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Playstation 2 : Thrillville Reviews

Gas Gauge: 70
Gas Gauge 70
Below are user reviews of Thrillville and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Thrillville. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 76
GamesRadar 60
IGN 75
GameSpy 70
GameZone 79
Game Revolution 75
1UP 55






User Reviews (1 - 11 of 31)

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Wariowar and rollercoaster tycoon mix

2 Rating: 2, Useful: 3 / 5
Date: January 15, 2007
Author: Amazon User

I got this for christmas and I didn't like it. I gave it to my two little brothers, and they won't get off of it. If you are under 12 and you like building stuff and mini games, go ahead. If not, you are buying at your own risk. Dont get me wrong, the grafics are good and some of the mini games are fun, but it isnt all what it's cracked up to be. The only fun thing is mini golf, and why spend 40 bucks on that?

This game is quite disappointing...

2 Rating: 2, Useful: 0 / 1
Date: September 02, 2007
Author: Amazon User

...that is if you are a big Roller Coaster Tycoon fan. I found many things to be wrong with this game. One big thing is you don't put in any chain lifts on the coaster and it is as if it is going up by itself with noise of a regualr coaster added on. And because there is no chains, coasters will ALWAYS make it up a hill. I mean yeah, it's great to see no crashes but I do think it takes the fun out. When building such roller coasters, you should apply what you know about physics into how you would build it. Since Thrillville has no chains lifts, a second hill can be taller than the first and the coaster would still make it through all away around the track. As I said again, there won't be any crashes. I suppose they did this since this was intended to be a family game and they don't want to frighten the little ones.

Well another thing about the coasters is that lateral G's don't seem to apply...or really any type of G's for that matter. You could create a ride with no banking turn without it affecting the ride at all. And you can't pick where you want your coasters to be built. They can only be built at already set stations. You can also only build six coasters at a park. And the coasters have very limited room...plus if you build it too long, it would barely leave any power left. And speak ing of power, that's what I'll get to next.

In this game, it requires you to worry about something you should not and that is power. If you build too many rides or long roller coasters in an area, there would barely be any power left. Now this game does not make you worry about G's but power? It's quite the most ridiculous thing I ever heard of to limit an amusement park. The power gauge pretty much depletes every time you build something. And if you decide to build a very large roller coaster in an area, it would probably be the only ride there.

Now, the mini games. They are quite fun. Some of them get old after awhile. The one that I really could not stand is the cheerleading one. It was pretty much the only way you could approve their skill though. There was also mini games for the custodians and mechanics. They were not as bad.

Another thing this game allows you to do is ride the rides. You get a first person view when you decide to or you can change the camera. I really did not like watching them though. A lot of the rides are short and the roller coasters are too. Some of the rides are just so bad...I mean the swings look as if the rope attached to the roof to the seat is metal. Swings aren't supposed to be like that. And a lot of the rides end with very sudden stops. I think you would really wonder how anyone in real life could survive such force. Pretty much as stated before, the laws of physics don't seem to apply in this game.

The last thing I want to talk about is the music. It's pretty much the only thing I can't say anything negative about. I like the song selections they picked. Some of them from famous artists and others were created just for the game itself. Either way, music is not enough for a video game...that is, unless you are playing something such as Guitar Hero or DDR.



Creativity? Yeah, right.

2 Rating: 2, Useful: 0 / 5
Date: November 07, 2007
Author: Amazon User

The concept of this game is "Be creative and your park will get money". That is not the way this game works at all! You can only build up to 6 rollercoasters in each park, and each of the parks terrains are pre-designed! You have to build the rides in designated ride areas! Plus you've got this thing called a "Thrill Meter" that limits the size of the rides and amount of them that you can build. In all, this game is great for incredily boring stupid people or for stupid babyish little kids. Now if you're older and creative, rollercoaster Tycoon 3 is the game for you. Buy that for PC rather than this game, It's way better!

a bit complicated

3 Rating: 3, Useful: 0 / 3
Date: January 04, 2007
Author: Amazon User

My son (the resident gamer) says this game isn't very fun and the use of the controls to make the game "work" is difficult. Not highly recommended.

WARNING: not xbox360 Compatable

3 Rating: 3, Useful: 2 / 16
Date: December 22, 2006
Author: Amazon User

This game is NOT compatable with the Xbox 360. A warning to those who would buy the game to play on 360 wil get a nasty suprise. Why ANY gaming company would release a brand new game xbox game that doesnt work on 360 is beyond me.

Not Worth The Money

3 Rating: 3, Useful: 4 / 6
Date: March 03, 2007
Author: Amazon User

I thought this game was going to be a great game mainly for the multiplayer aspects. There are quite a few mini games on this which is the main reason I bought it. It isn't worth the money though. The mini games are okay but not what they could be. Some are original but most don't give you the options to be fun. My opinion on this item is to wait for a price reduction and then purchase it if you're still interested. I was very disappointed for the price. This game would be a good buy at say $20 but not any more than that.

Pretty good graphics but not much fun to play

3 Rating: 3, Useful: 2 / 3
Date: December 29, 2006
Author: Amazon User

The title of my review pretty much says it all. The graphics are descent, but exciting gameplay is pretty much non-existent. It was a good try for the company but they failed to deliver the excitement of a themepark. I bought this for my wife as a Christmas present and we were so excited to open it up and play. After watching her play for a short time I was already bored and left the room to go do something else until she was finished. There is a good variety of things to do in the game, but it's just not exciting to play at all for me. Themepark Rollercoaster on the PS2 was much more fun to play...the park was fun to build, the coasters were fun to ride, it was fun to build your pathways, etc... None of that fun is present in Thrillville. If you could combine the two games, it would be awesome! It appears they sacrificed fun in place of graphics. If you absolutely have to have this game, wait until the price drops or get a cheap pre-owned copy later on for under $20. All-in-all, I cannot recommend this game. Try Themepark Rollercoaster on the PS2 instead.

An Entertaining, and Easy version of Roller Coaster Tycoon

4 Rating: 4, Useful: 125 / 126
Date: December 02, 2006
Author: Amazon User

Many theme park games have came out in the past years, but none of them have been up to par (In my opinion...) with the "Roller Coaster Tycoon" series. Before I bought this game, I read about it. One of the things that caught my attention was that you could talk to the guests. "That sounds cool.", I thought. So, I ordered it and when it came to my house and I stuck it in my PS2, I was pretty impressed! Not only do you get to build rides, but you can do SO much more.

-Build CollerCoasters from scratch or build a "pre-made" one. (Simillar to "Roller Coaster Tycoon".) Although, your Roller Coasters do not have to be realistic at all. You don't need lift hills and you don't have to make sure the ride won't fly off the track if it goes to fast because, well it won't. It's completely non-violent.
-Build game stalls, which YOU can play yourself to earn extra money for your park. You can also play these games with the guests, OR you can play them in Multi-Player mode with your friends.
-Talk to the guests! You can ask about your park, what needs to be improved, what they like about it. You can also just chat with them about different things and build your relationship. (After you build your relationship with a person, you can also flirt with them. Which is sort of weird, but entertaining.) You can also play match-maker with the guests. The whole point of this is so that the "teenagers" are happier, come to your park more, spend more money, etc.

Overall, this a fun game, which isn't TOO challenging. There's stuff you keep you busy -like playing at the game stalls- while your waiting for some extra cash to roll in. But it shouldn't be too hard to make money, as playing games earns you some dough, and you'll be doing a lot of that. Kids over 10 will probably enjoy it, because it DOES deal with money, the amount of energy needed for a ride, that sort of thing. (And it DOES have flirting, as I mentioned before.) Kids under 10 might have a problem with all the money managment. But if they can play Roller Coaster Tycoon, then they can definatly play this.

Bottom line, this is a great game for anyone who enjoys games like the Sims, Roller Coaster Tycoon, and mini games.

A good game

4 Rating: 4, Useful: 12 / 13
Date: December 10, 2006
Author: Amazon User

Thrillville is a great game overall; it has many downsides and upsides. The mini games are fun, but some get old like trojan quest. Others never get old like mini golf and shoot-out games. It is fun to shoot different body parts and see what happens! There are restrictions too, like safety height limit, too near guests and too near attractions. Building your own rides is fun, but you should pay attention to the tutorials otherwise you'll have no clue what the heck you're doing! Overall, it is a good, fun game.

Going to the amusement park!

4 Rating: 4, Useful: 10 / 12
Date: March 11, 2007
Author: Amazon User

I'm a big fan of simluation games: Sim City was one of my favorites (until the program got so demanding of my computer that it couldn't hold the upgrades!). I also loved Rollercoaster Tycoon. The aspects of designing and managing an amusement park appealed to my creative side; making those rollercoasters that made even the most stalwart riders sick was quite a thrill! So when I saw "Thrilville" for PS2, I was thrilled.

I hesitated buying the game at first, though. Much too often, I've purchased PS2 games that have interested me, only to find out that they are really made for kids, and the challenge aspect of the game isn't there for adults. So I waited, read some reviews, and then decided to go ahead and purchase it. I was glad that I did!

Thrillville is a riff on the popular "Rollercoaster Tycoon" game, and borrows some of the same elements. You are a park manager, required to build, plan, and improve Thrillville, a somewhat lackadaisical and dying theme park. You are thrown into the park, and within two minutes, you can be designing, or redesigning rollercoasters for your patrons. Your job is to improve the park so much that the next park becomes unlocked. You are given different missions in the park to perform (each mission has a success rate at gold, silver, or bronze). While, as an adult, I feared these missions would be dull or repetitive, they actually turned out to be one of the fun aspects of the game. I enjoyed having to train the staff (and don't worry, for you R Tycoon fans, there are NO lawn-mowing janitors in this game!), and enjoyed interacting with the people. Playing the mini-games also provided to be a fun surprise, although some of them are irritating at best! You'll recognize some of the mini-games as take-offs on old popular video games of the past.

My favorite part, hands down, is the coaster designs. It is incredibly easy to design a coaster for this game. The game offers tutorials to teach you, but honestly, I never looked at one. I just went in and started building. The individual pieces of the coasters are cheap enough that money never really becomes a huge issue in the game. You can design all types of thrilling turns, spins, loops, and corkscrews, depending on the type of coaster you design. One tricky aspect is that coasters take up a lot of electricity, so be wary of how long your coaster is. And one lesson that I learned: scarier is NOT always better, especially in the parks that are more "family friendly".

Overall, I have really enjoyed Thrillville. I never found anything super challenging, and found most of my experience just plain fun. For the last few nights, I've been dreaming of roller coaster design.... so maybe it's time that I return to reading some books instead of spending hours in "Thrillville"!


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