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Macintosh : Master of Orion III Reviews

Below are user reviews of Master of Orion III and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Master of Orion III. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 116)

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MOO3 Patch 1.25 Mods Optional

5 Rating: 5, Useful: 3 / 5
Date: August 19, 2003
Author: Amazon User

I gave MOO3 five stars in the first release review here on Amazon, mostly for being the most intriguing game I had ever encountered. Having now played with the latest official patch, version 1.25, I think the game has become even more intriguing, a never-ending source of surprises and new things to learn. Excellent mods are also available that are consistent with patch 1.25 and which will lead delight with their changes to game appearance, operation, and even the appearance of the user interface. Clearly, MOO3 is not for everyone, indeed not for most; but it does appeal to some who, like me, find it a game highly entertaining and rewarding to play. Before condemning the game entirely, do try it with the latest official patch from the games official site and also experiment with the mods, especially the invader mod and the mega mod (not both at the same time) which are both quite good. One thing is certain, even those who hate the game must admit it is entirely unique and unlikely to ever again be duplicated.

Just what you'd expect

5 Rating: 5, Useful: 3 / 5
Date: April 17, 2003
Author: Amazon User

This game is great, in my opinion, but it's obvious some people won't like it. But, you don't have to read much to know if you'd like it or not. Basically, if you think you'll like it, you will. Very complicated, very big.

kick but game

5 Rating: 5, Useful: 0 / 20
Date: March 18, 2003
Author: Amazon User

this game is the best game that anyone can make because it has awsome space battles new liforms to conqure or destroy and better graphics the ev overide 3 if you like war and you like startreck this game is for you. You start out as high tech as we are today then you build up to a star treck like advanced nation then conquar the galaxy in this game you can mass your ships with you allias to attack i cant wait till i get this game on my mac if i were you i would rush to get this game sweet!!.

Good Game... Better Patched

5 Rating: 5, Useful: 3 / 9
Date: June 28, 2003
Author: Amazon User

This game, while great in promise even in orginal release, had many flaws. The majority of those were fixed in the recent patch, and several more are supposed to be fixed int he next patch. Because of this, Moo3 has become a much better game than once-it-was. However, it is not (to MANY people's dissapointment) Master of Orion 2.5 - it is, in many ways, a brand new game. THis game is about macromanagement, and includes many AI-driven improvements to make macromanagement the preffered way to play. This is especially clear in the MPlayer arena - if you don't like this game, try taking it MPlayer, where it truly begins to shine.

Time

5 Rating: 5, Useful: 4 / 10
Date: August 31, 2006
Author: Amazon User

It takes allot of time to play this game. If you select a large galaxy with many races expect up to or over 1000 turns easy.

Love it though.

If you don't have an patience, don't buy this game.

5 Rating: 5, Useful: 4 / 4
Date: July 01, 2003
Author: Amazon User

... I played MOO1 and MOO2 religiously in my time and MOO3 seems to me to be a worthy follow up. Get the patch and look over the user forums at the Atari site. There are a ton of hints and how-to's published by hardcore fans on the official site that do wonders for understanding what's going on. If you've never played the MOO series don't expect this to be Quake - it's not and was never meant to be. It is a very complex game with nuances that I may never get, but what I have figured out works for me.

That said it took me a game or two to figure out how MOO3 differed from MOO1 and MOO2 and I like the changes. The AI really does take away from the need to manage build queues and takes up fleet constuction quite well - I have noticed that the AI tends to build more of some ship types that others, but that's easily fixed by marking those ship types as obsolete when you think you have too many. I like that I have a reserve fleet to draw on in a pinch without having to build one from scratch nearer to the front. I like that the ground combat is a separate step that is more convincing than sending colonists over to do ground pounding (as in MOO1 and MOO2). I still haven't gotten around the finer points of race relations yet, but I'm sure that will come in time. I also have a little trouble with the civilzation government types and the population unrest control, but nothing major yet.

IMHO, the changes in MOO3 help bring the game down to where it really mattered - exploration, combat, and conquest. While I didn't mind (and quite enjoyed) the micromanagement in MOO2, MOO3 allows me to not have to worry about how my planets are doing and focus on the big picture.

Overall a great game and a great buy. ...

Serendipity

5 Rating: 5, Useful: 5 / 11
Date: November 04, 2005
Author: Amazon User

I liked MOO2 but wasn't a really committed player. MOO2 frequently locked up in W2000 which made 100+ turns kinda painful.

Overall it was fun. On to MOO3.

Up to recently, I had heard LOTS of bad press about how the developer messed up MOO3 and changed into some particularly bad.

I avoided the game until it dropped into the bargin bin range ($5.00). I just got the game last week from an Amazon seller and wow. The game is fun.

If you like the grand strategy of MOO2 it is here. Things are definitely different from MOO2 but given a chance they are not bad. If you havn't played MOO2 and want a game of grand strategy with some tatical combat, you ought to try MOO3.

MoO3, Where are you?

5 Rating: 5, Useful: 3 / 81
Date: January 20, 2003
Author: Amazon User

I'm generally not one to complain (or use text space for something that it isn't used for). But when a game that is highly anticipated has it's release date pushed back repeatedly, I tend to shift my paridigm. I WANT THIS GAME!! No problem with amazon, it's quicksilver's fault. I have been hearing about this game for I don't know how long, and it makes me somewhat angry. Now, I did give this game five stars, mainly because it makes you want to read this review when coupled with the title. So thanks, even if I am anonymous, I know that you are there.
Reguardless, If the game is out and you see this, skip down further to the next review; the above paragraph is just some BS.

Yeah Baby!

5 Rating: 5, Useful: 3 / 26
Date: February 25, 2003
Author: Amazon User

Ok, I haven't played the game. I mean i played Moo I and Moo II, just yesterday in fact, and I have followed the developemnt of this game somewhat religiously (alright, I didn't check the Designer's Notes every Sunday, but for 's sake, they didn't really change all that often until November... when the game was supposed to be released. The delay was disappointing, but if it adds to gameplay, I'd rather they take their time than rush to market to make it here "for Christmas."

Let's say this... if this game is anything like the two prequels it will rock... and if half of the stuff in the Designer's Notes makes it into the gold press, it will be bad .... I can't wait to invoke sanctions against my brother.

Gabe at PennyArcade got lost in an alpha copy for eight hours and emerged saying it was perhaps "not for everybody"... maybe not, but I am no twitchy fingered shooter jock... I'll bet my 50 bucks it's for me.

Hope y'all agree.

MOO 3 - A great game of grand strategy and macro management

5 Rating: 5, Useful: 9 / 13
Date: August 16, 2005
Author: Amazon User

So... after waiting for a good long time after it came out, having been dissuaded very strongly by the horrendous critiques of the game post-release, I purchased the game last week.

Quick review:

Does it deserve to be called MOO3? NO.

Is it terribly addictive and fun? YES.

Long Review:

Aside from the name "Masters of Orion 3" this could have been entitled anything, and the races re-named and it would have been fine and dandy. This is, in fact, a VERY different game than the first two beloved MOO games. In MOO 1 and 2, the interface was clear, simple and you had direct control over all things.

MOO 3 on the other hand is a completely different game. The first couple of games you will howl in frustration as you realize your prople are a little more free-spirited and independant than your MOO 1 and 2 citizens, and you cannot quite Stalinisticly relocate them across the universe on whim. You will also find the terror of the fact that your ship captains and task force admirals also have minds of their own and don't have time in the heat of real time battle to listen to some bumbling head of state. :oo

It really is a game about policy directives. They should call it Space Administrator.... and that's the way I love it! :) I am really starting to appreciate the beauty of this game. And while most things have been impersonalized and drawn further away from your control.... some things are improved upon: Spies now have individual names and missions they are trained for. Inserting and extracting them in enemy territory is challenging... but even if they get caught.. sometimes they escape! :D

Some problems with the game include certain blue-grey on blue-grey tab menus... which for the first couple of games you think are just part of the background art. :p Also, the controls are incredibly counter-intuitive. One thing you will miss from MOO1/2 is turn-by-turn space battles. Now they are in fairly FAST real time situations. One con related to this is that the task forces you build have very set parameters (the combination of ships you can have) and I am not quite sure what the rationale is for this.

Armies are alot more fun... no more generic soldiers landing, but companies with mobile and marine attachments as well as command and psy-op components. You usually have to fight to land and secure some groung and then fight sector by sector. Oh, did I mention that individual planets have different sectors?

The story is VERY important to playing game and enjoying it. Before you play, I would read the whole manual/story. You will note that it is a solipsistic power trip of recasting the MOO universe into their scheme of things and to explain why none of the alien races look like they did in the previous games, or some are missing.... but it is still in good fun.

The manual is flawed.
The Galactic encyclopedia is useless.
It hasn't been patched in a year.
The learning curve is steep.

But I am honestly having more fun with this game than I have any other strategy game since Europa Universalis 2 or MOO2. :)


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