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PC - Windows : Post Mortem Reviews

Gas Gauge: 64
Gas Gauge 64
Below are user reviews of Post Mortem and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Post Mortem. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 67
Game FAQs
CVG 45
IGN 79
GameSpy 80
GameZone 73
Game Revolution 45
1UP 65






User Reviews (1 - 11 of 27)

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post mortem

1 Rating: 1, Useful: 5 / 7
Date: January 15, 2004
Author: Amazon User

Save your money, (even if it goes on sale) this is the worst game I have ever played. If you want to play a fun game play Longest Journey or Syberia or Dark Fall, Post Mortem is the most boring game ever and the music was lousy, interaction was awful, and the characters have no personality. The puzzles are almost non-existant. Sorry, but I wasted my money so save yours.

If you must buy this, wait for a sale

1 Rating: 1, Useful: 5 / 6
Date: January 02, 2004
Author: Amazon User

This game was horrible! After I finished it, I was left feeling so let down. The characters annoyed me, the way they moved and how much interaction was required--and constantly having to choose the dialogue was more a pain than fun. The "plot" was stupid and boring. The packaging of this game is brilliant, as I was so excited to play this from how it looked on the package. But it was truly one of the (if not THE) worst games I have played to date.

confused

1 Rating: 1, Useful: 2 / 15
Date: November 29, 2006
Author: Amazon User

Okay I just tried playing the demo of this game because someone advised this. I couldn't play it. It took like 5 minutes for him to close the door. Why do they move so slowly? I couldn't stand it. It's like watching a movie in slow motion. If the game is slow like this demo I will not buy this.

Is this an adventure game?

2 Rating: 2, Useful: 32 / 34
Date: March 21, 2003
Author: Amazon User

This is not a good game. For starters, there is a massive amount of unskippable dialogue, much of which makes no sense. You speak of characters you've never heard of leaving you scratching your head in wonder. There is also a dialogue with a character in the hotel (as stated by another review) which forces you to end task the game since there is no way to terminate the conversation. Did anyone play/test this game before it was released?

In addition, there aren't many puzzles, and the larger ones are not difficult, clever, or challenging, just tedious. I don't consider "trial and error" a puzzle, just annoying and a waste of time.

The only redeeming aspect of the game are the decent graphics. But, sorry guys, pretty pictures do not an adventure game make.

After this and Cameron Files 2, another stinker, I am wary of purchasing other Dreamcatcher products. They seem more interested in pumping out mediocre games quickly than making some good ones.

Packaging sells

2 Rating: 2, Useful: 10 / 11
Date: August 17, 2003
Author: Amazon User

The packaging for Post Mortem makes it look like an exciting, dark and mysterious game. Its not. Graphics for the main character are repetitive and annoying. You can't skip the dialogue no matter how long and repetitive it is and absolutely none of the witness are the least bit interesting. Simply didn't like it. Save your dough.

Don't waste your money

2 Rating: 2, Useful: 9 / 10
Date: March 17, 2003
Author: Amazon User

Post Mortem left the quality control lab waaaay too soon! What were the developers thinking when they designed the dialog tree? Revealing clues in the dialogs before you're even introduced to the characters they involve... found myself going "huh?!" all of the time. Also, when talking to one character in the hotel, I wasn't able to terminate the conversation because I hadn't completed some obtuse task; had to ctrl+alt+del the game. There is also no way to advance conversations ala ESC or right-clicks found in other games.

The background music is boring and grates on the nerves.

This game lacks all that makes an adventure game an adventure game, but the pictures are real pretty.

OK story, killed by canned dialogs.

2 Rating: 2, Useful: 2 / 2
Date: May 17, 2003
Author: Amazon User

I was captivated by that game for a couple hours when I started playing, then I merely played it because as an adventure games fan, I had to finish it, and at least see the end.

The atmosphere is pretty good, and the story is OK (If you're not sick of games involving the Templars). If it weren't for the canned, unskippable dialogs, I would have given this game 3 stars.

Let Down

3 Rating: 3, Useful: 16 / 16
Date: May 24, 2003
Author: Amazon User

Post Mortem is one of those games that has lots of problems, but that I still got some enjoyment out of. The graphics are good, but not as good as Syberia, or some of the newer games out there. I really enjoyed the story, although I think they could have done more with it. It reminded me quite a bit of Black Dahlia and the Gabriel Knight series.

Sadly, there were quite a few problems with Post Mortem. The "multiple choice" dialogs were not programmed very well. In theory, they are supposed to permit you to control the outcome of the game based on the dialogs you choose. However, I found that if I didn't follow the canned sequence, the responses stopped making sense before too long. Also, the dialogs were often not synchronized with the events in the game. I experienced several cases where a character would describe something that had not happened yet. Other times, I would solve a puzzle and much later in the game a character would give me a hint for that same puzzle. This lack of synchronization became very confusing at several points in the game.

My other complaint was with the inventory system. It consists of a single scrolling line of items at the bottom of the screen. Unfortunately, you collect a lot of "junk" during the game, so finding what you need can take quite a while. Also, when you use an item, it usually stays in the inventory instead of getting deleted. As a result, the inventory just keeps growing and growing. There's no reason why an adventure game today should have a clumsy inventory system.

Overall, I enjoyed playing Post Mortem, despite it's defects. I'm disappointed that the developers didn't put a little more effort into the game. It could have been excellent instead of just average.

Frustrating...but Beautiful.

3 Rating: 3, Useful: 13 / 14
Date: July 13, 2003
Author: Amazon User

I bought Post Mortem quite some time ago, I would say...three months and I still have not beaten it. I would not say that it is particulary hard, but, if you make a single wrong move, as in click the wrong dialouge (which I did HUNDREDS of times) you can completely mess up the game and it won't go any further.

I got so close to the very end, and then what happens...I can't talk to the character I need to talk to...the game won't let me!

The graphics are good, the backgrounds are very realistic. The real gems are the cut scenes. I love the re-play feature, I watch the cut scenes I have unlocked over and over again.

The biggest downfall of the game, the voice acting. All the voices are monotone, there is absolutly no emotion in ANY of the voices. The worst of all, wouldn't you know it? Is the main character.

I would recommend this game to those who like complex puzzles, like murder mysteries and don't mind the horrible voice acting. Aside from its downfalls, the game is very entertaining and [it drew me] in for a long time.

Whatever you decide to do, have fun n_n

-Majestyic

Post Morem is decent

3 Rating: 3, Useful: 7 / 7
Date: April 24, 2003
Author: Amazon User

This game is pretty good. Graphics are well-done, except for NPCs at times. For example, the Alambic Cafe. The patrons you cannot interact with don't even move.. they're stationary, placed in some position like taking a neverending sip of wine. The story is pretty cliche.. I mean, humble detective, 1920's film noir setting, suspicious female with black hair and thick makeup hiring you. It's all present, but Post Mortem lacks a bit more than the other cliche titles do. Walking around isn't fun at all.. on the back of the box it shows Gus MacPherson (the antagonist) walking into a train, so I automatically assumed the game was free-roaming. WRONG! You stand stationary in positions when inside a building, and you have to continually click forward to proceed, moving your mouse up/down/right/left to view the current area. To go from place to place (for example, from the Alambic Cafe to the Police Station), you have a map which you bust out in times of need and click the place you want to go to. At this point, the game loads up the area. The load times aren't bad at all, so I'm not going to complain. But if this game was free-roaming I'd like it a lot better.

All-in-all, the game is nothing spectacular or breath-taking.. nothing noteworthy or of value to come out of it. Although, I was rather partial to the sketchpad. People would describe the suspect, and you have a sketchpad (seeing as how you decided to step from detective to artist.. how convenient) which would allow you to move around and create the suspect based on peoples' testimony, then you can show NPCs the picture and ask if they know the person. Creative, but nothing marvelous.. it certainly doesn't save this game from its own mediocrity.


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