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PSP : Peter Jackson's King Kong: The 8th Wonder of the World Reviews

Below are user reviews of Peter Jackson's King Kong: The 8th Wonder of the World and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Peter Jackson's King Kong: The 8th Wonder of the World. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (11 - 12 of 12)

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great game!!!

5 Rating: 5, Useful: 0 / 6
Date: March 28, 2006
Author: Amazon User

great any way you slice it,graphics,gameplay,how much fun it is,come on its great!GO AND GET THIS GAME!!!!!!!!!!!!!!!!

Stay away from Skull Island

1 Rating: 1, Useful: 0 / 3
Date: March 24, 2006
Author: Amazon User

The world knows Peter Jackson by now as a man capable of realizing a wide-eyed epic view of our imaginations. What we get with Kong for the PSP is little more than an eye-blink. It's quite sweet, but unforgivably short.

THE GOOD:

The graphics are amazing. They really give you a sense of scale on this island, and the atmosphere is alive with danger. Dispensing with the FPS-standard displays makes the game seem more visceral; you have to rely instead on what Jack (your character) tells you he's still packing. With nothing else to rely on, you find that your wits are just about all you've got.

Playing as Kong is in my opinion is the meat of this game; it feels great being able to take down a T-Rex with your bare hands, not with a dinky little peashooter. Some of you may notice, though, that in the first few stages as Kong he plays a little bit like the Prince in the eponymous Prince of Persia. Watch the way Kong moves and jumps between trees and ledges: Give Kong a rope and a wallwalking ability and you can forget about the Prince.

THE BAD:

It's too short. I was finished in three hours. The environmental puzzles you encounter as Jack as mere variations on a very thin theme: oops there's a hedge look for a stick light it up whoops a monster shoot grab fire light hedge move on oops there's a gate look for a stick... And although you stop playing as Jack by the time Kong moves to New York, the time you spend in the endgame as Kong is unsatisfyingly short.

Plus there's a general feeling of... "unfinishedness." The subtitling in the cutscenes feels unpolished. (I would have preferred a more DVD-quality approach to this instead of the placeholder font they ended up with.) The short interstitial movies are too small, barely taking up a fourth of the PSP's otherwise generous screen. The game menus are very straightforward and give you little room for confusion, but they just don't seem very well-designed from a typographical perspective, adding to the game's overall air of rushedness.

The game's quite buggy, too, which I noticed in the last stages where you rampage through the streets of New York as Kong and come face to face with floating police cars.

Not to mention there's absolutely nothing to unlock - by this time every game developer should understand that unlockables make up at least a fourth of anyone's gaming experience on the PSP. There's just no reason to pick up Kong again after three hours.

THE VERDICT:

You might like playing as Kong, but that's about all there is to it. Do yourself a favor and steer clear of Skull Island.


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