0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


Playstation 2 : We Love Katamari Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of We Love Katamari and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for We Love Katamari. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 84
GameZone 86
Game Revolution 80
1UP 80






User Reviews (21 - 31 of 85)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



You'll never get tired of this game!

5 Rating: 5, Useful: 4 / 5
Date: August 24, 2006
Author: Amazon User

This game is mysteriously hilarious and always fun to play. You don't exactly "finish" it, like other video games, but are always trying to beat your fastest time, so it doesn't get old as fast. As a matter of fact, we wore out our last copy and this is our second.

I love it and I'm the parent! My kids and I play it together and cheer each other on.

The only thing I would change is make the two-player part funner and stop the giant messages that pop up and cover the whole screen occassionally. I would keep them in the corner instead.

Overall, highly recommend this game. More than your money's worth.

My two cents...rolled up into a Katamari

5 Rating: 5, Useful: 3 / 3
Date: March 17, 2006
Author: Amazon User

This is another praise for the game, rolled into the other praises. By now, you've read the synopsis by others: your character the Prince (or one of his cousins) rolls an orb (i.e. Katamari), which collects every object in the level. This game works on many levels, it is first and foremost absurd and bewildering. The introductory animations and cut scenes are off-the-wall yet amusing. The incessant rolling is cathartic and addictive, the bonuses involve finding hidden presents and cousins in the level. There are many variations on the rolling theme in the game (roll a sumo wrestler into food, roll a snowball onto a snowman, roll fireflies into a kid's reading light, time trials, etc), but the most satisfying is the original premise of rolling everything and anything into as large a ball as possible. Once you start to consume people, trucks, skyscrapers, ships, clouds, etc, then you feel very powerful.

Music is very catchy, something vacant from many video games.

My only criticism: the cooperative two player mode can venture into frustration quite easily. My wife and I played, who are both good at the game, but you often find yourself awkwardly and slowing moving where you want. And that's part of the problem, where you want to roll may not be where the other person wants to roll...so communicate well!

We NEED Katamari!

5 Rating: 5, Useful: 3 / 3
Date: October 25, 2006
Author: Amazon User

Not only is "We Love Katamari" way better then the first, but you get to play the prince's cousins. Some of the cousins are faster, some are slower & some seem stronger then others. Also some of the Katamari's have earth elements such as a big snowball Katamari & a fireball one too. The fireball is kind of tricky, you have to keep the fire on it burning, if not the level fails, also watch out for the water, it will put it out, no matter how big it is. Last but not least to finish "We Love Katamari", you need to convert your progress from "Katamari Damacy" to this one. If you did delete the first one from you memory card, then to bad, you'll have to play the first all over again.

Wheeeee!

5 Rating: 5, Useful: 3 / 3
Date: May 15, 2007
Author: Amazon User

Well. We've been patiently (well, for the most part) waiting for a follow-up to the award-winning "Katamari Damacy", and here we have it. We thought that the King of All Cosmos had learnt his lesson after the "Damacy" debacle. Hm. We may have been mistaken. No, we were mistaken. He has now taken the liberty of disassembling the planets in the solar system, and once more responsibility bears down on his pipsqueak prince to roll up enough of the Earth to make up for the aforementioned lack of planets.

Much like its predecessor, "We Love Katamari" offers Katamari-rolling fun for the entire family (grandma, too!).

Added elements: There's a funny coming-of-age meta-story that plays out in cutscenes between levels. Why has the King of All Cosmos been acting up? We must point the unwavering Finger of Guilt in the direction of his tumultuous childhood.

Loading! Argh! Why?! The first title allowed for mostly seamless gameplay. This title, however, contains load screens (ARGH TWICE!) that inturrupt play. We didn't care much for those. When we roll, we like to roll without pause, in spite of whatever nearly-witty commentary from the King happens to play out during said load times. Gr.

More twitch-skill rewards. Who can roll up the most the fastest? Who can carefully roll up only certain things? Employed strategy in challenge levels like these becomes necessary if the player hopes not to disappoint the King of All Cosmos.

The Bottom Line: Critics say this, and sometimes they say that. They say: Who cares about planets? Why should I roll them up? Those critics haven't had to run back and forth across the black expanse of space trying to dodge the laser beams being fired from the eyes of their fathers. Oh wait. Their fathers can't shoot lasers from their eyes because they are kings only of their puny little domeciles, not of All Cosmos. Those critics just can't understand, and we can't blame them; they haven't a frame of reference. Whatever the case, "We Love Katamari" is as much fun as "Katamari Damacy" and perhaps a little more, depending upon your individual sense of humor. Enjoy!

Fan Game Worth Your Time... If You've Played Katamari Damacy

4 Rating: 4, Useful: 3 / 3
Date: July 10, 2006
Author: Amazon User

This game is a ton of fun, but I only recommend it for people who have played its predecessor, Katamari Damacy (otherwise the game will seem completely wacky and perhaps disturbing). If you liked that game, this game will give you much more of the first, but with bigger levels, more challenges, more presents and unlockables, and more music! Sadly, though, the music is no where near the quality found in the first game. Multiplayer is enhanced too, with three levels to play on instead of one, and I believe any level can be played as co-op, where either two separate katamaris are controlled (like in the snow level) or players work together controlling one hard to move ball. One complaint: There are sadly no eternal levels.

After playing the first game, this will not have you laughing as hard or humming to the music as much. However it is over all a better game with much more to do, more sights to see, and more things to roll up.

Fan Game Worth Your Time... If You've Played Katamari Damacy

4 Rating: 4, Useful: 3 / 3
Date: July 10, 2006
Author: Amazon User

This game is a ton of fun, but I only recommend it for people who have played its predecessor, Katamari Damacy (otherwise the game will seem completely wacky and perhaps disturbing). If you liked that game, this game will give you much more of the first, but with bigger levels, more challenges, more presents and unlockables, and more music! Sadly, though, the music is no where near the quality found in the first game. Multiplayer is enhanced too, with three levels to play on instead of one, and I believe any level can be played as co-op, where either two separate katamaris are controlled (like in the snow level) or players work together controlling one hard to move ball. One complaint: There are sadly no eternal levels.

After playing the first game, this will not have you laughing as hard or humming to the music as much. However it is over all a better game with much more to do, more sights to see, and more things to roll up.

Do YOU Love Katamari? 'Cause I sure as hell do.

5 Rating: 5, Useful: 4 / 6
Date: September 26, 2005
Author: Amazon User

Any mainstream gamer/overpaid critic who tries to tell you that Gaylo 2 or Bland Theft Auto: San Andreas was the Best Game Of 2004 has obviously never played Katamari Damacy. While most of the gaming world was anticipating the fall's big name titles, KD slipped by most people (although it did fare better sales-wise than most niche games), but went on to take the crown for Game Of The Year. Nothing else even came close.

Because the first one was so freakin' original (in a world where every game is trying to be the next GTA), I had no idea what the mushroom-and-LSD using developers had in mind for the sequel. Alot of sophomore efforts just tend to lose the "magical, nostalgic" feeling of the original, and I was praying HARD that Katamari would avoid that pitfall.

My prayers have been anwsered. This is, hands down, the best sequel since Spyro: Ripto's Rage for the PlayStation. "We Love Katamari" easily stacks up to the original, mainly because it doesn't try to imitate the first one at all. Sure, it keeps the original concept, crazy humor, etc., but the new elements truly make this one. Katamari Damacy was a very mininalist game. It had a small number of characters (The Prince, The King, The Cousins, and The Hoshino family) a short play length (3 hours to beat at the most), and only a small handful of locations.

WLK turns the original's blueprint inside-out by adding some RPG elements (you can walk around a park on Earth and talk to people) and a bit more emphasis on back-story (although that's not saying much...XD). It's also longer, with more locations and items, not to mention the people you can talk to (the "fans" of Katamari) all have unique personalities. There's an eager young sumo wrestler who has a challenging fight ahead, a lonely dog who wants some friends to go to the soccer game with him, and a teacher who is curious if Katamari is an efficient learning tool, and many others. The added depth is phenomenal. It makes it feel like an entirely new game. Thank God for developers that are willing to give the middle finger to Cut-and-Paste game designing.

But what REALLY makes this game is the new challenges. Every challenge has 2-or-more subgoals (how big you can get the Katamari, and how fast you can get the Katamari to a certain size), and most of the goals have more variety than those in Katamari Damacy. My personal favorite is the Campsite level, where you roll a flaming katamari (sweet!) around the campsite, trying to collect things to fuel the fire. Once the fireball is big enough, you roll it into a pillar of logs, to make a campfire for the outdoorsmen. If you accidently go in the water or go too long without rolling anything new up, the fire goes out. Absolutely genius!

Other than that, the Co-op mode is a bit tricky at first, but once you get the hang of it, it makes for some great fun. The music is fantastic as always. Even if they haven't managed to come up with another "Lonely Rolling Star", there are some good tunes on here.

Althought the race for Best Game Of 2005 isn't as obvious as last year (God Of War gives it serious competition, and I'm betting Shadow And The Colossus will do the same), We Love Katamari is still the title to beat. It rolls right past the sophomore slump that drags down many series. Few games can match the sheer quality of this one in any way.

(also, it should be added that in the final level, you can roll The King Of All Cosmos up! It's very hard, but it's hilarious [as well as the perfect revenge] if you can do it!)

Roll a fat one!

4 Rating: 4, Useful: 4 / 6
Date: April 11, 2007
Author: Amazon User

There's no way for me to avoid the drug references. How can I? I look at this game and think, "I've never done LSD, but I feel like I know what it's like".

If you've played the first game in the series, "Katamari Damacy", then you have a fair idea of what to expect with this one. Yes, it's "second verse, same as the first!"

The plot line is slightly different. In the first game, the King of the Cosmos, your dad, got naughtily drunk and smashed all the stars in the universe. Your job was to roll up enough katamaris to rebuild them.

In this game, you did such a good job rebuilding the universe that the people of the world want you to roll up more. Apparently instead of being terrified at this midget from the skies coming down and rolling up entire landmasses, they are accepting of your odd behavior, and even enjoy your father's strange quips.

And so it's time to make more stars. You roll, and roll, and roll. You roll mice, you roll rocks, you roll cats, you roll snow drifs, you roll gods, you can even roll up the King of the Cosmos! Not too shabby!

There's also a dandy two-player mode, but since I'm insular and don't play well with others, I haven't tried it yet. I could try to play with myself, but, frankly, I'm working in DRUG references here, not any other sort.

The cutscenes are somewhat different in this game. You don't get a young girl saying, "Oh! I feel it! I feel the cosmos!", in a way Timothy Leary might approve. No, what you get instead is the unfolding saga of the King of the Cosmos when he was a wee lad. It's pretty cute.

Sound-wise, the sound effects are pretty basic. The music is its own genre, however. It takes the music from the first game and really runs with it.

Ultimately, I highly recomend this game. It's got some flaws, but it's a good game and fun.

Lovin' Katamari

5 Rating: 5, Useful: 3 / 4
Date: September 25, 2005
Author: Amazon User

Excellent game for both adults and children. Easy to play and very, very fun. The story still makes absolutely no sense, but that does little to stop the fun. Co-Op mode is difficult, but very rewarding. VS mode has changed a little. Overall, it's a great game to play with others or by yourself.

Better Than The Original -i <3 k-

5 Rating: 5, Useful: 3 / 4
Date: November 24, 2005
Author: Amazon User

this is a great game for all ages. it becomes addictive almost instantly and is one of those games you can always go back and play for a quick run after you've beaten it. "we love katamari" fixes allot of the physics problems that the first game had. for instance, if your ball isnt big enough to roll something up that is fairly small, you will simply roll over that object rather than smash into it. the colors are also much brighter and more vibrant in this game. the soundtrack is great, after a few levels you'll be humming allong with the songs. the control scheme takes a fair ammount of practice, but it's so innovative and fun, you wont be annoyed by it. start small by rolling up paper clips and push pins, and before you know it you have a giant destructive ball, rolling up entire cities and continents. this is a must have.


Review Page: 1 2 3 4 5 6 7 8 9 Next 



Actions