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Playstation 2 : Wizardry: The Forsaken Land Reviews

Below are user reviews of Wizardry: The Forsaken Land and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Wizardry: The Forsaken Land. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (21 - 23 of 23)

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You have got to be kidding.....

2 Rating: 2, Useful: 1 / 8
Date: October 01, 2002
Author: Amazon User

This game had some cool aspects but all in all it is not worth your money. i like to see my character on an rpg on a shooter its cool having the 1st person veiw but on here its annoying. the characters you met are really tight and well drawn but everytime they have something to say you just see a picture of them no mater if its good or bad. i give it a 2.

It Was An OK RPG

3 Rating: 3, Useful: 1 / 11
Date: July 03, 2002
Author: Amazon User

The text is written a litle too akwardly, and with bad wording. Not the best graphics. Overall I woudn't recomend it to someone who isn't either an RPG fan or realy into the series...Final Fantasy 8 happens to be my favorite in the series. The only one in the FF series that is even a little bad is Final Fantasy 9. The graphics weren't that great and the characters were weird, I mean come on, a boy with a tail and a girly haircut!

D&D on PS2

4 Rating: 4, Useful: 0 / 0
Date: February 16, 2008
Author: Amazon User

I felt like I was playing a Dungeons and Dragons Campaign instead of a video game. You have the traditional D&D classes, races, similar spells, and a huge whopping dungeon. Sure, you can't go anywhere else but the dungeon in the game, but there are multiple levels and town-affiliated quests. It has more than enough content. Spell components (and scrolls) matter, inventory matters, disarming chests, random traps, identification of new items (which may be cursed), and most importantly (what makes the game great) trust matters.

I'll repeat: *Trust* matters.

I've gone through a terrible amount of normal roleplaying with humans where an idiot playing a character (usually a spellcaster with supposedly high intelligence/wisdom) in my party goes and does something stupid. It ruins the experience, because either you ignore it and keep playing or have a pointless argument with hurt feelings. This game takes care of that in a wonderful way, and I really feel the same sort of roleplaying 'rush' without the dice.

In this game, if you don't treat your allies right (like keep getting them killed), they won't trust you, and your party can't perform allied attacks (necessary for later levels). I was skeptical too, but the trust factor really makes the game for me. The story is about as developed as an average D&D campaign (not much). The game is mainly about exploring, leveling, and staying alive. An enormous amount of NPC encounters inside the labyrinth add humor.

You've heard the good, but now for the bad. Sounds can get repetitive, menus could have been improved, and combat takes too long. The graphics are fine; they accurately convey a dungeon exploring expedition's experiences.

A major downside is no fast-forward for combat. By the time you're level 10, the monsters in the first areas of the dungeon are no challenge, but it still takes time to walk through their areas (even with shortcuts). You still have to select everyone's actions, and even using allied 'Rush' still means the encounter wasted thirty seconds of game playing. Additionally the menu system inside the Vigger's Store could have been way improved, as I probably WANT to sell everything I just had identified, and no, if it is a cursed item, I don't wish to equip it, thanks.

Overall, if you like D&D dungeon crawls, and don't mind video games having a lot of stats and items to keep track of, buy this game.


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