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Macintosh : Total Annihilation Gold Reviews

Below are user reviews of Total Annihilation Gold and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Total Annihilation Gold. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 25)

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Warning, not compatible with OS X!!!

1 Rating: 1, Useful: 7 / 9
Date: April 05, 2006
Author: Amazon User

I love this game. It is one of the all-time best in its genre. Unfortunately, if you have a newer Mac like a Powerbook G4, it will not work. The OS 9 Classic software on the OS X system does not help matters either. As soon as you load a cd, the computer reads it as 2 seperate discs. About a third of the time can you actually get through to a mission, but when you do, the mac keyboard is not compatible with the game's command keys. If you have an outdated mac, good great. But if you have a brand new system, well, I wouldn't waste my time on it unless you enjoy reprogramming your entire system for the sake of 1 game.

Hands down best ever!

5 Rating: 5, Useful: 0 / 2
Date: July 14, 2005
Author: Amazon User

I would like to start by saying I AM NOT A VIDEO GAME PERSON. However, after playing this game once in 1998, I was instantly hooked. I lost my copy and went for years with out TA action. I also use a mac now and as far as I knew there was no mac version of TA. Thank God for AMAZON, I am in TA heaven now with a Mac version. This is hands down the best game ever, and thats comming from somone who is not a video game person!

Total Annihilation

5 Rating: 5, Useful: 1 / 2
Date: May 09, 2005
Author: Amazon User

This is the first real-time strategy I ever played, and it set the bar for all the rest. I have not yet found another to challenge it's place in my collection.

Starcraft N00bs! Prepare for Annihilation!

5 Rating: 5, Useful: 10 / 11
Date: October 01, 2004
Author: Amazon User

I have been playing TA for several years now and despite technological advances in the realm of PC gaming, TA still has yet to be surpassed in several fields, primarily in expandability.

TA has several elements that several RTS games did not have at the time, and still do not have, or rarely have. Here are a few.
1: Realistic ballistics in projectiles and counter-tactics thereof. You can dodge the weapons, in Starcraft it becomes a battle of attrition as it does in several other RTS games. Not to mention you can set up support fire and indirect fire from either fire teams or artillery. The artillery can actually fire for effect and you can even lead a target into a shot, something you never seen in games.
2: Complete expandability. You can create not just your own maps and campaigns, but units and weapons, which completely turn the tide and tactics of war. It becomes realistic in the way of real war where it becomes a technology race, you build one weapon and they build a counter for it and so forth. I have my units modified to be actual military units like the F14, the British Aircraft Carrier Arc Royale, XM-29 Joint Fighers, B52s and so forth.
3: Actual recon and patrol. If you know how to use your stealth units right, you can actually set up patrols and recon pickets that can sneak behind enemy lines. The difference between this and the Starcraft Ghosts is that in Starcraft, you can just walk up to anything and almost not be spotted... that's no fun. In TA you actually have to plot routes and what not to sneak behind enemy lines and gather terrain intel. Hell, I have U2 and SR71 spyplanes do aerial recon from high altitudes.
3: Balanced units. In Starcraft, a single marine can take out a battlecruiser... that's stupid. In TA, starships can spell certain doom if you don't handle them right, there are doomsday machines, however, they are usually quite balanced when it comes to how to build them and so forth.

The only downside is that people can make super silly doomsday weapons that can be build in seconds. Just watch out for those and TA will be one hell of an experience.

Oh yeah, the soundtrack is INCREDIBLE! I've never heard a soundtrack so beautifully made as this one.

Get TA! It's worth it!

WHY? WHY? WHY? WHY? WHY?

5 Rating: 5, Useful: 9 / 15
Date: September 30, 2004
Author: Amazon User

I'm with "A Gamer" on this one.

WWWWWWHHHHHYYYYY!!!!
THIS IS EVIL!!!!!
WE DEMAND TA GOLD FOR PC!
or AT LEAST A RE-RELEASE OF TA:CC!!!
Whoever released TA GOLD for MAC...
You are EVIL!!! Why torment those who use PC!?!?

wwwwwwwwwhhhhhhhhhyyyyyyy?

5 Rating: 5, Useful: 4 / 6
Date: July 07, 2004
Author: Amazon User

why could you never make a expansion for windows!

Gameplay comes first.

5 Rating: 5, Useful: 6 / 6
Date: October 06, 2002
Author: Amazon User

The reason Total Annihilation was so utterly superior to all competition at the time of its release, and remains one of my facourite games today, it because of the resource model. Yes, it has enormous scope and variety. Yes, it really does require a little bit of three dimensional tactical thought. But most of all, it has really very good gameplay.

Like a good book or good film, this game absorbs you, creating a total and willing suspension of disbelief. The resources, energy and metal are utterly plausible requirements for a military campaign - no glowing tiberium or vespene gas here. The energy comes from equally plausible sources: solar power, wind power, geothermal, tidal, and fusion power plants will litter your bases. Construction of these buildings is well thought out. Not for us, the C&C model of 'pay everything now, receive in 6 minutes time'. Rather, buildings cost a fixed amount, but the rate at which this amount is removed from your treasury is dependant on the number of builders you assign to the project. This policy of combining building attempts extends to units. It is not uncommon to have four of five construction vehicles gathered around a factory-type building, adding their power. Even the technology involved is justified in the glossary at the back of the manual, wherein scientific explanations for how it is possible to fire plasma shells are given.

The continuous accumulation model, where the number of collectors you have affects the rate at which you gain a resource, is another great strength. Rather than just a number of resource units to consider, here you also have rate of gain and rate of spending. For example, in a mission, you might find yourself with 3000 energy, gaining at a rate of +42 per second, but losing at a rate of -81 per second. A quick calculation tells you that your suppies will be running out very shortly, so you shut down a few minor facilities like your radar towers and tell the repair teams patrolling your base to stand down. Quickly, your finances will be back on the rise.

What finally makes Total Annihilation stand head and shoulders above the competition is the total attention to detail. See that little robot unsling his rifle from across his shoulder? See the individual recoil on the tank's gun barrels? Notice the fact that they have not the usual 8 facings, but infinitely many? All of it just adds to the effect.

And it is good.

Total Annihilation Gold

5 Rating: 5, Useful: 1 / 4
Date: July 14, 2002
Author: Amazon User

It's one of the best games I have ever played

Unquestionably the best RTS game ever

5 Rating: 5, Useful: 6 / 6
Date: May 20, 2002
Author: Amazon User

This game, although over 6 years old as of now, is using quite old technology as of today, however, when it was first released in 1996, it was using revolutionary technology that allowed for gameplay so smooth and realistic that it was unbelivable. Starcraft, another RTS game that was made at this time, was also very popular, but although in terms of artistic achievement and popularity, it was better than TA, it's technology was old, outdated, and simply was not as realistic.

Total Annihilation offers complete, realistic, 3-Dimensional weapons trajectories. The units and buildings are completely rendered in 3-D as well. This was a huge improvement over old games because it allowed more freedom of movement. In games like Starcraft, all the units were sprites (little pictures that were pre-rendered, and displayed at the right place, right time), which made the game unflexable, where the units were restricted to a limited move pattern (16 directional movement). Starcraft was not realistic at all. The units could only perform certain moves, battle tactics (where HOW you command your forces REALLY matters) were nonexistant, and the aircraft, whew, I cannot BEGIN to say how cruddy the aircraft were in Starcraft (They just parked next to their target and began to shoot). The aircraft in TA, on the other hand, are wonderful because they act more like real aircraft, with their barrel rolls, immelmans, bank turns, and they also have the ability to land.

TA is a better simulated wargame because of the fact that battle tactics DO matter. How you command your forces, where you make them move, dodge enemy fire, and such, as well as holding high ground. The mechanics of the game are simply superb. Most RTS games are designed to where the player has only a handful of units avaliable at their disposal, and the units have have intentionally limited abilities (this unit can't shoot air, this unit isn't against killing this one, etc.) TA is different, where there are more types of units than Pokemon (I'm not kidding), and how you command the units is your guess. There are no cheap tactics. You must use your ability to command your forces quickly and efficently in order to succeed.

The only thing that is not so good about Total Annihilation is the Artifical Intelligence. It's kinda weak, it's predictable, and not too smart, but this is EASILY compensated for because of the HUGE amounts of third-party patches and additions to TA. Due to TA's completely external and 'open' systems, it is possible to upgrade the AI, add new units, new weapons, new maps (of course), and some people have even made huge modifications to TA, called Total Conversions, which make Total Annihilation a whole new game (Like Star Wars Total Annihilation, Total Annihilation: Dark Suns; The list goes on).

Clearly, the realisticity of battle, the revolutionary new technology (unparalleled to this date by ANY other RTS game), and the high potential for expansion of Total Annihilation makes it an excellent game. Purchase this game. You will NOT be dissapointed.

TA is awesome

5 Rating: 5, Useful: 1 / 1
Date: March 02, 2002
Author: Amazon User

This is the coolest strategy game I've ever played. It's unbeleivably realistic in terms of gameplay and it has good graphics. For example, you can build giant plasma cannons to shoot into the enemy's base without risking the lives of your people. Also, you don't have to struggle over rescources like in many other games; all you have to do is construct a building on top of the rescource and give it some protection. I strongly recommend you get this game. Don't let the price fool you, if the people who wotked at amazon.com had any idea how cool this game was, they would raise the price.


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