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PC - Windows : Star Trek Voyager: Elite Force - Collector's Edition Reviews

Below are user reviews of Star Trek Voyager: Elite Force - Collector's Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek Voyager: Elite Force - Collector's Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 30)

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Not The Best Buy

1 Rating: 1, Useful: 2 / 21
Date: August 06, 2000
Author: Amazon User

Although the product description at this point is not existant at this point the "Collecter's Edition" doesn't usually account for the lack of new areas and features. I'm not buying it!!

not fair

1 Rating: 1, Useful: 0 / 6
Date: January 13, 2001
Author: Amazon User

they never made a mac version of collector's.

Good Use of Star Trek License

4 Rating: 4, Useful: 8 / 8
Date: October 06, 2000
Author: Amazon User

Ok, by far, this is the best use of the Star Trek license. It has come a long way since the first ST game came out for the PC. Gaming companies tried everything from point and click adventures to real time sims. Well, looks like Raven did their research well and came out with an FPS using ST license. If you're wondering how the game looks like, well there are 2 sides of the coin with this game. In the single player game, the game really doesn't show the full potential of the Quake III engine. I got the feeling that for the single player they used a toned down version of the Q3 engine. However, when you get to the Multiplayer (called Holomatch as Paramount does not want to promote online violence games so they used the world Holomatch instead of Deathmatch), this is where the Q3 engine finally kicks in. So lets split this review into two parts: Single and Multiplayer. Single Player: Really the story is just your average alien incursion into your damaged ship. The story though very generic still is carried along because of the action that it involves to push the story on. Multiplayer: Ok, multiplayer here rocks. Most of the levels look like they've been cut out of the Quake Arena levels. I thought it was Deja Vu. Even the lighting and the level structure looks almost like Quake III. So Quake players shouldnt have any problems making their mark online with this game.

As far as system requirements are concerned, this game is OpenGL so it is quite friendly with mid performance computers. However, the game does require a 3D accelerator. OpenGL is by far still the friendliest API out there when it comes to measuring frames per second on mid performance computers. The only I would recommend to players is to do a full installation of the game for increased disk performance.

A bug that I did notice in this game are the clipping and tearing problems. From time to time you can see the other side of the area thru a wall if you position yourself at an angle. But it's not a lot and it won't distract you from playing this game.

Pick up this game.

Beam me up Activision!

4 Rating: 4, Useful: 3 / 5
Date: August 24, 2000
Author: Amazon User

Awesome game...A must buy for all Star Trek fans.

Thisgame is refreshing and fun

4 Rating: 4, Useful: 0 / 0
Date: August 26, 2000
Author: Amazon User

While testing the demo I found myself lost in the StarTrek universe.With all the extras that come with the Collecters edition I think it will be well worth the extra $.While the single person game is liniar, at least it has one(unlike Quake3). This is the first game I have found that does justice to the series.Where else can you tour a Borg cube then Walk around a Federation Star Ship?

AWESOME demo

4 Rating: 4, Useful: 0 / 0
Date: August 29, 2000
Author: Amazon User

The reason I gave it 4 stars is cause I don't like to give 5 stars away to easily and I haven't played the full version yet. This game puts you in the star trek universe, not only do you fight aliens as an away team member, you also get to have side missions such as stop a warp core breach (all included in the demo). in the full version looks like you get to have some fun in the holodeck and the weapons look cool. in the demo the multiplay was a bit lacking, but it was just a demo, and people posted so many reviews on the message board of ravensofts that they could do better with multiplay that I think they'll have it fixed. all in all I can't wait to have this game. P.S. psst.... don't tell anyone but amazon is selling the collectors edition ... cheaper then ebworld. *wink wink* :-)

More Fun Than the TV show..

4 Rating: 4, Useful: 0 / 0
Date: April 24, 2001
Author: Amazon User

..but that is not saying much. What I will say is that the game is a lot of fun to play and the graphics are excellent. You have a wide assortment of weapons to frag with, from a hand-held phaser to a personal photon torpedo launcher. The level designs range in quality from good to spectacular (I love the one with the "invisible floor"). I recommend this game to anyone who likes Star Trek and FPS games. Elite Force is what "Voyager" should be: a fun experience.

Good Game

4 Rating: 4, Useful: 0 / 1
Date: January 03, 2003
Author: Amazon User

This game is great! But to me, it needs some work on the graphics. Otherwise, you should get this game.

not perfect - still a great game

4 Rating: 4, Useful: 0 / 0
Date: September 06, 2006
Author: Amazon User

This 1st-person-shooter game has you taking on the role of Alexander Munro (or the lovely Alexandra) an ensign aboard Star Trek's USS Voyager. When Voyager was catapulted into a distant corner of the galaxy - far beyond any hope of reinforcements - Tuvok, the ship's executive officer, formed the Hazard Team, an elite corps of Starfleet commandos capable of facing any threat. Armed with a variety of weapons and trained to operate equipment on any alien starship, the team stands ready against whatever the Delta Quadrant can throw at it. Unfortunately, Munro is a bit too impulsive (as s/he proves at the end of the first level), and stands to be kicked off the team. Instead, fate intervenes and the team is forced to take Munro along when the ship is snared by an alien ship and brought through an "iso-dimensional" rift into a vast graveyard of other alien ships. With Voyager too severely damaged and drained of power to escape, the Hazard Team is pressed into duty - boarding other ships in a desperate attempt to learn the secret of the aliens that hijacked their ship, and to find the means to escape. The game relies on both alien races both familiar (Klingon, Malon, Hirogen and Borg) and new. The levels aren't too long or complicated, and a tight storyline beautifully keeps the game running. Between the missions is a mix of cut-scenes (using the game engine, ala JK2) and interactive scenes in which you prowl the halls and lounges of the Voyager and mingle with its crew.

There's a lot to love and to be disappointed with in this game, which is nevertheless the king of Trek games. Level design is a mixed bag of great and bad - with my clear favorite being the Scavenger ship, a huge space station composed of salvaged starships like a Klingon Warbird and an early 23rd century Constitution class starship (that level excels because it's such a mishmash that you never know what you're going to see next). The game wisely starts its action aboard an Etherian starship, whose wondrous insides resemble less that of a space-going vessel than an acid trip. Unfortunately, those are the early levels. The game maintains its edge with an infiltration mission on a Borg cube, only to lose it afterwards, when you find you must infiltrate other alien ships manned by either sentry robots or the harvesters and reavers - vicious and robot-like aliens. The game also has a wonderful design engine that gives some of its non-player characters a wonderful individuality (whether it's your team mates or the aliens). However, that tool, embedded within the "Icarus" engine, is barely relied on for the aliens - and most of the aliens you'll meet are faceless and uninteresting hordes. (The exception being that set aboard the Scavenger ship - where we hear Klingons complaining about their food, Hirogen discussing their latest hunts and humans playing an unending game of 3-D chess). Gameplay is hampered at all levels by the game's simplicity - though lightyears past "Wolfenstein" much of EF has you prowling the hostile corridors of enemy territory, pretty much blasting whoever you meet, and finding the exit. (Again, the Scavenger level is best because it's a stealth mission, requiring extra precision; even so, you spend so much time hiding, that you can't afford more than quick glimpses of the scenery). The designers probably felt like they could only make a game that was either a fragfest or a thinking man's RPG, and that we'd be grateful whenever it was both, for even a second.

This is actually my second review of this game, though I had to do a follow-up after having played "Jedi Knight 2" which is also based on the QIII Arena engine. Though older than JK2, Elite Force (EF) holds up pretty well. It's not as long as JK2 (you can easily finish the game in a week after playing a level a night) nor as difficult (the enemies aren't quite as overwhelming as in JK2, and the game relies on far less counterintuitive puzzles than that game). On the minus side, it's not as challenging and the simplistic game play gets annoying really quick (instead of puzzles, you have to locate control panels, which your PDA will ID on any alien ship, and throw their switches). There are two genuine boss-levels in the whole game, and maybe twice as many true frag-fests. Echoing the differences between the Trek and SW universes, EF probably sees itself more as a thinking-man's shooter, but won't make you think too hard. Though you won't need to be any kind of Trekkie to get through or even enjoy the game, fans will appreciate how the QIII engine renders their ship.

I played this on my P4 (2Ghz) XP machine without any hick-ups. A basic 64mb graphics card was sufficient to get smooth performance (why not, the game is year's old!!) I drag this game out of the dustbin now and then and find it irresistible fun - a genuine classic as much fun today as when it first debuted.

Voyager: Elite Force

5 Rating: 5, Useful: 14 / 14
Date: August 29, 2000
Author: Amazon User

Since I have played the demo, talked to most of the developers and know more than most people about the game I am forced to say that this will be better than Half-life. Josh Weier(the AI guy at Ravensoft) has informed me that there will be advanced USA Army squad sized tactics used by the AI. Let me cut and paste, Here is what he said,"I've added suppressive fire, retreating, finding cover, and a point man to the tactics of the enemies. If you surprise the enemies, the point man will drop to a knee and provide cover fire while the rest of the Scavengers scatter to find cover. Once they have, they begin to attack while the point man retreats. Shooting enemies can cause them to retreat behind cover, and enemies will take turns moving to better positions. I was even thinking about some flanking code... All in all, should be a lot of fun for people."

Furthermore the game sports maps of Voyager and OTHER Federation ships. Have you ever wanted to walk the corridors of ships from other Alpha quadrant races? You can in this game. I don't want to ruin the game for you but there are many surpises in the Game. If you are a Trek Fan this game is an absolute must. It'll be the first time you were in an actuall episode. You'll also get to hear the voice talents of Tom Willson (Biff) from "Back To The Future." He will have dialog that will be on par with Bill Paxton's (Alien 2 fame),"Well put her in charge.." and "Game over, man game over.." Get this game and find out which of Tom's one liners will become famous.


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