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PC - Windows : Prince of Persia: Warrior Within Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Prince of Persia: Warrior Within and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Prince of Persia: Warrior Within. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 86
Game FAQs
IGN 86
GameSpy 70
GameZone 91
1UP 80






User Reviews (1 - 11 of 29)

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Looks aren't everything

1 Rating: 1, Useful: 4 / 9
Date: September 18, 2005
Author: Amazon User

Love Doom 3? Unreal Tournament 2004? First person shooters in general? Then stay away from this game. I've played 3rd person games before (Thief 3, Jedi Outcast, Alice, Enclave), but there is something seriously wrong with the controls for this game. I play with a keyboard and mouse, not a gamepad, and when I map "W" (or cursor up) to move forward it has always done so CONSISTENTLY. This is the only game I've ever played where the basic forward/back/left/right controls are relative. (Never mind the gross deficiencies of camera control.)

Make no mistake, this game looks great, but that is small comfort with the lame save game options and controls that send you plummeting into an abyss when you meant to scale the wall directly in front of you. (Never mind the physics that allow you to run along a vertical wall but kill you instantly after a modest fall from a ledge.)

I'll settle for BloodRayne's antiquated graphics engine before enduring another ten minutes of this frustration. So sad. So very, very sad. Complete waste of money.


as much fun as gouging out my eyes with a shrimp fork

1 Rating: 1, Useful: 1 / 6
Date: November 14, 2005
Author: Amazon User

according to ubi the game has "An intricate new combat system that lets you wage battles with no boundaries. Manipulate the environment and the enemies themselves to develop your own unique fighting style." Unfortunately this is not true. The game is a console game that was just switched to pc with no thought. There is no mouse look in this game, which means that the game is completely linear. You can only move where the game lets you and are not able to turn the character 360 degrees. The whole point of pc games is that you have more freedom with the characters than on consoles, plus better graphics. This game has neither. It is a shame because it seemed like a cool game, but I uninstalled it 10 minutes after installing it because it was a pain to play.

A middle finger to the Prince of Persia franchise.

2 Rating: 2, Useful: 25 / 38
Date: December 13, 2004
Author: Amazon User

Having just completed this game the question on my mind is: What were they thinking? Since it's early incarnation as an '80s 2d platformer Prince of Persia has been all about fluid animation, traps, and acrobatics. Now we have "Warrior Within" a game that's not even supposed to be played by anyone under 17. I'm an adult who enjoys a lot of "M" rated games. Prince of Persia should not be one of them. "Sands of Time" had a unique, Disney-with-an-edge feel that "Warrior Within" completely sneers at. Did the Halo guys call the Ubi Soft guys "wusses" at some game convention? Who knows. Something's got to explain the abandonment of nearly everything that made SoT a great game.

And if you buy this game be prepared to spend a lot of time looking at loading screens. But what about that rewind button? There's been some industry talk of doing away with the YOU DIED/RELOAD screens and "Sands of Time" took a huge step in that direction with it's innovative rewind feature. "Warrior Within" still has rewind but it completely negates the system in parts of the game by giving you no sand and forcing you to navigate long series of traps under a strict time constraint. Pause for a second and you're instantly murdered in a cut scene (no fighting back) and booted out to the YOU DIED screen for a reload that puts you at the beginning of the traps (no quicksave). There are times I reloaded many times just to get a one-second, pre-murder look at where to move next. Guess how much fun that is! It goes far beyond just negating the rewind--there's more reloading here than in the last 3 games I played combined (at least the load time is quick). It's amazing that Ubi Soft reversed direction and turned this sequel into a die-a-thon right up there with the worst Tomb Raider titles.

By far the worst part is the level design. By that I do NOT mean the rooms full of obstacles the prince must navigate--those are clever as ever. I mean the overall pathways you must take to progress the game. Or, more specificaly, the CONSTANT BACKTRACKING required. You can tell the developers were trying to stretch the game by reusing maps. But the frustrating part was that they didn't close off any of the wrong paths so you can burn an hour pursuing a dead end (enemies respawn, so no clues there). If that's not bad enough, there are two time modes for all the areas, so you can backtrack in the past as well as the present (the time modes want to be as cool as the shifting phases in "Legacy of Kain" but just aren't). I was constantly unsure of the path I was on, even when on the correct one. With so little feedback from the game even the fun parts were very worrying because I seldom knew if I was actually progressing. The "map" they give you is a total joke. Imagine navigating a tangle of streets with one of those kids jigsaw puzzles of color-coded states.

The one silver lining is the combat system. It's just beautiful. Much better than SoT, which got old quickly. Fighting in "Warrior Within" is like controlling a 3D ninja straight out of a Pixar movie. Even at the end of the game I was still pulling moves that surprised me. There aren't too many games where I spend 15 minutes killing a room full of baddies and immediately reload for the pleasure of doing it all again. That and the obstacle rooms kept me slogging through the frustrating parts. "Warrior Within" has many faults, but the work of the animators is beyond criticsm. Just put them under new management--hopefully someone who "gets" what Prince of Persia should be about.

AYAH! What a cunundrum!

2 Rating: 2, Useful: 0 / 0
Date: July 15, 2007
Author: Amazon User

I have just beat this game a few days ago (thank god)and must report to you good people here at Amazon that this game was a HEADACHE!

First of all, I would like to state that this game is much darker than the first. So dark that you wonder when you will ever see the light again, and is so dark that you feel queasy inside whenever you play it! The heavy metal riffs during battle sequences were awesome at first, but grew old very soon and is often misleading thanks to the horrible syncing with what's happening in the game (it goes on for an extra 3 minutes after a battle sometimes).

POPWW focuses more on combat than the first. There are about a hundred combos you can perform to erradicate your enemies. Which is good, but you will find yourself sticking with only a handful of them. And, this game rewards "button mashing" quite a bit!

The controls in the game are a real kick in the crotch! Especially when you are navigating through a large corridor filled with traps. Example: You want to wall run up to a ledge, but you wall run off the edge instead, which leads to certain death and a painful reload if you don't have any sands left (one of the problems of the game is that you run out of sand VERY quickly).

Perhaps the best thing about this game are probably those "scantily dressed females" (Ohhhh...Kaileena...please be mine someday). Kaileena gives this game the edge it needs. But, if you just want to admire her vibrant, pixel body, I urge you to just type in "Kaileena" in Google image search.

Overall, this game was a huge (let me reemphasize, HUGE) disappointment. GameSpot says this game is hard, no KIDDING! I am playing T2T right now and it is so far THE BEST POP game out there (simply put, it features the best of both games and MORE). I urge you to avoid buying this game at all costs and just read the Wikipedia plot synopsis if you just want to be kept in tuned with the story. Let me just summarize the "Goods" and "Bads" of the game (listed in no order):

Good:
1. Graphics
2. Combat System
3. Heavy Metal Guitars (it would have been even cooler if they had blended the shredding with Middle Eastern tunes)
4. Shadee and Kaileena

Bad:
1. Controls (I shudder at the thought)
2. Difficulty (It's hard even on the "Easy" difficulty settings)
3. The darker theme
4. The enemies take forever to kill
5. Lack of charm (SoT had lots of it)
6. The cuss words you will utter
7. The # of times you will pound your keyboard (I managed to knock out 5 keys in one pound once) and take the Lord's name in vain
8. The deep desire to uninstall the sucker and chuck the package out the window

I'm not sure about you, but I think the bads do overweight the goods. But, I'll let you be the judge!

Sticky tricky but fun

3 Rating: 3, Useful: 0 / 0
Date: July 06, 2007
Author: Amazon User

I am very close to calling the ubisoft folk genius,however they are very flawed in areas of this game.
First off i really enjoyed this game yes the controls suck as i often found myself leaping in the wrong direction and screaming all manner of interesting words at the screen.
One thing that really pissed me off was the music.Here they have gone to all the time and effort to create this beautiful magical world only to have death metal guitars crapping all over it.If they did their homework they would find that a lot of middle eastern styles of music are really interesting and heart pounding.I turned off the music after 5 mins problem solved.
Anyway it looks great and it will certainly test you.

Great game in need of minor improvement

4 Rating: 4, Useful: 9 / 9
Date: January 08, 2005
Author: Amazon User

I have not played the first Prince of Persia so I do not have anything to compare it to. This game, however, is a wonderful game on its own and I fully recommend it to anyone looking for a top notch action adventure. I think a good description for this game would be a cross between King's Quest and Tomb Raider. The intense swordplay combined with the acrobatics and mindboggling puzzles make this an intriguing and unique game. The graphics are great and the landscape camera option makes for some really beautiful scenery. You also get a first person view option for taking a gander at your surroundings although you can't play in first person.

I do have a couple of complaints about the game:

First, most of the music is horrible. I usually give the music track a gander and then turn it off because how realistic is it to be on an adventure with music playing in the background anyway? Warrior Within often features a heavy metal track playing in the background. Come on people, this is ancient Persia. Something suspenseful and ambient would have been much better. I suppose it is targeted to a certain audience. The cutscenes are on the music track though so if you do turn the music off, keep the subtitles on.

Second, the forced camera views can be rather annoying at times, especially if you are a keyboard player like me instead of a gamepad player. Also, the movement keys correspond with the camera view and not the character. This can be a real pain when the camera changes into one of the forced views and players may find themselves leaping into oblivion or jumping in the wrong direction right into a trap (which there are plenty of in this game.)

These are minor issues however and should not deter one from buying the game. Another reviewer talked about replaying a certain area because it was a lot of fun and I have found myself doing that as well. Lots of secrets and hidden areas are to be found here and that gives the game some good replay value. I may end up investing in some cheap gamepad just to ease my woes with the camera issue.

Not at all disapointed...

4 Rating: 4, Useful: 9 / 9
Date: February 23, 2005
Author: Amazon User

I have Prince of Persia: The Sands of Time and I Like it, but the major faults with it are the camera, fighting and the prince looked like a ponce, becouse of his hair and clothes (the pants made him look like a goat). But POP:SOT was still a good game overall.

I heard about POP:WW coming out and I was really excited becouse I heard it was a much darker sequel.

It is. You start off the game with the prince running away from a vicious beast, showing off brilliant cutscene graphics. You are then on a ship, fighting against unknown demons, with a thong-wearing (human)woman leader.

Ok, now its time for the review to start

GAMEPLAY:
10/10- The acrobatic moves are mind boggelingly cool! They really will amaze you! The fighting is HUGELY IMPROVED! The Combos you can pull off are amazing and get better and better as the game goes on. There are a variety of different weapons on offer, such as axes, daggers and mases. YOU CAN EVEN HOLD TWO WEAPONS!!! If you see an enemy far away, you can throw a weapon at him and you can see his head chopping off!

GRAPHICS:
9/10- The strong point of Sands Of Time, they are even MUCH BETTER in this game! When you use the time powers, the screen blurring is amazing.

LIFESPAN:
8.5/10- It will keep you hooked for over a month becouse of the extra unlockables hidden in-game!

OVERALL:
This game will not disapoint, as long as you stick with it, as some puzzles might be very hard and frustrating at the start, but it becomes second nature later.

THIS IS ONE OF THE BEST ACTION/PLATFORMER GAMES EVER!!!



Prince of Persia 2

4 Rating: 4, Useful: 4 / 15
Date: July 01, 2004
Author: Amazon User

If you played the first game,you probubly want the sequal. In the first game the unnamed prince seemed a little bratty, but in Prince of Persia 2 he has a whole new attitude. He's now alot more serious than before. The graphics in this game are very detailed. His new fighting moves are as amazing as the rest of the game. The story is my favorite part of the game. Since the prince has been rewinding time and coming back to life so many times in the first game, his main enemy is a representation of destiny itself. Because he has cheated death so many times before, he must go through the disastrous underworld. I cant wait to own this game and I hope this review makes you want it too.

Hmm...

4 Rating: 4, Useful: 4 / 4
Date: January 04, 2006
Author: Amazon User

Hello,

To be honest with you, I'm a huge fan of this game. I absolutely loved the first game when I played it. Now down to what I think of this game "ON THE PC."

One thing I should mention before I say my opinions about this game is that the "Time Rewinding" isn't part of the battle as much anymore in this part of the story. So steady you finger on that rewind button, and learn to actually use combination attacks to SURVIVE.

1. The gameplay is by all means very confusing in the beginning. There is quite a bit of a learning curb to "actually" learning your "own" fighting style. It is possible by all means. This is like a 2D fighting game put into 3D perspective. However learning to do it right is the hard part.

2. The music...well lets just say I loved the first one for its more ethic feel. Heavy rock music just doesn't cut it after a while. NOTE, the rock music only occurs during battles. However they occur often.

3. The general walking about in the game is quite fun, and much more complex in comparison to the first Price of Persia. They actually made it much harder for you by not showing you where you have to go. You get an overview of the area, but you must be quick to take in details. The camera bugs me sometimes because I can't rotate it on the PC for some odd reason (Must be a setting I missed on my analog). In the beginning they are careful not to overwhelm you with puzzles because the scenery is a lot different from number one. Its also very dark, and hard to make out somethings at times.

I like this game because its challenging. Its rare for me to find a game thats actually difficult. I enjoy it for its unique fighting ability, general "walk-about" gameplay, and the course puzzles. I would write more, but I do not wish to bore you. I sincerely hope you found my review helpful in any way.

Have a nice day.

Good sequel to SOT, but storyline confusing

4 Rating: 4, Useful: 2 / 2
Date: June 11, 2005
Author: Amazon User

The Prince of Persia franchise was reborn with the release of Sands of Time, which is a fantastic game...more like a movie experience than a game, with its emotional bend and colorful environments.

Warrior within, on the other hand was designed by a different team at UbiSoft...and it shows. What HAS improved is the overall look and attitude of the prince, and the game in general, going towards a more serious and darker tone. The free-form fighting system is easy and fun to use, and after completing the game weeks back I still launch it sometimes and reload an old game and play around with it, mostly finding something new to do in the process...the gameplay has been much improved and is the highlight of the whole game! The fight scenes are brilliantly executed and the battles with the huge "BRUTES" are amazing to watch and perform...the prince has to climb up on them from behind and hit them on the head...

What is disappointing though is the storyline. As an avid fan of Sands of Time, the storyline in Warrior Within is confusing and seems as if the game development team was in a hurry to finish the game. The concept is great, with Dahaka after the Prince for messing with the time-line, and his quest to find the Empress to stop the sands from being made, but the execution of the story-telling lacks depth, emotions and finesse,which was the highlight of Sands of Time. There is no "companion" like Farah (in Sands of Time) and the prince keeps talking to himself many a times...

The game has 2 endings, the first is a simple and boring one (it does not give the feeling I got when I finished the Sands of Time)...the second, on the other hand..is definitely the icing on the cake for this game, and is a prelude to the THIRD installment of the game (called Prince of Persia: Kindred Blades)...it leaves you wanting more and I can't wait for the third franchise to come...which won't be out till december!!!

Overall, the game is great...some will find the levels a bit tough and frustrating but the game is not THAT hard overall. A strategy guide is definitely of help though.

The only reason it does not get 5 stars is due to the haphazard storyline and backtracking requirements....many times in the game you can get lost while backtracking to a "central hall" area...and that is really frustrating...the Dahaka chase sequences, which are timed portions of the game...get a little tough but once used to it its not a problem...

Overall, I highly recommend this game along with the Sands of Time...


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