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GameBoy Advance : Crash Bandicoot: The Huge Adventure Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Crash Bandicoot: The Huge Adventure and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Crash Bandicoot: The Huge Adventure. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 74
IGN 90






User Reviews (1 - 11 of 45)

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Definetely his weakest adventure yet!

2 Rating: 2, Useful: 1 / 1
Date: September 09, 2005
Author: Amazon User

Crash Bandicoot: The Huge Adventure is an OK game, and did convince me that the others are better, And they were.
The pros about this game are that it's almost exactly like the consule versions. Cons? Gosh, where to start? The Graphics are dark (hard to see), There's not enough levels (20 levels. most crash games have 25.), and lastly, there's not enough stuff to do. I mean, all you do is ride a polar bear and use your jetpack.
And the level design does'nt really give you something to do before the fun parts. All in All, I think this game is good, but could do better.

Disappointing

2 Rating: 2, Useful: 3 / 9
Date: March 01, 2002
Author: Amazon User

I just picked up this game yesterday, and I've gone through about nine of the twenty(?) levels. This is not what I expected. I loved Crash on the Playstation, but on the Playstation the games had good graphics and sound. On the GBA the graphics are blocky--I don't know why they couldn't do better; look at Rayman Advance, which is gorgeous. The sound is tinny. Apart from the flying and running-toward-the-camera levels this is strictly 2-D, mostly side-scrolling. If you're moving on a side-scrolling path, you can't move up or down on the path--just left or right. (You thought Crash on PSX was "on rails"? This one is REALLY on a rail.) Design is unimaginative, with less variety than the PSX games. I wish I hadn't bought this.

Crash is back, in black! Well, not really...

4 Rating: 4, Useful: 9 / 12
Date: August 04, 2002
Author: Amazon User

Crash Bandicoot, the bandicoot that was created on the PSone. How does this port fair compared to the PSone games? Fairly well, surprisingly. Sharp graphics, and good replay value makes it a great game for the Gameboy Advance. Crash Bandicoot has had rough life recently, with people saying he's now "dead" because the creator's have moved on to Jak and Daxter. I deem them ignorant, because Crash Bandicoot shall live on!

Groundbreaking graphics aren't expected on portable consoles. But I have to say this game does gives off some sharp graphics, more then expected. It's as good as Rayman's graphics, with even more detail incorporated into the background. Crash looks excellent, and his moves are very fluent. The enemy character designs are also remarkable, and can look cartoony at times. The sharks and penguins are just some of the enemies in the game, but they look the best. Levels are designed profoundly well, with applicable surroundings according to various areas. I honestly haven't been more graphically impressed from a GBA side-scroller to date.

Level variety is very important in side-scrollers adventure games, and you won't be let down here. This game even surpasses Rayman in the level of variety. To name a few, you'll find yourself in the jungle, underwater, getting chased by an Abominable Snowman, and crossing icy tundra. In every level the main goal usually remains the same; collect all the boxes and try to find some of the bonus items hidden in the level. Each level can also reward you with a time icon after trying the level a second time, if you complete it in a certain time limit.

Smashing hundreds of boxes and getting weird shaped fruits equals fun right? If it doesn't sound like fun, don't be disappointed even though that's the main basis of the gameplay. For some weird unexplainable reason, it doesn't even start to feel repetitive. Along the way you'll fight off enemies, jump over gaps, and avoid objects that can move and hurt you. You'll want to progress in this game, hoping to see what the next level brings. After completing a level, you'll have the option to replay any level you want that's already been completed. After a set of levels, you'll find yourself up against a boss. They're not to hard, and can easily be beaten once you figure out their pattern. Fans of the series will recognize the characters, and all of them are back in this sequel.

The story is the Evil Mask, Uka Uka, is talking to Neo Cortex, obviously tired of his plans to destroy Crash failing. Neo reassures Uka Uka that this time Crash won't be able to do anything, with his special machine. What's Cortex's plan you ask? Shrink the world into the size of a melon, which is exactly what he does. Now Crash Bandicoot sets out once again to save the world. Why he ends up crossing arctic tundra one day and the jungle the next? What do you want, the world's a size of a melon!

Boodaga! If you think you've heard this before, you probably have in past Crash games. It is the sound you get after getting a mask power-up, which is very catchy. The sounds in this game are excellent, easily beating any other game in the genre. Various effects include Crash's spins, jumps, breaking boxes, and TNT boxes going off and counting down. Make sure you have the sound on in this game, or you won't know what you're missing.

Some level you'll know when you've missed a box, by accidentally starting a TNT countdown or by breaking a box without trying to get the box on top. Also, sometimes you are required to jump on an enemy and bounce off their backs to get to a box. If you can get all the boxes in the level, then a special diamond is awarded. These are needed for 100% completion, and it might be hard trying to find all the boxes. Special boxes can be found sometimes that spin faster, and give different opportunities to get a different item. The longer you wait, the faster the box spins, until it self-destructs. Lastly, don't forget about the nitro boxes, which explode immediately upon impact. They're green in colour so you can't miss them.

Power-ups can help a lot in this game, but you will mostly rely on lives. The first time you find a mask power-up, a little mask will hover around you. This gives you protection from one hit, upon which it will then disappear. These power-ups will stay with you as you progress through levels, and you will lose them when you die. The second time you find this power-up, a gold mask hovers around you. This guy will now give you two hits from an enemy until he disappears. If your lucky enough to get a third power-up while still having the gold mask, invincible mode begins! For about 20 seconds, you can just run straight through the level, over nitro boxes, TNT boxes, and any enemies in your way. Be careful to not be near an enemy when you think invincibility is about to end, because you can take a hit rather abruptly.

For an adventure game, it does a great job of pulling you back to want to play more. After all, if you want to get 100% completion then you have to get all the special items from each level. With over 25 levels all different from the last, this game won't get boring. If you want, rent it first and try it out. However, if you already have played Crash games and you know you like them, you'll have a great time with this game.

Crash Bandicoot tried to become to PSone what Sonic was to SEGA. The attempts failed, but he's still known fairly well as a video-game character. Crash has been dismissed lately by a lot of people, moving on to the PS2 and 3-D adventure games. Luckily, we've been treated to another great Crash game, and it's on a portable device. It can't get any better then this for fans of the genre.

Crash Translates well to the GBA

4 Rating: 4, Useful: 6 / 7
Date: July 29, 2002
Author: Amazon User

If you have enjoyed any of the numerous incarnations of Sony's most popular marsupial, then you will not be disappointed by his adventure on the Game Boy Advance. The graphics are pretty good for a handheld game, the control is decent, and it just works very well on the GBA. I have been disappointed by so many games that just do not translate well to a handheld, so this was a pleasant surprise.

The only part of this game that may disappoint you is that you are not getting nearly as much variety in your levels as you do in some of Crash's other adventures. To me, this has always been one of the great things about Crash Bandicoot. Sometimes the game is sidescrolling, sometimes it is a third person view from behind, sometimes a third person view from the front where you have to run from something behind you. Then there were different types of levels to break up the monotony--riding scooters, cart racing, riding a tiger, etc. You will find none of that here. There are four worlds with a total of twenty levels. In each world, you will have one underwater level, one hang-gliding level where you have to shoot blimps down, and three standard side-scrolling levels. You cannot help but get the feeling after awhile that you are just playing the same levels over and over, just with increased difficulty. Also, the bosses are not nearly as difficult as they are in the console games. The final boss was actually the easiest one for me to beat. I really did not mind this too much however, since I do not like difficult bosses anyway.

Most of Crash's trademark moves are here as well. As usual, you earn them after defeating bosses. However, the bazooka is notably absent here. That would have been a fun addition. You will also notice that there are fewer levels than your standard Crash game, which would have 25 levels rather than twenty, I assume because they would not have fit.

Overall, this game gave me what I wanted from it--a simple pick-up-and-play platformer with classic Crash environments. This is by far the easiest Crash game I have ever played, so it was a nice way to relax and numb my mind when I needed to. Despite the fewer levels, the full Crash experience of trying to earn 100% completion by time-attacking the levels and collecting the boxes is still there. This game could easily give you dozens of hours of gameplay, which is not bad for a GBA game.

A stunning display of the original platformer

4 Rating: 4, Useful: 2 / 2
Date: August 04, 2002
Author: Amazon User

Simply put, this is a great combination of Crash Bandicoot: Cortex Strikes Back and Crash Bandicoot: Warped for your GBA. If you liked those games, you will like Crash Bandicoot: The Huge Adventure. If you didn't, you won't.

For those who haven't played Crash 2 or 3, it centers on a restricted environment and essentially plays in 2-D most of the time (whether the 2 dimensions are length and width or height and width). Once you beat the levels, you can collect gems by breaking all the boxes (which can be quite a challenge), or, as in Crash 3, you can collect relics for beating levels quickly and breaking open time boxes, which reduce your total time. I enjoy the gameplay of the series, though some people don't find it appealing. The storyline is necessarily bad and incomplete.

In The Huge Adventure, you can find all of this. It includes 20 levels, gems, the 3 colors of relics, and collectible powers (like in Crash 3). The gameplay is very similar to Crash 2 and Crash 3, contrary to my fears.

The levels featured are themed after jungle (side scrolling like traditional 2-D platformers), underwater (side scrolling), snow (part side-scrolling, part 3-D), sewer (side scrolling), blimp (3-D), and future (side-scrolling). The underwater levels allow free movement with very little gravity to restrict you. The 3-D part of the snow levels is truly spectacular. It's similar to the sections of Crash 2 in which you were riding a polar bear or in Crash 3 where you ride a tiger, in which you move forward with a minimum speed while avoiding obstacles. The blimp levels are little like the ones from Crash 3. They're one-way. You move forward at a fixed speed while obstacles try to do damage to you. You can only control vertical and horizontal movement and when to shoot. These levels came out OK, but not especially good. The fact that about 80% of the game is side-scrolling is not a significant hindrance like it would seem.

The one major downside to the game is the replay. It can be beaten in a relatively short amount of time. The relics are depressingly easy to collect. I aquired several of the platinum relics on my first attempt (whereas in Crash 3 it took me months to collect them all). Also, Cortex is incredibly easy to defeat. I haven't lost to him yet out of about 10 tries. There is a boss after Cortex, and he is a bit of a challenge, but once you beat him, there's little motivation to do so again.

All in all, this game does a good job of mimicing the original gameplay. I would recommend this game if you liked Crash 2 or Crash 3.

Crash - Great Game!

4 Rating: 4, Useful: 2 / 3
Date: July 18, 2004
Author: Amazon User

Excellent game. As good as the Playstation 2 Crash games. Good graphics and lots of fun to play.

Had game for a short time now and I'm on the third level.

Buy it if you haven't already!

Easy to beat

4 Rating: 4, Useful: 2 / 2
Date: November 16, 2004
Author: Amazon User

It will keep your kids busy for at least a month.Easier than Wrath of Cortex.Pretty good for a GBA game.

Better Than A Mario Game? Nope!

4 Rating: 4, Useful: 2 / 4
Date: March 04, 2002
Author: Amazon User

This game is very amazing and its the first Crash game available on a Nintendo console. But its not as good as Mario. Buy this game only if you like plataform games and love crash bandicoot.(Its not that hard, i beat it in about 4 hours, but its still a great game)

It is GREAT

4 Rating: 4, Useful: 1 / 7
Date: May 06, 2002
Author: Amazon User

Best game boy advance game I have played.

Crash is out on the GBA!

4 Rating: 4, Useful: 1 / 1
Date: August 12, 2003
Author: Amazon User

Crash Bandicoot The Huge Adventure...Cortex Shrinks the earth into the size of a wampa fruit. Again Crash has to collect Crystals to put the Earth back to it's original form.

Storyline-Again you have to collect crystals, gems, and relics to stop cortex. The storyline is pretty good, its something new. But the title is so stupid! "The Huge Adventure" It sounds like someone took along time thinking that one up. 3/5.

Graphics-The Graphics are probally the best for GBA. The levels look really cool and the animals and stuff looks just like the PS1 crashes. 5/5.

Challenge. Ohh! This is where this game hurts bigtime. The levels are easier then the PS1 crash. Some levels are hard but I beat them in a couple of tries. The bosses are to easy! Cortex is way to easy! It is soooo stupid how you beat him. You run around and when he is about to shoot you, you run from the gem and he shoots it. There are 3 gems. Then as usuall you have to collect gems and relics which is the hardest part of the game.
2.5/5


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