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GameBoy Advance : Final Fantasy VI Reviews

Below are user reviews of Final Fantasy VI and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Final Fantasy VI. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 47)

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"Oh, look! You all brought presents for me..."

5 Rating: 5, Useful: 0 / 0
Date: June 22, 2008
Author: Amazon User

This is one awesome game! Definetly one of the best games of all time and quite possibly the best out of the FF series.

So, the ATB system is still up and active...um, running (sorry for the redundancy). So, yeah, since I love this system of play, the battle system rocks! Oh, and now you can switch from one player to another without having to take a turn. Sweet!

Final Fantasy is renown for its usually stellar storylines. This story is no exception, and it is also the most involved storyline because of its large and diverse playable cast. It starts out with the regular story of an oppressive empire that campaigns for world dominance. (This is the third time this has happened, and every FF game that has had this theme so far has been an even-numbered game.) There is also a band of heroes that sets out to stop this empire. But, this is by far the biggest band of heroes Final Fantasy has ever provided. The cast is, for the most part, great and absolutely different from one another.

Okay, now for the villain. Introducing, the single most sadistically hilarious villain to walk the face of video games, the one and only, KEFKA PALAZZO! This absolutely insane clown makes for the quirkiest, yet most malicious, villain in the FF franchise, and I love it! He is one of the only characters in ANY kind of book, game, or movie that I love to hate. Kefka definetly took the face of evil and made fans bust a gut by looking at it. I think I can see some people are afraid of clowns. If Kefka were a real person, he would assuredly make me squirm in my pants because his sadism would freak me out.

I love the twin brothers Edgar and Sabin the best out of the heroic cast. For being such polar opposites, they have an undying loyalty to one another. The other thing they have in common is their fierce dedication to their interests. Edgar loves the women and Sabin loves his training.

The music is by far the best music I've heard in the series. Nobuo Uematsu outshines even himself to deliver this masterpiece to us, the gamers, and the beauty of some songs and the coolness of others really dig into the depths of Final Fantasy VI's heart and bring out a whole new world. This game also has the best final boss battle music in the whole franchise. "Dancing Mad" not only sounds awesome, but it also defines the madness and malevolence of Kefka. That is what music should do.

To sum it all up, this game is awesome and there really is nothing more to add to that. This is an FF fan's dream come true, and other gamers will certainly appreciate this game's coolness.

EXTREMELY Overrated

2 Rating: 2, Useful: 1 / 11
Date: May 16, 2008
Author: Amazon User

I have play every single Final Fantasy game out other than 2, X-2, and XI, and this is by far my least favorite. Not to say that it sucks, because I know I am in the minority, but hear me out.

1. If you want nostalgic effect, go ahead and play this game. You may like it because of your bias.

2. Final Fantasy V did a better job of AP distribution. Although what makes FF VI good is that you keep whatever you learn in terms of spells, you can only use summons once per battle (when they aren't even that helpful), magic is easily better than weapons, and only a few characters will have a high enough magic stat to make it worthwhile.

3. I played this hearing that is was better than FFVII (which people say is overrated; I've played it and to be honest, it was my first FF game, but even after playing most other FF games, I still think it's the best), I decided to buy it and play it. If you are a completionist in terms of game series, then it'd be a good experience. I am one of those people, and this game was really disappointing. I was expecting much more than FFVII quality than this, and I got less.

4. Character development sucked. People say it's good because there are a ton of characters and each character is defined, but I want quality of quantity. You couldn't grow on a character since they weren't built upon very much.

The only good thing I can say about this game is that this FF sports probably the GREATEST villain of ANY game I've played; he actually SUCCEEDS and is the most cold-hearted character to meet. I really only enjoyed this game whenever HE was around (or IT).

TL;DR, If you want something of FFVII calibur (or if you think FFVII sucked), don't consider buying this game. If you liked it waaay back and you want to play it again, don't bother. It isn't that different.

Hasn't aged as well as I'd liked

3 Rating: 3, Useful: 0 / 3
Date: April 17, 2008
Author: Amazon User

Most people are gushing with praise, so I guess I'll be a lone dissenter. Here are some basic facts to know about me and this game:

1. I played this game on the original SNES 13 years ago and loved it.
2. I played the #1 on the Nintendo, 2 on the SNES, and 7 and 8(briefly) on the PS.
3. I have only played this Advance version near to the half-way point so far.

Therefore, there may be issues like later games in the series being exceptions, or the latter half of the game having more changes from the original version, etc.

Good Points:
*This is a pretty good conversion of the original game, and brings back nostalgic memories. I haven't noticed many sound or music changes thus far like other reviewers have noted. The largest difference I've seen is the Opera, with a much better song that matches the new lyrics.

*This game shows a lot of effort on the part of the developers with trying to create a varied game, that you're always doing something new. This isn't, "Do the same thing from level 1-50 for 40 hours".

*I grinded a lot in the original, but am a little more impatient these days, and was pleasantly surprised to find that grinding really isn't that necessary for the most part. The game displays a lot of what one person referred to as self-balancing. You CAN level up all of your characters to 99, learn every spell, dance, etc. or you can try to just go straight through the game, albeit with a higher but tolerable level of challenge.

*This game has, in my opinion, the best combination of customizable versus pre-defined characters of the FF games I've played. FF 2(IV) had characters that did specific skills or magic, and 7+8 were mostly vanilla characters that you could customize as much as you wanted. The main differences were whether they had ranged weapons and the character personality. This game, has characters with specific unique skills *but* with the added ability to customize with magic.

Things I didn't like so much

*The battle-screen of the series seems very out of date, compared with all other games these days having the monsters and fights in the exploratory environments. Essentially, there is no separate "battle area" and "explore area". If this doesn't bother you, then this point doesn't matter.

*This game has been lauded for its very large and diverse cast of characters. However, some of them are fairly extraneous, and I think they could have made a stronger story with only 9 or so characters instead of 14. Characters like Umaro, Mog and Mimic are unnecessary, and a few of the characters seem to all be built around the same concept of emulating Monster skills. You have one character who can pretend to be like a monster, one who can use the same specific magic that monsters use, and one that can duplicate/control monsters. It's a little redundant.

*The story seemed a little childish and simplistic to be playing it at 17, and now seems extremely so at 30. A lot of people loved the over-the-top aspect of Kefka, but I just found him too 1-dimensional. His sudden philosophical musings at the end fight have also landed on the CRPG list of gaming cliches.

*The story seems to involve a lot of fantasy, as in the complete nonsensical denial of reality. A character who happens to look just like a famous opera singer has to replace her in the opera on the spot, despite no singing or acting experience, or even the chance to rehearse. Several of the characters jump off a waterfall and swim to the other side of the sea using the SAME air helmet. An empire dominates the land with the most insidious methods possible, practically kicking old ladies and dogs around, yet the empire's generals are an honest, compassionate and honorable lot. Apparently they are VERY clueless. The entire army(except said generals, is all in a conspiracy against the party by pretending to want peace, and the PCs pretty much buy it. Once again, this might bother some people, and others not so much.

This is a historic and landmark game for its time, but it's since been eclipsed by better titles.

Arguablly the "deepest" SNES RPG ever made

5 Rating: 5, Useful: 3 / 3
Date: September 13, 2007
Author: Amazon User

FF6 Advance is an enhanced re-release of what some people may remember as FF3 for the Super Nintendo (circa 1995.) The enhanced part of the re-release is a slightly remixed soundtrack and some additional content in the form of new items and one humongous dungeon to explore. Also, the game's script has been re-translated so that it "matches" the style of contemporary Final Fantasy games in terms of spell and item names, and also clears up some of the vague confusions in the FF3 translation.

As for the game itself, in terms of approaching it from a non-comparison perspective, it is hard to give this game a low rating. Unless the player has a keen hatred for 2D graphics and "sprites", there is little that FF6 Advance has going against it. In the graphics department, the game has probably the most polished looking graphics that the Super Nintendo could handle during its days of glory. As a testament to this, the game features hardly any graphical tweaking, and virtually none of the game's sprites have been redrawn. The game also features a very good story with quite a few interesting twists, a large world with plenty of places to explore and discover and over 10 characters to utilize in your quest to defeat evil.

As with most RPG games, FF6A relies heavily upon its combat engine. The engine is a little more complex than most SNES combat engines mainly thanks to the fact that all characters in the game have their own specific skill, and for the most part, specific function in combat. The game however manages to blur the characters when it comes to the utilization of magic spells. Spells are learned about 1/3rd of the way into the game by equipping magic stones, which subsequently bestow magic upon their wearers by earning a 100 AP (acquisition points) in combat. Acquisition of said spells will differ greatly upon the amount of AP an enemy leaves behind when killed and also upon the multiplier that the magic stone has on it. This ultimately means that much of the game can be spent leveling and building your characters up into massive magically powered slaughter machines! However, this also means for people who played the original FF3/6, one of the games biggest exploits hasn't been dealt with by the re-release. Going into the details of this exploit is a little off the beaten path, but to summarize it: With a little attention to getting all characters to learn magic, the game begins virtually a cakewalk due to the sheer factor of powerful magic spells and magic enhancing items available in the game.

Still, game play does not have to rely solely upon magic, and players can use physical fighters or whatever else they prefer as they play FF6A. Thanks to the number of party members available, creative players can come up with all sorts of adventure teams!

The game does rely upon having a good story (but ultimately still falls back on combat). The storyline of FF6 is one not to be missed if someone is at all interested in RPG games. It has many conventions that have been copied or innovated upon many times since its inception. It is a tale slightly reminiscent of the types of Star Wars, with an oppressive Empire seeking total domination, and the only thing able to stand against it being a small resistance army. The similarities between the two however stop as the game progresses. In fact, many could play the game without ever picking up upon the similarity between the two. Amusingly enough, there are also a couple references to Star Wars in the game, but it is better for the player to find them than have them spoiled.

The soundtrack of the game is also another fine showing of what the Super Nintendo was capable of. And while the soundtrack has been remixed (if one were to listen to the soundtrack of the original side-by-side the "Advance" version), most of the remixing has only been done to accommodate for the smaller sound output inside of the GBA/DS rather than to "bring the game up to date." The soundtrack features some of the most prophetic, moving and eccentric songs of the 16-bit era. It is VERY diverse and it will surprise players with all of which it holds when they think they've heard every single song the game has to offer.

Finally, touching upon some of the other "enhancements" in the game and how well they'll hold up for people familiar with the game and newcomers alike:

-The new bonus dungeon in the game features almost a days worth of content to explore, and far more complex puzzles than in any of the other dungeons of the game. It also features arguably some of the hardest bosses in the game!

-There are a plethora of new items, almost all of which are available in the new bonus dungeon. Some of them can be outdone by the items obtainable prior to entering the dungeon, but that's most likely only going to happen if the player is aware of some of the game's exploits.

-The original version of the game has had quite a few bug fixes. While there are still some bugs still in the game, the fixed ones will bring a lot of relief to people who might have been frustrated when they played the Super Nintendo version. Newcomers will probably find this to be the least interesting feature of the game, but still, a reassuring feature considering the standards of contemporary games.

-The translation of the game is for the most part the same as the one from the SNES version. But there are still changes that make it a superior translation. There are still a few "incorrect" lines intact in the game, but these were left in due to the humor associated with them, not the laziness of the new localization team. Newcomers again will probably find this not all that interesting, but slightly more since the game now features spell and item names that are consistent with FF lore and terminology.

the definitive RPG experience

5 Rating: 5, Useful: 1 / 1
Date: June 26, 2007
Author: Amazon User

This was the first game that made me think about myself as a human being. With characters that are well-rounded enough to have been crafted by Shakespeare, a sophisticated plot, and an adventure tall enough to keep you playing 40 hours later, there is no question that this game is one of the greatest of all time.

Great conversion of a great game

5 Rating: 5, Useful: 0 / 0
Date: June 26, 2007
Author: Amazon User

You simply can't play this game too many times. The new stuff is a great addition, and the classic game itself is worth far more than Squaresoft charges for it. Buy it now.

Good game, honors the original in a portable format, but not without flaws.

3 Rating: 3, Useful: 8 / 8
Date: June 15, 2007
Author: Amazon User

As a previous reviewer stated, if you enjoyed the SNES version, you'll enjoy playing this one. However, it does leave some things to be desired.

The dialogue has changed, and as a result, Kefka isn't as funny. Kefka's funny-ness was one of the things that made the SNES version great! Who would have thought that a character could be the ultimate evil villain and the comic relief all in one? That didn't quite happen here.

The other thing that irked me was the final battle music, although there were musical snags that bugged me in all of the GBA remakes. (And I'm a musician, so I would notice this) During the final battle, the music was programmed such that even when you beat one stage of the crawling tower, the music kept playing until it reached the end of the section and _then_ started the new section, so that it felt like you were hearing one continuous piece of music. Not here. In this case, when you finish one section, the music immediately switches. It would be analagous to if the conductor, in the middle of a repeating section of music, just suddenly had his orchestra jump to the next one.

Finally, the bonus features got rather confusing, like when I was trying to figure out how to get Gilgamesh to appear in the Coliseum. And don't get me started about the Dragon's Den!

So yeah, I bought it, I enjoyed it, I don't regret that I did, and there were some things I didn't like about it. Not all that uncommon, I suppose. But if you really want to see what FF6 was about, play the SNES version.

Tara, the ultra modern witch and her loitering hangers- on.

5 Rating: 5, Useful: 0 / 7
Date: May 24, 2007
Author: Amazon User

This is the first of the modernized settings of the next to come FF games. Tech has mostly replaced the fanciful magic in privious installments except for this special woman named Tara(or terra or something-you can change her name). The muzak reflects a hint of the modern tech scociety of FFVI in a sort of disco/80's techno fasion. At the first your sutis fire missiles from plated cannons in the chest. Suits of armour that you DRIVE, not wear. This mage is utilized for her amazing talent that no one else has and she joins a resistance movement to protect her from the subjegation of selfish envious people who would experiment on her for her magic ability. The flamboyant King Edward uses a unique character class not preivously in other games called a "Machinist" and can use modern wheaponery such as machine guns(auto crossbows as they are called) and bio stunners a sort of "Wand of Detainment". Loche claims to be a "Treasure Hunter" but is a thief like any other game he "steals" for you. It is more useful in combat than one might think, he steals from monsters too, not just people. You get the bulk of your inventory from him. Thier are probalby a half a dozen or more characters for you to travel with and you can control multi-parties, not just your own. I suggest having Terra travel with your main people at all times as she seems to be the central charcater. Loche and Edward are also pivotol.

A eternal classic

5 Rating: 5, Useful: 1 / 2
Date: May 17, 2007
Author: Amazon User

Final fantasy 6 is one of the best games of all time in my opnion. It revolves around the history of Terra, a hybrid girl that can do magic, despite the fact that nobody has been able to do it for ages...

She begins as a mind enslaved person for the biggest Empire of the World, but soon she regains control of herself, but dont really know who she is. Then, she meets a rebel group who wants to oppose the Empire, and while the history goes on, we meet more and more interesting playing characters. And ff6 is all about them: you'll meet very well written stories, and you'll get attached to most of them.

Even though many people were disappointed with the fact that FF6 was released for GBA. But not me! I dont own a DS =PPP

Anyway, the game had its improvements, and I seriously think that this is one of the best RPGs I've ever played.. I remember spending many nights playing this on my SNES.. and now i can play it on my gba... very good to waste important time of my life!! hahah

So, buy it!

revolutionary

5 Rating: 5, Useful: 1 / 3
Date: May 17, 2007
Author: Amazon User

Sometimes they simply get it right.

The storytelling in this game is superb, and sets the standard for the final fantasies and many other rpgs to follow. It's a rare combination where you can fall in love with all the characters, play through multiple versions/endings/choices, and genuinely feel like you've been through an adventure in the grandest sense.

I recommend this game for anyone who has ever had an imagination and dared to wonder about the powers of magic.


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