0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


PSP : Mega Man Maverick Hunter X Reviews

Gas Gauge: 79
Gas Gauge 79
Below are user reviews of Mega Man Maverick Hunter X and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Maverick Hunter X. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 81
GamesRadar 80
IGN 80
GameSpy 90
GameZone 83
Game Revolution 75
1UP 70






User Reviews (1 - 11 of 25)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Nothing new except graphics.

1 Rating: 1, Useful: 0 / 28
Date: February 01, 2006
Author: Amazon User

Another lame port. Graphics are really cool though. Stick with the snes version.

A solid remake of the game that started the X series

4 Rating: 4, Useful: 10 / 12
Date: February 08, 2006
Author: Amazon User

Mega Man X: Maverick Hunter (2006.) A Playstation Portable remake of Mega Man X, originally released for the Super Nintendo in 1993.

INTRODUCTION:
The Mega Man series was Capcom's pride and joy for many years. With its at-the-time revolutionary gameplay stylings, the series won fans over all around the world. In the middle of the nineties, Capcom took the series to the next level with the X series. Unfortunately, from the new millennium forward, it's become a shadow of its former self. The new X games have been half-assed, overly complex pieces of junk. The Legends and NT Warrior/EXE games aren't even really Mega Man games - they just make use of appearances and character names similar to the days of old. But one thing no one will deny is that when this series rocked, it rocked. In early February of 2006, Capcom released Mega Man X: Maverick Hunter in America. This was a remake of the 1993 Super Nintendo game that started the X series. Read on, and see how the remake fares!

OVERVIEW:
Mega Man X: Maverick Hunter was released in America in February of 2006 for the Playstation Portable, by Capcom. The game is one player, and features many little revamps here and there over the original game. At its time of launch, the game retails for thirty to forty dollars in America.

STORYLINE:
The storyline behind this game is a continuation of the original Mega Man series, taking place approximately one hundred years later. I'M STRICTLY COVERING THE STORYLINE IN THIS PARAGRAPH, SO IF YOU'RE NOT INTERESTED IN THE STORY, SKIP THIS PARAGRAPH. Prior to his death, Dr. Light created Mega Man X, a new type of robot called a Reploid. These new robots had the ability to think on their own, and make their own decisions. One hundred years after Dr. Light's lab remains were found in an excavation, X was discovered by a scientist named Dr. Cain. The Reploid concept was copied constantly, and the humans and reploids entered a golden age - or so it seemed. Many Reploids went Maverick, turning against the human race and causing harm. To combat this threat, Dr. Cain created the Maverick Hunters, led by Sigma, the most powerful Reploid ever built. Unfortunately, Sigma himself went Maverick, and declared war on the humans. Thus, X and fellow Maverick Hunter Zero, whose origins are very much a mystery, go into battle to save the human race from the Maverick threat.

SUMMARY:
This game plays true to the original game on the Super Nintendo. The eight Maverick bosses are all the same as they were on the old game, and all the old levels are here. Some things have been given minor revamps and alterations here and there, as well. The graphics are how three dimensional and polygonal, meaning that in a sense this is a two-and-a-half dimension game. The game itself plays like a two-dimensional side-scroller with the typical Mega Man elements. It was also originally Capcom's first attempt at the X series, and even in this port, it shows. The major additions are a Vile Mode that lets you play through the game as the Boba Fett rip-off himself, and several anime cut scenes, and still dialogue scenes. The game also includes a playable demo of the forthcoming Mega Man Powered Up (a revamped version of the original 1987 NES Mega Man game.)

REVIEW:
So, how IS the game? In one word, excellent. Capcom has taken one of their old favorites, back from the age when the Mega Man series was still good, and revamped it. The game plays just like it did in the good old days. Pretty much every alteration Capcom did to the game improves it. I'm a firm believer of "if it ain't broke don't fix it," and I'm not about to deny that the game didn't need fixing. Despite this, Capcom succeeds beautifully here. The polygonal rendered graphics look awesome. And the additions of the anime cut scenes, still dialogue scenes, and voice acting make for a refreshing change to the game itself. Vile Mode is also great. Of course, the game isn't perfect. The controls often feel stiff and unresponsive. Of course, this is probably due to the way the Playstation Portable was designed (remember how that PSP version of Darkstalkers sucked so bad because of the system's design? Fortunately, nothing that serious is wrong here.) As a result, you'll often find yourself dying on account of poor control responsiveness. Likewise, the screen is obviously smaller than the television. And since dead enemies can be scrolled back onto the screen, this becomes a serious problem. Another problem is that they used the original X game as their model for the control style, and not a later game. THE DASHING IS AS IT WAS IN THE FIRST X GAME. BIG MISTAKE, CAPCOM. Later X games let you start with the dash, and the boots were an upgrade to it that let you perform the dash in midair. Why couldn't they fix this here? There is also a glitch where when you are charging up your X Buster and you enter a boss fight, your first shot (if you let go of the button during the midway point) will be a standard strength shot, not a charged one. And did I mention charging takes longer than ever? Yes, the game is full of problems. But in this day and age, when Mega Man games are at an all-time low, this is the light at the end of a very dark tunnel. I know my words may have sounded a bit harsh, but this game RULES. Are you a sucker for old-school two-dimensional platformers? If so, don't be left without this one!

OVERALL:
Overall, I am EXTREMELY satisfied with this game. It's one of the redeeming games of the PSP, a system which has much too scattershot of a library. But if you're a fan of old-school side-scrollers, you're going to absolutely love this game, I guarantee it. Recommended to any fan of the series or genre!

EDITION NOTES:
This game is a recent release at the time I write this review. As such, it is readily available in most stores that sell video games, and will likely remain such for months to come.

Maverick Hunter X-- Redesign, replace, or rebuke? Or all of the above?

4 Rating: 4, Useful: 7 / 9
Date: February 03, 2006
Author: Amazon User

I LOVE MegaMan (RockMan, actually). I bought this game expecting the story from the original SNES to still be there, just with more. What I got what a bit of a mixed bag. Good, bad, and...pretty. I'll explain in detail--

The good is that 90% of the game play is still there from the first. A few bosses, such as Spark Mandrill, have a new attack(s). Maps are about 80% the same, with a few differences, such as Capsule relocations, and major overhauls, especially in the Sigma Stages. It has a few anime cut scenes (the real 30 minute movie comes after you beat the game once), and some voices, which I hear over 14 characters voiced by just 5 actors...hm. Though greatly portrayed, X's voice gets annoying after the first 10 times of using his special weapons, as he calls it out nearly EVERY time. Despite this, the voice acting QUALITY is definetely there, and I can't think of any sub-par voice work (except I really wish the same actor from X8 did Dr. Light in this one). Vile Mode is something new to me, and I've only gone over it once, but it's a nice addition. It also comes with a demo of MegaMan Powered Up!

The Bad: The story has changed from MegaMan X1!! Sure, the premise is still there, but there are a lot of little things that happen in this game that completely compromise the future X games' story. I won't go into full detail, but I suppose my recommendation is to play the game with an open mind if you're familiar with anything before MegaMan X4. The energy bar has been reworked, and seems MUCH smaller than what I'm used to. Maybe it's just me, but it seems the charge takes a little bit longer. Other little annoyances that peeved me included suddenly-discarded power ups. Yeah, that little shooting thing you just destroyed left you an energy morsel, but when it dropped 4 pixels away from the screen, it disappeared!! I consider this more like an in-game flaw, but SOMEONE at Capcom should have done something about it...

The...pretty? Graphics, of course! The characters move very fluently, with bright, exuberant colors, and are very true to their 16-bit counterparts. The maps are also very nicely drawn, and also do the atmosphere justice, OVER the SNES one. The anime seems a bit outdated, however. There are some scenes that remind me of the slight cherub-like face of classic MegaMan yesteryear. One of my main reasons for getting this game was for the music, and it hasn't disappointed me. Well, maybe alittle. Zero's speech "theme" is played, but only for a few seconds!! The music is very nicely done, similar to X7 and Command Mission, and nearly all the themes can be identified if you've got a keen ear from X1. (On a side note, unlike the original, there is no Sound Test...at least, not that I've discovered yet)

In conclusion, it's a pretty decent game. However I will always support the SNES version, since it's story was told, and comes, first. I think with this game, Capcom proved you can improve, but not beat an original.

Launch Octopus to Vile-

4 Rating: 4, Useful: 7 / 9
Date: June 17, 2006
Author: Amazon User

The psp's been out for over a year now, and people are still complaining about it not having any good games. You can deny it all you want, but it's pretty much true. For every one good game that comes out, about 20 bad ones follow. Remember when the system debuted? Lumines was king, but no one mentioned anything else. Metal Gear Acid, Darkstalkers, Death Jr., and many others were all average to below average by most standards. There just weren't any "killer apps" for the psp. And that continued for a long time until earlier this year, when Capcom stepped in and seemingly saved the day for Sony, releasing 5 games within a small timeframe of one another. The first one I wanted to get my geeky hands on? MegaMan Maverick Hunter X of course! I played the original MegaMan X for SNES -all the time- when it first came out, and even went back and went through it multiple times over the past 6 years, well after the SNES was considered dead. And with the MegaMan X Collection hitting the ps2 and GameCube, I was in a MegaMan-phase, more or less. Capcom choosing to remake the first X game seemed like a good idea- compared to every other game in the series, it had the least amount of plot. But then I heard that item/power up locations had been moved, levels were slightly redesigned, the graphics received a huge facelift, there was voice acting for all the major characters and enemies, and you could play as Vile, X's "arch nemesis". Considering that Vile barely seemed like anyone's nemesis in the X series, I hoped this would help flesh out the series a little more. And you know what? It did, but the game's not perfect by any means.

Is there even really any point to summarize X's plot? You play as MegaMan X, a robot created with the ability to reason and make decisions of his own. Other robots known as Reploids have turned Maverick (the equal of Jedi turning into Sith, to put it another way), and it's his job to stop them from harming both humans, and the world. But there's more than just mad robots running around- another Reploid, Vile, has ambitions, and wants to show everyone that X isn't the "chosen" one who's going to save the world or anything like that. Actually, now that I think about it, the plot has a Star Wars vibe to it. Weird. On top of all that, there's one person behind it all- Sigma, a once noble Reploid who suddenly turned Maverick and is now against the humans and practically anyone else. X doesn't have much help aside from his companion/leader- Zero, one of the strongest Reploids created. It's up to these two to stop Vile, Sigma and the other Mavericks before it's too late for mankind. Playing as X, you'll venture through about 12 stages, defeating each Maverick boss in typical MegaMan fashion, then moving on to Sigma's palace to face him. While everyone claims that MegaMan and X are two completely different creations (why then, does Dr. Light call him "MegaMan X" a few times in the series?), X has the same abilities as MegaMan- being able to absorb the powers of the bosses he defeats.

Gameplay, as X, is the exact same as the original MegaMan X 10+ years ago, but much better. Everything looks superb in 3D, though it's a little on the jaggy side what with it being on a Sony system (that's not fanboyism, but a fact). Power ups HAVE been moved around, making for a little bit of a challenge for those who were planning on breezing through stages early on using the dash enabled boots. Nope, they're no longer in Chill Penguin's stage, who's normally the first boss anyone takes out. Instead, they're in a different stage, and in a well-placed location. Unless you really want to get them right away, you could do what I did, and make it through every boss until that you need that one's weapon to get them. It made fighting Storm Eagle slightly challenging, which was a big change. Even the little upgrade details, like the platforms they appear on, have changed. Remember the heart tank in Spark Mandrill's stage? Yeah, you could actually dash-jump to reach it if you tried hard enough. Now, not so much, as the platform it's on has been lengthened significantly. If you don't know by now, I may as well mention it- the upgrades in this game are important. X starts out with a tiny health bar, and can be killed in 5 hits sometimes. Heat tanks add a few units to his health bar, which don't seem helpful, but when you see that you'll be getting 8 of them, it all adds up to make your health bar bigger than your secondary weapon one. There are also the standard energy tanks that can be used to recharge X's health if he needs it. Add in the leg, armor, helmet and now TWO gun upgrades, and you've got things to make X a walking tank...more so. We all remember the awesome gun upgrade you got later in the original X, but now, you can get one early on, though it's not as powerful as the former. And yes, the Hadoken is back as well [hint- use the analog nub to do the notion, as the d-pad sucks). Once you complete the game, you'll unlock a bonus half-hour movie, and the coolest feature- to play as Vile. Let me tell you- his gameplay, while seemingly identical to X's, requires much more thinking. Vile doesn't get armor upgrades like X, or enemy weapons/powers. Vile has 3 weapons equipped at once: hand, shoulder and knee. Starting out, he has a rapid-firing gun that shoots from his finger tips, a shoulder plasma cannon that can be aimed upward, and a powerful knee bomb that travels along the ground. As you defeat the bosses, you'll earn new variations of those 3, along with new versions for each area's weapon. There's A TON to get for Vile, and you'll be trying them all out in cleared stages before moving on to Sigma. I'll leave the rest of Vile's stages up to you though, as it's very fun and a little surprising to see his attacks. I have a question though- why can't he dash? Vile clearly has a dash when you fight him as X in any game, yet it's gone when playing as him? For shame.

One of my friends says the graphics in Maverick Hunter X look like Dreamcast-quality, but I say otherwise. Yes, the game looks good, but nothing like a good DC game. Everything runs smoothly, but there's slowdown in the same exact spots as the original X. Otherwise, this is a pretty game with lush visuals, great new backgrounds, amazing explosion effects, and great particle effects as well. The new animated movies look much better than anything on the PSone games- they run like a real cartoon instead of looking all blocky and grainy like the PSone FMVs. A lot of this could be due to the psp's terrific screen, but even without it, Maverick Hunter X would look good. The music has been redone, and it's hit or miss. Some themes like Chill Penguin's, Armored Armadillo's and Storm Eagle's sounded much better on the SNES, but others sound better here. The quality is definitely better all around though. The voice acting however, made me laugh each time. While the credits show that there were different people for each character, they all sounded like the same guy was doing each character...like in the dubbed DBZ sort of way. Launch Octopus sounds unsure of his sexuality, Zero's just barely a step above Joey from the dubbed Yu-Gi-Oh!, Sigma sounds like a pervert, and X sounds like the constantly proud Kratos from Tales of Symphonia. Luckily, there aren't any WHATAMIFIGHTINGFoooOOOOooooOOORRRR!??!?" moments in the dialogue, though that's also unfortunate, because it would've been great to hear given some of these voices.

Aside from the jaggy graphics, laughable voice acting, and still short gameplay (even with Vile's game included), Maverick Hunter X is worth the full price. There isn't much to do once you beat it with both characters, aside from trying out the Hard difficulty, but what can you say? It's a MegaMan game- they've never been good to play on a daily basis. As usual, it's one of those games that you play every few months, or when you're in the mood for some quick shooting fun. If you're like me and recently bought the X Collection, this would be a great addition. And as an added bonus, if you're curious about MegaMan Powered Up, there's a demo for that on here as well.

not too shabby for the price

4 Rating: 4, Useful: 0 / 1
Date: March 13, 2006
Author: Amazon User

I'm not an avid megaman player, but i do remember playing them back in the day. For the price this game gave me a couple of hard weeks of good play time. I enjoyed it and would suggest it to anyone. Now i do understand that it is just a port of one of the original Megaman X series so you may want to research that before your purchase. ENjoy

This game is great, but...

4 Rating: 4, Useful: 0 / 4
Date: March 29, 2006
Author: Amazon User

This game is great and I believe all of the other reviews covered it quite well, so I won't bother. But, I do have a question. What is the difference between this game and Megaman Powered Up?

super fun but a lil short

4 Rating: 4, Useful: 0 / 0
Date: August 28, 2006
Author: Amazon User

great game but really needs something else to add to the reply value. Also a lil on the easy side. Should only be played on hard. Overall it kept me highly entertained

a solid remake of the original megaman x

4 Rating: 4, Useful: 0 / 0
Date: October 30, 2006
Author: Amazon User

i bought this game because i LOVE megaman and i was a bit dissapointed. but its still pretty good. the good things about it is that its fun and the characters are cool(zero is my fav!). on the downside the graphics are choppy and the voice acting is medicore. you would know this,its also hard-but not impossible.

Megaman X

4 Rating: 4, Useful: 0 / 0
Date: November 10, 2006
Author: Amazon User

This is a great game if you want to kill some time. Graphics and the sound is good. And if you remember this game from back in the day, you might want to pick this one up and give it a shot.

Awesome X

4 Rating: 4, Useful: 0 / 0
Date: April 20, 2008
Author: Amazon User

Megaman Marverick Hunter X is F***ing awesome. It's ONE of the best titles out there for the PSP, so if your shopping here for a good game on your little hand held, this is it, but let's go over a small review first:

GRAPHICS: 8/10. Color, lighting, frame rate, special effects, shading, characters and backgrounds all looks great. You can say this looks slightly better than the Sega Dreamcast graphics at best.

AUDIO: 7.5/10. Sound effects like gun blasts and explosions are superb. The voice acting is well done and some of the are very familiar as well. Though the music we remember from the good old days of course have been remix, but that's not a bad thing. It's just that when your playing the soundtrack just seems forgettable.

GAMEPLAY: 10/10. Tight and responsive controls, no lags and the frame rate of this catches up the action extremely well. Which means no slow downs whenever the game gets chaotic. Platforming, shooting and the ability to choose bosses to battle against is all still there, but with a few minor tweaks from Capcom to improve playing style.

REPLAY VALUE: 9/10. This game will get you going for about 3 to 4 times before you can put it to rest. The game offers a lot of versatility like play style. Plus there's also a new character named Vile which brings an entire different style of play (he as over 40 weapons!) and story. Finally there's also Hard Mode, though there's only minor differences between Normal Mode. For instance, regular enemies are tougher to kill, you take more damage, health items restores less and most bosses gain a few "special attacks."

OVERALL: 8.75/10. Fun, simple and tons of replay value. Great game, very addictive....


Review Page: 1 2 3 Next 



Actions