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PC - Windows : System Shock 2 Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of System Shock 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for System Shock 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 85
Game FAQs
CVG 95
IGN 90
Game Revolution 90






User Reviews (1 - 11 of 128)

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Making sure it stays on the radar...

5 Rating: 5, Useful: 0 / 0
Date: July 31, 2008
Author: Amazon User

System Shock 2 is, quite frankly, my favorite game. I discovered it fairly late (which would be about 5 years ago now), but it has earned a permanent place on my hard drive. The graphics and the physics are dated... but the rest of the game is in many ways still ahead of every other game out there. The level design, the storytelling, the attention to detail... this is a game where you can pick up and carry around every little item that isn't tied down, from coffee mugs to house plants, dump it in a room, come back hours later... and it will still be there. There is no forced progression; at any time right up until the last two levels of the game you can go all the way back to the very first area you visited and explore around hunting enemies which will continue to spawn.

It is that respawning combined with the atmosphere of the ships which really makes the game scary, too- unlike in games such as Doom 3 (which borrowed heavily from SS2) where if you clear a room you're safe, there are very few secure locations in SS2. You are always in danger. The first major plot twist, which I will not spoil, is a perfect setup- you see it coming, but like in any well-told story it still manages to sneak up on you and club you in the face. The sound is incredible for a game of SS2's age- much better than that of Half-Life. You will learn what each and every enemy sounds like, and those sounds will send prickles up your spine.

SS2 also features (in the patched version) online co-op for up to four players- something which very few other games can claim to have.

I could go on for pages and pages about why I love this game, but there are some things which sadly must be mentioned...

There are compatibility issues. If you have a newer system, it will take some doing to make SS2 work. The most important issue to be aware of is that SS2 is not compatible with dual-core processors- there is a very easy-to-implement workaround, but the game will not work out of the box if you have a dual-core or hyperthreading (simulated dual-core) system. Some video cards may also be incompatible, though I don't know which ones (besides the nVidia FX series, which I once had one of). I have no idea whether or not it will run in Vista.

If you have the patience to work through the issues, you will be rewarded with one of the best gaming experiences out there. The impatient may want to take a pass- but if you're looking at decade-old games to begin with, odds are you won't let a little compatibility trouble get in your way. ;)

One of my top 10 fav games of all time.

5 Rating: 5, Useful: 0 / 0
Date: October 18, 2007
Author: Amazon User

Well System Shock 2 is simply put, amazing. The plot is probably one of the best in any game, ever, especially how it unfolds. The blend of action and RPG makes for a one-of-a-kind experience. The atmosphere of the game makes you genuinely, truly feel as if you are alone on a doomed ship full of weird violent imagery. Let's just say System Shock 2 takes the cake for scaring the hell out of you.

Best video game ever made

5 Rating: 5, Useful: 0 / 0
Date: February 19, 2007
Author: Amazon User

This is by far my favorite video game. It has everything I like. Horror, sci fi, a creepy storyline, all rolled into one. Since so many other people reviewed this, I'll be brief. The sounds are great, the environment is great, the story is great. The sounds create a fantastic ambience. The environment you walk around in really looks like it could be a starship.

The player plays a cyborg with very limited resources. The player has to decide how to use those resources to achieve his goals. In other words, the player can't use every single item or shoot every single weapon around him, unlike a conventional first person shooter. The player can learn a small number of skills very well, or spread his learning across multiple skills and learn several not as well.

The only flaw that this game has is the low polygon count on the foes. This will turn off anyone who is only used to modern games with incredibly high polygon counts for everything. (In other words, the game isn't as graphically advanced as Half Life 2.) However, anyone willing to play a game that has graphics that aren't as amazing as modern games will be satisfied with this game.

Best. PC Game. Ever.

5 Rating: 5, Useful: 2 / 3
Date: June 23, 2006
Author: Amazon User

The title of this says it all. This game is as ground-breaking now as it was seven years ago. Imagine Half Life, Elder Scrolls, Deus-Ex, 2001, Event Horizon and William Gibson on a spaceship. Now play it in the dark. Alone. There has never been or will be another game like this until possibly the "Bioshock" game in 2007. Even that one has a completely different setting, but I have faith it will live up to its heritage.

Well worth the money, although it's getting harder to run on modern machines, so be aware that you may need to build a retro rig to run it. 1024 x 768 @ 16 bit is the highest res it will run at. Also make sure to obtain the "rebirth" files that drastically improve the look of most of the enemies, without hurting the gameplay.

Crap,

1 Rating: 1, Useful: 5 / 64
Date: January 27, 2006
Author: Amazon User

What is this?

Got the game for free.

Expected a semi-solid shooter with a decent story to keep me playing it.

Well, this wasn't it. A way too complex game. All the time I was apparently upgrading my character's abilties in different sections. I never had a clue about what these abilities did. I got weird names and numbers, like (+1) Maintenance. 3/4 of the time I didn't even have a clue about what was I doing, wandering around way too dark corridors (Forget about playing this game during the day) trying to find something I had no clue what it was.

I got halfway trough the game, and I'm still using a wrench as a primary weapon. Apparently you can use physic powers, but it takes several minutes to select the "spell" (Among hundreds) the item, the etc and etc so I just found myself fighting with a wrench against hordes of zombies that kept coming out of nowhere.

I once got a pistol but it only had a couple of bullets. I could only find a couple of bullets per level.

Uninstalled it 4 hours after I got it, after the inmense frustration of being killed by the same zombie over and over again, when I had nothing to defend myself with except a wrench, and I had killed him a dozen times.

Not for me.

Uneven in places, but ultimately superb overall...

5 Rating: 5, Useful: 2 / 6
Date: November 03, 2005
Author: Amazon User

Even though I'm not really an avid gamer, playing games only infrequently, I must say that System Shock 2 is simply the best game I have ever played. It's a game of such undeniable character that even now, +5 years after I first purchased it, I still find myself thinking about some moments in the story. That being said, however, it's sadly let down by the fact that the game was shipped prematurely, as a result of financial difficulties with the developers. Also, in an interview with the developers, they state that they underestimated the effort that was necessary to modify the engine (the Thief I engine), into the System Shock 2 mold.

When first presented with the game, you immediately notice the macabre imagery that permeates every aspect of it's design. From the superb level-design, to the chilling recordings of crew members from the ship, which are used to great effect of narrating your journey through the game.

Then, unfortunately, you begin to notice the rough edges.

Firstly, the weapons. A lot has been made of the fact that the weapons degrade too often and that ammunition is too hard to come by, but I think this is missing the point. The developers obviously thought of System Shock 2 as more of a "game-noir", opposed to an .ID shoot everything that moves cliche. Having said that however, I found quite often that this often made certain parts of the game completely unplayable when confronted with enemy, that could coinciendently track you down to your precise location, irregardless of whether you were "sneaking" around convertly at the time, whilst finding yourself having no way to defend yourself. Too often, I found myself forced to resort to melee weapons, even at the later stages of the game, where one would have really expected the player to have moved on to other more exciting weapons.

Secondly, the quality of the level design degrades at a truely frightening rate. I would say that after midway through the game, the levels become completely unplayable. Not only are the levels rather basic and somewhat disjoint from the preceeding, the momentum from the previous levels is completely lost. Since the main narrator is not really present in the later stages of the game, it's often hard to understand precisely what one is attempting to achieve; there are no clearly defined goals. Indeed, the final level even resorts to the good-olde "alien layer"-style, seen in just about every FPS since Doom.

And, finally, third, the RPG elements of the game are pretty much non-existent. The balance of the game, or complete lack thereof, as others have remarked, means that even at latter stages of the game the "top-tier" upgrades are still completely out of the reach of your character. From what I saw, there were no ways of obtaining sufficient credits to purchase such upgrades, unless one either set out with either the purpose of aiming for just one upgrade in particular, or by using a cheat. I also didn't like the fact your character had to have sufficient skill in some field before some weapons could be used. I can understand that training in, say, heavy weapons may improve your accuracy, but I fail to see how that the weapon would be completely unuseable if the user did not have the necessary training

Anyway, don't let these complaints put you off the game. It's truely a fine, fine game. In my opinion, however, I feel it's a missed oppertunity and could have been quite a bit better.

The Many sings to us...

5 Rating: 5, Useful: 3 / 5
Date: September 02, 2005
Author: Amazon User

..and the song is to the tune of "Best Game Ever". Really, that term is thrown around a lot. It seems that every other year or so, a new game comes out that is "the best game ever", and with that, the true meaning in the expression is somewhat lost. What do I think is deserving of the "best game" title? Several things: great storyline, compelling characters, interesting and entertaining gameplay, the ability to become truly immersed in the games atmosphere, and (what i believe to be the mark of any truly great game) the ability for it to be just as fresh and exciting as current games long after being initially released. With this criteria in mind, System Shock 2 is easily my favorite game of all time, and I would argue for it to be the best game of all time.

Now, I know that right away I'm biased in stating that, but I can't help it. It's too difficult for me to talk about this game and not pile on the superlatives for it. If one was to run into any of my friends and ask them, they'd all say that I praise System Shock 2 on the edge of lunacy, and I'm not ashamed to say they might be right.

There are just so many things about the game that I love, it seems futile to even try to mention them all and so it makes more sense to simply say "My favorite game ever/best game ever" since basically the same point gets across. However, I'll try my best to describe a couple of the elements which I feel sets System Shock 2 apart from other games...

-The game was the first, and best, merging of action oriented first-person-shooter elements with tactical character based role-playing elements. Think Deus Ex (which is one of my other all-time favorites) only without the focus on open ended environments and ways to accomplish a task, and instead a focus on open-ended ways to become attached to the game world. The character creation and skill system used allows for you to become attached to the character, to really "think" about the game world differently based on what skill sets you wish to adhere to. Hacking so as to avoid security? Maintenance to get more out of your weapons? Research to understand the enemy better? Also the different weapon sets: energy, standard, heavy, etc. Each has strengths and weaknesses based on your approach to the game. All in all, the Role-Playing elements are just as deep if not moreso than a traditional role-playing game, but are combined with the immersiveness and intensity that comes out of a first-person-shooter for a gameplay experience more cerebral and satisfying than any other I've encountered.

-A fantastic linear(but not) storyline. I hate that in the current state of PC gaming, the word linear automatically becomes synonomous with "bad/mindless/etc." The fact is, sometimes a linear environment is the best way for a story to be told, as in Half-Life and Half-Life 2 (which are both pretty good games I've heard). Now, System Shock 2's brilliance is that the game unfolds in a linear fashion in that the player moves from level to level, but the levels themselves are completely open and non-linear, freeing the player to discover things in the order that they actually encounter them, which makes for the most authentic feeling of "being there" that I've experienced in any game. Then for the story to completely unfold, the game utilizes "audio-logs" which are found around the environments and contain different accounts from various other characters concerning whats happening in the game(kind of like doom 3 PDA's, only better, and in system shock 1's case, 10 years earlier). To fully illustrate how well done this is, system shock 2 (and the original for that matter) were the only games where I truly cared and had concern for characters in the game's story that aren't encountered during actual gameplay.

I could go on with other aspects, but really, would it have any more effect other than elongating an already growing review? Skimming through some of the other reviews, one can come away with at least one clear picture: the people that have played and loved system shock 2 don't just view it as a fantastic game, but a fantastic EXPERIENCE. In comment to some of the negative reviews that seem to be discontent with the difficulty and nuances of the game, I understand and advocate myself that not everyone will like everything about the game, I just think its too bad when people don't appreciate games for attempting to be something more than a casual time waster. Sytem Shock 2 belongs in the same league of recognition as the Half-Life series. It tries to be more than just a computer game, it pushes to be everything that immersive entertainment can be, or SHOULD be, and in my opinion it succeeds in every possible way. To the former Looking Glass Studios and to the members currently at Irrational Games, I would like to thank you for providing an incredible gaming experience unlike any other.

Oh, the atmosphere! ARGH, the economics!!

2 Rating: 2, Useful: 18 / 37
Date: July 24, 2005
Author: Amazon User

I have played through both the original System Shock and System Shock 2 to completion. Having done so, I have to say that SS2 is one of the most over-rated games in history, and every time it shows up on some game magazine's "overlooked works of genius" page or the like, I want to scream.

First, let me get it out of the way: Yes, the story is very good (and I was particularly struck by the plot twist that introduces your ultimate enemy.) Yes, the sound design is good. Yes, the atmosphere is great- very spooky, very isolating.

But it's one thing to feel that your enemies hate you, and another entirely to feel that the _game_ hates you.

There are a dozen little ways this comes off, like that you can HURT yourself by running into things, and make it WORSE by increasing your agility stat and thus your speed. I do believe that's a first for First-Person-Shooters, and _please_, for the love of God, let it be the last. There's the fact that you can be shot a dozen times by an enemy, and when you finally kill him, mysteriously discover the weapon he was firing on you was not only devoid of ammunition, but broken to boot. There's that the game's system explicitly _expects_ you to die repeatedly (if you have enough money you get restored to life at a sort of save-point, more on that later.) There's a sequence that has you running back and forth trying to find a series of numbers for a passcode, one number per location, and all the while, the monsters keep up their infinite respawn while you're about your busy-work. (What would have been the problem with your so-called benefactor putting the entire code in one location?...)

But ultimately, it comes down to economics. The designers were so terribly afraid that the player would, at some time, have an EXCESS of something, that they overcompensated the other way.

The money of the game is called nanites, and ultimately, they're used for everything. Die and get restored to life? Cough up some nanites. Want to open a locked box? Cough up some nanites... Oh, and by the way, all that box contains is slightly fewer nanites than it cost you to try. (Why did someone put a security lock on the equivalent of a nickel? One of those great mysteries, I guess.) Out of ammo? Go to the vending machine, and cough up some more nanites. Or you could hack the machine- for yet more nanites- and then it would give you LOWER PRICES!

I don't know about you, but when I hack something like a vending machine, I expect to get something for free. I guess I'm silly that way.

And even if you have ammo, your gun might just break, given the uniquely corrosive qualities of the atmosphere on the ship. But don't worry, you can buy a repair tool- for a few nanites! (Though repairing a weapon degrades its quality, and makes it more likely to break down in the future. Thanks, guys.)

Poisoned? Your fate is sealed, unless you buy an antidote. More nanites! Or you can buy a recycling tool, and discover that what it gives you for recycling most items wouldn't buy you a lousy soft drink.

Maybe you're a psionic, using the awesome, infinite powers of the human mind as your weapon? Great- but restoring your psychic energies means buying a psi-restoring potion. More nanites! For all the talk in the manual about making psionics more than "just another gun", this particular aspect succeeds in making them _exactly_ that, and a gun much like the others that is going to fire twice and then need to be switched out for something that still has ammo.

And isn't broken.

And you have the skill to use.

After a few rounds of "BANG BANG click click BANG BANG BANG click ZAP ZAP ZAP click click " you realize that what's making the hairs on the back of your neck stand up isn't terror, it's IRRITATION.

A simple equation: Infinite, respawing enemies + Finite resources = game that hates you. Is it really so much to ask that a foe that's been shooting you have ammunition on them? Especially if you're going to have to face an unlimited supply of them?

There's a moment in most games of both the RPG and FPS genre near the end where you feel that you are _ready_. You're bad. You've got the best weapons, a full stock of ammunition, the best spells, or whatever- you've learned the tactics you need to take on foes over many hours of play, and you know that what's coming up is going to be hard and it's going to take ingenuity and everything you've got. But it's going to be fun and you have what you need to make it possible, and you're ready.

In System Shock 2, that moment never comes. The designers were too afraid of the player having an excess, and as a result, you never have _enough_. Not even at the end. You've been nickeled and dimed through the whole game by poison, by the unending tide of zombies, by busy-work, by hacking or lockpicking things that turned out not to be worth the sacrifices, by taking damage in places you didn't expect, by reloading and repairing weapons that break down at a fantastic rate... And ultimately, that's not scary. It's frustrating. It's irritating. It's wearying. But it's not scary.

And yes, I finished the game. No, I felt no compulsion to play through it again as a different type of character.

There's other little things, like that they replaced the ungainly but interesting pseudo-VR hacking of the original System Shock with a guessing game somewhere in complexity between tic-tac-toe and minesweeper. Or that the only thing your character actually says for the entire game deflates the tension of a climactic moment for the sake of a dumb joke. Or that the bad guys seem to offer you the opportunity to ally with them, but the designers never considered making that opportunity a real one...

I've said more than enough. Pick up the original Deus Ex if you like games of the genre; let this "sleeper hit" continue sleeping.

P.S. At least two of the _positive_ reviewers have blithely stated something along the lines of "Well, yes, it's so hard you have to use cheat codes to complete it, but..." Do you guys really expect so little of game designers that you're willing to forgive this kind of grotesque mis-design in pacing and difficulty? Are you so desperate for games with an actual storyline that you're willing to ignore enormous flaws?

The End All of Cyberpunk

5 Rating: 5, Useful: 0 / 0
Date: June 23, 2005
Author: Amazon User

What can I say about System Shock 2? It is the most concept-comprehensive space-faring cyberpunk computer game to date. This sort of thing only comes around every decade or so and pretty much ends up sacrifing the company that makes it due to the law of averages alone (the nature of the universe does not allow such things to be birthed very often). Cybernetics, hacking, and psionics are all used extensively in conjunction with absolutely extraordinary voice acting and a perfectly written mystery. First contact is made, FTL is achieved, genetic mutations abound, harkening back to zombie horror...did I mention this is concept-comprehensive? Better still, all the geekiness is not a compensation for lack of art or universal appeal. It's scary as hell and you could be a complete idiot or have Asperger's and still love it. If nothing else, it has sound. I used to fall asleep to the main menu drone...then I started to date and now I write reviews instead. Enjoy.

Good game but cost unrealistic

3 Rating: 3, Useful: 3 / 10
Date: April 09, 2005
Author: Amazon User

SS2 is a good quality game. Like others, I find the atmosphere creepy and the elements of gameplay innovative, but the same elements of gameplay are just too difficult to adjust to. I made the first mistake of assuming that if I brought up the items screen, the game would pause (thanks to conditioning from Deus Ex and Morrowind). It didn't, and I got the snot slapped out of me by a hybrid. Lesson learned: I made damn sure to clear an area out first before I did anything with inventory. That quip aside, this is a fairly decent game. The only other problem is that as you progress, the ability to travel between areas perviously explored becomes less and less, and you have less freedom to explore whole areas since many places are closed off (it feels like being herded down a ramp to the ending, like when on the Rickenbauker). As a note, I borrowed this game from a friend, since I refuse to purchase a game that is older than Deus Ex, but cost more than Deus Ex. If the graphics were stellar and on par with Half-Life, I could understand. But seriously, charging 30 plus dollars for an older game such as this, when I got the GOTY edition of Deus Ex for 9.99 just sort of kills the initiative to buy it; not to mention it is a gross rip-off of customers. I would consider purchasing it if the price went down to say...8.99 at the least, 12 flat at the most. Again, great game (when a few flaws) but not worth the cost when all you get is a jewel case and a cd. Do you really think someone is going to fork out 35.00 for just a cd case and no manual? Didn't think so.


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