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Playstation 2 : Legaia 2: Duel Saga Reviews

Gas Gauge: 71
Gas Gauge 71
Below are user reviews of Legaia 2: Duel Saga and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Legaia 2: Duel Saga. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 70
Game FAQs
IGN 75
GameZone 76
1UP 65






User Reviews (1 - 11 of 30)

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Legaia 2

3 Rating: 3, Useful: 0 / 0
Date: November 28, 2007
Author: Amazon User

Well I'll start with this. This game doesnt hold a candle to Legend of Legaia at all, but it has hooked me just a little. It looks like the makers of this game didnt really take their time with it. It seems to have kind of a generic story and emotionless characters. It could have been much better, but it has a few little interesting points so I will play it all the way through.

finally got it

4 Rating: 4, Useful: 0 / 0
Date: January 19, 2007
Author: Amazon User

I have been waiting for the second game for about a year now and I like it very much. It's almost like the first one. my only frustration is I don't get to physically fight the monster and bosses. I liked the first one and I like this one too.

Legaia 2: Duel Saga.........

1 Rating: 1, Useful: 0 / 0
Date: September 10, 2006
Author: Amazon User

The followup to one of my favorite Playstation 1 RPGs of all time, Legend of Legaia, has definitely improved upon every aspect of that game and then some. Developed by the team that made Wild Arms, Legaia 2: Duel Saga begins in a small village called Nohl where a young hero named Lang & his friends are tossed into a monster infested land where the crystal they protect(an Infinite H2O supplying Water Crystal) is stolen right from under them by a mysterious traveler named Avalon. The theft soon plunges the land into a horrible state. Bound by duty & a need to protect his village, Lang sets off into the world to get the crystal back and end the mayhem around the countryside. Needless to say- it's not as cut and dried as you think. Avalon is more dangerous than you first expect. And that's where your journey truly begins.

The real star here is the games' battle system or, better known as, the Tactical Arts System. Learned through scrolls, Arts combinations, and story-based events; the different techniques can all be chained together to form bigger more powerful attacks.The massive variety of possible combos are almost endless. The battle graphics are absolutely stunning at times with all kinds of pyrotechnic special effects and whatnot.

Legaia 2: Duel Saga shows alot more promise than the first game, for sure, yet there is one small thing that bothered me about the game. That being the battles or lack thereof. I spent most of my time looking for more battles to face than actually wanting to move along the story. Still, it's a small gripe and didn't take any enjoyment from the game. If the truth be known, I guess, in a sense, I appreciated the fact I could take a breather between battles. Still, it woulda been nice for them to have upped the ante of the battles just a bit.

Regardless, Legaia 2: Duel Saga is still worth your time if RPGs are your thing. I loved the game & seriously hope we see a third in the series. If not for the PS3, then the PSP instead.



One of the Best of the Not Quite Best

4 Rating: 4, Useful: 10 / 12
Date: January 31, 2005
Author: Amazon User

Duel Saga is the second game in the Legaia series, and probably the last, which is unfortunate. While unassuming and more than a little derivative of its bigger brothers (Final Fantasy, Suikoden, etc.), it manages to be a very entertaining game with few grievous faults and a lot to like. Sad to say, longer playing RPGs are viewed with an inordinately critical eye. With the result that playable games often get sentenced to the bargain heap ahead of their time.

Duel Sage is and upgraded version of the first Legends of Legaia. There are no Sera to go mad and overwhelm their human hosts, but there are Origin spirits that coexist with certain humans who are often subjected to mistrust and anger by the 'normal' folk. In this story, Avalon, the villain, is a host who was so mistreated that he has become determined to wipe humanity off the earth. Opposed to him are our heroes - young Lang the village guard, Maya the silent witch, Kazan the martial arts whiz, Sharon the pirate, and Ayne the mysterious giant.

Play is an adaptation of the first game's system, made a bit more complex. The Origins have more skills, you can make incredible weapons and armor out of what you find or win in battle. You can literally cook up spells, and even indulge in a bit of gambling and trading. Money remains an issue in this game, but there are some interesting ways to raise it instead of a couple of monotonous mini-games. Overall feel of the controls is better as well.

Play and storyline are fairly predictable, with enough twists to make this a genuine 60 to 80 hour game. Anyone who doesn't expect FFX-2 everytime they play a new game will find that, at this price, that game is a very good value. No, it isn't the best thing since sliced bread, but it's more than good enough.

A game full of surprises

5 Rating: 5, Useful: 4 / 6
Date: September 11, 2003
Author: Amazon User

what is this game?
its a wonderful game the sounds,graphics,characters,scenes and origins are the best.
I advise everybody likes RPG games to buy it.
Iam 13 years old and I liked this game very much and Iam so happy to write about this wonderful game....
In the end I hope that everyone would see my review and I hope that my review is good enough to make this game the best RPG game in the world...
good bye

Legaia 2

4 Rating: 4, Useful: 3 / 3
Date: July 24, 2003
Author: Amazon User

First of all the battles are beautiful and fun, but after the tenth battle they just get long and boring.Plus this game is WAY TOO EASY!!!

Eh...

3 Rating: 3, Useful: 3 / 6
Date: July 08, 2003
Author: Amazon User

The first thing I thought about after playing this game was that it had nothing to do with the first Legaia game; which didn't really matter to me but don't most sequals usually have to have something to do with the first of their series? Anyways:

Pros:
+MUCH better graphics (unlike the polygons in the first game)
+Better battle system (MUCH easier to understand)
+Cool Side-Quests
+The characters actually speaking English *but look at the "Con"

Cons:
-The storyline (it goes all over the place: what the heck is the main goal in this game anyway?)
-Like I said before, it would be nice if it had some things having to do with the first one but I'm not complaining.
*-Even though now you can understand what they're saying, it gets VERY old hearing someone say the name of the art that they're using every time they use it; and it also gets old hearing them say those stupid little phrases (over and over) when they kill an enemy or win a battle.

It wasn't the best game I've ever played but IF they decide to make a third game I'll definitely check it out. In conclusion, this is a game you might want to rent.

A sequel to a classic RPG

4 Rating: 4, Useful: 11 / 12
Date: June 25, 2003
Author: Amazon User

The Original Legend of Legaia on the PSX was everything an RPGer could dream of. A unique battle system, lots of difficulty and a good storyline too. When I heard of the sequel, I waited and waited and when it finally got here it was very well done and the battle system was even refined. But the game didn't have that great storyline and the difficulty that the first one gave off was lost. But this was made up for with tons of sidequests and great character developement.

The gameplay is much like the first one. However, there's a difference. You'll be asked LOTS of question that you must make a choice too. This helps you develope your character. The choices you make affect the dialogue in the game and how others view your character. Thus, you're developing your OWN chracter. Also, characters get nicknames in this, which also define how they're viewed. Interesting boost of gameplay (and try and find ALL the nicknames for EVERY character).

The battle system has been a little redone. Where as in the first one, normal battles could get teadiously long, this one allows for you to shorten those battles. For example, there are arts that add AP to your AP gauge (I'm assuming that most of you have played the first one) and they never subtract. Then you've got super arts which detract from your AP gauge. The only way to fill up an AP gauge is to use normal arts. This is a good idea but there are tricks to the point where you could use the same combo over and over full of a bunch of normal arts and the use a super art or a hyper art (A VERY POWERFUL attack) and NEVER lose AP. This made the game severely easy and I was already doing 25000 HP of damage to enemies by level 30! That's really sad (and considering I'm a maniac at raising levels my level 90 characters killed the final boss in one round). You have art techniques that are much too powerful making the difficulty level of this game seem like a joke.

The storyline in the game was not as good as the first Legaia. You've got no serus or ra-serus this time. Instead each chracter has an "Origin" because they are a "Mystic." The main guy is trying to destory the world and revive it with only mystics or something like that...must've dozed off halfway through the storyline. Why? Because the story moves at an incredibly slow pace. Not only that but the way its told seems like a rip off of the very first FINAL FANTASY game! You go around collecting the sacred stones so that you can restore the world back to the way it was. Sort of like the role the crystal's played in Final Fantasy and Final Fantasy V. The dialogue is also a little annoying at times as there are parts where some of it is useless and meaningless. But at least whatever your next task to do is always highlighted in blue making it easier to never get lost.

Wandering on the world map isn't slow like it was in Legend of Legaia. But that's because you can't explore the overworld at all. I'm not mad at this very much but it makes so that you must talk to another character to reveal the location of the next town or dungeon. There aren't any hidden dungeons either. The only hidden locations on the world map are shops. But the shops are very useful...

As far as secrets and sidequests go this game is chalk full of them. There is a hunter's guild to do which contains several sidequests that provide a challenge. There is also a hidden dungeon in town that has 100 battles to do (and that takes a hell of a long time!). Also, your chracters are always hanging out around town when you visit them. Talking to them reveals different things and each time you leave the town and come back they're in a different location. This helps further develop the chracters and gives the game more interface.

THe music in the game is somewhat weak. Battle music is great but dungeons are annoying. They also took tunes from "Legend of Legaia" and that music was beautiful. The problem was that they took TOO MANY tunes. While some are remastered and played smoother, they got annoying at times.

The game presents a long 40 hour or so and it's A WHOLE LOT MORE if you decide to attempt all the sidequests in the game and learn all the nicknames and such.

OVERALL: I could tell you more but the game is immensely huge giving for much more RPG goodness than any other RPG I've seen before.

On the good side
+Improved Battle system
+More character developement
+Lots of interface
+A deep story nonetheless
+Nice graphcis
+Good music at some parts
+Lots of "Legend of Legaia" nostalgia
+TONS of sidequests

But on the downside
-Improved battle system makes the game VERY easy
-Too much old music and not enough new
-Magic animations are too long
-Slow paced story
-Weak story (though deep)

Flat-footed sequel to a charming original

3 Rating: 3, Useful: 5 / 6
Date: April 08, 2003
Author: Amazon User

The original "Legend of Legaia" was a delightful game. Started out feeling simplistic and child-like, ended up surprisingly stirring and sophisticated. The graphics fit the style of the game, and it was the first game I ever played where the characters' outfits changed drastically in combat as they got new weapons, armor and accessories. It was truly a gem for the PSX.

The new game sacrifices most of the charm for "improved" graphics, which are shockingly bland. The colors are very drab, the characters festooned with strange lines that are supposed to delineate muscle tone, and the camera just sits squarely on the floor, with very few dramatic angles used throughout the game. It's a very boring game to look at, honestly.

The music...how can I say it? I understand reusing themes in new arrangements, but they've reused the music with no improvement in instrumentation or arrangement. It was a marked disappointment.

The only good thing this game kept from the original is the combat system, and the improvements made there are dubious at best: I liked the concept of "charging up" your AP gauge and your arts bar with a "Guard" move...it required me to make decisions about how to fight every single turn. In the new game, the Normal Arts moves add AP, and the Super Arts and Hyper Arts consume it. With special items, the length of your arts bar changes, but is always fixed, otherwise. As a result, I can set up an efficient combination of Normal Arts and Hyper Arts that will prevent my AP gauge from dropping at all. Entire lengthy battles played simply by mashing the X button repeatedly. Yawn.

Cooking is a fun addition to the game, as is combining to improve your Weapons, Armor, Items and Accessories. With Cooking, you can bump your stats up (and sometimes down) for several battles, plus get a little conversation going with your characters. The major complaint I have about Cooking is that the game doesn't keep the effects of Cooking a secret: the very first time you cook something, you know what impact it will have on your characters. Combining--particularly for Weapons and Armor--greatly resembles the weapon upgrade system in Final Fantasy 8, but with a lot more options available to you. It would have been nice to find a manual of sorts to tell you what could be upgraded to what, what you would need to make the upgrade, and where you'd be likely to find it. To fill my needs, I simply bought or traded for junk whenever I could, then tried to see what new combinations I could produce. Fun, but a bit aimless and frustrating. Combining Acessories was the most enjoyable to me, because I could always see what new skills I'd get before making the combination, and the skills can make-or-break your combat (for example, you really need anti-berserk to win the fight in the Gambler's Arena mini-game).

The story was...mmm...okay. I kept waiting for it to get started, or to throw a twist or two my way. As it is, the primary story consists of exactly what you expect it to: main character meets some other characters after initial meeting with the main bad guy, then goes and collects some stuff in the process of undermining the main bad guy's plan. No surprises.

The characters are reasonably interesting, and I really liked the firecracker attitude they gave Sharon (though her in-battle quips got seriously annoying after the thousandth battle). There does seem to be a lot of depth about the characters and many side opportunities to discover hidden surprises about them. I especially liked the consistent approach to responding to questions that was employed with Lang: whether you chose to have him agree, disagree, or tell someone off, his responses to questions posed by the NPCs were credible and in character. It was easy to make him a smart-mouth sometimes and have him be understated at other times without feeling like he was suddenly a different character.

Overall, it was an entertaining game, but a little shallow and with combat that looks spectacular but which was ultimately tedious--it was generally more entertaining to set the characters to Auto combat than to watch them perform the same moves over and over and over and over again.

If you liked the first one, you'll enjoy this one, yes. If you didn't like the first one, you'll like this even less. If you haven't played either but are interested, get "Legend of Legaia" instead--it plays well on the PS2 and has a much more engrossing storyline.

No more FF fighting YAY!!!!!!!!!!!

5 Rating: 5, Useful: 8 / 8
Date: March 28, 2003
Author: Amazon User

Am I the only one or does anyone else think the hit-and-run style of the Final Fantasy's is kinda dumb?? Like the first Legaia you actualy order your party to do a high, low, left, or right attack. When you begin you only have two attack slots in a turn however this is raised to about fourteen at the end of the game. This replaces the tiresome traditional "magic this and magic that" with tons of combos called arts, hyper arts, super arts, variable arts, and mystic arts. The great thing is we see a bit of Chrono Trigger in the variable arts. The variables work kinda like Chrono's dual techs in that two people combine their powers, very usefull. Oh yeah there is even a bit for the die hard magic fans. They are called Origins a bit like FF9's summons. Anyways....

Upsides:
Fighting System- (if you couldn't guess already)
Graphics- (a bit cartoony and not quite on level with FFX but still good)
Characters- (development, design, situations. Funny or serious its all good)
Towns- (each original with its own storry original people and adventures)
Side Quests- (Love the Guild quests)
Wepon and Item System- (no spoilers!!)

Downsides:
Storyline- (not all that engaging but not bad)
Battle Time- (14 slots no way to skip the sequence.... battles can last a while every now and then)
Repitition- (after finishing the game and all the guild quest you have gone through a certain sewer 5-6 times... ughhh)

Overall it is a great out of the ordinary RPG that will last you about 40 hours if you skip most of the sidequests 80 or so if you play it my way.


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