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Xbox 360 : Enchanted Arms 360 Reviews

Below are user reviews of Enchanted Arms 360 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Enchanted Arms 360. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (11 - 17 of 17)

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ENJOYABLE

4 Rating: 4, Useful: 3 / 8
Date: September 12, 2006
Author: Amazon User

Let me just start off by saying Atsuma is NAAASTY in terms of how strong he can get towards the end of the game. I'm about 80% done with the game and this guy is flat out amazing. I was skeptical about buying this game at first b/c of all the bad reviews but i took a chance and bought it. Boy am i happy that I did b/c this game should NOT be overlooked. I found it pretty funny that the beginning of the game has a lot of Naruto similarities. Atsuma vs. Toya, Naruto vs. Saske, all the girls r in love with Toya and Atsuma gets angry over it haha. There are other comparisons but i won't get too much into it.

Some of the stuff that I don't like about the game is that it's too linear meaning everything is pretty much straight forward. There isn't much exploring to do and the traditional world map is non-existant. A lot of the players will like the fact that there isn't much exploring to do b/c a lot of players hate seeing 5 different doors that they have to go thru in order not to miss out on anything important. Furthermore, the game's dialogue is a bit tedious; I didn't like millions and millions of small reactions such as "ahhh", "nooo" over and over in one converation, it beocmes a drag after awhile. DO NOT PLAY this game in English dialogue!!! just a warning b/c Makoto will make u NOT want to play this game early on haha. This guy just sounds ridiculously gaaay. OMG...he got on my nerves haha. He sounds much better in Japanese and rest of the characters do too. I didn't really like the music either. I love when I enter a battle and music kicks in; that's hardly the case for E.A. Music was dull and a little boring i must admit. Think of FF7 and how pumped up you would get entering a battle...AHH...haha, I wish there was a way of substituting music, at least the battle music from games to games.

I was really hooked on the battle system. Creating new golems, weapons and what not was really awesome and still is haha. Strategizing on the grid and doing the combos is fresh and "fawk yeah" worthy. Once you see all 4 of your characters connect on the combo can be truely viscious. I'm curious what's the highest damage others have gotten on their combos, I WANNA COMPARE!! haha.

Well I hope my review was somewhat helpful, if you have any other questions...feel free to email me at Ned006@aol.com and I'll be more than happy to answer.

Enchanted Arms

5 Rating: 5, Useful: 2 / 5
Date: November 10, 2006
Author: Amazon User

The A.I. has improved alot, in recent years this game has proven that.
Though i wished they had of gotten rid of the term based fighting system.
real-time fighting is the wave of the future.

Ventura

Not worth the money... not even for rpg fans

3 Rating: 3, Useful: 2 / 5
Date: April 11, 2007
Author: Amazon User

This was the first game we got for our 360 because my brother was buying it and he wanted this. After we started playing it he regretted purchasing it. It is a good looking game but it is very poorly localized and only slightly entertaining. The story doesn't seem to fit together very well and a lot of times you will find yourself wishing you could skip through the repetitive dialog.

As for the actual gameplay you battle on a grid where you can move around and use moves which hit a certain range. This is actually a fairly fun battle system but it slows things down with the game having to load this battle screen every time you get in a random encounter. You do have the ability to create golems and use them to assist you in battle, but you don't have to make them and most of them are not really all that helpful. I justed used my regular characters through the whole game.

If you are an RPG deprived 360 owner you might think this is just what you need, but I would suggest you just skip it. There are many other games on the 360 better than this one. If you don't like any games besides RPGs then why did you buy a 360? Seriously, it would be better to let upcoming RPGs like Mass Effect and Blue Dragon define your xbox 360 RPG experience. If you still want to buy it do NOT pay the $59.00 because you should be able to find it used somewhere cheap.

Not even so bad it is good...

1 Rating: 1, Useful: 2 / 8
Date: September 28, 2006
Author: Amazon User

Staggeringly dull, haphazardly assembled, and crafted with the loveless automaton hands of a stoned sweatshop, Enchanted Arms presents mind-numbing inaneness from open to close. Saying this game has a poor story and worse dialog is like stating that humans occasionally enjoy a little air. Nonsensical menus contrived with absolutely no care to the innovations of the game style over the last dozen years, dully plodding redundancies in EVERY aspect from "strategery" combat to the anachronistic or trivial mini-games, and an unhealthy obsession the designers had with making the "A" button do everything (including most of what might be considered the fun parts), leave the player permanently dangling in the flatulent wind of offensively bad gameplay.

From appearances, there were 1-2 pretty decent artists on the design team, and the rest were hacks or students with blindfolds. There are a few truly nice views and structures, and it is too bad the entire game couldn't have been done as well. Heightmapped outdoors are often flat and angular with a texture slopped over them, and interiors are hard to enjoy with the flickering seams and uninspired layouts. As a positive, there are a large number of creatures, some with absolutely stunning artwork, very little of it... moving. (Positive as I can manage this soon after playing it!)

In short, I can only think of a very narrow audience that would consider this to be a good game, and I won't name them lest I seem the labeling-type. It isn't even a $20.00 game, when that day comes, save yourself the misery and buy a pizza.

Let's rename this one to "Brokeback Arms" (nod)

2 Rating: 2, Useful: 3 / 23
Date: December 29, 2006
Author: Amazon User

I suspect the reason some reviewers liked the game so much better with "subtitles" instead of "voices", may be because they put an embarassingly feminine male character complete with quaint vocal intonations which are unmistakably homosexual in quality. Many typical people who do not respond with interest, enthusiasm and joy at the chortling and sighs of a distinctly non-hetero voice will likely feel very unconfrtable at having their teens and pre-teens absorbed in a game which injects this blatant atypical sexualization into the teen roleplay environment that is Brokeback Arms. Rent it before you buy it or skip it altogether (sorry I rented it) Some things are just deliberately vulgar, subversive, subliminally insidious and JUST WRNOG and compel most people to call it what it is for the sake of trying to ensure no further games of this type are created.

Not the best but it serves the purpose

3 Rating: 3, Useful: 0 / 2
Date: October 03, 2006
Author: Amazon User

Overall it was not a great game. I am glad I played it, the combat system which I at first did not like grew on me. I found it very linear which is not a problem for me. I avoided most of the side quests so I could just finish the game. So it filled a void where I did not have a RPG to play, so it gets 3 stars from me.

I like turn based RPGs, but this one has a few minor flaws ...

4 Rating: 4, Useful: 0 / 0
Date: December 05, 2007
Author: Amazon User

I like turn based RPGs, so I will admit straight away that this review may be a little biased. Enchanted Arms has quickly become one of my favorite games, but it has a few minor flaws to it which prevent me from giving the game a 5 out of 5 rating. Specifically, the flaws ...

1: there does not seem to be a hit/miss system - all attacks always hit for a predetermined set damage - though there are effects when overkilling your foe.
2: location of a battle has no impact upon damage types - for example, fighting in a volcano has no effect on fire or water/ice attacks; fighting in an ice field has no effect on fire or water/ice attacks.
3: enemies are not level adjusted - you can go wasting a lot of time fighting very weak enemies when traveling back to previous game locations, especially when searching out for secret items.
4: your own allies do not provide cover for direct attacks into a melee through their squares - in this game, enemy cover counts as soft cover for half damage for the target with cover.
5: the battle field grid is always the same size: 4 wide by 6 long - this limits variability in the battles, makes the game more repetitive.
6: the RPG aspects have limited variability, where you can only select one of two options when choosing conversation options.
7: the audio dialog sometimes drops out during conversations, leaving you with only the text and the character's avatars moving lips.
8: the puzzle aspects to the game are limited to merely the A button and sometimes the left thumbstick - not especially challenging.
9: one of the characters is so over the top flamboyant - of course, he dies during a cut scene about 2 hours into the game.

If you are into turn based RPGs and can get over these minor flaws, this is the game for you.


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