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PC - Windows : Age of Mythology Special Edition Reviews

Below are user reviews of Age of Mythology Special Edition and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Age of Mythology Special Edition. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (51 - 61 of 252)

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A nearly flawless game

5 Rating: 5, Useful: 6 / 7
Date: February 18, 2004
Author: Amazon User

Age of Mythology is an incredibly great game. Everything, from the fluid jogging of the Greek Hoplites to the pounding of the Norse Mountain Giants, is perfectly done. Because describing this game in prose will take years, I'm forced to resort to a "facet list."

Graphics: 9.5/10. Graphics are incredible. Everything is perfectly fluid and natural. One thing I really like about this game as opposed to Warcraft III is that it really uses its 3-d engine to let you do cool things like zooming in/rotating the camera. I do have two complaints, though: when units stop moving, the instantly snap back into the "stand" animation; there's no transition. Also, buildings look really dumb when they are destroyed; they just sink into the ground quickly with a cloud of smoke and a crash.

Sound: 8/10. Sound is great. As in the AOE games, the units all respond in their native langauges. I find myself saying "Vulome" (bear with me on the spelling, I am no Greek) which is one of the things Greek villagers/soldiers saywhen you give them a command. I also obsessively hum the music quite a bit. It's good, but there aren't many tracks, which is why Sound only got 8/10.

Gameplay: 10/10. Gameplay is flawless. Again, as in AOE, all the cool unit tricks are there: there are formations, and they automatically line up by range (archers at the back, then foot soldiers, then cavalry). The AI, I am ashamed to admit, I have only beaten once on Moderate mode, the second-to-easiest. In Easy mode, it's really hard to lose. People who are not bad at RTS's (I love them but I can't play them for my life!) will I'm sure be very challenged by Titan mode, the hardest. Now comes the real difference between AOE and AOM: the races. In AOM, there were 13 races, with an additional 5 in the expansion. They were pretty much identical; the buildings looked somewhat different, and they each had a Civilization Bonus and a unique unit. In AOM, however, there are 3 races, with an additional one in the expansion (see my review of AOM: The Titans for more info): Greek, Egyptian and Norse. Like Starcraft, they are all completely different. For example, Greeks build Military Academies (which train infantry), Stables (which train cavalry) and Archery Ranges (you figure it out). Egyptians, though, have just one building for all 3 types, and Norse don't technically have any archers at all, only Throwing Axemen, which are different. Another new addition that wasn't in AOE is myth units, which I probably should have discussed earlier. Every race has different ones, and they all have special abilities. The Norse Einherjar, for example, can blow his horn to grant nearby friendly units a damage bonus. The Greek Cyclops can pick up enemy units and throw them. The Egyptian Sphinx can become a whirlwind, which is devastating to buildings. AOM also has God Powers, abilities you can use once and which vary depending on which gods you worship (my, my, what a terribly polytheistic game). For example, the Greeks can have a god power called Plenty, which creates an indestructible (but capturable) vault that gives you a steady stream of Food, Gold and Wood. The Norse can use Fimulwinter, which is a real pain to other players: it makes a pack of wolves attack up to 4 enemy town centers. The Egyptians have a power called Citadel, which turns a friendly town center of your choice into a massive fortress that is very hard to destroy. These are just a tiny few of the many god powers and myth units available.

Anyway, you should definitely buy this game. You can't go wrong.

Don't try to fix what ain't broke

4 Rating: 4, Useful: 6 / 7
Date: May 23, 2004
Author: Amazon User

Don't get me wrong; this expansion pack is great. It just wasn't really necessary and didn't add that much to an already almost flawless game. Basically, this expansion pack adds a new civilization, a new single-player campaign, and four huge, almost all-powerful "Titans," one for each race.

The new civilization (hereafter "civ") is the Atlanteans. At first this confused me--wasn't Arkantos is the original campaign from Atlantis? and if so, why did it say he was a Greek?)--but it turns out that the "true" Atlanteans got their start from Kastor, Arkantos's son. As a civ, the Atlanteans are good to the point of imbalance. Their citizens, even though they're more expensive and take longer to build, are like citizens on steroids. They are tougher, bigger, and faster-building and gathering. They also don't need to drop off resources at drop-off spots. This sort of uber-unit is typical of the Atlanteans. I won't go into detail, but rest assured that the Atlanteans could easily be called the most powerful civ. For example, any unit can become a hero. Their god powers and myth units are also really souped-up, like the self-repairing Automaton.

The second new feature in the expansion is the new single=player campaign. First of all, I don't see why people aren't impressed with the original; the voice-acting is good, the story is interesting and is intertwined with "real" myths (rescuing Odysseus and co. on Circe's island in pig form was awesome) and the in-game cinematics were nice-looking, if not phenomenal. The new campaign continues in this vein, although I don't know about the myth aspect as the Atlanteans weren't real. The new campaign follows the story of Kastor, whom we briefly saw as Arkantos's son in the original AOM. He has grown up a lot, and now sports a deeper voice and a dorky (IMHO) ponytail. Now he leads his people, the Atlanteans, to a new land where they try to rebuild their shattered lives. Players of the original will recognize many of the main characters, including Queen Amanra and Arkantos. Since the new campaign sports only 12 scenarios, compared with the original's 32, their isn't quite as much depth; however, it's still interesting and fun to play--that is, until about halfway through, when the Titans are introduced. Then almost all the missions involve defending your base against a given Titan. No fun--not because it's especially hard, but because it's boring. Still, overall the new campaign is up to snuff, and players who like the defensive maps in Starcraft and Warcraft (Helm's Deep, Redwall, Bunker D, etc.) will no doubt be pleased.

The third and final new feature is the addition of the Titans--massive (really massive, like 80 feet) creatures from the depths of the Earth that are pretty much omnipotent. Although each civ has a different Titan, they are really the same in every aspect except graphics. The Greeks have a three-headed dog (Cerberus, Fluffy), the Egyptians have a huge eagle which I think is one of the three gods (probably Ra) the Norse have a sort of pumped up Frost Giant with a huge wooden hammer (not Thor), and the Atlanteans have an odd humanoid with some kind of crystals on his back. I have two main issues with the Titans. The first, and major, one is that they tend to tip the scales hugely. Whoever gets the first Titan usually wins, although a skilled player can manage to defeat an enemy Titan. This can cause games to evolve in a massive tech-fest, with each player desperately gathering resources enough to get a Titan. The second issue is that Titans can't cross water. This is sort of a minor issue, but it can get very annoying when you're playing on the Island map, or any other map with large amounts of water (the Nile River is particularly frustrating). Still, the Titans are awesome, if only because of their sheer brute force and incredible size (I'm really not kidding. On my 17-inch CRT monitor, they're literally 2 1/2+ inches tall and an inch thick).

To conclude, this expansion pack is really nice. What little it added was excellent and well thought-out. Go out and buy it.

Now.

worth the money

4 Rating: 4, Useful: 8 / 12
Date: December 25, 2002
Author: Amazon User

I am a huge AoE and AoK fan, so learning to play the game took almost no time since the controls are very similar. The graphics and cinematics and aweseome. Although there are only three playable races (the egyptians, the greek and the norse) they are all so different that it makes it really fun to learn how to play all of them. The single player campaign is, I believe, the best part of the game. The story is really interesting, and intertwines many different stories from ancient mythology, a fact that a world history buff like me appreciates. Random map and mulitplayer games are nothing really new...its just like slipping on the old AoE shoe. Overall, this game is a great RTS and worthy of being added to any strategy gamers collection.

One of the very few games I like to play

4 Rating: 4, Useful: 8 / 12
Date: December 09, 2004
Author: Amazon User

I am very picky when it comes to investing my time in a game. This is one of the very few games that has kept my interest and it has provided many hours of enjoyment.

I enjoyed Age Of Empires (AOE), the predecessor to this game. I have tried other games as well, however, always seem to come back to AOE or some variant.

My one major complaint, is the lack of built in campaigns. If I was the designer of a game that allowed you to command armies in different time periods, I would have built in all of the major battles of that era. If you can command armies in Greece, why didn't they have the Battle at Marathon pre-loaded into the game? Since you can also play the gods, why not Troy? The trials of Hercules? The voyage of Odysseus? There is a lot of historical/mythological material they could have used.

Overall, it's a great game that is limited only by your imagination. Being able to pit one civilization against another is a blast, and the graphics are incredible. The addition of the Titans makes it challenging, especially if the other guys get a Titan before you do.

Buy it. You'll like it.

Great Game, but lacking

4 Rating: 4, Useful: 10 / 17
Date: December 12, 2003
Author: Amazon User

Age of Mythology is a great game but does lack what Age Of Empires 2 had. I did by Age 2 and I was addicted to the game for a long time and what I think what made the game so addicting was that there was so diverse. It is like a completly different game every time you play it, new challenges and changes that you have to adapt your strategy to. And that is what I think the big flaw in Age Of Myth is. There are only three civs to choose from(four if you get the expansion). Sure there are 3 different gods to choose from in each civ, but overall the god choice doesn't make that big of an impact in my opion. You can only go through the game so many times untill you get tired of fighting against an army almost identical to yours, filled with the same type of units as your using. It's not all bad though. It does have amazing graphics and its hard not to love meteors fall from the sky, or a medusa turning a person to stone. I do like the game and it is great fun and a good buy but after playing Age 2 for so long, its hard not to realize the flaws in the gameplay.

Good, but. . . .

4 Rating: 4, Useful: 7 / 10
Date: November 05, 2002
Author: Amazon User

Age of Mythology is a great game, I've had it for 2 days now and am really enjoying it, but. . . The game desperatly needs more dieties and civilizations. I'm sure there will be an expansion with Asian, and South American civilizations, but I can hardly wait for it.

AoM is a great start, but I shouldn't be wanting more the first weekend.

That said, the game is intuitive to learn, and far more compelling than AoE or AoK. The conquests move quickly, and the dieties add a fantastic element. I really enjoyed going into the underworld.

I just can't wait for more. I guess that officially makes me a power gamer.

a fun game, short campaighn

4 Rating: 4, Useful: 9 / 15
Date: April 04, 2006
Author: Amazon User

If you liked aok you will probaly like aom,the x-pack. The x-pack has A new culture and new technologies.But it has some BAD qualities, such as the short campaighn, 12 scenarios, wheras the first aom has a 36 scenario campaighn. IT also has many good features such as new technologies, titan units and a new race, the atlanteans.
WARNING this section of the review is for experienced players of age of mythology.

the new maps are....
highland a map that has valuable fishing shoals and mild hunting it usally has six town centers

megapolios,if you play with allies you will be very close to them and this is good for defense.

marsh, a map covered in water that your units can't walk through and you can't build a docks on the shores so they act as choke points

tundra a map with good hunting and small amounts of lumber. It is open and there are choke points so your enimy can get to you quickly.

islands a map for naval fans, controlling the ocean is absolutely vital. You need to controll the ocean as the largest source of food is in it.

Now we will look at titan units. Titans are the most powerful units in the game and have 7000 hitpoints. Each race has one titan and you can only have one titan at a time. The names of the titans are cerebus,horus,chonithian and i cant rember the viking one. Cerebus is greek,hourus egyption,chonithian atlantean, and the viking one looks like a giant frost giant carying hammer. Titans are very expensive so watch out if your enimy has one.
That about sums it up if you need more help go to age of mythology heaven for cheats stratigies and info about the gods. Have fun conquering!

Age Of War, War, WAR!!!

4 Rating: 4, Useful: 6 / 8
Date: October 26, 2004
Author: Amazon User

If you like strategy games like "Age of Empires", "Rome Total War", or "Warcraft 3", then you should enjoy this game. If not, well, don't bother. I liked it. The graphics are good, the sound is good, the control is good. You get to expand your own ancient civilization, use god powers and mythical beast units on your enemies. But it's all about war. You rush through the building process, collecting food and so on, and building up your culture, only to fight and conquer, or defend. Some may prefer more creative space, some not. I couldn't figure out the Editor -- I couldn't figure out how to make my enemies do anything! Besides that, there aren't a lot of glitches to pick at, technically.

Anyway, I paid $70 bucks for it and felt it was a rip. For $20 I'll recommend it. For $10, I'll highly recommend it!

Age of Mythology ROCKS!

5 Rating: 5, Useful: 5 / 6
Date: November 16, 2004
Author: Amazon User

Age of Mythology is one of the best PC games I have ever played!
It has super graphics and awesome options. It has a really cool
campaign and a great story. You will get your moneys worth out
of this game!

Addicting

4 Rating: 4, Useful: 5 / 6
Date: April 11, 2004
Author: Amazon User

First, let me lay down the basics of the game. AoM is a real time strategy game. You choose which civilization you want to be: Greek, Norse or Egyptian (and Atlanteans with the Titan's expansion). You build up an empire using villagers, who gather rescources. You need these rescources to build military buildings, fortresses and economic buildings. These buildings will let you train more villagers, military units and give you acess to upgrades if you have the rescources to "pay" for them. You march your military units to your opponent's town and tear down his or her town to pieces. Or you expand and take over the land, giving you acess to more gold mines and forests, which is very crucial. You also worship certain gods over the course of the game, and they will grant you certain powers, like the ability to turn your enemy's soldiers into pigs.

AoM is very pleasing to the eye. It's fun to see a cyclops pick up a war elephant and chuck it across the screen. When a player casts an earthquake, the whole terrain actually rolls. The more subtler details--like the rocks barely visible beneath the ocean's surface--add a new layer of aesthetic depth as well. The graphics are stunning IF YOU HAVE ALL THE SYSTEM REQUIREMENTS. So before you buy the game, make sure you do.

Single player is very predictable: the AI will mindlessly throw armies at you at the same place over and over again. However, you can control the difficulty level of the game you play against the AI. You will defintely see a difference between the difficulty levels--easy, moderate, hard and titan-- and this will make single player games more compelling.

Once you start multiplayer games, you will see that the game has an ungodly learning curve. The basics are easy to get down, but thats because its the basics: and of course everything goes beyond the basics. The multiplayer games are brutally agressive and fast paced. Wave after wave of armies come and batter your town--and unlike single player games, you have to deal with the unpredictability of humans. You have to defend, attack, expand, manage your villagers, manage your military, manage your rescources, make upgrades, replenish soldiers and lost buildings, all at the same time. Its not all that easy, but its fun. Also, time matters a lot (its called REAL TIME STRATEGY). Even a minute's delay can literally lose you the enitre game. To become an intermediate or expert player, you need to be willing to take an incredible amount of abuse and losses. It can get frustrating, but the good news is that you'll always have a solid challenge.


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