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PC - Windows : Rise of Nations: Rise of Legends Reviews

Gas Gauge: 81
Gas Gauge 81
Below are user reviews of Rise of Nations: Rise of Legends and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Rise of Nations: Rise of Legends. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 76
Game FAQs
GamesRadar 80
CVG 91
IGN 82
GameSpy 70
GameZone 91
Game Revolution 75
1UP 90






User Reviews (1 - 11 of 34)

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Really quite good, rich and beautiful.

5 Rating: 5, Useful: 48 / 55
Date: May 30, 2006
Author: Amazon User

I've never played Rise of Nations, so I can only judge this against other RTS games I've played.

This one rocks. The AI is leagues above almost anything else I've seen -- I never end up with units just wandering aimlessly in a corner because it couldn't path around a tree.

The visuals are amazing -- my base down in a valley gets obscured by mist when I go up a hill to move troops. The detail in the units and buildings is AMAZING. I've not seen anything come close in another real time strategy.

The diversity of units is great as well - I get a sense of three distinct cultures and approaches, but it still feels well-balanced between the sides. I also appreciate that in the campaign, there are necessary solutions beyond the usual "build a big army and throw it at them" strategy most other games employ.

The UI was easy to learn - perhaps again because I never played the original Rise of Nations?

I don't know how this compares to the very acclaimed Empire Earth and Total War series, but this is definitely in-line with the great games like Warcraft/Starcraft, Age of 'x' series and Command and Conquer.

I needed a diversion from my WoW gaming, and this is it. My poor guildmates might miss me.

great game, can get a little challenging

5 Rating: 5, Useful: 10 / 11
Date: January 12, 2007
Author: Amazon User

I extremely enjoyed this game and I think anyone reading this will too. the graphics are incredible, you can see every detail. i am a great lover of fantasy games and have every game from starcraft to star wars. When this came out I needed to see what it was like and now I can't stop playing it. The chalenges on campaign mode are tough even on easy, but they are fun. I love the creatures in the game and how they look on the computer. I enjoy playing this game and using all of the 3 civilizations. I definatly reccomend this game!

Great Game.

5 Rating: 5, Useful: 8 / 20
Date: May 20, 2006
Author: Amazon User

It has the best parts of the first Rise of Nations and is unique compared to other fantasy games out today.

Fun campaign battles and gameplay

5 Rating: 5, Useful: 8 / 9
Date: December 11, 2006
Author: Amazon User

Legends is an 'A' title game, of very high quality. The design of the game from the outstanding interface, to the AI, to the diverse maps, is very well done.

The battles in Legends are very engaging with the cool units, territory bountries and hero abilities. This game has the best battles that i have played since 'total annihilation'. That was several years ago.

The single player game has 48 missions (16 missions per race). The first time you invade a territory you play a scripted mission. After winning the mission you should then defend the territory using reinforcements from the strategic map, or later on the computer might recapture the territory.

If you lose the territory and need to invade it a second time, the mission becomes a skirmish mode type battle. all the skirmish battles use the same lame cutscene, which is why people are trashing the cutscenes.

if you dont want to play the skirmish battle, enter the command (/cheat victory) and you can then play the next scripted mission.

The 3 race design in a 'single time-period' is quite similar to starcraft. But I like Legends more than starcraft, (never finished starcraft, probably due to my 'total annihilation' fascination at the time).

I'm surprised so many people compare this game to 'age of empires' or 'rise of nations', because legends is not an 'advance through history' style game.

I have played Command & Conquer, Dawn of war, Warlords battlecry, Warcraft 3, codename panzers and other rts games. Legends is as good as the best of them.

Pros:
Pause and still give orders
No builder type units needed, yeah!
Change unit build queues --without-- having to click on the factory!!

Neutral buildings to capture for bonus
Territory boundries affect gameplay
Very Cool units.

Excellent interface.
Very Good AI
Board game style strategic map.
2 resources (i don't like more than 2, ideally just 1)

Cons:

Need an above average computer to play. (however you can selectively disable the games extensive animations (units buildings etc) to lower system requirements. there are Lots of performance settings)

Weapon sounds could be louder
Online multiplayer is sparse.

This one is a must have

5 Rating: 5, Useful: 5 / 8
Date: January 04, 2007
Author: Amazon User

The grahics and playability of this game are outstanding. You have to carefully choose you upgrades to move from scenario to scenario. The game is always challenging but can be a bit difficult in the early stages of a new campaign.

A truly unique and imaginative masterpiece

5 Rating: 5, Useful: 4 / 5
Date: August 02, 2006
Author: Amazon User

Rise of Legends may very well be one of the most artistic, original, fun, and best looking real-time strategy game that I have ever played. I am an rts veteran, and have tried many different types of rts' for the computer, yet, I am compelled to say this one is definitely the most imaginative so far. The 3 races, while seemingly not a huge selection, are totally unique and seperate from each other, and I mean drastically different. Even with this difference, I still haven't been able to determine which race is my favorite to use, and I play all of them in balance. The gameplay is simple enough for begginers, and familiar to anyone who has played a rts in the last decade. The gameplay mechanics are implemented perfeclty into the experience, and the battle scenes truly capture your attention. No game has ever displayed this many individual units on the screen at once, battling in what I can say to be the first game to actually display battles that can be called epic.

Besides the graphical power this game displays, which is incredibly overwhelming, the musical score is great, the units are very well balanced, and there are many different types of strategies to be found and executed throughout all the campaigns, skirmishes, and online matches that are to be played. Also, this game is available to a wide selection of pc owners, since this game can run on below-standard pcs.

Overall, this game truly excels in the rts genre, which is crowded with mediocre and generic titles. I am glad to say Rise of Legends is far above the standard.

This is some fun game

5 Rating: 5, Useful: 4 / 8
Date: August 03, 2006
Author: Amazon User

I am a C&C, AoE, and Warcraft addict. So with some hesitancy I decided to try RoL. Boy am I glad I did. The game is intuitive, well balanced, beautiful, imaginative, and best of all addictingly fun. I can not comment on the multiplayer, because I am finishing the single player first. But without reservation I would recommend this game.

Best Strategy Game Yet

5 Rating: 5, Useful: 3 / 9
Date: August 04, 2006
Author: Amazon User

My boys and I fight for turns. We own every RTS game from C&C on. This is the only game we have seen that has continuous surprises and limitless strategies. Best maps ever.

Rise Of Legends

4 Rating: 4, Useful: 10 / 15
Date: May 22, 2006
Author: Amazon User

Rise Of Nations: Rise Of Legend is a multiplayer strategy war game for the PC. While I wouldn't rate it as highly as War Craft or other great games, it has fairly extensive campaigns and an interesting approach in the clash of magic and technology.

Each of the many units and the three playable races requires a slightly different strategy to play and win. The scenes range from cities to deserts to frozen wastes and you battle machines as well as creatures. There's also bonus content online.

Inspired - and largely overlooked - achievement

4 Rating: 4, Useful: 16 / 17
Date: October 06, 2006
Author: Amazon User

This is an edit of my original review, which I posted soon after acquiring the game. Since then, I've edged a fair way into the campaign and played numerous "quick battles".

What's been said about the campaign is mostly true - it's neither polished nor very appealing. To be sure, there are some good strong characters, but they are not fleshed out very well, and the story feels overall quite by-the-books and predictable.

Not so the world behind the game, though. It takes a lot for an RTS setting to come alive, which has put me off from them somewhat. But Rise of Legends rises to the challenge, with three very distinct cultures, each of which has a well-developed internal realism. The steam and clockwork of the Vinci feels worlds apart from the more traditional eastern-based magic of the Alin, and the strange Mayan-style of the Cuotl is rarely portrayed in recent video games. Along with these are excellent game mechanics, oriented for those who prefer combat to endless nation-building and running after resources. National borders appear as colored lines on the minimap, soldiers take attrition damage when traveling through hostile territory, and the capitol city is one's prime target. Added to this, the units are quite diverse and complex; even basic soldiers have multiple combat styles/abilities, and the many heroes available are powerful and help your nation in various ways. Each culture can obtain a master unit, which is an alternate way of achieving victory - save enough for a master unit, then, if you use it wisely, your game is won. This is often more enjoyable than simply sending hordes of lesser warriors into enemy territory. It takes some time to master these details, but the game's AI choices are varied and quite well-balanced, so you won't be crushed time and again as a beginner, nor wind up trouncing the hardest settings easily.

Graphics are quite stunning, as well. The game camera changes elevation based on terrain, and very realistic atmosphere responds to this. Flora is beautifully detailed, and some of the more exotic maps especially are incrediblly well rendered. Those with a computer powerful enough for maximum settings are in for a real treat. I mostly make do with medium-low settings on my laptop, which is in need of RAM. While the minimum requirements list 256MB, my 384MB doesn't cut it; this game needs about 1GB to really do it justice. Also, a 256MB video card is required for a couple of the highest-end effects. Fortunately and finally, each graphics setting provides detailed information as to what part of your system it will affect, making fine-tuning astronomically easier.

Rise of Legends will probably never be as popular as, say, Company of Heroes, for the sometimes strange fantasy world will not appeal to all. As well, the campaign leaves much to be desired. But if you, like me, buy an RTS much more for the skirmishes than the campaign, you'd have to try hard not to like it. Quick, intense games, good strategic combat, and probably the prettiest RTS world to date, combined with all the originality this title commands, it's well worth trying. You might well be inspired, yourself.


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