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Game Cube : P.N.03 (Product Number 03) Reviews

Below are user reviews of P.N.03 (Product Number 03) and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for P.N.03 (Product Number 03). Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 19)

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A pleasantly innovative game.

4 Rating: 4, Useful: 11 / 12
Date: June 16, 2003
Author: Amazon User

This game is very innovative. It is from Capcom, and feels like a mixture of Devil May Cry and Resident Evil, set in a generic space theme.

The graphics are excellent. The game is third person, meaning you can see yuor character. She is animated in great detail, as well are all the enimies. I only have one complaint about the graphics: the indoor levels look way too much the same, and they make up over half the game. Sound effect are good, but the music is adequate.

Controls are very fluid, but the setup could use some work. The whole game is very fast. A lot of moves are available, such as running as walls, jumping high, and even Matrix-style dives sideways, but no slow-motion. You control your play with the analog sitck, but it uses a Resident-Evil stye setup. Pushing left or right will turn your character, you have to push forward to move her. Pushing down will turn your character completely around. However, this is much easier than in Resident Evil. First, your character runs, instead of walking slowly. Also, the camera is excellent, and will turn to behind your character when you start moving.

The game is about 12-13 hours long, and is only on 1 disc. However, it is good enough to replay. There levels are exciting, with a focus on action over storyline and puzzles. It is not perfect, but this Gamecube exclusive is still worth playing. I really enjoyed it, and this could definately become a major series for Capcom.

Innovation is the key

5 Rating: 5, Useful: 4 / 4
Date: September 04, 2003
Author: Amazon User

Admittedly I bought this game due to its apparent originality and it's visual appeal... and original it is, but not totally genre creating. However, there is nothing else like it.

My initial expectations were low, I mean it has had considerably low key launches in comparison to something say, like Resident Evil for example.

This game is actually very good, a simple concept whereby you can control the main character (Vanessa) through what seems to be a series of corridors and.... killing everything!

Well, it's not that simple, you have two forms of attack: palm shots and energy drives. Palm shots are standard forms of attack, and energy drives are a so-called special move, taking various forms. The thing is, you can't attack whilst you are mobile, the leads to the very delightful scenario of attack, dodge, attack, dodge, dodge, attack, etc.

It may sound repetititve, but it does quickly become an art, especially as missions become increasingly intense. A couple of missions into the game and you will have finely tuned your senses of the environment around you. It's a fine line between knowing when to move and when to fire like hell.

You earn points in each room based on time taken, combos and damage sustained. Points, can in turn be traded for newer better* suits and upgrades.

This is wicked fun, and immensely addictive.

Controls are a bit weird, and surroundings are a bit monotonous, but Capcom really have done a great job here

*really your opinion here, as suits sacrifice particular elements for various others.

"I think this transporter is bad for my skin....."

5 Rating: 5, Useful: 32 / 36
Date: September 16, 2003
Author: Amazon User

So proclaims Vanessa Z. Schneider, mercenary unlike any other. She spins out of the path of oncoming missiles, flips backwards to avoid laser fire, deftly rolls to a safe point, then unleashes a barrage of electric death from her biomechanical suit, all while snapping her fingers and tapping her foot to a rhythm of destruction that's all in her head. She's a killer, and she knows and loves it.

Vanessa is the star of Capcom's amazing and unique action-shooter for the Nintendo Gamecube, Product Number 03. Rarely has such a visually impressive character appeared in a video game, especially one with such boundless charism beyond just her looks. Director Shinji Mikami (Resident Evil, Devil May Cry) has captured what few game developers can claim: a soul inside the machine. On the surface, P.N. 03 is a basic dodge-and-fire shooter with a quirky control scheme, but just underneath the obvious is a remarkable work of subtle emotion and brilliantly conceived design.

The story is minimal: Vanessa is hired by a mysterious client to destroy an army of rogue robots that has invaded the distant colony of Ode. Few details are revealed as you progress through the game's eleven missions, but they're understated on purpose, almost to the point of inscrutability (the eventually revealed identity of the client seeming to be the most baffling). Although the dialogue is brief and largely unspoken (although the voice-acting that does exist ranks among gaming's best), Vanessa and her client instantly have their own complex identities. It's a tribute to the writers that so much can be communicated with so few words.

The gameplay is basic, but unique. See the robots, kill the robots...before they kill you. Destroying an enemy starts a timer, which resets with each successive kill. Waste seven droids in a row before the timer reaches zero and you score a nice 7x multiplier. And, if you're able to clear an entire room without taking any damage, another point bonus awaits. Each mission has around 15 rooms, and you're rated after each room. The more points you get, the more power-ups, additional suits, and continues you can purchase from the in-game shop. Along with each normal mission is a set of five training missions, included to help you net extra points and work on your technique. The rooms are full of strategic spots for hiding and launching attacks, and when coupled with the careful enemy placement and movement patterns, the gameplay has an almost puzzle-like feel. Upon entering a room, you'll instantly start planning your positioning in order to maximize combo potential while staying unharmed. One more thing worth mentioning - the camera never gets in the way.

Vanessa does not control like you might expect. She can only attack while standing still - there's no strafing. The triggers make her dodge right or left, the Y button is for ducking, B is jump, A is fire, Z is a 180-spin, X switches targets and executes special moves called Energy Drives when used with short d-pad combos. It may feel awkward at first, but with practice, you enter into a oneness with the action that only the best games deliver. Executing a ballet of destruction, twirling to safety and returning lethal fire feels as exhilirating as it looks. Much like the dance-like combat of Crouching Tiger, Hidden Dragon, the firefights of P.N. 03 have a wonderful choreographed elegance to them once you've had some practice. It's initially stiff, but much like the unorthodox controls of Sega's GunValkyrie, persistence pays off, and is well worth it.

The graphics of P.N. 03 aren't exactly spectacular or mind-blowing, but they are understated and artistic in a fashion much like Sony's Ico. Everything fits and flows perfectly in P.N. 03, from the dust blowing across the planet's surface to the curved, delicately lit hallways and sleek, menacing enemies. Vanessa's character model is incredibly rendered and animated, but in a quiet and graceful manner rather than a brash show of pure polygon power.

P.N. 03 also sports a remarkable soundtrack. It's not the kind that sticks in your head when you're away from the game, but it has enough creativity, character, and energy to be an essential part of the experience. Add to that sound effects that are wonderfully natural, and you've got a game that benefits from high volumes (Dolby Pro Logic II included).

Here lies a points- and performance-based throwback delivered with modern graphics and sound, along with rare intangibles that set P.N. 03 apart. Of course, the smoothest and deadliest heroine since Samus Aran doesn't hurt either. Capcom's P.N. 03 is not only one of the best games of 2003, it also stands as an example of the interactive art of videogaming at it's understated finest. Highly recommended, especially for anyone wanting something different.

A classic example of "good but not great"

3 Rating: 3, Useful: 6 / 7
Date: November 28, 2003
Author: Amazon User

In the eighties and early nineties, Capcom was the leader in the third-party video game market - no questions asked. Sadly, the company hasn't been so lucky in the new millennium. Their new takes on older games just haven't been working very well - Just look at all those Mega Man clones they've been whipping out for the last five years. Fortunately, in recent months, the company decided to try its hand at something new - a shooter. Read on for my review of P.N. 03.

THE GOOD:
-Let me start by saying that the graphics in this game are nothing short of excellent. It's amazing how far video game graphic technology has some in so little time.
-The music and sound effects are also very nice. With many video games, you'll be tempted to mute the television and crank up your own music - not likely here.
-There are a number of different suits you can buy - each of which can use different special attacks and reach certain levels of power in different areas.
-The controls are surprisingly good for a third-person shooter.
-To earn points to buy new suits/parts/continues/etc., the game offers training levels between each stage.

THE BAD:
-The problem with this game is the lack of depth. Every stage is pretty much the same "kill all the robots" formula. Only the boss characters are truly unique, and even a number of them repeat.
-A number of enemy attacks can kill your character in a single blast. This is extrememly annoying.
-The main stages are huge and you can't save your progress in an indiviual level.
-The controls are very strange at first, since the casual gamer will probably play this game expecting a platformer. Even though this is a shooter, I think platformer-based controls would have worked much better.
-The game is very short. You can probably finish it in a few days if you go all out.

OVERALL:
This is a good game, but the flaws of it ultimately drag it down. I recommend renting this game, but not purchasing it. This was an interesting venture, and I really hope Capcom plans on releasing a sequel.

Action game in it's purest form

5 Rating: 5, Useful: 6 / 6
Date: December 05, 2003
Author: Amazon User

Since when had we all demand that a good game has to have a storyline or depth or character development or different endings otherwise it's no good? Frankly I'm tired of wondering around in some nondescriptive game world for hours just to locate some absurd key to open that stupid door, or looking for some specific NPC to talk to, at same time trying to convince myself it's all part of that all important plot.

I play a game for fun and this game provides exactly that. Actually I can't get enough of it even thou both my thumbs are numb. Right now I'm on my second round of the game (normal difficulty) and I know that I'll play it again (hard mode) when I'm done.

Very few games had given me this feeling recently.

Aarghh...

1 Rating: 1, Useful: 3 / 11
Date: December 22, 2003
Author: Amazon User

Boom! This is one of the only enjoyable things about this game. The backround never seems to change and the gameplay never changes. Each room (there are 15 a stage) seems identical to the one before it. Unless you really enjoy slowmoving games- ignore this one.

take it for what it is

5 Rating: 5, Useful: 7 / 7
Date: February 08, 2004
Author: Amazon User

We've all done it, bought a game because it looked awesome and then got it home and it sucked. Thankfully P.N. 03 was an impulse buy that turned out to be a good one.
Visually its stunning, but the game itself is rather simple.... The computer system on the planet ODE has gone haywire and an arsenal of robots and machines have taken over. Enter Vanessa Schneider, a mercenary hired to "deal" with the problem. Vanessa battles her way through the alien compund in her quest to destroy the central A.I. controlling the machines, all the while dancing to the techno-laden soundtrack.
As far as plot and story are concerned there's little of either. A brief and virtually futile attempt is made to add some mystery to the game. Little pieces of information about Vanessa's past pop up here and there to make you go "Hmmm?" but ultimately have little to do with the game's progress. Then there's the mysterious "Client" who has hired Vanessa and does alot to make the game frustrating.
But back to the basics, the game is simply a shooter. Vanessa plows her way through rooms and corridors blasting robots to smitherines with the aid of the handy Aegis suit that turns her into a walking arsenal.
The first few levels offer you the chance to learn how to manipulate Vanessa....you can jump, shoot (but only while standing still), move left or right, and crouch. Vanessa's controls are sensitive and take a bit of getting used to. She's hyperresponsive but often does the wrong thing or moves farther than you want her to. This can result in toppling our heroine off into the abyss or placing her in the line of fire.
While most games you beat and never play again, P.N. 03 offers multiple levels of difficulty, along with a volley of suit combinations and abilities to make the game replayable. The levels themselves are fairly basic....you embark on 11 missions, each involving around 15 rooms to shoot through. The suits and acessories available advance with each level. With each suit comes special moves and abilities, key to progressing through the game.
All in all though P.N. 03 is an engaging experience....the graphics are stunning. Vanessa herself is rendered in suprising detail and her suits are no exception. Each is awesome in its own way. The music is good enough that you'll want to leave it on. It also becomes very important to listen to Vanessa's surroundings as the bots have a nasty ability to teleport, and often the sound of one transporting in or out is the only way you'll know you're about to get fried. There are plenty of power ups and lives, I never hit a game over once playing on normal, though there were a few close calls. The rooms themselves can become repetitive after awhile but most of them are so detailed you'll want to pause and check them out before moving on (I.E. when Vanessa finds herself on a walkway high above a futuristic city surrounded by flying cars and sky scrapers lost in the clouds.)
All in all it's a fun gaming experience that allows you to play multiple times and gaurantee each time is a better than before.

Oh my gosh do not get this game for your sake and mine.

4 Rating: 4, Useful: 5 / 18
Date: June 14, 2004
Author: Amazon User

Really where to begin with this horrid game... Oh, yes. First and foremost is the very very repetitive gameplay. Shoot robots, repeat. Then there was the issue of going through the same old gray hallway. I mean come there are only like three pathetic hallway types. One of the biggest problems is that you can't run and freakin' shoot! Whose idea was that anyways!? I'm shootin' one 'bot with my lasers standing still and we're just moronicly standing still shooting one another. I was very anxious to get my hands on this game, and as it turns out it sucks! Well I guess its time to add another game to the bargain bin.

P.N.03: Stylishly Dancing into the Hearts of Gamers

4 Rating: 4, Useful: 10 / 11
Date: June 18, 2004
Author: Amazon User

P.N.03 is a very fun and addictive experience. It is a highly underrated game, which has been receiving unfair negative comments and reviews.

In this stylish game, you play as the heroine Vanessa Schneider who is on a mission to destroy the Computer Arms Management System (CAMS), which has gone haywire. You will ''dance'' your way through several mission and training levels battling dangerous robots and deadly bosses.

There is not much depth to this game if you just look at it as advancing from mission to mission, shooting everything in sight. However, you will fine very challenging and rewarding gameplay if you try to get through each room without taking any damage along with trying to collect each suit and add-on.

One common complaint is about the repetitive and stale level design. If you look at the game from the standpoint the developers most likely were, you will understand why there is not much variety. This is a science fiction game, and the levels have a very futuristic feel to them.

Another complaint is about the control. I have not experienced any problems with the responsiveness or control setup. It should be noted that you cannot shoot while jumping. This feature would have been a nice addition, but its absence only adds to the challenge presented by the game.

The music in P.N.03 is very good. There are several nice techno beats that play through the levels. The sound effects are average. There is no distance level to the effects. For example, fire from a robot that is standing right next to you will sound the same as fire from a robot across the room.

P.N.03's graphics are decent at best. If you compare it to Capcom's previous releases on GameCube (Resident Evil Remake, Resident Evil Zero) you will be disappointed. The GameCube can handle much better graphics than these. That does not mean that they are bad by any means though. They still are much better than several other GameCube and PlayStation2 games.

You cannot go into this game expecting it to be the best ever. It is not going to revolutionize the industry or even its genre. The sound is good, the graphics are decent, but the gameplay is fabulous. This game is not for everyone, and I would definitely recommend renting before buying. You will either love it or hate it, but in my opinion, it is one of the most fun and enjoyable experiences you will find on the GameCube.

One of the Most Underrated Games for GCN

4 Rating: 4, Useful: 1 / 1
Date: April 07, 2005
Author: Amazon User

P.N.03 is the vision of producer Hiroyuki Kobayashi of Resident Evil fame, but is a definite departure from the R.E. series. You play as Vanessa Z. Schneider, a freelance mercenary and robot killer with a grudge to settle. Vanessa is called upon by The Client to disarm a formidable threat on a distant colonial settlement that has been overthrown by a haywire Computer Arms Management System. (CAMS). And so P.N.03 begins. The story contains an interesting twist, but it never gets fleshed out enough to really get your attention. I think Kobayashi had a sequel in mind, but due to lackluster sales it may never see the light of day. Too bad. P.N.03 was developed and published by Capcom and released on September, 10th 2003.

Once the action starts you probably won't care about the story anyway, or even the cool and playful banter that takes place between Vanessa and The Client between missions. What you will (or should) care about is the delicacy of the game-play. Vanessa fights as if she were dancing: rhythmically and gracefully. When she comes to a stop she continues to tap her foot to the infectious techno beats that seem to accompany her wherever she goes. Much of the action is duck and cover, but it's never slow. It's a thrill to watch Vanessa cartwheel behind an obstacle just in time as a spray of fire erupts from one of many of the mechanical behemoths in the game. Or jump into the middle of a group of enemies and deliver a devastating Energy Drive attack. Like any great shooter, the game play in P.N.03 is precise and addictive. This is no button masher.

So you won't enjoy P.N.03 if you don't have the patience to adapt to the unconventional control scheme. You can move straight ahead by pushing up on the control stick. If you Press left or right you start to spin in a slow circle. The R and L buttons are used for a quick side step that takes the form of a graceful cartwheel after the second tap. The Z button is useful for a quick 180-degree spin. A fires the palm shot, and B makes you jump. The Y button is for ducking. By pressing the right combination on the control pad you can unleash Energy Drive attacks unique to the particular Aegis suit you are using.

Speaking of suits: you start with the Prima Fusion, a simple black and white suit with fairly balanced stats. As you play and acquire points you can upgrade your Fusion suit to a limit. Soon the Prima Blazer (geared for offense) and Prima Guardian (geared for defense) will become available. After that the more powerful Intera line of suits becomes available, and so on. On the first run through, there are nine suits for you to try out, (assuming you can accumulate the necessary points to purchase them) each with differing strengths and weaknesses, different colors, and pack designs. Upon completion of the game other suits become available.

A good way to rack up the points to get suits is by taking advantage of the combo system. Every time Vanessa destroys an enemy a timer starts. If another enemy is destroyed within the timeframe you get a point bonus and a time extension. The more enemies destroyed within the timeframe the higher the combo, the bigger the points. You also get a point bonus for getting through an area undamaged. Trying to get through every area without damage and with the highest combo possible is one of the joys of P.N.03. In addition, there are trial stages between levels that can be accessed to acquire more points, as well as practice.

Graphically, P.N.03 is highly stylized. Design and animation for Vanessa is incredible, and when placed against the sterile background of the CAMS planet she pops with vibrancy and movement. But repetitive level architecture might be considered a problem here. It would have been nice to have some more color and variety in the level design, with only two outdoor locations that made for a nice change of pace. A couple locations and bosses are repeated with slightly varied paths. On the other hand, the sterile environment and repetitive nature of the levels lend themselves perfectly to the mechanical nature of the CAMS, complementing a theme in the game.

My only real complaint about P.N.03 is the direction taken with Vanessa in the ability to unlock a suit that shows a bit, "more" of her. I appreciate that Vanessa is so well designed. However, I'm disappointed that the decision was made to exploit her design in such a way. That said; few games hold my attention like P.N.03. It's a game that I can pick up any time and become lost in the movement and rhythm, and the addition of several different suit types keeps it fresh several times through. It's one of the best action-shooters to come out this generation and certainly the best one on the GCN. A-


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