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PC - Windows : Shogun: Total War Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Shogun: Total War and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Shogun: Total War. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 88
Game FAQs
CVG 93
IGN 85
Game Revolution 75






User Reviews (1 - 11 of 115)

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A MILESTONE IN GAMING HISTORY!!!

5 Rating: 5, Useful: 0 / 0
Date: December 29, 2007
Author: Amazon User

DISCLAIMER: I am a Japan-buff and games based on the Sengoku period of the Shogunate Wars have to be really bad for me not to enjoy them.
Now imagine how much I enjoyed one of the BEST strategy games ever!!!

SHOGUN: TOTAL WAR is admittedly such a great game in every aspect it has become a RTS game benchmark. Not to mention it has fathered the TOTAL WAR series!

Alternating between a tactical map (in which units get moved and improvements built) and the battlefield map (in which real-time unit movements and battles are fought) SHOGUN:TW has struck the perfect harmony between Turn-Based and Real-Time Strategy gaming.

The graphics are by now only a bit dated - and, on the other hand, they can truly shine even on mid-range systems today. The units are easily distinguished during battle, controlling them is done via a user-friendly interface and the issued orders are followed fast and effectively (something not true for much latter games, such as SUPREME COMMANDER).

The sounds manage to be both majestic and realistic (even after so many years, I am using them as my main WinXP Sound-Theme). Both Japanese and English is available.

Birth of an heir, earthquakes and assassination attempts by ninjas all add to the unpredictability of the gameplay. The particulars of the terrain and the weather, the troops deployment and the placement (and survival) of the general, all make the real-time battles such a unique experience!
Alliances are made and broken; rebels conquered and their shock troops assimilated; Christian traders allowed or shunted. Every decision has consequences.

Do not miss on it!

HIGHLY RECOMMENDED!!!

A MILESTONE IN GAMING HISTORY!!!

5 Rating: 5, Useful: 1 / 1
Date: December 29, 2007
Author: Amazon User

DISCLAIMER: I am a Japan-buff and games based on the Sengoku period of the Shogunate Wars have to be really bad for me not to enjoy them.
Now imagine how much I enjoyed one of the BEST strategy games ever!!!

SHOGUN: TOTAL WAR is admittedly such a great game in every aspect it has become a RTS game benchmark. Not to mention it has fathered the TOTAL WAR series!

Alternating between a tactical map (in which units get moved and improvements built) and the battlefield map (in which real-time unit movements and battles are fought) SHOGUN:TW has struck the perfect harmony between Turn-Based and Real-Time Strategy gaming.

The graphics are by now only a bit dated - and, on the other hand, they can truly shine even on mid-range systems today. The units are easily distinguished during battle, controlling them is done via a user-friendly interface and the issued orders are followed fast and effectively (something not true for much latter games, such as SUPREME COMMANDER).

The sounds manage to be both majestic and realistic (even after so many years, I am using them as my main WinXP Sound-Theme). Both Japanese and English is available.

Birth of an heir, earthquakes and assassination attempts by ninjas all add to the unpredictability of the gameplay. The particulars of the terrain and the weather, the troops deployment and the placement (and survival) of the general, all make the real-time battles such a unique experience!
Alliances are made and broken; rebels conquered and their shock troops assimilated; Christian traders allowed or shunted. Every decision has consequences.

Do not miss on it!

HIGHLY RECOMMENDED!!!

the BEST war game ive played

5 Rating: 5, Useful: 0 / 0
Date: August 19, 2007
Author: Amazon User

An absolutely awesome piece. The graphics and sound is just so fantastic! Able to coontrol hundreds of troops at a time. The only cons are that there is a lot of space taken up on the hardrive. Otherwise, AWESOME!!!!!!!

??????

5 Rating: 5, Useful: 0 / 13
Date: June 03, 2005
Author: Amazon User

does your computer need a 3d acellerator card???? to play shogun total war
??????

Every Clan has a chance

5 Rating: 5, Useful: 2 / 3
Date: June 03, 2004
Author: Amazon User

This is just to disagree with Chow Dog's review.

*Every* Clan can win, even at the hardest (Expert) level, you just need to have a knowledge of your clan's strengths and weaknesses. The Hojo and the Shimazu are , in my opinion, the easiest clans to play and win with, but there's molto fun in the others. Brag: I've won with every clan except the Imagawa (yet!) at the hardest level and that means I've defeated the Hojo at least five times.

The weather is also vitally important. I used to only play in fine weather so I could see...but you can sneak up in fog...or if you are close-combat oriented, attack one of the computers Archer- heavy armies in the rain.

I could go on. I discover new subtleties with every game.

I agree that the "diplomacy" is rudimentary, and that is my one real gripe. You cannot get your "ally" to attack in concert on a mutual enemy, even if you are both at war.

A strategy suggestion: in the beginning you have two choices: immediate blitzkrieg on your nearest enemy to take them out before they can get strong, or a more measured approach, building up infrastructure and armies till you are ready to fight. Both approaches have their place, but you will find that your long-term development is slowed if you choose the former.

Cry Banzai! and let loose the dogs of war!

A Great Game, but...

4 Rating: 4, Useful: 2 / 5
Date: March 09, 2004
Author: Amazon User

Shogun: Total War brings you back to the Warring States Period. You may play as one of the seven warlords. The history and everything appear to be accurate. Ninja, Geisha, emissary, and all kinds of soldiers, from regular spearmen to archers to warrior monks to calvary, are all available. The game play is indeed simple. Most of the time you are like playing card board game, you move your soldiers like playing RISK. But when a battle breaks out, it turns to an action mode, in which you can command and actually see the soldiers crossing blades (the sound effect is cool!) You win the game until you defeat all the other lords, i.e. conquer Japan.

There are several things that make this game fascinating: (1) the sound tracks are great: very traditional Japanese music; (2) accurate historical background. Good research; (3) the videos are fantastic. For example, when the ninja carries out his assination, a video will show that whether he has succeed or failed (i.e. whether the ninja or the target is killed); (4) like the AGE OF EMPIRE, you need to build things in your dominiants in order to improve either your country's economy or the quality of your soldiers; (5) you can choose between two languages, either English or Japanese. If you'd like to enjoy a more traditional Japanese environment, this will be a very good option.

Many people have praised this game, but there are several drawbacks that made me give it only 4 stars: (1) the function of forming alliances is almost useless. An "Alliance" in this game only means "non-interference". You cannot plan and cooperate with your computer allies to attack your common enemies. Also, they sometimes offer you alliance without reasons: they can immediately invade you right after forming an alliance with you; (2) Although the introduction claims that all the warlords have equal chances to win, this is simply not true. After playing it for a few times, you will discover that the Hojo Clan has almost 80% chance to win, the remaining 20% goes to the Oda Clan. The remaining five lords have no chance at all; (3) after all, it is force but not strategy that really matters. As long as you have a large and elite army, you can win for sure. In fact, I don't see how one can apply Sun Tzu's ART OF WAR to this game because of the illogical alliance relationship; (4) ninja assassinations are not helpful. Even if your ninja has succeed in killing the enemy general (this is rare), the death of the general has no real impact on the enemy; (5) ninja assassinations are extremely tough missions: you can hardly make it. Sometimes I wonder why do I spend money on training ninjas...; (6) the graphics during the battle mode may not be as good as you think. You can't really see the tiny soldiers clearly. You won't see any blood. You won't see where the arrows are shooting at until you see some of your soldiers falling down. The map is also not impressive. The weather makes no real difference. Sometimes when the enemies are hidding, you will never find them, and when time's up, you will lose the battle even though you should be the victor; (7) I don't like the difficulty levels. The EASY mode is too easy, it is like your competitors are standing still and waiting for you to knock them down one by one. But the NORMAL mode is too difficult, and unless you play as the Hojo Clan, your chance of winning drops to zero, because the Hojo Clan controlled by the computer is "destined" to win.

Overall, this is a nice game with several shortcomings. But to be fair, many strategy games have these shortcomings, too. I would recommend you to play the EASY mode, enjoy the sound tracks, learn some Japanese history, and to be absorded into the traditional Japanese atmosphere that will be automatically created by this game through your computer screen. But don't expect too much for the AI of this game.

Great War game that set the standard

5 Rating: 5, Useful: 1 / 1
Date: February 06, 2004
Author: Amazon User

I wasn't going to review Shogun: Total War, except that everyone seems to be reviewing Medieval. So, I figured Medievals predecessor deserves some lip service.

The Total War series is without a doubt a standard to which any war game must be compared, and it all started with Shogun. Quite honestly, there are no games on the market that can give you anywhere near the experience of Shogun or Medieval. I used to be interested in RTS (real time strategy) games before this came along. I thought that the notion of hundreds or even thousands of warriors on a battlefield simply meant there were units that represented numbers of soldiers. The box said soldiers were individual units, but I simply didn't believe it because the idea was unheard of at the time. But when you see your army for the first time on the battlefield, rows upon rows, you know it's for real. And it's awesome. To me it is much more realistic and exciting to watch armies engage one another as they would have in real life. It's like watching and taking part in braveheart battles on your computer.

The game basically runs on a dual interface. The first is a
turn-based interface in which you move armies and agents, build and train, and issue all your orders for one season. There is no time constraints whatsoever, so you can spend as long as you like deliberating and making your decisions. When you are done, you end the season and face the results of those decisions.

This is the point at which you (may) enter the second phase, which is the battlefield. Also if you sent an emmisary or ninja on a mission, you will be notified if they have failed/succeeded. If you attack an enemy or someone attacks you, you will be given a choice(fight, don't fight etc.) The Battlefield interface is really the creme of this game. Without it any Total War fan would throw this software in the garbage. The battle field is truly 3-d, sometimes with rolling hills or high mountains, forests and bridges. You get a number of different units to choose from, that you have to train beforehand of course, to send into battle. While Shogun does not have as many unit types as Medieval, it has a respectable number, and almost every group serves an important purpose. There are many checks and balances between group types that keep the battlefield tactics interesting, and a good understanding of your troops ability really can turn the tide of a battle. It's not Just who has better troops or More of them! Winning a battle because of smart battlefield strategy is very satisfying, and gives you the feeling that what you do on the battlefield is just as important as what you do off of it. Mastery of the battlefield takes some time to obtain since the player must also consider elements like morale, your troops honour(how skilled a particular unit is), weather conditions, and various types of terrain as these all significantly affect what happens in battle. For example, hilly regions are much easier to defend so you may decide to make that a key defensive province by beefing it up with soldiers. When fighting large groups of archers, it's often wise to attack when it's raining as their bows don't fire as well. There are many more examples like these, but I won't get into them all right here.

The map interface is rather a bit abstract, and if you've played Medieval you will notice that the political scene is more fleshed out than Shogun's. This however is not a low point. By simplifying the map interface as much as possible, The game's makers allow the player to concentrate much more on the battlefield action without being bogged down by endless chores in the map interface.

Besides Medieval:Total War, this is the best war game out there. These games are really a genre of their own, and as of yet no one has even attempted to challenge Activision in their domain. If you have Medieval/Viking Invasion already, I would say there is enough difference and new stuff here to keep you satisfied for a while, although Medieval is more or less an improved version of this game and runs on the same engine(Rome:Total War will have a new engine). I certainly don't mind having both games, and besides this game isn't terribly expensive. If you've never played a Total War game, there is no reason not to buy either this or Medieval, they are both fabulous war games.

ps.- someone mentioned the manual for this game stinks, so I should mention that if you need help understanding strategies or tactics for battle check out www.totalwar.com. Among other things there's a section in there that gives a detailed description of all the different units and how they should be used in battle. It's very good.

TAKEDA!!!!

5 Rating: 5, Useful: 1 / 2
Date: January 22, 2004
Author: Amazon User

It gives the strategic a chance to wield an army of samari that yeilds to his or her every whim. It features adreneline pumping combat and samari warriors that fight to the death. If you want to command in battle, lead your men into battle, and take the victory, I recommend it for you.

Camera Management is the design center

2 Rating: 2, Useful: 2 / 3
Date: May 20, 2003
Author: Amazon User

I bought Medieval and played Shogun's demo, and got the same strong impression: the game is too reliant on control of the camera as the action is too fast to both get the right perspective and issue orders. I played 4 scenarios and uninstalled it as I wanted to think about command troops in the field, not fly some camera about a battle.

While there is clearly some value here that is not found elsewhere (I'm sure you'll find it in the positive reviews), I found better choices for the thrill of real time grand tactical sim in the Myth series (particularly The Fallen Lords... fewer units used to accomplish the same depth of tactical richness, combined with better camera interface) and in Sid Meier's Gettysburg! and SM's Antietam!

Have fun whichever you choose.

tone

Super.

5 Rating: 5, Useful: 0 / 0
Date: April 19, 2003
Author: Amazon User

Love strategy? You'll love this game. If you have never played any of the Total War series, this would be a great start to begin. When you first start to play, give it a few. It may seem overwhelming with all the options you can be able to do. Practice. In no time you will rate this at the top of your list.


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