In X-Squad, you play a character named John G. Ash. He was at the  top of his class at West Point, where he excelled in both marksmanship and  urban-combat simulation. Feeling the need to be rebellious, Ash went off on his  own and formed a team of problem-solvers, X-Squad.  While it's possible to snap off some curt little orders to your squad mates,  their intelligence is a bit too artificial to be of much use to you. Luckily for  you (although not for the game), you don't actually have to depend on them to  finish any particular level of the game. If you were dependent on their  assistance, you'd probably never live to see the sun rise on the game's final  level.
  X-Squad does make good use of the PS2 controller's two analog joysticks.  The left stick controls the general movement of the character, while the right  stick is used for turning the character and aiming the weapon.
  You'll have fun shooting up enemies, unlocking puzzles, and fragging level  bosses, but the game won't provide much challenge. Setting the game's difficulty  to "expert" might cause you to break a sweat.
  In all, X-Squad is a decent game, but it would have been better, had its  story and characters been allowed to percolate a bit longer. In some ways, it's  amazing that Sony actually allowed EA/Square to proceed with a concept that must  have seemed, at one time, to be rice-paper-thin. But, if you're in the mood for  a simple arcade shooter, a fun time definitely can be had here. --Todd  Mowatt
 Pros: 
 - Competent design, and reasonable level layouts 
 
 Cons:  - Seemingly rushed gameplay offers little challenge 
 - Uninspired and emotionless characters 
 
    This page provides an overview of X-Squad, and provides a small selection of links to
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    This game is also sometimes referred to by other names. These names are listed below: