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PC - Windows : Tom Clancy's Splinter Cell Chaos Theory Reviews

Gas Gauge: 90
Gas Gauge 90
Below are user reviews of Tom Clancy's Splinter Cell Chaos Theory and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Tom Clancy's Splinter Cell Chaos Theory. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 86
Game FAQs
IGN 96
GameSpy 90
GameZone 91






User Reviews (1 - 11 of 45)

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Nice Game

5 Rating: 5, Useful: 2 / 2
Date: February 06, 2007
Author: Amazon User

This game has more stealth actions than Metal Gear. This is the first time I play Splinter Cell. It doesn't require much of cpu and gpu resources since it was made in 2005. There's no lag in my system at all. This is a third person game. I personally can't play first person shooter. I get dizzy usually after 10 minutes of fps. This game is the best for me and anyone who has the same problem as I do.

sam widow

5 Rating: 5, Useful: 1 / 5
Date: January 10, 2007
Author: Amazon User

my guy pal is really enjoying this game....just make sure your pc has the correct video card to support the graphics, etc. that chaos theory requires. we purchased an nvidia geo force card which was spendy, but worth it so he could play this game.

Simply smashing!

5 Rating: 5, Useful: 0 / 0
Date: March 21, 2007
Author: Amazon User

One word. Stunning. The range of motion of Sam Fisher is like playing an olympic gymnast/biathlete with no compunction. The graphics are sharp and clear and the PC AI is good; they are smart enough to take cover under fire, regroup, and notice noises and out-of-place objects (open doors, broken lights, etc.) The positional audio is above par, it gives you a real idea of the range of your victims and allows you to time your stalk with their footfalls and your strikes with ambient noises (lightning, machines, etc.) and will scare the crap out of you with hidden enemies if you aren't paying attention. Even the night vision is fuzzy (sucks, like in real-life, you dont use it unless you have to...), but its better than pitch darkness. I am playing this on a laptop with a Core 2 Duo 2GHz, 1GB of PC5400 RAM, and an ATI X1300 with 256MB of memory connected to a projector (120" viewable, yes 120, I am unhinged by the clarity) at 1280X800 and would not want to play this game with anything less. You can see the rain drip and rivulet down Sam's rubber SEAL suit on the highest settings! Sam is so quiet I am trying to play through without drawing a firearm.

Great game.

5 Rating: 5, Useful: 0 / 0
Date: May 14, 2007
Author: Amazon User

This is probably the best Tom Clancy game I have played. I would definitely recommend it.

Just a tip: save the game often (or use quick saves). This prevents much frustration with the game, especially if you are trying to play Stealth mode and get caught after half an hour of progress without saving.

splinter cell chaos theory

5 Rating: 5, Useful: 1 / 2
Date: May 14, 2007
Author: Amazon User

chaos theory is awesome.this is easily my favorite in the collection.the graphics are outstanding.id say they would be in comparison to the xbox version.honestly,i only bought this copy because for one,my xbox just puked on me.so i found out they released it for pc and was like 'hell yeah'.so yes i would definately recommend this to others.the price is actually what caught my eye.i paid 6$ for my copy from amazon.com.thanks again amazon for the awesome deals.

Tom Clancy's Splinter Cell: Chaos Theory

5 Rating: 5, Useful: 0 / 3
Date: October 18, 2007
Author: Amazon User

It is a great game for adults (for you liberals out there that means over 18 and out of mommy and daddy's house).

THIS GAME IS GONNA ROCK!!!!!

5 Rating: 5, Useful: 12 / 39
Date: August 23, 2004
Author: Amazon User

Splinter Cell: Chaos Theory (along with Halo 2) is gonna rock!!!
Sam Fisher will have all new gadgets and all new moves. The best part? The graphics. SCCT boasts to offer the best graphics on any platform! I'm not sure it'll be better than Doom 3, but definitly better than Half-life 2. Sams old SC-20k (his rifle) now has a shotgun mode, for all of those run-and-gun typs out there. A combat knife is also going to be added to Sam's arsenal. As for the moves, you can now push people off buildings, grab people upside down, and work with a partner on CO OP MODE*. Ubi says that sam will have perfect interactions with the enviroment, and SCCT will have rag-doll physics!!! I cant wait for this game!!! Visit "www.splintercell3.com" for more information.

Best in series, co-op can be buggy

5 Rating: 5, Useful: 6 / 6
Date: April 25, 2005
Author: Amazon User

After being disappointed by Pandora Tomorrow's thoroughly mediocre single player campaign, I was highly skeptical of this title. However, Chaos Theory is vastly improved over its predecessors in every way. The level design is much better, production values rival any game on any platform, and the co-op mode is a fantastic addition to the series - provided it actually works. If the co-op mode had a few more levels and hadn't been so terribly buggy, Splinter Cell: Chaos Theory would have been the best PC game in years. As it stands, it is still one of the finest stealth/action games ever made, and every fan of the genre should own it.

The cornerstone of this game is still the single player campaign. The previous titles have featured strictly linear levels with small maps. Chaos Theory features much larger maps and a much larger degree of freedom. It also boasts a much higher degree of interactivity with the environment. The levels are still not open-ended by a long shot. They are best described as "semi-linear". Each level features a linear series of mini-challenges that usually have two or three solutions to them. You might be able to enter a room through the front door or by a vent that comes from a storage room, but you still end up in the same place. On average though, the design and flow of the levels is excellent. The game keeps you moving towards your objectives without ever making you feel like you are on rails. The best part about each level is the size. The levels are very large and typically last you an hour or more, depending upon your style of gameplay. The game's ten levels will probably take you between 10 and 15 hours to finish.

Each level also contains one or more optional objectives, and a scoring system that rates you based upon how many alarms you set off and how many objectives you accomplish. This system works much better than the "three alarms and you fail" or "one alarm and you fail" system of the previous games. It also gives you incentive to replay each mission until you achieve a perfect score.

In addition to the better level design, the single play game features some other improvements. Chief among them is much improved audio - namely, a huge number of sound bites and well-written lines of dialog. The terrific voice acting from the first game has returned. You can interrogate most guards, and most of the interrogation dialog offers some amusing moments, as well as some useful gameplay tips. The atmospheric sound is superb as well. The terrific audio complements the game's gorgeous visuals, which easily rank amongst the best that the PC has to offer. Sam is decked out in detail all over his body and all of his moves look very cool. The environments are beautiful and the lighting is simply perfect. Chaos Theory sports arguably the finest production values in any PC game to date.

Does the gameplay have any faults? A few. One of them is inconsistency in the AI. The sharpness of the AI occasionally changes, based upon the level. Sometimes guards won't notice if their buddy gets knocked out three feet away from them. Other times, they will notice their KO'ed buddy when he is in complete darkness 35 feet away. Another minor flaw is that the game favors an overly aggressive approach versus a nonlethal approach. For most of the levels, You will have to self-impose a "no-kill" rule to give yourself some challenge. Also, like its predecessors, the campaign lacks lasting value, and the story is average.

Once you are done with the single player campaign, a true treat awaits you on-line with the game's innovative co-op mode. This assumes that you can actually get it to work. More on that later. The game mechanics of the co-op mode are largely the same as the single-player campaign, only this time you have a partner, and there are more guards. The game also throws some high walls at you that can only be scaled using special co-op moves. For example, you can give your friend a boost to the top of a wall, and then he can let you climb up his back to get up over it. The result is usually quite thrilling. The co-op mode is full of "you take the guy on the right and I'll take the guy on the left" moments. Quietly taking out a room full of guards with your buddy is an experience that is a unique and very memorable This part of the game is a long, long overdue addition to this genre, and you will probably be left hoping for an exclusively co-op game in the future.

Unfortunately, the co-op mode is riddled with so many bugs that there is less than a 50% chance that you'll actually be able to play it. Ubisoft has patched the game twice, but I wouldn't rely on being able to play co-up just yet. Plus, there are also only four co-op levels, and you can't save your progress. If these issues didn't exist, Chaos Theory would be worthy of a 9.3+ score. Nonetheless, co-op mode adds a lot to the overall package and helps elevate the game to elite status.

"Splinter Cell: Chaos Theory" has breathed new life into a series that was on the risk of going stale. It sets high standards for production values and, in the meantime, provides an innovative new gameplay mode. The single player is by far the best of the series, and co-op is pure ecstasy --- if you can actually get it to work. As an added bonus, you can get the DVD-ROM version for this game, instead of some clumsy 5-CD job. Sooner or later, you should own "Splinter Cell: Chaos Theory".

Improved gameplay, awesome gaming experience

5 Rating: 5, Useful: 4 / 5
Date: April 27, 2005
Author: Amazon User

For those who played the previous Splinter Cells, you don't want to miss #3, and for those who have never played any S.C., here's your chance to catch up.
The overall gameplay is improved, with more moves and more possiblities, and so are the graphics, which are just fantastic.
As a reference, I am playing this with a Nvidia 6600GT and 1GB of RAM, and it looks absolutely gorgeous while being perfectly fluid.
The only critic I would have so far is that, once again, the solo campaign is too short. It's so enjoyable that it's a shame it can't last (the new possible moves and choices, like breaking locks, contribute to that unfortunately).
Other than that, that's a classic, run for it, you won't be disappointed.

A must have buy.

5 Rating: 5, Useful: 4 / 4
Date: May 25, 2005
Author: Amazon User

I have played all the Splinter Cell games now after being hooked in by the Pandorra Tomorrow Demo. Chaos theory is a little easier than the previous games though I have only tried it on the 'normal' difficulty. Presumably the higher difficulties will be the way to play this game if you any experience on the series. The 'Starforce' protection issue is something however that you will need to consider. It hasn't caused issues with either my CD-RW/DVD combo drive or my DVD-RW and I have cloned my DvD's without any issues. Nevertheless removing it could be a problem for you so you may want to think about this. Personally I find this better than Steam anyday. Half-Life was such a pain to get going and in the end a slightly better than mediocre game that I decided never to go with valve again. Chaos Theory however is the best game I have had on my system since Far Cry. Not sure why others are having troubles with performance. It runs fine on my PC at 1024x768 with a 2.8ghz P4, a ATI 9600 Extreme (AGP 8X) and 1GM dual channel RAM, running with 2x Anti-Aliasing and 4x Anistropic filtering. There is sufficent performance to run the game at this level and leave bittorrent running as well. If your system is similar then you shouldn't have any troubles. The game looks great. The only downside to using the ATI card is the game downgrades to 1.1 shaders. The nVidia card supports shaders 3.0 so it may look better but I haven't seen it run on nVidia. Either way it looks right up there with Far Cry and half-life 2 so I wouldn't worry either way if you have ATI. The mission format is the same as the previous game and although there has been an attempt to create multiple paths the game is still fairly linear. As I have mentioned the game on 'normal' does feel somewhat easier than previous versions however all in all this is a ripper title that you shouldn't miss if you found any joy in the previous incarnations.


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