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Macintosh : Imperial Glory (French) Reviews

Below are user reviews of Imperial Glory (French) and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Imperial Glory (French). Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 4 of 4)

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why bother?

1 Rating: 1, Useful: 1 / 1
Date: December 15, 2007
Author: Amazon User

Go play any of the Total War games and you will see why Imperial Glory is so bad. Don't waste your money.

gr8 naval battles

5 Rating: 5, Useful: 4 / 6
Date: March 12, 2007
Author: Amazon User

this game is a true upholder of the total war genre. it has realistic combat and things work on a hugely grand scale. but for me it is the naal battles that make this a gr8 game. the rendered level of realism is stunning. ships dont all handle at the same speed (unlike AOE) and they also dont run through each other. the cannon ball efects are borrowed from AOE and that is a great thing. another wonerouse thing about IG is that in the game, houses are a relative size to infantry and cavalry.all these things combine to make Imperial glory a respectabe addition to the total war caste.
H.s.c.M

Imperial Defect

1 Rating: 1, Useful: 4 / 5
Date: March 10, 2007
Author: Amazon User

I didn't get far in trying out this game: the drag and drop function simply didn't work, making it impossible to commplete the tutorial. An e-mail I sent to Feral Interactive about this problem got no response. Save your money!

Great game, lousy documentation

3 Rating: 3, Useful: 6 / 6
Date: March 20, 2007
Author: Amazon User

Here's a game that hits my personal "sweet spot" -- it combines my favorite aspects of the grand strategy, diplomacy, and research/infrastructure-building genre (*cough* Civ *cough) on the one hand, and the real-time tactical battles on the other. The Napoleonic Era is a classic for a recovering wargamer like me, and the eye-candy graphics are simply lovely.

So why am I not giving this five stars? In a word, documentation. Or rather, LACK of documentation. This game follows the lamentable trend of providing the barest minimum of information on how to play, and then publishing the "official guide" as a separate book. In the case of Imperial Glory, you can't even find out what all of the improvements (just to name one example) ARE, let alone what they DO, except (a) by exhaustive trial and error, or (b) coughing up the twenty smackers for the book.

The included hardcopy manual is nice, as far as it goes, which unfortunately isn't very far. Online help is sparse, and the so-called "manual" folder from the install DVD primarily consists of bog-standard FAQ and readme docs and a two-page PDF of keyboard shortcuts. None of this adds up to "adaequate" in my book, and I have three decades of experience with wargames, computerized and not.

What it boils down to is this: This is not a $40 game. It is a $60 game that happens to ship in two separate boxes. Make your cost/benefit calculation accordingly.

One gripe specific to Mac OS X: The note in the FAQ that multiplayer games don't work between Intel Macs and PowerPC Macs ("due to some fundamental hardware differences") is a small but irritating bit of incompetence. My inner geek is screaming that it's gotta be a big-endian/little-endian problem, which means their programmers don't know what the ntohl() and htonl() function calls are for. (Why don't game developers ever hire someone who knows networking to write their networking code...?)


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