Some people just look at the box and say, 'This one's gonna bite'. They have no idea how wrong they are. Shadow Man draws you into the world of Mike LeRoi, a man who has a strange relationship with Nettie, his voodoo priestess. Nettie planted the Mask of Shadows into Mike's chest, which enables him to journey back and forth from Liveside to Deadside. This game grips you from the beginning and once you're gripped, I'm afraid you can't get out, sorry. The game has a very interesting idea, showing the player awesome levels and environments. My favorite level is the Temple of Fire because of all the engaging puzzles. You see Mike LeRoi, who seems to be an ordinary man at first. But then, you go with him on a long trip to the many regions of Deadside, and as you do, you might find it amazing for one man to be able to go so far and do so much. Some parts are rather frightening, though, like when you get to Asylum. Oh well, you'll see when you start playing. I don't want to give the events of such a good game away.

Shadow Man

4 Rating: 4, Useful: 2 / 2
Date: June 13, 2001
Author: Amazon User

There is something about Shadow Man…I first encountered it in its Playstation version, which was so awkward it was unplayable. The scenery kept tearing as the program strained to keep the game going. And Shadow Man himself moved like he was wearing socks on a polished floor – not good when the ability to make precise jumps is often vital. I gave up quite early into the thrilling story, and traded the disc in. But Shadow Man stayed with me. I was intrigued by its promise, and the atmosphere from the start was striking. The game also had a brilliant music score, which to this day is indelible in memory. So when, some months later, the game appeared on Dreamcast, I was drawn back to it. I haven’t played the N64 or PC versions, but on Dreamcast, Shadow Man is superb. Everything that the Playstation version failed to do justice to is here. Unfortunately, the programming itself has its limitations. The game runs choppily a lot of the time, and collision-detection is noticeably bad (though is nowhere near the disaster it was in the PS version). It is a shame also that the music cuts abruptly when you cross the border of one area to another. Given some more time and resources, the developers of this game could have smoothed off a lot of edges, but the quality of the product still makes its lack of popularity a mystery. Other reviews here have already given an idea of the content, so I will just add that playing this game is absolutely compelling. I recently devoted a week to playing through it a second time, from start to finish. During this time, the game was even in my dreams. Stuck on where to find the next Govi, containing Dark Souls crucial to my progress, I dreamed them in locations that annoyingly turned out to not exist in the game when I woke up. While RGPs, famous for their depth and duration of play, still seem to be aimed at kids, and feature characters and dramas suited to young sensibilities, it is refreshing to have a long and involving, story-based game that is mature. Though not an RPG, Shadow Man does have elements of stat-building, and is certainly long. Battles can seem random as well, especially if you keep going back and forth between major areas (enemies re-spawn). It does have in common with RPGs the feel that you are in a huge world with quests to complete, people to meet, powers and possessions to build up. Longevity? I clocked in, this time, at around thirty hours of in-game time, though this includes a non-productive seven or so spent wandering around in vain (looking for Dark Souls that suddenly became elusive as mentioned above). Even that time wasn’t really wasted, however, as the world of the game seems deeper for your crossing and re-crossing it. One of the rough edges in the design is that having left a ‘level’, all enemies are back in their original places when you return, so you know what to expect. It would have been good to have various programmed enemy-placements, to develop the illusion of a living world. Which brings us back to the fact that the game world is truly huge. One manner of your progress requires you to remember locations. See another of those weird-looking ‘doors’ or other physical features? You will later acquire the means to open or use them. But will you remember every location in which you saw one? Fail to do so, and you may miss something important to your advancement in the game. Less vitally, you might just miss some of the minor collectibles, which though not essential to completing the game, may help, or simply arouse any compulsive tendencies you might have. There are five hundred little red pods called ‘cadeaux’. Each hundred of these presented at an altar will increase your life/power capacity. This is necessary only up to a point. But the compulsion to root out every last one is there, even if you defeated the final boss ages ago. It is not surprising to me that reviews for the Playstation release were bad, while the Dreamcast, N64 and PC reviews were at worst lukewarm. This game is so ambitious it needs a stronger machine to run it decently. This aside, it still sadly lacks the polish it deserves. Hopefully, ‘Shadow Man 2econd Coming’, which is due out later this year, will be better. I am greatly looking forward to it, as I had feared lack of enthusiasm for the first game had killed plans for it. For now, though, if you own any of the formats other than PSOne, and this sounds like a game you would like, Shadow Man is highly recommended. And you should find it going ..., too – probably the only advantage of its lack of commercial success.


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