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PC - Windows : Master of Orion III Reviews

Gas Gauge: 62
Gas Gauge 62
Below are user reviews of Master of Orion III and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Master of Orion III. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 67
Game FAQs
CVG 59
IGN 92
GameSpy 60
GameZone 87
Game Revolution 65
1UP 5






User Reviews (91 - 101 of 121)

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waste of time and money

1 Rating: 1, Useful: 2 / 3
Date: April 21, 2003
Author: Amazon User

This game is a comlete waste of time and money. After playing for some time I have come to the conclusion the designers and programers could have better spent thier time doing something else like installing software on a 286.
I'm going back to playing Master of Orion II!

Big disappointment after Master of Orion 2

1 Rating: 1, Useful: 2 / 3
Date: August 07, 2003
Author: Amazon User

I love MOO2, have since it first came out and I still play it to this day. It has great replayability. MOO3 on the other hand, doesn't have much playability, so don't even consider replayability. Months after getting it, I still haven't finished the first game because I got too bored with it. I dominate the galaxy with no chance the other races could put up even a small challenge. That could be alleviated by playing at a more difficult setting, but it's quite a statement that I'm winning and not enjoying it. To run the empire the way I want requires incredible micromanagement. The AI governers can not be trusted to develop the regions or fill the military que. Each turn I have to visit every single one of hundreds of planets and tweak what's going on. It is mind-numbingly tedious. On the other hand, the space combat must be done hands-off. Once you opt to start a fight, take your hands off the controls until it's done, letting your AI run the real-time battle. It's just not practical to run the battle yourself. All in all, a huge disappointment and I'll go back to playing MOO2.

Still a spreadsheet

1 Rating: 1, Useful: 2 / 3
Date: August 26, 2003
Author: Amazon User

Bought game, found it to be a mess. Got patch. Less of a mess and now it's apparent it's just not a fun game. After the greatnest of MOO 1 and MOO 2 it's incredible that somethign this bad got out the door.

Try Galactic Civilizations instead

1 Rating: 1, Useful: 2 / 3
Date: September 26, 2003
Author: Amazon User

I should have taken it as a sign when the rebate earlier in the summer (2003) meant that Amazon was giving this game away for free.

This game is too complicated and not enough fun. I loved MOO II and hoped to find this as an improvement. It's a huge step backwards in playability and the game does not seem to be particularly stable.

There are a lot of interesting concepts in the game that are poorly implemented. The interface is not easy to decipher and I finally gave up.

Fortunately, I found Galactic Civilizations instead. The AI, game play, and support and all excellent. I'd recommend spending your money on that instead.

All Work and No Play

1 Rating: 1, Useful: 2 / 3
Date: October 14, 2003
Author: Amazon User

My advice, don't touch this game, even if you get the game for free. That is, unless you enjoy spending hours and hours and hours... being frustrated as you toil away. After "playing" mooIII for a couple of weeks, I felt I should have been given a paycheck.

Don't buy it

1 Rating: 1, Useful: 2 / 4
Date: June 20, 2003
Author: Amazon User

If I could give it zero stars I would, this has been rehashed by many reviewers. The most recent (6/6/03) patch still doesn't solve the game's fundamental problems of playability and lack of "fun." Don't buy this game.

One of the worst games ever made

1 Rating: 1, Useful: 2 / 4
Date: March 19, 2006
Author: Amazon User

Riding on the name of a classic, this pathetic piece of trash can't even be called a game. It is a shoddy, lousy example of programming and saying it has hideous game design would imply there actually IS any game design to it.

It was a flop when it was released for good reason. (...)

Good Game... Better Patched

5 Rating: 5, Useful: 3 / 9
Date: June 28, 2003
Author: Amazon User

This game, while great in promise even in orginal release, had many flaws. The majority of those were fixed in the recent patch, and several more are supposed to be fixed int he next patch. Because of this, Moo3 has become a much better game than once-it-was. However, it is not (to MANY people's dissapointment) Master of Orion 2.5 - it is, in many ways, a brand new game. THis game is about macromanagement, and includes many AI-driven improvements to make macromanagement the preffered way to play. This is especially clear in the MPlayer arena - if you don't like this game, try taking it MPlayer, where it truly begins to shine.

A graphically beautiful slog

1 Rating: 1, Useful: 2 / 5
Date: June 10, 2004
Author: Amazon User

...with a wonderful backstory. And boring gameplay. Such a shame.

ALMOST hits the mark...

4 Rating: 4, Useful: 1 / 1
Date: May 29, 2007
Author: Amazon User

All in all, a good effort at a follow-up to Master of Orion II (MOO II), with a few problems that, if addressed, would make it nearly perfect.

Rather than go into too much detail, let me say simply that while I like the game, the following are my main complaints:

* I miss the old turn-based combat--Perhaps an option between real-time and turn-based combat is in order, maybe even the ability to switch during combat. In automated combat, it would be good to have options like "all-out, with no retreat," and to have ships actively seek the enemy instead of just sitting on screen until combat time runs out if no enemy ships are immediately within view.

* More control over build ques without having to micro-manage is essential. There is some of this now, but it would be good to be able to assign things like, "build ships until I say stop," with alerts every ten or twenty turns to see if you want to switch. Micro-managing takes forever, while auto-build doesn't give quite enough control. There needs to be a happy medium.

* When another empire surrenders to yours in a war, you get nothing of importance except an end to the war. One should be able to require surrender of all or a portion of enemy planets to your empire's control. You should also be able to demand surrender through the diplomacy screen.

I hope (but doubt) that there will be a Master of Orion IV, in which these issues are addressed.


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