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Nintendo DS : Advance Wars: Days of Ruin Reviews

Gas Gauge: 84
Gas Gauge 84
Below are user reviews of Advance Wars: Days of Ruin and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Advance Wars: Days of Ruin. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 80
GamesRadar 90
IGN 87
GameSpy 80
Game Revolution 85
1UP 85






User Reviews (11 - 21 of 37)

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More hours I have to find to waste!

5 Rating: 5, Useful: 2 / 5
Date: February 02, 2008
Author: Amazon User

I'm a big Advance Wars fan, having played all of the titles so far. I've been waiting for this for a while. It's supposed to be "darker", which I always thought was weird given the land is not PINK instead of green.

That's right. PINK. As in, I hope you like PINK, because you'll be seeing a lot of it. The future is full of ruined lands, and those ruined lands are PINK (e.g.: light red).

Great game though, as per usual. If you've never played advance wars, you can get any of the games and have a blast. For those who've played them, here are the differences:

-You can play ANY past mission you like after you've defeated it. I LOVE this feature.
-No more battlemaps store! :(
-Online play. Haven't used it enough to comment on it.
-No dual commanders (like the last title)
-Cannot choose COs.
-You may put COs in a unit and take them to the field. They have an effect radius, and gain CO power from enemy defeats within the radius. Then you may use a global CO power.
-Unit can get experience, 4 levels. I haven't noticed a practical difference.

Fun little game, I'd highly recommend!

If You Liked Fire Emblem...

5 Rating: 5, Useful: 1 / 2
Date: April 05, 2008
Author: Amazon User

I was a huge fan of Fire Emblem and this game is very similar but has changes that make it more difficult.

A change of direction for advance wars

4 Rating: 4, Useful: 0 / 2
Date: February 13, 2008
Author: Amazon User

Buy this game it's a lot of fun with very high replay ability. If you are new to Advance Wars this is a good place to start because of the completely new story and characters. Fans of the series will fall in love with this new edition. The new story is in depth and adds to the addictiveness of the game. The units and structures are similar to the old ones but with a few twists. The new maps and controls are a nice improvement. My only disappointment was that there wasn't as many CO's in comparison to Dual Strike, so it's a good idea to get that one too or keep it if you already have it . The long awaited wifi capabilities are awesome too.

A great addition to the series!

5 Rating: 5, Useful: 0 / 1
Date: February 19, 2008
Author: Amazon User

Advance Wars: Days of Ruin is an excellent game for anyone who enjoys turn based strategy or war games. The plot is a much darker than in previous titles and the characters have alot more personality to them. A few units from previous installments have been removed or drastically changed, but this is for the better as it brings about a much more diverse and balanced gameplay. The COs are no longer horribly overpowered, except for the last one you unlock who I won't name due to spoilers. The art isn't necessarily better or worse, but different and it suits the darker story and setting.

If you ever liked any Advance Wars game and own a DS you simply have to pick this one up. This is a must buy!

Advance Wars Days of Ruin Review

5 Rating: 5, Useful: 0 / 1
Date: February 22, 2008
Author: Amazon User

Very fun and challenging. It plays like the other ones in the series and yet has a quality to it that makes it different. A definite must have.

Advance Wars put to the ultimate test

5 Rating: 5, Useful: 0 / 1
Date: March 11, 2008
Author: Amazon User

If you thought that Days of Ruin was going to be an easy game, guess what... you are WRONG! Days of Ruin completely changes the game completely and gives it more of a challenge. For one thing, new units are introduced such as the Bike, Flare and Anti-Tank. A completely new story and new COs make the game much darker in tone but it still provides the unique Advance Wars gameplay that you come and love. What's different is that online play is available and with online play you can play with someone else from around the world and that provides some unique replay value. Other than that, you have a lot of work cut out for you because this game will put your skills to the test... the ultimate test. This game will definitely be your money's worth and besides... you won't be disappointed.

Ds Game

5 Rating: 5, Useful: 0 / 1
Date: April 06, 2008
Author: Amazon User

Great game came in no less then one day and might I add a fun game.

Days of Ruin = Days of Fun

5 Rating: 5, Useful: 0 / 0
Date: February 11, 2008
Author: Amazon User

This is my first Advance Wars game. That being said I must confess I had no idea what Advance Wars was really about or how to play the games. However, I kept hearing all this hype about how great they were and how addictive they were. I decided to take a leap of faith and try this out. Boy am I glad I did. Days of Ruin is by far one of the most fun handheld games I've played. It's very easy to pick up and learn. I didn't even look at the instruction booklet. I just popped it in and let the on screen tutorial introduce me to the game play. I've only made it through the first 4 missions, but I know I'll be playing for many hours to come.

Solid Game Carrying On a Good Tradition

5 Rating: 5, Useful: 0 / 0
Date: February 16, 2008
Author: Amazon User

A departure from the standard Advance Wars games, "Days of Ruin" is a more serious-toned game than its cartoonish predecessors.

Days of Ruin takes place after a cataclysmic meteor strike that devastated the entire planet. Covered by soot and dust, the survivors of the impact must stay alive amidst the warring factions that seek control of the chaos. To sum it up: imagine if "Advance Wars" met "Mad Max". That's this game. The game follows Will, a survivor of the Rubinelle armed forces, as he teams up with other survivors from his army to protect the citizens against bandits and hostile forces.

The basic rules of Advance Wars still apply, and all the units from previous games (minus some of the setting-specific units like the Neotank) are present. There are a couple things that have been changed, gameplay-wise. New units have been added; these include the light recon Bike, the fog-of-war-destroying Flare launcher, the specifically designed Anti-Tank Cannon, the missile-launching Gunboat, the carrier-built Seaplane, and the anti-air/anti-ground plane, the Duster. The most distinct new unit is the Rig, which can build certain temporary structures like makeshift airfields, ports, and radar stations. Also, more conventional units from previous games are available - tanks, infantry, artillery, and so on. Another change is the scarcity of supplies. In previous games, there were counters for fuel and ammunition that would deplete after use (moving depletes fuel, shooting depletes ammunition). In AW:DR, these empty much more quickly to indicate the status of the destroyed world. There is also the added bonus of veterancy for units, granting bonuses in attack and defense for each kill the unit gives. This doesn't carry over between missions, but it goes up fairly quickly. Finally, the use of Commanding Officers (or COs) has changed - to confer their unique bonus on their units, they must be leading them. A unit can have a CO attached to it to make a zone of effect around it where the CO's bonus applies. Defeating enemies with units in the CO zone fills the CO's power bar and allows them to use a special technique that can change the tide of a battle. If the unit is defeated, the CO simply returns to headquarters.

Online gameplay is now available as well. The pre-made maps can be used, or design maps can be traded. There is also an option to add friends and make a friends list. The system is simple, but it works pretty well.

The graphics have been changed to reflect the more serious nature of the game. The cartoonish, bright, mis-proportioned characters of the previous games have been replaced with a more washed-out, somber color tone and realistic character proportions. As a whole, they are pretty good, though the use of colors like red, blue, and yellow for the uniforms is still sort of disorienting. The sound is pretty good, having been changed to an overall more rock-based sound than previous AW games.

As a whole, this is a pretty neat turn for the Advance Wars series to take. I like that it's more serious, though it seems kind of odd to jump straight to "post-apocalyptic scenario" with the new graphics instead of doing a regular wargame first. Either way, "Days of Ruin" is a solid game that carries on a good tradition.

9/10.

A fun, but short, entry in the series

4 Rating: 4, Useful: 0 / 0
Date: February 18, 2008
Author: Amazon User

Overall a Fun new advance wars, however the campaign mode is fairly short and you do not get to use the new CO system until the game is more than half over. There are a large number of free play and trial maps at least, but the game is obviously set up to be more focused on Wifi play this time around with story mode essentially acting as a tutorial.

The story line is fun and there are quite a few cutscenes in the game (semi-hidden in the info menu)that add to the character development.


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