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Game Cube : Luigi's Mansion Reviews

Gas Gauge: 74
Gas Gauge 74
Below are user reviews of Luigi's Mansion and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Luigi's Mansion. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 79
Game FAQs
IGN 70
Game Revolution 75






User Reviews (31 - 41 of 352)

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Best game I ever played!!!!!!!!

5 Rating: 5, Useful: 6 / 7
Date: December 24, 2006
Author: Amazon User

This game is awsome!!!There is one ghost with a gross name though,Vincient Van Gore,Yuck!The ghost,Madam Cliarvoya,is...strang.My favorite ghost is the dozing girl Sue Pea,the story about the seven year old Sue Pea is sad,WHAT WAS SUPPOST TO BE A SHORT NAP TURNED INTO AN ETERNAL REST FOR SWEET SUE PEA.No I'm a boy.I think the ending is very good and funny!I love this game,I beat it 3 times!King Boo is hardest,Lidia is the most easy.I can name them all!Neville,Lidia,Cauncy,The Floating Wirlwinds,Madam Cliarvoya,Shivers,Melody Pianisama,Mr.Luggs,Spooky,Bogmire,Biff Atlas,NaNa,Mrs.Patunia,Henry and Orville,Slim Bankshot,Jarvis,Sue Pea,Clockwork sioldiers,an icy guy,Uncle Grimmly,Vincient Van Gore,and King Boo!I love this game!

Will Saddened those Rummaging for a true Mario Sequel

3 Rating: 3, Useful: 10 / 16
Date: December 04, 2001
Author: Amazon User

During the late 80's a duo of plumbers ruled the gaming industry. . .Mario along with his poorly recognized brother, Luigi. Overshadowed by his rotund brother, Luigi has accepted Miyamoto's brace on a reputable spot for the GameCube. Despite the fact that the green plumber lacks the highest of the high eminence when compared to his counterpart`s Super Mario World and Mario 64, Luigi's Mansion sends the player on one of the topmost experiences a game can frankly provide. Although it does not live up to the demoralizing hopes for a weekly played platformer, Luigi's new 2D-like dance is incredible in all its rights. Conversely, not taking the vital steps as a boundless platformer, Luigi's Mansion has one sticky, discernible shortcoming. Spanning only and about six hours, the game will be a mixture of being awestruck or deeply saddened for those rummaging for a clear-cut Mario sequel.

Luigi's Mansion lobs the player as Luigi, a spineless Ghostbuster. Armed with a flashlight, the Hoover (a vacuum cleaner), and a Game Boy Horror (which serves as a map), the mildly brave Luigi must investigate a haunted Mansion where each corner and crevice must be thoroughly searched for interleaving puzzles. The puzzles work as a chain of sequence throughout the game, marking advancement into the vast halls. Each room, gushing with several hordes of terrorizing ghouls, must be explored in order to attain keys where entry is denied. The regular, constant ghosts found to and fro the game are vanquished easily. By screening the flashlight on a ghoul, a significant number of HP will appear, and the player must completely nullify that number. Operating the Hoover, Luigi will be thrown left and right while the skirmishing ghost endeavors not to be sucked into oblivion. Gradually, its HP will melt down, reaching 0 and finally being bagged. Sounds very simple, no? Well, soon the rules are altered as new, nastier, and more technique-employed ghosts come screeching down the halls. If the player is stomped on how to thrash a certain ghost, simply utilizing the Game Boy Horror will force the phantom to discharge a hint on ripping them apart. Other ghosts, intent on not letting the player see them, unveil themselves once Luigi carries out particular tasks. Subsequently, Luigi goes face to face with immense bosses that require different tactics to slaughter. On the dot, Luigi's Mansion keeps and repeats this gameplay pattern., not really making up for its abrupt conclusion and obvious repetitiveness.

On the graphical standpoint, this is beyond what other previous consoles have come close to imitate. Remembering when the PlayStation tried to encapsulate fitting cartoony looks, the GameCube scoffs at all preceding efforts, pulling off the greatest type of cartoon visuals ever. Running at 30 frames per second, making use of spotless lighting, shadow, and transparency effects, Luigi's Mansion will have any kid ditch the teletubbies, and glue their faces onto the pulsating gaming screen. Luigi has a original collection of facial expressions. Moving gracefully, without any slowdown, the player and his surroundings are planed in a radiance of lightly colored backgrounds and an overwhelming number of illumination effects. Just the little threads of detail in the game give a hint on how future GameCube titles will be furnished around dazzling tapestries. As if to counter this pro, the musical soundtrack are rather lackluster and utterly uninspiring. While the game's many sounds (Luigi humming to himself) and all the other jingles are up-to-the-par with quality, the redundant music recurs over and over and over. . .

Even though my gaming hunger for the next Mario platform is months away (Mario Sunshine), Luigi's Mansion proves to be a wistful frolic until the ornate mind of Miyamoto breaks all the gaming rules yet again. Lavishing some good innovation, save for the succinctness on the hours, the game is a demanding buy, but well worth a revisit on the all-star plumbers.

Who you gonna call...LUIGI!

5 Rating: 5, Useful: 5 / 6
Date: November 16, 2001
Author: Amazon User

One of the games Nintendo showed off at E3 and about everyone loved this excellent game! The graphics are amazingly good. If you look close enough, you can see Luigi's misty breath. The ghosts come at you out of no where to stop you from reaching poor Mario! The problem with Luigi about saving Mario is his fear of ghosts! Armed with a cool looking Game Boy Horror and a vacuum cleaner, Luigi will need help from Toad and E.Gadd! If you don't know E.Gadd, he's a very strange scientist who investigates the strange paranormal happenings in the vast mansion. In English, he stuidies ghosts in the big mansion. If you think Xbox can match up to this excellent 3-D game than play it and weep!

Addictive, Fun, and for All Ages

5 Rating: 5, Useful: 5 / 6
Date: December 02, 2001
Author: Amazon User

Regardless of what others may say, I find EAD's "Luigi's Mansion" a great game for anyone. It really is a shame that people may bypass it due to its graphics (remember to never judge a book by its cover).

The premise is simple. Mario's younger and less famous brother Luigi won a mansion in a contest he never entered. Sound suspicious? Things get even more mysterious when Luigi arrives at the mansion. According to long time friend Toad, Mario came to the mansion to surprise Luigi, but has since disappeared. Digging deeper into the mansion, Luigi realizes the mansion is haunted with ghosts, and they are going after him. Luckily, Dr. E. Gadd arrives in time to suck the ghost up with his Poltergust 3000 vacuum. After a trip back to his lab, and a little training session, Luigi re-enters the mansion to find Mario and solve the mystery of his mansion.

The gameplay is classic Nintendo. Very simple to pick up and play, but deep enough to avoid being called "simple". The main premise of the game is to capture the ghosts. Players do this by shining the flashlight onto their exposed hearts and then suck them up with the vacuum. There are normal ghosts, which are scattered throughout the mansion (and are not that hard to capture). Harder ghosts are known as portrait ghosts. Players need to solve a puzzle to find a way to expose their hearts and capture them. Some of puzzles are difficult, so have your brain prepared. Even harder ghosts are the bosses. They usually require players to figure out their weakness and then use action-based gameplay to capture them. The controls take some time to get used to, but players should find themselves comfortable by the first boss. The use of the vacuum makes exploring the mansion fun. Around every corner is a hidden treat. Using the vacuum, players can do everything from rattling vases to shake money and hearts out of them, to sucking up table cloths and towels. Also, if your lost or confused, the handy Game Boy Horror will help players learn about their surroundings and direct them to the next areas. The basic way to lose is to be attacked by ghosts. They can hit you, throw bombs at you, or hope you slip on one of their banana peels. Once you're out of hearts, you will start from your last save.

The graphics are cartoony. Some gamers would turn away at first sight, but the graphics really fit the game well. This isn't the type of game that would have blood, guts, and profanity anyway. Though the game is not a texture paradise, it carries a lot of impressive effects. From the transparent ghosts, to the lighting caused by Luigi's flashlight, this game is a treat to look at.

The music composes of one major song. Luckily, it is a good one. The basic tune will change many times over the course of the game, and even Luigi will hum along. The sound effects are simple, but impressive. The best sound effect comes from Luigi himself as he calls out for Mario throughout the game. As his hearts decrease, the desperation in his voice increases. It is a simple Nintendo touch that will always put a smile on your face.

Overall, Luigi's Mansion is a great game. It is incredibly addictive, as I found myself heading back to game often to find out what is hidden within the next room. It may not be the flagship, "Mario 64" Gamecube owners were looking for (that is coming next year), it is a great start. I would recommend that gamers look past the graphics and the seemingly repetitive nature (which, once you play, won't seem all that repetitive), and at least give it a trial run. In the end, the gameplay is what really matters, and when it comes down to the bottom line, Luigi's Mansion is a blast to play.

Nice but somewhat boring.

3 Rating: 3, Useful: 5 / 6
Date: May 06, 2002
Author: Amazon User

The background story: Luigi has just won a house and Mario has gone to visit it. But the house is haunted, and Mario hasn't returned yet. Luigi has to overcome his fears and go and look for his missing brother.

The game: armed with a torch and a vacuum cleaner, Luigi has to suck in the ghosts who lurk in the furniture, in the approximately three dozen chambers of the mansion.

My opinion: I found this game particularly short and, aside from the final battle, not very challenging (my boy-friend and I finished it over the weekend). It is also rather linear and repetitive, as you have to solve it room after single room. The only thing that isn't linear is the tedious collecting of the 50 Boos but, like the money you can gather, it doesn't lead to any special reward. As for the graphics, and the technological progress such as particle effects, they're nice ok, but sadly the result didn't turn out as stunningly different from that of the N64 as I tought it would.

Having bought the Gamecube on Friday, the day it came out in Europe, and Luigi's Mansion being the only game, in the genre I like, available at the moment, I must admit I feel a bit disappointed so far. Let's hope Mario Sunshine and Zelda will live up to my expectations (I'm sur they will)!

Absolu's Luigi's Mansion Review

3 Rating: 3, Useful: 11 / 21
Date: December 28, 2001
Author: Amazon User

First wave of games on a new system are seldomly very graphical or rich in gameplay content. Rarely do you find a first wave game that lacks both. This is the case with Nintendo Gamecube's Luigi's Mansion.
The main purpose of playing a game is to have fun and kill time. None of which Luigi's Mansion accomplishes. I found Luigi's Mansion to be no fun at all. Although, it wasn't completely boring, it didn't give me the urge to hold on the controller to keep playing.
Let me start with the general goal of the game which is to catch ghosts. That's it! It doesn't change throughout the game nor does the types of ghosts.
Second, the challenge of the game disappears the moment you become accustomed to the Gamecube's controller. Unlike, Super Mario World 64 where the difficulty steadily increased to match the players' adaptation with the controller, Luigi's Mansion's difficulty level never left zero.
Third, the music in Luigi's Mansion wasn't great either. It sounded like it was composed using the system's General MIDI feature. Which is terrible considering the massive storage capabilities of compact discs. What really put the final nail in the coffin music wise was that the musical theme repeated throughout the whole game dispite changing floors of the mansion. This might have worked had this game been released on the NES or SNES but for the CD based Gamecube is unacceptable.
Graphically, Luigi's Mansion is at the bottom of the barrel among first wave games. Yes, the lighting, mist, dust, water, and fire effects are nice. However, I've seen the same things on a lessor scale accomplished on the N64. It seems as if all the graphical attention was paid to the ghosts and Luigi and not to the rest of the mansion. Certain background objects that needed to be three dimensional were left in one. Another graphical slip in Luigi's Mansion is the details paid to the walls. The details of the walls within the mansion don't increase as the distance between them Luigi decreases. This factor might've helped the realism. I thought the days of playstation bitmap layered walls were over. I guess I was wrong.
Overall, Luigi's Mansion is not a bad game, it's just a bad game to buy. The good thing about Luigi's Mansion is that seemed to be a protype testing the systems capabilities. Perhaps, this game was just a stepping stone for greater games yet to come. It's sad that Luigi had to be the one to suffer through it. Nintendo really should've created a character to play through this game and not tarnish the rep of Mario's bro.

Save your money and buy one of the other games like Rogue Squadron and Tony Hawk or even John Madden.

Great gameplay expecially latter in the game.

5 Rating: 5, Useful: 4 / 4
Date: November 24, 2004
Author: Amazon User

This game is a bit short, but it is fun. I played it when it first came out and I still like to go back to it. Give it a try. I hope they make a sequel with more variety of gameplay and a longer mission for nintendo revolution.

A Ghostly Housewarming

4 Rating: 4, Useful: 4 / 4
Date: June 23, 2005
Author: Amazon User

This game is a lot of fun. I got it because I really wanted to see what happened at the end, but what led up to it was enormously fun. Some people have complained that the game is too short, but that was fine with me, since I wanted to see the ending anyway.
The plot is that Luigi has won a mansion from a contest he didn't even enter. He invites Mario over to the house, but when he arrives, Mario, who was supposed to have already arrived, is not there, and the house is filled with ghosts. Fortunately, this old scientist named Professor Elvin Gadd (heh-heh) shows up armed with a vacuum cleaner and fights the ghosts, saving Luigi. Then he gives Luigi the vacuum cleaner--which he has dubbed "The Poltergust 3000"--and sends him off to save his brother. Professor Gadd also helps you out during the game.
The game does have its low points, such as some end-of-level bosses that are EXTREMELY frustrating (a giant Boo that breaks into many different Boos that you then have to freeze and vacuum up, and of course the final boss, which is King Boo inside a fire-breathing Bowser costume), and also this thing where you're supposed to open up random boxes and find both of these twin ghosts on the first try (otherwise, you have to start ALL over again, and sometimes it takes waaayyy too many attempts).
Another low point--and not just for this game--is that you can't save your progress wherever you are; you have to find Toad and speak to him. And he only appears in a few select places. At least he's not TOO hard to find.
There are also high points, such as the dialogue, which is usually really clever in Mario games (especially in "Mario And Luigi: Superstar Saga"), and the game is just fun to begin with. Plus you can look at some objects with this thing called the Game Boy Horror that Professor E. Gadd built, and then Luigi will say something about it.
You get to know a lot about his personality during the duration of the game.

In conclusion, this game is certainly worth buying, especially if you're a Mario fan.

A showcase for the GameCube's graphic power

4 Rating: 4, Useful: 10 / 19
Date: August 04, 2002
Author: Amazon User

Luigi's Mansion let's Mario's little green buddie shine in a battle to cleanse a haunted house of ghosts. The graphics really shine in this short but sweet game.

Like all classic Mario and Luigi games, this isn't about slaughter and destruction. Luigi is trying to help out his friend Mario with gorgeous graphics and fun gameplay in the background. Luigi is cleansing a haunted house with a vacuum cleaner, destroying the ghosts and gathering up loot.

The graphics are really great. The dust in the air, the mirrors reflecting, the lights shining. This game really shows the power of the GameCube. And the game is classic Mario, with puzzles and thinking over gore and harm.

On the other hand, the game can be over simplistic. It's great for kids, but for many gamers the game lasts a few days before it's over. The replay value, once you figure out the puzzles, isn't very involving.

Great fun for the younger set, and a great way to see the GameCube's graphic power.

Pretty fun game

4 Rating: 4, Useful: 5 / 7
Date: March 18, 2006
Author: Amazon User

I got a gamecube for having good marks and this is one of the 4 games I had along with it. It is the first that I tried. At first I was a little skeptical, thinking it was just a game in which Luigi played ghostbusters, catching ghosts all day long. Boy was I wrong! So wrong I ended up playing it for 3 hours right after I oppened it. The story is pretty good, the mini-bosses and the bosses are funny and creative, levels are well done and the cinematics are pretty cool too. This game lost a star because of controls. It is challenging for me to catch boos, imagine my 7 year-old brother! If the controls would have been simpler, this game would have been a 5 star.


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