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Game Cube : Mortal Kombat : Deception Reviews

Gas Gauge: 69
Gas Gauge 69
Below are user reviews of Mortal Kombat : Deception and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mortal Kombat : Deception. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 83
Game FAQs
IGN 85
GameSpy 40






User Reviews (11 - 12 of 12)

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If You Can Get Only One Fighting Game...

5 Rating: 5, Useful: 0 / 0
Date: October 31, 2007
Author: Amazon User

You should get "Mortal Kombat: Deception." The "Mortal Kombat" games have always been the definitive games of the fighting genre. It's clear why. First of all, there are no annoying cut scenes before every battle. No cheesy trash-talking lines spoken by the characters before you can throw the first punch, just that familiar, near-demonic voice that says "Round 1. Fight!" before each battle, and you're off.

There's also the famous violence that has come to be associated with the MK series. I'm not usually a big fan of blood and gore, but the MK games have made the violence so over the top that's it almost comical. Characters bleed crimson, almost gelatinous blobs every time they're hit. The blood can be switched off on the options menu, but this takes away MK's unique sparkle, including the ability to perform a Fatality. As a finishing move, mash a few buttons you found on the Internet and your character will disembowel the opponent, removing generic organs and leaving a pool of blood. Even the bugs that are trodden underfoot in one arena leave behind a gratuitous amount of guts.

Of course, replayability factor in very high. In the one player arcade mode, you will be randomly assigned a series of opponents and arenas to fight in each time, always climaxing with the ridiculously hard-to-beat Onaga, the Dragon King. And, of course, the two-player battles never get old, with each character having an incredible variety of unique combos and fighting moves to perform (as in the previous game, "Deadly Alliance", each character has two martial arts styles and a weapon.) Though some of the combos (especially the fatalities) are so difficult they'll make you swear your controllers are broken (especially in "Konquest" mode.)

"MK: Deception" is the peak of the series. There are some unfortunate changes from "Deadly Alliance", but unless you were a big fan of that game, you won't even miss them. The biggest change is the cast of characters. It's almost completely different, missing most of the classic characters that were featured in "Deadly Alliance", as well as the newly-introduced characters like Sub-Zero's protégé' Frost and vampire chick Nitara. However, perennial favorites Sub-Zero and Scorpion do return, as does Li Mei, my favorite "Deadly Alliance" fighter. There's also a handful of newcomers, including Kira, a sexy-redheaded member of Kano's syndicate.

Gone is the ability to impale the opponent with your weapon, forcing them to kill immediately or bleed to death. Arenas are also darker and less whimsical than in the previous game. However, "Deception" introduces some vast improvements, including interactive environments. Objects in the arenas can damage an opponent, or mangle them completely in graphic "stage fatalities." Also, some arenas contain weapons that can be picked up and used by the fighters. There's also a "blocker" feature, which will finally enable you to do something about that friend who uses the same cheap combo over and over, but only up to three times per fight. The best improvement, however, is the inclusion of multiple fatalities, including the Hira-Kira, or self-fatality. The Hira-Kira deprives your opponent of the satisfaction of a fatality and makes even the worst loss feel like a victory.

Also, "Test Your Sight" and "Test Your Might" mini-games are missing, but they are replaced by chess and puzzle games. The chess game is a complete mockery of the game of chess, taking away all of the strategic elements, but is a somewhat amusing way of putting a tournament together. The puzzle game, however, is strangely addictive for a generic "Tetris" knock-off. Finally, there's a Konquest mode, an RPG game that incorporates typical MK violence and provides a back story for the main game's tournament. Unfortunately, it requires you to learn every character's most ridiculous combos, and, unlike in "Deadly Alliance", must be completed in order to unlock certain characters and costumes in "the Krypt."

Not the best mortal kombat at all.

3 Rating: 3, Useful: 0 / 0
Date: November 13, 2007
Author: Amazon User

Seldom you expect a newer game to a franchise to be worse, or a step back from the previous one.
Deception is literally a deception.
Trying to go back to MK2 and it's juggling systems was a mistake in my opinion. Deadly alliance had a very well calibrated and timed fighting system that fitted perfectly the 3D world provided by the game.
Graphics are impossible to compare to the previous MK, they almost feel like a game from a previous console than to a gamecube game.
Fatalities where able to be done anywhere on the arena, now they require perfect distances and perfect timing, making it frustrating to pull them off.
The story mode is just repetitive, has awful controls and even worse graphics.
It feels like Deception was actually Mortal Kombat 5 and deadly alliance is the newer MK 6.
On itself MK:D 6 is not THAT bad, but it just pales badly when compared to its immediate predecessor.


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