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PC - Windows : Kohan II: Kings of War Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Kohan II: Kings of War and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Kohan II: Kings of War. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 85
Game FAQs
CVG 75
IGN 86
GameSpy 90
GameZone 85
1UP 90






User Reviews (11 - 11 of 11)

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More complex than Kohan 1, but not quite as fun

3 Rating: 3, Useful: 0 / 0
Date: June 26, 2008
Author: Amazon User

At first I really enjoyed Kohan 2. As the campaign wore on, I began to wonder if I'd ever play as the shadow. I didn't, but I always build maps to play as well, so that didn't worry me.

OK, several things Kohan 1 had that this doesn't and I want it:
1. Khaldunite golems - I loved those units
2. Slaanri as a playable race - Totally removed except for 2 units that anyone can get.
3. The really big evil monsters - The strongest monster you can get now excluding Abbadon is a dragon, and not much of them
4. Independently moving units - By this I mean the monsters and units which have no control mechanism. Some may build more lairs, but that's it. The monsters are strictly defensive. If they have no lair, you must engage. If they do, they'll engage only when you go to the lair. I personally thing this a step backwards. I liked being able to generate shadow lords, khaldunite golems and having critters like Ceyahdev to wander around at random killing things.
5. Technology cheats - You can only have so many kinds of tech and then no more.
6. This ties in with number 5. There are actually fewer specialized units. I just liked the choice.

Not to say there wasn't a lot I liked. It's just that what they got rid of was some of the stuff I liked best about Kohan 1.


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