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GameBoy Advance : Mega Man Zero 3 Reviews

Gas Gauge: 79
Gas Gauge 79
Below are user reviews of Mega Man Zero 3 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Zero 3. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 83
IGN 80
GameSpy 80
GameZone 72
1UP 80






User Reviews (1 - 11 of 16)

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You've Gotta get this Game

4 Rating: 4, Useful: 1 / 4
Date: June 28, 2004
Author: Amazon User

This is going to be GREAT!I owne the first and seconed and reveal a new chapter.I gess that this is the end of the Zero's quest.The seconed game was better then the first one so this will be the iceing on the cake.

Could be the best of the Zero series so far

5 Rating: 5, Useful: 5 / 5
Date: October 16, 2004
Author: Amazon User

The Mega Man Zero series came to the GBA and came off as unique. It repeated a lot of the themes that made the original Mega Man X series on the Super Nintendo good. Mega Man Zero 3 could very well be the best of the Mega Man Zero series thus far.

Mega Man Zero 3 has several elements that more than outshine Mega Man Zero 2. The game doesn't just rehash elements it expands upon them and makes the game a more unique experience than the other Mega Man Zero games have been.

The basic gameplay of Mega Man Zero is unchanged. Zero has the same moves he had in the previous Mega Man Zero games. He can jump, dash, climb walls and has a large arsenal of weapons (most of which are repeated from Mega Man Zero 2).

But as I said, Zero 3 expands on what Mega Man Zero 2 presented. Zero has four weapons he can use. The Z-Saber, The Buster, the Shield Boomerang and the new recoil rod which Zero can bounce on and pummel enemies with. Zero can also level up his weapons by killing more and more enemies.

The game also adds on other twist with the gameplay. The first couple of bosses you defeat give you different suit upgrades of fire, ice and lightning. There's more to it than just having the suit. Many bosses are weak vs. one element over another. Also, after each level Zero is given a ranking. This ranking can determine whether he can perorm a new combo for certain weapons or whether he gains an EX skill or not.

The Cyber-Elf system, which was first introduced in Mega Man Zero has come to be more developed. Throughout each level Zero can collect and use Cyber-Elves. Cyber-Elves are also broken down into groups. There are the hacker elves that change data, nurse elves that heal Zero and improve his vitality and animal elves that enhance Zero's abilities.

In previous Mega Man Zero games once you used a Cyber-Elf it was gone forever, regardless of what it did. Also, when using a Cyber-Elf your rank was penalized for it. In Mega Man Zero 3 there are now two different groups of Cyber-Elves. There are now "Satelite" elves and "Fusion" elves. "Satelite" elves can be used over and over again and don't count against your overall score. "Fusion" elves disappear after each use and do count against your score. Zero can equip up to two satelite elves at a time and change them at any time during any level. I personally thought this made Mega Man Zero 3 a tad bit easier than Zero 2.

Mega Man Zero 3 also has several different "chips" that Zero can use to enhance his abilities. From chips that make him run faster to some that allow him to double jump. Each "chip" you find can be used in either his leg, body, arm or helmet. The possibilities to the gameplay are endless.

The levels are fascinating and fun. They're not too long but not too short. The levels are also populated with challanges and interesting enemies. Bosses are also very big and present a challenge.

Graphic wise, Mega Man Zero 3 doesn't look any different than Mega Man Zero 2. Most of the graphics are rehashed from Mega Man Zero 2. This isn't a bad thing as it still looks nice... just don't expect it to look as good as say... "Castlevania: Aria of Sorrow".

The music in Mega Man Zero 3 is also good. A few remixed tracks from the first two Mega Man Zero games and some really good sound effects. Every now and then Zero grunts or something but it isn't as annoying as the Mario Advance games. Most of the music is action based and presents itself rather well.

There are also lots of bonuses in Mega Man Zero 3. If you have a copy of Mega Man Battle Network 4, you can link up and Zero can get more chips, Cyber elves and EX skills. There's are also mini-games and difficulty level enhancements. Since the game also presents good replay value, it doesn't hurt to try these extra difficulty levels and challenge yourself.

The game isn't as difficult as Mega Man Zero 2. There are moments where you might feel frustrated but the difficulty is pretty evenly balanced out to the point where you'll come to surprises but once you learn the layout of a level and know what to expect, you can exploit it. If you want a REAL challange in any Mega Man Zero game, then do it without the aid of any cyber-elves. Since Mega Man Zero 3 is more open-ended than Mega Man Zero 2, it allows you to tweak more with the difficulty level to the point where even "Hard Mode" can turn out to be easy.

Perhaps the biggest problem with the game is that it really is too short. You can finish the game in just under five hours. But it has replay value and mini-games to better make up for it.

Overall, Mega Man Zero 3 is probably the best one in the series so far. It's a lot more detailed and open-ended and while it has its frustrations it isn't the worst of the GBA. This is one of the BEST of GBA.

Wow. That's all there is to it.

4 Rating: 4, Useful: 1 / 1
Date: November 04, 2004
Author: Amazon User

This my first MMZ title bought and i am totally impressed!
Here's my review:

Gameplay: 5/5--Equal parts frustration and fun. It's really fun to play as Zero simply because he is awesome. His weapons, old and new, really do vary, unlike some games. But yeah, it's difficult. Really. More on that in the difficulty section.

Graphics: 5/5--All of the sprites animate smoothly, with a very rare slowdown here and there. The backgrounds are nicely done and are interactive in some places, for example: in one level, when walking past a volcano in the background, it would erupt and rocks would rain down on you.

Sound: 4/5--The sound really suits the area well. And that means some pretty intense and fast-paced music. Occasionally, though, the music would get a little too dreary for me.

Difficulty: 4/5(medium-hard)--the game is really difficult, but not unforgivably so. The game will always give you a fair chance to accomplish whatever it is you're doing.

polish: 5/5--all the little animations(like when you slice an ememy with your z-saber, the enemys split in two), sound effects, and little details that make the game more enjoyable do just that, make it more enjoyable.

Overall: 4.5/5--this game is really fun to play. It's just that simple. But if you don't have enough patience to play a level over many multiple times, you're basicly out of luck.

Best of the Zero series.

5 Rating: 5, Useful: 4 / 4
Date: November 28, 2004
Author: Amazon User

I should point out that the first Mega Man Zero game felt a bit mediocre to me. Technically it was well done, but there seemed to be something missing from it that previous Mega Man games had (especially the first 3 Mega Man X games, of which the Zero series is an off-shot). I'll get to that in a minute, though.

One thing that has amazed me about the Zero series is the visuals. While they look deceptively simple in screenshots, like those you'd see from game review websites, they look amazingly good in action. Zero himself is smoothly animated. Everything from simply running in one direction to jumping from wall to wall, Zero performs the actions with ease and style. Like-wise can be said for the controls. While it could take a while to get the hang of the controls if you're new to this series, or Mega Man games in general, once you know how everything works in detail you'll be able to control him almost as easily as if you were just watching him execute cool moves.

Now to sound. The sound effects are pretty standard fare here. Sound effects themselves could've been improved a bit. The music score is quite good. One melody even seems to have some piano in it, and it's executed very well to fit the style of the game. Now, one of the aspects I like the most about the sound is that they kept some of the Japanese voices. If you've played Mega Man X4, you can see what I hate about english voice acting for Mega Man games. Anyway, almost every boss you fight up against will say something in Japanese before the fight, and it actually adds to the experience, making the boss seem more skilled and menacing (I'll never forgot that fight against the mantis looking boss, which had a cool animation as well).

Speaking of that, the difficulty. This is actually a mixed bag. The game most certainly starts out difficult (with the exception of the first area), as is standard fare for the Mega Man series. However, later on in the game, the line between hard and easy begins to blur. The cyber elf system is largely to blame for this. The cyber elves are things you find in several stages that have upgrades that help you. These upgrades range from vitality increases to simple healing to some temporary help. If you want to make things harder, try to limit yourself to a certain amount of upgrades. If you have no self-control (like me), this system will drive you nuts, and completely obliterate the difficulty setup of this game.

Finally, one of the best improvements in this game is the secret disk system and the chips. The secret disk are... well... disks you find in several of the stages. They sometimes contain useful stuff (like cyber elves, chips, etc...), and sometimes they just contain information on some things. The chips are upgrades you can swap in and out, and this is greatly expanded from the simple element only setup of the first Zero game. There's several chips to find, but you can only use one per area (head, hands, feet, and body) at any given time. One of the coolest of these is the double jump chip which allows you to jump once and then jump again in mid-air.

If you didn't care for the previous games in the Zero series, this probably won't change your mind much. However, there are significant upgrades to this game compared to the first, so it might be worth giving a try. It's certainly a solid game, and fun. You'll probably only have a problem with it if you're a major stickler about difficulty unbalance, like I am.

fun and frusterating

5 Rating: 5, Useful: 1 / 1
Date: December 31, 2004
Author: Amazon User

this game is great! the graphics are crisp, and sound is just right! the music is good for most part, but can get a little to dreary for me. this game can get frusterating though, and the bosses are to hard! this game might get to challenging for a beginning player, but for guys who are a die hard megaman fan like me should get it. anyway, cool game :-)

awesome zero game!!!!!!!!!!!!!!

5 Rating: 5, Useful: 0 / 1
Date: April 18, 2005
Author: Amazon User

this is a great game. my personal fave weapon is the boomerang. but the 2nd levels are really hard. i still suggest to buy this game.

One of the best megaman games out there!

5 Rating: 5, Useful: 1 / 3
Date: April 28, 2005
Author: Amazon User

Now this game is so cool. Its better than the frist and the 2. Its got a better story the controls are great and the cyber elfs are easyer to use and its just fun its one of the best GBA games out there and its hard to find so get it fast!

A Rewarding Challenge

5 Rating: 5, Useful: 2 / 2
Date: August 07, 2005
Author: Amazon User

This game is by far the most difficult in the Zero series, but at the same time, I can't seem to put it down! Utilizing a better Cyber Elf system and new chip system, Zero 3 allows players to customize gameplay even more to their liking. The story continues to intrigue as well, as Zero hunts down the Dark Elf and confronts a new enemy: Omega. Haven't beaten it yet, but I'm going to keep trying!

Alsome but easy

5 Rating: 5, Useful: 0 / 1
Date: August 09, 2005
Author: Amazon User

i beat this game in 2 weeks. I did do 3 days on clone zero but i made it.every thing else i killed with ease

Awesome!

5 Rating: 5, Useful: 0 / 1
Date: December 11, 2005
Author: Amazon User

WOW!!! This game is the best MegaMan game ever. Also the best Megaman Zero game also. The 2nd and 4th were ok, but the third was the best so far. The music is pretty good on it too. I haven't played the first one, and I plan on getting it soon. Great game, and despite what happened on MMZ4, I hope they make a MMZ5


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