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PC - Windows : Space Siege Reviews

Gas Gauge: 55
Gas Gauge 55
Below are user reviews of Space Siege and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Space Siege. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 50
Game FAQs
GamesRadar 60
IGN 64
GameSpy 50
1UP 55






User Reviews (1 - 8 of 8)

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EMPTY Space!

2 Rating: 2, Useful: 2 / 12
Date: August 14, 2008
Author: Amazon User

Boring and irrelevant.
Seems like an attempt was made to "dumb-down" this game for greater appeal. But this just leaves a feeling of plenty that is missing.

actually, I really liked it!

4 Rating: 4, Useful: 6 / 7
Date: August 15, 2008
Author: Amazon User

After checking out the website and movie clips, I bought the game. While waiting for it, I saw some official reviews - and the reviews were average, with plenty of criticisms, making me wonder if I should have bought the game after all. I had played the demo and thought, perhaps it will be okay, but now that I finally have the game and have been playing it, I really like it!
I think the reviewer problems is that they thought it would be more of a rpg, but it's really more of an action game. There are skills you can put points into, and you have a selection of First-Person-Shooter style weapons that you can spend points on to upgrade them, as well as a robot companion you can upgrade. However, there's no branching conversations or much in the way of character interactions.
The levels have a good amount of object destructability in them, with exploding barrels and containers, shattering scenery, and things like some windows breaking if shot, and stuff like that. In the reviews I read, they said it was just the same boring scenery - grey walls and rooms - throughout the game, but in playing the game there is good variety in floor and wall textures and decorations, even if they are all metal, there's even a bio area with trees and grass and water. I think they did a good job for an environment aboard a spaceship.
I liked the lighting and effects, the sound and music. I guess it might not appeal to everyone, but it certainly appeals to me. I'm currently saving up for a new computer to play some of the recent high-end computer games, and I was pleasantly surprised that this game runs at full settings on my current older computer. So it might not be a cutting-edge, high-end, next-gen title, but I'm having a lot of fun with it anyway. I think the demo didn't give a complete feel for it, or perhaps should have been longer. The main thing is to not go into it thinking it's a similar game to diablo or dungeon siege, because it's not about loot collection, it's more like a first-person shooter game, but from an isometric perspective instead of looking through your eyes.

Good game

4 Rating: 4, Useful: 0 / 0
Date: August 17, 2008
Author: Amazon User

I like this game. It took a little getting use to (about 1/2 hr of game play) but once you get the hang of the controls and menus it is a lot of fun to play. The graphics are good not great and I would have prefered first person, it kind of reminds me of Diablo for looks (top down). I would recommend this game.

Fun but short

3 Rating: 3, Useful: 0 / 0
Date: August 18, 2008
Author: Amazon User

I enjoyed playing the game. Its more of a shooter with some editable parameters than an RPG. My biggest issue with the game is that it is short. A good RPG should give you roughly 40 hours of play. This is solvable in ~14.
The game takes place soley on a large space transport. There are no other ships to deal with and no planetside exploration. As the main character you kill aliens and cyborgs upon your space craft. You can collect parts from these kills or find them around the ship in containers and boxes. These parts can be used to upgrade weapons you find or buy health packs and grenades,as well as improve your or your robots stats.
You have the choice to apply cybornetic parts to yourself during the game and these can make you stonger, but you lose humanity. This opens up various skills in the skill tree and can allow you the use of different weapons. The game is completable without using them so they are not completely necessary, but a nice way to change up play.
There are two possible story lines in the game, but play is very similar so its almost the same story line, just different dialog and end movie.
The strategy is addictive and using the environment to help with difficult battles is fun. I don't see a lot of replay value in the game, but perhaps online multiplayer will add to that.
I gave the game an overall 3 rating as it is fun, just too short for the cost.

Fun game - but a joke on length

1 Rating: 1, Useful: 3 / 4
Date: August 19, 2008
Author: Amazon User

The game can seriously be finished in 10 hours or less. There's no challenge, no big twists and the ending is a joke.

Words just fail to describe how crappy this is. There's no replayability in it either, cuz in the end, it doesn't matter if you're a cyborg or a full human; wether you join Pilot or fight against him: cuz the end encounters are exactly the same.

Extremely disappointed in this game. Wait for a few months when the game is $20 bucks; then it might be worth it.

Short but sweet game

4 Rating: 4, Useful: 0 / 0
Date: August 19, 2008
Author: Amazon User

This game is short.....but I have not finished that many RPG's anyhow, so getting to through the end and then going back and playing through the two alternate paths gave me around 20 hours of gameplay - which is perfect! There are some extremely funny PDA's you pick up along the way and the game seems like a parody of every Sci-fi game/movie out there....seems that the critics don't pick up on this....think Starship Troopers!
Lots of improvements could have been made to this game....but in the end it was fun and that's all that mattered to me!

RUNNING IN CIRCLES IN THE DUNGEONS OF SPACE...

2 Rating: 2, Useful: 2 / 2
Date: August 26, 2008
Author: Amazon User

If truth be told, being a huge fan of the original Dungeon Siege, I was more eager to play SPACE SIEGE than any other game this summer. Hyped as the next creation of Chris Taylor and Gas Powered Games (both of DS fame), this was supposed to be the space age answer to the upcoming Diablo III. Well, all hell broke loose, that's for sure...

The story is tissue thin but this would not have been a real problem (after all, DS with its "simple peasant rising to the challenge to save the land" story was hardly...Shakespeare), if the game were to give immersion a chance. It does not. One never forgets that he is playing a video game. And the moment he might be caught in the action, the awkward controls will bring him back. I haven't seen such bad camera placement and panning ever since Neverwinter Nights 2.

Graphics is where SS shines: creative and clear details everywhere. Environmental design is not: after a short while the next corridor looks exactly like all the previous ones. And gives off the feeling of running in circles.

The game sounds are nothing to brag about either. The explosions and weapon discharges are well done, whereas the background music is good but nowhere near DS standards (I still use THAT theme as a ringtone).

There is no looting fun either. Dead enemies drop generic components which can be used to buy (equally generic) upgrades. No sets to complete, no unique items to find, no specially crafted weapons or armor to buy. As the game progresses cybernetic augmentations get available but as the in-game NTCs keep pointing out, there are added in expense to your character's humanity.

As to its length, it goes like the old Woody Allen joke on an elderly couple complaining about their rest home food: "oye, it is awful!", "I know - and such small portions".

Bottom line: if you expect a DUNGEON SIEGE in a futuristic setting you, well, that game is not out yet. Lacking an inventory and a class system, SS is hardly a cRPG; it is rather an isometric ThirdPerson shooter, similar to Shadowgrounds - Survivor or Alien Shooter: Vengeance. And because these last two games do not pretend to be something they are not, in the end they are more enjoyable. If in the market for a space cRPG, try Space Hack instead.

A disappointment.

Nice little game with an interesting story line...

4 Rating: 4, Useful: 0 / 0
Date: August 30, 2008
Author: Amazon User

I like others thought the game was was too damn short...
and because of that... I didn't like the price either....

but this game had some really nice stuff going for it... I liked the fact that there was not an inventory like you have in traditional RPGs... I have never been that convenced that carring around a pile of crap from one end of a dungeon to the other was that convincing of an idea... I know (as I am an old time D&D fan that the concept of hughe inventories is an old RPG idea) but it was never very realistic... and even Gary Gygax had said it was just a game mechanic because the couldn't think of anything better at the time. Hellgate London I think hit on the way it should really be done by having lockers... certainly a do able thing to have a 'stash' somewhere instead of a backpack.

The story line in this one I think was much improved from previous 'Siege' titles... It had that Alien, 2001, kinda feel to it... the environs were I think well thought too, after all a star ship is going to have a lot of repetive landscapeing is it not? So it all fit in my opinion... What I hope happens with this game is that they expand on the idea... I would love to see all this put into more of a 'privateer' kinda of thing where you not just explore the insides of one star ship of various kinds of environs have shoot outs, blade battles, missions to complete and clues to uncover. Done right this could be a great corner stone to start a long line of cool games to come.


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