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Macintosh : Star Trek Voyager: Elite Force Combo Pack Reviews

Below are user reviews of Star Trek Voyager: Elite Force Combo Pack and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Star Trek Voyager: Elite Force Combo Pack. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (51 - 61 of 216)

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Great game, however...

4 Rating: 4, Useful: 6 / 11
Date: February 05, 2004
Author: Amazon User

Overall, I thoroughly enjoyed this game. Graphics in particular were greatly improved over the original. I enjoyed a change of scenery from voyager to the Enterprise-E. Weapons, more than the original, some were enhanced. There are some secrets to look for, and they are worth checking out if found. As with all windows software, it can be expected to give some problems, but for the most part it was stable. Unlike the first one, Elite Force II has a boss meter giving you the health status of your boss enemy. This really helps giving an idea how much you have left to go. The original, I had no idea when that vorsoth boss was going to die until he did. Multiplayer is about equal in quality to the original with the obvious difference in graphics being better. Being out of the Delta quadrant brings familiar looking characters such as Ferengi, Romulans, and the Klingons.

Now here is where I state my dislikes. In the original, I'm walking along the corridor, then 'game saved' appears on my screen. In this version, I'm walking along the corridor, then I stop, I cannot move. No directional controls work, then after waiting a while, 'game saved' appears, and the game returns to normal. I find this auto save feature more annoying than the original's, or maybe it is just my computer. This one is not too big of a deal. In the original, one could kill Tuvok, then all the security personnel would come after you, shoot you down, then comes a video of you in the brig. This one, one cannot kill any Enterprise crew member. No big deal as this was not the point of the game, but it is one feature taken since the original. There is also a new default keyboard setup. Having reprogrammed my keyboard, no more problems. Although it seems the new layout might be better access, but still no option to select new layout, or original layout for Elite Force version 1 players. Boss levels occur more frequently, and this was difficult in some circumstances. I even had to search for a cheat code to defeat some. The cheat code, by the way, is more difficult to enter, and now something messed up and now it won't work at all. The original, no problems.

Overall, this game is worth the money.

I love this game!

4 Rating: 4, Useful: 4 / 6
Date: August 18, 2004
Author: Amazon User

The game is just difficult enough to keep you playing yet not too hard. Cool graphics and sound. I was disappointed that there are not more capture the flag games and that you cannot be female at all times. Overall this is worth your money. Especially if you like action in a Star Trek format!!

Not as good as the Original Armada

2 Rating: 2, Useful: 4 / 6
Date: November 13, 2002
Author: Amazon User

Unlike Armada most of the graphics are quite poor. The colors aren't as vivid, the animations aren't as spectacular, and there just seems to be way too much to the game. I'm all for having to manage resources in an RTS, but having to manage five different resources which come from five different sources can be pain staking and VERY annoying in online gaming. There is allot more to manage... probably too much.

If you want a good StarTrek RTS go for the original Armada. It's cheaper, it looks better, and a lot of people still play it online.

If you want a more complicated StarTrek game that involves a lot of management then for for StarFleet Command I.

Wow I just wasted 40 dollars! Hurray!

1 Rating: 1, Useful: 6 / 12
Date: November 13, 2002
Author: Amazon User

What a piece of .... I thought they had tried to improve on this game, but apparently not. I looked forward to a command level game in the Star Trek universe that was fun and simple to catch on to and play with interesting and fast pace missions. Right. Not yet. The mission are incredibly long and boring, the "universe" map demands you go to a certain hex, but the hexes are not labeled. The free for all mode isn't. The computer players ignore each other and procede to pound on you till you are scrap. The ship modification is a waste of time. To even damage a subsystem takes too long to bother with. Stay with multiplayer Bridge Commander for a good experiance, this game is a waste of time and money.

Even better than the first ....

5 Rating: 5, Useful: 3 / 4
Date: May 06, 2003
Author: Amazon User

This game is great. I just downloaded the single player demo, and it is totally awesome! all new features like the tricorder really add to the excitement!
New weapons, new terrain, new aliens.

Read my lips: get this game! you'll love it!

Dumb

1 Rating: 1, Useful: 3 / 4
Date: January 04, 2003
Author: Amazon User

I own a couple of Star Trek themed games from the Starfleet command line and this game doesn't even come close. The bad lip synching is probably the most entertaining aspect of this game. The main problem is that the game is very linear: you have to end up doing what the script tells you. There is no "character development" (rank advancement, choosing your crew/ship) and the crew that you do get is very annoying. As "captain" you are pretty much just a figurehead (my dog could probably run this game) as the other characters run the show. The graphics themselves aren't bad -- if you don't mind looking at people that resemble bobble-heads. Overall there is no grit and throw down action that you would get from the Starfleet command games: which admittedly, is very much in character with the actual ST:TNG (i.e. very watered down, bland... and dumb).

Really, very disappointing

2 Rating: 2, Useful: 3 / 4
Date: December 14, 2001
Author: Amazon User

If you played and enjoyed the first Armada, this is probably NOT the game for you. Frankly, Armada II adds little to your gaming enjoyment and actually manages to detract from it in a number of ways.

1) Several people have noted this already, but the ships in Armada II are made of tissue paper. I have never played an RTS game where units (even the strongest ones) die so quickly. This is a huge change from the original Armada. For me at least, one of the appeals of the original was the clash of fleets of well-armed, sturdy starships. You could engage, withdraw ships as they were damaged, reinforce with fresh ships, so on. Now you just gob them all together and hurl them at your opponent's gob of ships. Heck, in Armada II a turrent can take out most starships in a number of seconds.

2) The new resource model is a travesty. I know people may disagree with me here, but I don't really think "now with more resource micromanagement" is a selling point for a RTS game. In most games of Armada 2, you will build a trading facility and then spend a ridiculous amount of time selling off dilithium to produce metal and latinum. That's it - just extra clicking. It doens't add any strategy or complexity to the game. Oh, you can try to harvest the resources from planets and nebulae, but I guarantee you will be overwhelmed if you try. By the time you have enough metal to start producing capital ships, your opponents will have dozens of them.

3) I have yet to see an RTS game sucessfully implement a z-axis. Yes, it is neat that you can dive under turrents in Armada 2. But it does not make up for the difficulty you will have laying out your base, controlling your fleets, and moving around the map. At its best, these additions provide a little extra eye candy. At worst, they interfere with your enjoyment of what was already a mediocre game.

Honestly, I really wanted to like this game, but it is VERY disappointing. If you can only buy one RTS game, I would go for Battle Realms or Kohan - Ahriman's Gift.

Second Helpings Aren't Always Good For You

3 Rating: 3, Useful: 3 / 4
Date: December 14, 2001
Author: Amazon User

I was very disappointed in this game. The original Star Trek Armada was a wonderful diversion, and I was very excited with the ability to build my own starfleet and do battle in the vastness of space. I must admit that I was never a big Star Trek fan. While I had a basic pop-culture understanding of the Romulans, Klingons, and Federation, I didn't know all that much about the intricate backstory the decades of Star Trek shows had developed. Yet, I found Star Trek Armada very easy to get the swing of, but it certainly was challenging to play. Some of the episodes were far more challenging than others, but all of them held my interest until I ultimately "beat the game". I never got bored with Armada. Star Trek Armada II, however, is a whole other story.

First of all, the people at Activision did a good job of fixing some of my main complaints with the first Armada. For starters, Armada II gives you better control of your fleet. You can select ships into up to 9 standing armadas, and then issue orders to individual armadas and direct them separately. These armadas can even have AI levels set for them, and can thus move about on their own if you choose, or fire their special weapons on their own if you'd like them to. This is a big improvement from the first game, where it was difficult to manage large numbers of ships at a time.

Aside from this, I can't think of any real improvements that were made to Star Trek Armada to warrant an Armada II. In fact, all of the smaller vessels in the old game were renedered worthless in the new one by the decreased integrity of their hulls. It makes no sense to devote resources to creating anything but the largest ships and most advanced super weapons in this game, since the smaller ships are destroyed so easily by the enemy. The larger ships are more easily destroyed in this game than its predecessor too. The superweapons are far less devastating, but are easier to develop than in the original armada. All in all, it just feels disappointing and kind of pointless to be playing this game. When I had finished with it, I put the original Armada back in and found it to be more enjoyable, though I did miss the advanced control of the ships. The new features of colonization and galactic mining introduced in Armada II are a good idea that were not developed fully. It would have been interesting if the developers had added a little bit of city-building to this game, in that you could actually go down to the planets you colonized and build facilities and cities there. This would give the planets more meaning in the game and actually differentiate it from the original Armada. I really missed the Romulan phase of the first Armada too. The Romulans provide a good balance to the other races represented; the noble Federation, the warrior Klingons, the single-minded Borg. The Romulans' treachery and deceit, their cloak-and-dagger machinations, were some of the best parts of the first Armada. You can still build a Romulan fleet in the Instant Action phase of the game, but this seems hollow to me. It is easy to beat the computer in Instant Action even at its highest AI intelligence level...and the player versus player mode works only if you can find a LAN connection to someone else willing to play over the internet. These games are not as much fun as the campaigns from the original armada, as they amount to little more than playground games of capture the flag or king of the hill. It just feels pointless.

I hope there is an Armada III, but only if Activision comes up with some real developments for the game. Go back to the non-3D board used in the first Armada, as the 3-D maps were really a moot point I thought. They did not contribute anything worthy to the game play and I found myself rarely moving about in 3D. I'd like to see an Armada game that took the best features from the original Armada and worked in some of the city-building from the Impressions and Sierra games like Caesar III, Pharoah, and Zeus. If you could build up planets to colonize with real cities, and could create a Homeworld to defend, I think this Armada series could take on whole new dimensions. They also have to work on a balance so that smaller ships are not so easily destroyed - this way a player would actually build smaller ships and make use of their special weapons without fear of them being knocked out of the game like so many gnats.

All in all, I would suggest passing over Armada II. The first game is enough great entertainment for you to play again. This second helping feels like that last piece of pie you know you shouldn't have eaten at dinner. The first piece was good, but too much of the same thing with no real improvement just makes you wonder why you even bothered.

Flawed, but MUCH better than the first.

4 Rating: 4, Useful: 7 / 17
Date: September 24, 2002
Author: Amazon User

I wasn't terribly impressed with Armada 1. The resource collection system was uncreative, the races "mirrored" each other WAY too much (I'm still trying to find a significant difference between the Defiants and Interceptors), the ship classes differed from each other very little except in size, only 8 ships could be selected at a time, space only had two dimensions, and worst of all, the mouse control was so sluggish that playing the game was almost painful. It gave off a very half-baked aura.

Armada II, although it still suffers a few of these problems, fixes far more. The Resource collection system is the most interesting and original I've ever seen. There are more ship classes than before, and they are more distinct both within each race and from one race to another. You can select twice as many ships at a time than before. Mouse control, although still slow, is much better than before. And the battlefields are now in true 3-d! However, you still can't go over or under an asteroid belt or nebula, nor can you build one building over another, making it almost useless. It's still quite neat if you use it right, though, because you can now send ships flying under a wall of defensive turrets, or hide them at the top of the map. Heck, just WATCHING them bob up and down on the map is cool! There's even some stuff that didn't need to be improved, but was anyway! There are 6 playable races instead of 4, and even though there are fewer campaigns, each campaign is much longer, for 50% more missions overall. Borg Assimilators are now based on an actual ship from the show, instead of being "just another box" like in Armada 1. A ship's structural integrity is now a separate issue from its crew, and the ship damage and repair systems have been generally enhanced. The officer limit is a little annoying, but it is adjustable and helps to balance the game a little. You can even tell your ships to go to Warp Speed now, even though it more closely resembles High Impulse.

The most important thing, though, is how much fun a game is to play. Armada 2 has seriously upped that factor, with its Fusion Cubes and Tactical Fusion Cubes that are capable of single-handedly wiping out an enemy fleet and base. There are more special abilities, and therefore, more possibilities for clever and dastardly tricks.

This game is how Armada 1 should have been. Don't let anyone tell you otherwise.

Great Price for greta Games

5 Rating: 5, Useful: 4 / 7
Date: June 05, 2003
Author: Amazon User

When i originally bought Star Trek Armada and Star Trek Voyager I payed [$$]each for them. i was surprised to see the price dropped so quickly for a aweosme bundle like this.
STVoayer may get boring after a while but the exp pack adds a few new thing and the holomatch is never boring.
Star trek Aramda is not boring. it is never the same new missions, new places to build etc.
Star Trek Armada 2 is very confusing to me and hard to manueve
If just want ST VOyager Elite force+ exp pack and Armada get this. it's a great deal!


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