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Guides


Playstation 2 : Indigo Prophecy Reviews

Gas Gauge: 76
Gas Gauge 76
Below are user reviews of Indigo Prophecy and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Indigo Prophecy. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 84
GamesRadar 80
IGN 84
GameSpy 80
GameZone 90
Game Revolution 35
1UP 85






User Reviews (1 - 11 of 38)

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Purple Haze

2 Rating: 2, Useful: 0 / 0
Date: April 21, 2008
Author: Amazon User

Are you totally down with becoming a stressed-out, discontent computer programmer, who after revealing his taste for sad guitar music and Nietzche, gets crimped up in a world painted in darkness, ancient and angry Aztec gods, and cybernetic ghost beetles at work? Optimistic and wool-eye blinded reviewers hype Indigo as an "interactive movie," a "never before seen game experience," et al. It's just a game combining the Matrix, Aztecs, end of world philosophy, and cult practices into one humdrum spectacle. My prophecy: This game will be forgotten. And McCain will win in '08, continuing his promise to carry America's war on Islam from Iraq, through Iran, into Afghanistan and beyond while ignoring the $4.35/gal. price on regular gas.

Interesting story completely undone by the interface.

3 Rating: 3, Useful: 0 / 0
Date: April 18, 2008
Author: Amazon User

Imagine. if you will, sitting down to read a good book. It is getting good then suddenly, some guy runs in, takes the book, force feeds you a gallon of malt liquor and makes you to play a round of dance dance revolution. If you win, you get the book back and he will try again later. If you lose, you get a brick to the head, another gallon of alcohol and then you must try again.

This is what I felt when playing through this travesty. Some sequences are understandable. Tap the R1 and L1 buttons to move stuff, okay I'll buy that. But having to fight a Matrix style battle by tapping the analog sticks to the flashing colors on the screen? I don't think so. I don't know about you but for me the analog sticks are not precision instruments. I usually end up starting to run the wrong way then having to correct a split second later. Sadly, you are not given this correction time in the game.

I played through several sequences about a dozen times before I finished due more to random button mashing than actual skill. I have played Guitar Hero, God of War and several quick time event games, but the timing and accuracy required in this one is beyond stupid. Having to keep this up for about five continuous minutes in some cases is about the most frustrating thing I can imagine, aside from failing and having to start over completely.

The in game control is not much better. At best, your character steers like they have an advanced case of polio and have just awoken from a four year coma. Having to interact with the surroundings (again with the stupid analog sticks instead of say, an action button) is rather irritating when my character continues walking after I let go of the controller. Or simply faces the wrong way altogether.

As you can tell, I have some issues I need to work out in this game. It would be better if instead of the analog sticks, the stupid quick time events used buttons like the rest of civilized society. Even better, cut the dumb things out completely. They do nothing but break up a decent story and ruin what could be a good game.

The story itself was interesting. You play both sides of a case involving a murder. One side, the murderer himself who is doing his best to uncover the truth of his crime and on the other the two officers investigating it. The plot has its twists and you do actually develop some feeling towards the protagonists as the game advances. But then you miss that stupid event and you are almost cheering their death.

Sadly, the plot itself gets rather pathetic toward the end of the game. Really the last 15 minutes actually. A romance and a new villain are suddenly introduced. Not a good thing to do as a writer (David Cage I am looking at you). The "Multiple Storypath" concept is a bit misleading as well. You essentially have 3 "decent endings." In one you win, in one you lose, in the other you lose but to someone different. All of the other "endings" are just different types of gameover screens.

This game would have been better as a book, or even as a movie as the creator obviously would have rather made. I can only be happy that the man shows his face in the opening tutorial so that I will recognize him on the street, then slap him for his idiocy.

Most innovative and original PS2 game ever created!

5 Rating: 5, Useful: 12 / 12
Date: January 11, 2008
Author: Amazon User

I bought this game back when it was released, because the description on the back of the case was very intriguing. It seemed as though the gaming experience would be so different from anything else I had ever played, and it was!

Indigo Prophecy offers a gaming experience unlike any other! Nearly everything that takes place in the game is completely dependant on which actions you choose to take and the order in which you perform them. The story will unfold differently each time as you make different decisions and how well and proficient you execute a variety of tasks. Every time I have played this game, my journey to the end always seems to lead me down alternate paths.

The story is totally engaging! The player is drawn deeper and deeper into the enveloping plot as well as the realistic and interesting characters. You really get to know all of them and are able to completely empathize with each one. They truly make the story come the life as they each provide a new perspective to the events and contribute their own importance to the plot. The player will find that he/she is able to relate to each of the characters in his/her own way. I do not want to give any of the engulfing storyline away, but all I can say is that you will definitely be left satisfied and happy that you gave this one a try!

The graphics are not spectacular, but they do offer a beautiful gaming experience. The environments are very realistic and are rendered with precision. There were points in the game where I actually felt that I was watching a movie as each of the cutscenes were excellent and directed with such perfection. The programmers did an outstanding job creating a frigid world as the setting that will make anyone shiver and really feel the coldness surrounding the characters.

The music in this game had to be my favorite aspect! I even went as far as seeking out the music featured, because I had to own it! There is a variety of different genres that were touched upon, including orchestral, rhythm and blues, contemporary rock and even cultural music. The score certainly punctuated the emotional moments in the game and helped to create a chilling atmosphere and very memorable gaming experience.

The game controls are straightforward yet undoubtedly unique! No other game that I have played left me as physically exhausted after major events as Indigo Prophecy! The game does a very good job making sure that you feel the burn in every activity you do. This will only help entwine you into the whole experience and make you thirst for more and more!

Another aspect that sets this game apart from many others is the necessity for a player to take control of multiple characters in the game. Not only do you see events unraveling from different perspectives, but your actions greatly affect the outcome of the current task and also subsequent events in the game. What you choose to do with one character will alter the information they obtain and therefore, place them at different levels of understanding every time you play.

I thoroughly enjoyed Indigo Prophecy and cannot recommend it enough! You will not be left unfulfilled or unsatisfied with your experience! Definitely give this one a try and judge it for yourself as it may even become your favorite game on the PS2 console!

A good idea, but it needs a lot of work

3 Rating: 3, Useful: 0 / 0
Date: November 17, 2007
Author: Amazon User

First off, I should praise whoever made this game because it's certainly different, especially among adventure games. For this, I'm willing to cut them a bit of slack. Despite what I say below, the game is pretty fun, if you like adventure games. The story is decent, and the character models (especially the faces) and voice acting are pretty good.

The basic idea of the game is that you're playing in almost an interactive movie, playing as four main characters throughout the game, trying to unravel the mystery of a bunch of bizarre, grizzly, and random murders. Very small details, such as answering the phone or climbing a fence, are interactive and supposed to feel seemless so one can immerse oneself in the game. Further, the choices you make affect the outcome of the story.

There are very few pure cutscenes, most requiring at least a small degree of interaction. This idea is interesting, and works well for the smaller stuff, but the implementation needs a lot of work in my opinion. The "action" sequences generally require two forms of interaction, either mashing buttons alternately, or moving the analog joysticks to match colored indicators on the screen. I find the latter to be the most problematic. It's obvious that the idea is for the interaction to be intuitive and unobstructive, so one can focus on and feel a part of the story. However, this results in the colored circles being too dim in many circumstances and one is forced to stare at them, and miss what is actually happening in the game. It's not that difficult, but takes away from the fun.

You actually spend relatively little time moving your character around, but the controls are clunky. It sort of feels like the first Resident Evil game, when 3D environments were very new, and developers hadn't yet got the feel right. Further, the camera angles change change at inopportune times and it's somewhat easy to get disoriented. Thankfully, there are only a few times that you need to move under pressure, but it's a pain when you do. There are two sequences when you play as a kid on a military base, which to me are absolutely annoying, in part due to the weak controls.

My final complaint is that sometimes, when you fail to meet an objective, it must reload your saved game and load data from the disc, which can take 10 or 15 seconds. It doesn't sound like much, but it adds up when you're trying to figure out what do initially, such as during the military base scenes.

Despite all this, it is pretty fun and interesting. I think it's worth $10 or $15 for a used copy, and you can easily beat it in a weekend. Probably what frustrated me the most was that it didn't live up to its potential. The developers have some good ideas; maybe next time they'll get it right.

A storyline that requires some thought

5 Rating: 5, Useful: 1 / 2
Date: September 04, 2007
Author: Amazon User

I thoroughly enjoyed playing Indigo Prophecy. In fact, I think it might be one of the best PS2 games I've played thus far. It has a great blend of gameplay and storytelling, and plays out better than many movies I've seen. I do wish it had been a little longer, but if it had been they may have run the risk of slowing things done a little too much.
The story is interesting if you look at it from a straight-forward approach, but if you take the time to pick up all of the subtle details it is much more interesting. I noticed one review mentioned the romance angle that was used towards the end, and I agree that it seemingly was just thrown out there, but if you think about it based on some of the subtle clues, it is possible the romance was originally based on the fact that Carla and Lucas were kind of thrown together in an extraordinary situation. Some people will cling to one another when they are thrust into such situations, and that might have been what happened with them at first, since after gathering information she does begin to believe he is not the killer she first saw him as, and since the epilogue mentions that they've been together three months it is likely their relationship became something more stable in that time together.
If you take the time to think about what is going on while you are playing as the different characters you can become quite attached to them, especially since you control their interactions with each other. I really enjoyed the dynamic between Tyler and Sam, since it was like a real relationship. I also thought the whole subplot with Tyler owing money to Jeffrey was humorous, and the fact that they would play a game of basketball in the freezing cold for money is something I'm sure some guys would really do.
If you have the chance to play this game, I suggest you do so. I strongly believe that the experience will be different for everyone based on how they interpret the actions of the characters. Just remember that it is much more fun if you let yourself be drawn into the lives of the characters. If you approach it from a cold and clinical standpoint you will be disappointed.
If only the making-of stuff had been more extensive. I would have liked to have known more about what went into making the game.

Suspense, style and the supernatural. A tale of the occult that holds you firmly in your seat... until it falls apart.

3 Rating: 3, Useful: 0 / 0
Date: June 01, 2007
Author: Amazon User

Indigo Prophecy is a modern story of the occult told from two opposing perspectives. While the forces of law find themselves pulled deeper and deeper into a bizzare crime, a man finds himself pulled deeper and deeper into insantiy as he loses control over his mind and body.
From the very beginning, this game catches your attention and holds it. The story is so rich and intriguing that so can't help but play on. It became so engrossing that I forgot about the actual gameplay mechanics, which is a testament to how simply effective they are. I was on the edge of my seat for hours on end.

...Until the story fell apart about 3/4 of the way in. The whole premise of the game veers away from everything it had built up to to that point. It devolves from a creepy, stylish thriller to a cliched, meandering disaster. My proverbial balloon had burst.
I played on to the end, which was entirely unsatisfying. Unfortunately, this total butchering is what I recall most about this game. Which is a shame considering the excellence it started out with.
Indigo Propechy is most definately worth experiencing, but only up until the story-altering 'twist' that ruins it's solid foundation.

Very Dark but not exciting....

1 Rating: 1, Useful: 0 / 5
Date: May 18, 2007
Author: Amazon User

I was very disappointed with this game. Very short on action and depressing. I found myself falling asleep while playing it. I would suggest not even renting it you'll just be wasting your money.

One of the creepiest and most well written games you'll ever play

4 Rating: 4, Useful: 4 / 4
Date: March 23, 2007
Author: Amazon User

Indigo Prophecy is one of those surprisingly great and terribly underrated and unnoticed games that come along every now and then. Despite it's low-res graphics and textures, Indigo Prophecy features an incredibly dark and gloomy atmosphere thanks to some creepy and bloody cinematics, as well as one of the most well written and original stories you will ever find in a video game. From it's opening cinematic, which will stick in your head for quite some time, you control Lucas Kane; a seemingly normal guy who doesn't seem to recall that he just violently murdered a man. As you progress through the game, you will be introduced to Detectives Valenti and Miles, of whom you will also control as everyone involved is on the course of a collision that will feature many events you won't see coming, and plenty of twists as well. What really makes Indigo Prophecy is the fact that the choices you make really do effect later outcomes. The game has no linear feel to it at all as cause and effect have never had this kind of impact on a game in, well, ever. As you play through the game, you will also participate in mundane tasks to boot, much like playing the original Shenmue from years ago. There's also some inventive elements in the game's core gameplay in terms of action mechanics; taking advantage of the controler's analog sticks as well as your reflexes. The game however, does have it's share of drawbacks, most notably being the game's graphics engine. Nearly every character you encounter moves and reacts in the same caricatural way, while their features (faces, clothing) are all so low-res that it occasionally looks kind of ugly to look at. It's not that bad throughout most of the game, but it does have it's noticable moments nonetheless. Other than that and some plot holes, the only other real downside to Indigo Prophecy is the game's somewhat schizo camera that at times has a mind of it's own. Those are the only real flaws in a game that features superb storytelling, wonderful voice acting, an ultra eerie environment, and some inventive gameplay; so all together the game is a different and worthwhile experience. All in all, if you missed out on Indigo Prophecy when it was first released, now is the time to pick it up. It's one of the best and most original third party games made for the PS2, and it's one of the most memorable to boot.

A different yet nice approach to a game.

5 Rating: 5, Useful: 0 / 0
Date: February 20, 2007
Author: Amazon User

It really is more like an interactive movie. The story it pretty interesting not to mention the amount of freedom you feel you have in conversation and choices you make. I really liked the style and the games story. Once i opened it up i played it non stop untill the end. My only real gripes are that the controls for movement can be somewhat arkward at times and i wish it would have been longer. All and all though if you like games with story i highly reccomend this one.

I wanted more...

3 Rating: 3, Useful: 5 / 6
Date: November 09, 2006
Author: Amazon User

I was intrigued when I first played the demo; the "choose-your-own-adventure" books that I enjoyed as a kid were back in grownup form, in a video game! I certainly appreciated the dynamic of first playing as the killer, Lucas Kane, then turning right around and playing as the cops that would be chasing him.

One of the most interesting aspects of IP is first playing through a section as Lucas, then when it's time to control the cops -- Karla and Tyler -- you (the player) know exactly what to do to zero in on Lucas, but they do not. It's amusing to steer Lucas in one direction and the cops in another, making them chase a completely useless lead. For example, at the beginning, you can make Lucas escape the restaurant by taking the subway instead of getting in a taxi, and when controlling Karla/Tyler, have Karla go near the parked taxi outside the diner. She'll have the idea to grill local taxi companies for information regarding passengers. You can do little things like this if you're a sadistic bastard who likes seeing cops on wild goose chases.

Which brings me to one of the problems in this game: although IP is supposedly an open-ended game with multiple endings and an "ever-changing" storyline, this is hardly the case; the game only gives the illusion that this is so. Many of the different "endings" are nothing more than "you are dead" message screens, game-over screens if you will. There is only one "true" ending, and there really are no branching storylines at all. Quite disappointing.

IP also falls victim to the 2 classic problems that seem to plague just about every adventure game ever made: stiff, awkward controls and bad camera angles. Walking feels like wading through waist-deep water, and when you try to run by holding down X, you'll have trouble turning and stopping. I know Atari was going for "lifelike" here, but when simply moving around the environment becomes a chore, you know you've got problems. Interestingly enough, the cinematic movies and cut-scenes are very well animated: they're smooth and fluid (owing to the motion capture), and they are the sequences that you can't control (how ironic).

As far as the camera goes, 95% of the game suffers through static, fixed camera angles. When you're in an outdoor environment you have the ability to freely rotate the camera, but indoors you only have pre-set, fixed camera positions. And yep, you guessed it: you spend 95% of the game indoors. This, combined with the stiff controls, can raise your blood pressure, especially when trying to solve timed puzzles (i.e. Lucas has to hide incriminating evidence and answer the door before the cop breaks it down). There are two instances where the game switches into 1st person as you're controlling Karla; I actually found it easier to move around and control the action in this view. I kinda wish the game gave the option to play in 1st person all the time.

And this game has two major flaws: one, it is just too darn short. I bought the game, played it, and finished it in one day -- a little over 7 hours. Second, the game's script tries to do too much (including a romance subplot that comes out of absolutely nowhere); near the end, the game frantically tries to tie up all the loose ends as quickly as possible, so the ending doesn't quite feel satisfying.


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